Feedback and Suggestions

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  • Since iron will is getting completly gutted to become useless ( even though in my opinion it didn't need to be changed, maybe a slight nerf but thats it) Here is a better suggestion to nerf iron will that still keep it strong or at lest decent instead of outright terrible now Iron will You're able to concentrate and enter a meditative-like state to numb some pain. When your go from healthy to
    20 comments 172 views last activity
  • I was thinking about things that could make games and matchmaking more better in a way as most of us hate SBMM giving sweaty games all the time as killer and survivor and some of us miss the old days where nobody really cared about ranking up and you could chill more on both sides. So for what I was thinking is what if we had like 2 to 3 days mmr is turned on and than the next 2 to 3 days it's b
    0 comments 11 views last activity
  • Hello everyone. Today I played the Onryou a few times, and it was ok and quite fun to scare a few of those players, but only once or twice did someone remove a tape or interacted in any way with the TVs. So here is an idea: tie each TV set to a gen, and make the removal of the tape mandatoriy, ie the curse of Sadako will prevent them from working on the gens, otherwise. This would force everyon
    3 comments 21 views last activity
  • For the first 60 seconds of the match, all hexes are blocked by the entity. In this condition, they emit no sound, have a very weak and faded light emission, they can't be cleansed or blessed and can't haver their aura readed by perks and maps alike, and, finally, neither can they trigger the sound notification from the perk Small Game. It's not a lot of time, so it's just meant to prevent a hex
    1 comments 11 views last activity
  • SWF is literally the strongest perk in the game. You can get at least 12 perks worth of information per game by talking. How do we nerf SWF in a fun and fair way? It's really simple : change SWF so that no character/perk/item can be repeated. This makes solo queue strong because you can use whatever perk you want. This keeps SWF fun because you can talk to your friends but now you have l
    8 comments 141 views last activity
  • After looking through the dev update, I'm going to give my opinions based on the perk reworks. Meta perks Barbecue and Chilli - A shame that we're losing the bloodpoint bonus, but it's still going to be a strong aura reading perk on many killers. Hex: Ruin - I don't think it will be worth running anymore, might be nice to have, but I don't think it will be super effective. Deactivating whe
    16 comments 621 views last activity
  • So since with the new upcoming update, camping will overall be buffed and more rewarding it's time to introduce new base game machanic to help deal with it. Tunneling will get nerfed a bit by base game, which is nice however camping didn't get changed, in fact, it will be even stronger (Yes, I look at you Bubba as well). New base game mechanic: Hunter's Hunger (Introduction & Rules)
    0 comments 31 views last activity
  • The changes look good overall, but there are potentially ways that a few of the perks could be changed in a way that would be healthy for the game but still lowering/raising their pickrate (depending on their previous status) Iron Will Previous effect of 100% injured noise reduction at tier 3. Equipping the perk causes permanent exhaustion. Reasoning: A 75% max reduction is likely to se
    6 comments 21 views last activity
  • The issue I would like to bring up here is that reason people may possibly consider using this perk is to stop from screaming. Spies From the Shadows is not a very common pick (though I believe it is very underrated), so the more relevant issue is how it stops the survivor from screaming. Whether it be Scourge Hooks, Infectious Fright, or just because you may get tired from the few doctors yo
    6 comments 81 views last activity
  • Was thinking through the changes and I realized something: with the Self Care nerf, Circle of healing is a 15% stronger heal than Self Care. I recognize the dev team generally disagrees with the community on the strength of boons, but this feels vaguely inconsistent - if the goal with the self care change is to largely target the high MMR players who use Self Care wisely, then should that same p
    18 comments 341 views last activity
  • So my takeaway from this recent update is that the developers are under the impression the 'endurance' status effect is the best solution for countering camping killers. We got basekit BT, extended perk BT and Off the Record as 'anti-camping' measures However, there is a huge glaring flaw with this line of thinking - it's what we as a community have dubbed the 'grab game'. Essentially for
    39 comments 471 views last activity
  • Hello :) Here's my thoughts about each and every change brought by the upcoming update after having slept on it to try to be as objective and constructive as possible. BASE KIT changes Prestige update : Neat, love it, thank you. My bet about the reward was right so I'm not mad at it at all, i think it's neat licenced characters will get a reward. Also, charms for perks is a cute idea (but w
    0 comments 21 views last activity
  • Title, I agree that it completely countered stealth killers so it could have been nerfed there but now it's completely useless and hurts certain players who need it.
