New anti-camping base game change
So since with the new upcoming update, camping will overall be buffed and more rewarding it's time to introduce new base game machanic to help deal with it. Tunneling will get nerfed a bit by base game, which is nice however camping didn't get changed, in fact, it will be even stronger (Yes, I look at you Bubba as well).
New base game mechanic: Hunter's Hunger (Introduction & Rules)
- If the Killer stays within 16 meters of the Hook, while not in chase, Hunter's Hunger grows on power.
- If the Killer starts a chase with a Survivor and the chase lasts longer than 5 seconds, the timer is reseted to 0 (resets Hunter's Hunger) and all debuffs are removed.
- Leaving the 16 meters of the hooked Survivor will end Hunter's Hunger fully.
- Hunter's Hunger doesn't work when Exit Gates are powered.
Hunter's Hunger stacks (levels)
Tier I. - after 15 seconds within 16 meters of hooked Survivor
- Killer's basic attack recovery speed is reduced by -20% and all Generators are +5% faster to repair.
Tier II. - after 30 seconds
- Killer's aura is revealed for 3 seconds. This effect repeats every 6 seconds. This effect ignores stealth killers and will reveal them anyway. All Generators are +10% faster to repair.
Tier III. - after 45 seconds
- Killer can no longer use their ability / add-ons. All Generators are +15% faster to repair.
Hunter's Hunger will be icon similar to bloodlust icon for the killer. Killer will see the icon and tier level on display.
Thoughts?
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