    16 comments 311 views last activity
  • 7% is an insane amount of speed and if it's combined with other speed enhancers like hope, guardian, and dark theory you will be outrunning the killer and that shouldn't happen
    12 comments 181 views last activity
  • So in this update the devs are massively reducing the grind by making it trivial to get all perks on all killers for killer mains that already have all killers P3, and ditto for survivor mains. More importantly (okay it's less important but very fun) there's a new, way bigger grind; prestige 100. With prestige being shown in endgame lobbies (unlike devotion) and prestige being targetable on one
    0 comments 11 views last activity
  • An icon is not worth the effort, it's extremely disappointing and underwhelming. Please considering adding onto the reward with a ton of bloodpoints and some shards.
    32 comments 921 views last activity
  • Since we're getting the grind changes in relation to perks, might i suggest something similar to addons? I'd like the ability to swap an addon of any tier to an addon of the same tier or lower, and this will be able to be done in multiples, with a small bloodpoint fee perhaps For example, lets say i have 37 padded jaws i most likely will never use, and I'm running low on makeshift wrap (love th
    0 comments 11 views last activity
  • The current proposed change removes the noise notification for which generator has the most progress on Pain Resonance as well as the Tinkerer only activating once per generator. As the developers want to discourage camping, I don't see the point in nerfing the information gathering ability of the killer. Killers often camp when they don't know where survivors are, as it's easier to find a surv
    0 comments 11 views last activity
  • I'm rather concerned about the base chase buffs, to be honest. Survivors getting less distance from a hit and less value from pallets alongside gens taking longer could very well end up being too much. Both of these changes amplify the other's effects. Shorter chases means less time able to be spent on generators. Generators taking more time means you have more time to chase. I have a very bad f
    3 comments 31 views last activity
  • I got an idea to take one of the Pistons or even two pistons Out of Motor and hide them around map. Now make them find them to slow them down as well maybe even when they pick up the pistons they drop there item and have to go pickup after putting piston back in motor.
    0 comments 31 views last activity
  • Unlocking perks on tier 3 takes 150 levels based on the patch notes. It is a lot considering how many characters there are. Unlocking the bloody cosmetics would take now 300 levels 3+3 prestiges, which is really a lot. So I am suggesting to lower the number of levels to prestige to 40 instead of 50.
    0 comments 11 views last activity
  • The Legacy skins were created before the first bloodpoint/bloodweb nerf way back when the game first started. A lot of original people might still have them but lost them throughout the years due to many various reasons. BHVR always said there was no way to check/verify/grant the legacy back to those that are missing them. However one of the main reasons why they said they couldn't bring it back
    0 comments 11 views last activity
  • Map Offerings Map Offerings that affect which realm you go to have been removed from both the Survivor and Killer inventories. All Survivors and Killers will be compensated with 100,000 Bloodpoints per offering they have in their inventories. New Mechanic: Map Selection Map Selection is a new menu function that grants Survivors and Killers the ability to select their preferred map.
    1 comments 61 views last activity
  • This must be some anniversary-related joke?
    2 comments 41 views last activity
  • You've now made ruin useless. Not only is the regression on it literally the base regression speed (so absolutely nothing) you've also made it stay as a hex perk. So survivors CAN STILL get rid of it AND it goes away if you kill someone. You've now made the perk completely and utterly useless, as if the perk being in the hands of the survivor wasn't already enough. If these changes are gonna go t
    20 comments 331 views last activity
  • Ask yourselfves...why do you care if we reduce the grind? We've been playing for years. Eve nif you made perks with NO bonus gameplay but simply bonus BP. I would probably still use them. Doesn't this make balancing the meta easier? You can provide an incentive to use OTHER perks by increasing BP gain. TBH I always thought Distressing should provide BP AFTER the match as well. Same with t
    11 comments 111 views last activity
  • Please update the surgeon of slaughter outfit for doctor for some reason this outfit was skipped during the graphic update for doctor and doesn't match the current look of the doctor and updated head pieces tend to clip thru the body of the outfit
    0 comments 21 views last activity
  • Trying to digest these changes, and killers were buffed massively. Camping was also buffed. Previously, a camper can camp someone to death and still tag 2 or 3 with NOED, because there was not enough time for 3 survivors to hardly do 5 gens, much less totems too! Now with gens taking longer camping will be more rewarded, it'll be impossible to do the gens. Camping was buffed. I thin
    25 comments 421 views last activity
  • I'm on ps4 and I can't go a day playing without disconnecting once because of my wifi (or game optimization. It's one, the other or both) But I just got a 4 hour dc penalty because of that... With all the changes maybe review the dlc penalty/duration ? Like an hour max. I know when the dc penalty was removed (I think it was for a day) during matchmaking tests it was horrendous, but (from what
    0 comments 21 views last activity
  • This will be a long post so scroll down for the rework idea if you're just interested in that. While watching a video on making Shattered Hope basekit, I posted a comment which got a bit of positive attention about why that idea wouldn't be beneficial to the game, and that comment was about how the optimal location of a COH totem is different from the optimal locations of the other boons. To und
    0 comments 11 views last activity
  • New Off the Record Upon being unhooked, you are granted the Endurance status effect for 60/70/80 seconds, though Conspicuous Actions will deactivate it. (Note: I don't know if the new Off the Record has the current effects, but that will not matter.) The Problems Up to 80 seconds of the Endurance status effect if the Survivor doesn't perform an action that progresses the game by an
    0 comments 151 views last activity
  • WGLF never gave a very good benefit from using it besides bloodpoints. Picking up people off the ground faster is not enough to run this perk, and is very situational and won't come in handy very often. This perk should get a rework and just do something else entirely. Bbq is still a decent perk, I certainly find it helpful to see where I should go next rather than searching for survivors, I
    0 comments 11 views last activity
  • Props to the people at BHVR who designed this Killer, a Killer using lockers as a mode of transportation was not exactly the most inventive concept, but you took it above and beyond and made a seriously iconic and fun Killer! I LOVE jumping out of lockers and starting a sudden chase with Survivors, one of my least favorite aspects of Killer is wandering around and I can't find anybody, but with
    0 comments 21 views last activity
  • I didn't expect increasing gen repair time and leaving camping problems as usual. My suggestions about camping is: Hook timer to go next stage / sacrificed should be longer. Killer cannot grab healthy survivors that are unhooking. Next, Desicive Strike should lock killer's ability for 7 to 10 seconds when successfully stunned killer with this perk. Why? Because Nurse, Blight and other k
    1 comments 11 views last activity
  • Most of the perks in the Developer Update note that the new effects they're getting are in addition to their existing ones. I assumed this was true of Off The Record as well, until I realized it lacked that wording in the dev post. That in mind, is the current "No grunts of pain and concealed aura" effect of OTR being replaced by Endurance, or is Endurance being added to those effects? If it's
    0 comments 11 views last activity
  • Now that we will be prestiging alot, can we have a feature that will let us buy pages 1-9 and 11 instantly (as long as we have the bloodpoints for it) since we have to buy everything on the page anyway? Not the biggest deal in the world, but will speed up the process, especially when we do it over and over.
    0 comments 21 views last activity
  • My thoughts for how med-kits could be nerfed/changed. All items and add-ons covered. If something is not specified, it is unchanged. Med-Kits Camping Aid Kit - +50% altruistic healing speed, -35% self-healing speed. First Aid Kit - 16 charges, +75% altruistic healing speed. Emergency Med-Kit - +100% altruistic healing speed, +15% self-healing speed. Ranger Med-Kit - +50% altrui
    0 comments 21 views last activity
  • I think the basekit duration of BT could be longer than the planned 5 seconds, and I think Off the Record is a great implementation for those that specifically want something strong at defense against tunneling. I am a fan of basekit BT in general and think it was a much needed implementation. That said, I think the playstyle where the person with Endurance will bodyblock the killer and force tu
    3 comments 51 views last activity
  • I have 3 ideas on how I would make Sole Survivor a lot more better or interesting, then with what we're shown. Keep in mind these changes I'm suggesting was made months ago, so I can understand if some things sound a bit OP. I also wanted to keep in the Token system, because I like the idea of gaining more benefits from each survivor dying rather then it be your whole team has to die first in or
    0 comments 31 views last activity
  • The Survivor meta has been the same in this game for YEARS. Dead Hard, Borrowed Time, Decisive, Iron Will, Unbreakable. These perks are UNDENIABLY better than 99% of the rest of the perks Survivor has, and it isn't even a contest. No Killer perk matches these perks in strength besides NOED, and NOED only activates at the finally 1/4th of the game. Dead Hard invalidated every M1 Killer and was
    1 comments 71 views last activity
  • Current base regression (-0.25 charges/second) is extremely poor and underwhelming. It takes 40 seconds to undo 10 seconds of progress. I think it would be better if generator repair times were kept at 80, but regression rates were bumped up to -0.5 charges/second. Stuff like Ruin would be 100% to match instead of its current 200%. That way, base regression in of itself is more helpful. I think
    1 comments 31 views last activity
  • I know a few people who use this perk in the community who have a disability and this will ruin the game for them. Basically spine chill will activate when you can see the killer as well. So what’s the point?
    4 comments 101 views last activity
  • Please don't get rid of the Roman Numerals. This has happen in so many games and numbers just don't look right. One exampling being Payday 2. The up the prestige number from 5 to 25 and switched to numbers. They listen to the community later when they up the cap to 500 and changed it back to roman numerals.
    4 comments 82 views last activity
  • Not only are the announced Meta changes reducubg Ruin's regression by half, it now AUTOMATICALLY snuffs itself out after one survivor dies. That's got to be some kind of joke for a hex totem that can be snuffed in the first 10 seconds of a match. It's over. It's done. Just make it not a Hex any longer and call it done. There is zero reason why it should be a hex any longer.
    11 comments 131 views last activity
  • Killer: 25% per 1st hook, up to 100%. Once any survivor is dead, stacks can no longer be gained. This could ecourage slightly less tunneling. Survivor: 25%, up to 100% for safe unhooks, protection hits, up to one token per trial for each of the following.... 100% total gen repair progress, healing any player 2 full health states, and staying on death hook for the full duration without missing mo
    0 comments 21 views last activity
  • Bloodlust is already a crutch for most killers, as most strong tiles have been nerfed heavily and the entity blocks windows. It was a tool for bad killers to get unfair hits on junk pallets, or skillful combining of tiles like L T's. Bloodlust should be completely removed, or only have tier 1 remain. It is a crutch and forces survivors to constantly drop pallets, which is fun for nobody.
    21 comments 231 views last activity
  • i'm sure this has come up before, but i'm bringing it up again. Map Offerings need to change. they provide too much control to players over the trial, and this becomes very unbalanced in certain hands, such as SWFs, or the Starstruck Nurse on Midwich. Map Offerings should instead BAN the map in question so it will not be chosen. Or, at least, significantly reduce the percentage chance of going
    11 comments 31 views last activity
  • I haven't played since Sadako was new, and I came back very rusty for the anniversary event, so of course my MMR and such is going to be super low due to resets that have passed me by. Literally my SECOND match since those months back as Killer I'm facing an EXTREMELY coordinated team with absolutely no fear of the Killer? Seems a little off if I'm facing such a highly skilled SWF group when I'
    0 comments 11 views last activity
  • On character selection screen, or in the shop, scrolling with mouse wheel is very unpleasant. There are two things that cause this - first, scrolling is not smooth, and second, it moves more than 1 row with every step. These two properties combined makes it hard to track and find character you want to pick. Changing either one of them (making scrolling smooth or reducing steps to 1 row) would mak
    0 comments 11 views last activity
  • Background: "In most chases, Bloodlust does not activate, though there are rare cases where it can be necessary." - BHVR Developer Update Opinion: At this point just remove Bloodlust. Killers that could benefit from it are few in number, namely Wraith, Oni, or The Shape. There are other ideas to pursue that can benefit killers. I recommend removing Bloodlust from all killers and giving it to On
    0 comments 121 views last activity
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