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GillyBeannn

GillyBeannn

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GillyBeannn
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  • @MechWarrior3 said:

    I love jonathans voice lines! All of them, however I do miss his painful screams. Those were real then what we have today.

    This

  • @HolyDarky said:

    I have to say, I'm really disappointed from the fact that Houndmaster gets zero love from the developers. This patch gave Houndmaster her stunning voice lines back and that's it. After six months, they are back while other majority bugs are still in the game (sometimes she slows randomly down, Snug is not doing what the chase path shows, and the dog still explodes as he pleases). Cosmetic-wise, it is also really sad. The only cosmetic she got was the Bloodmoon one which was time limited. Knight and Trickster got/get their second tome/rift while Houndmaster will get her next year according to the reddit AMA. She also just got an anniversary headpiece but no weapon even though this was the last twisted masquerade event. Sure, she will get a beautiful community skin but that comes from the community and also next year. My only hope is that the next rift will have at least a cool outfit for her even though I highly doubt it. Thus, I'm very happy Taurie and Orela get some cosmetic love as they deserve.

    yeaahh, it's really a shame. at least she is getting a community skin next year, but we can hope for houndmaster to get looked at some more in the futre. Or she might end up like twins in the forever forgotten category. :(

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456484/scrap-the-built-in-anti-slugging-mechanic-and-instead-introduce-altruistic-sacrifice

    the problem with that is the killer can still pick up 3rd survivor and chase them endlessly around the map untill 4th survivor finally decides to come out of hiding or the 3rd survivor rats them out. 60 seconds on the ground just wouldnt happen because the killer would pick up, let go and chase again.

    2 v 1 situations can be dealt with easy by removing hatch and starting egc after X amount of time has passed. do the gens or perish. hatch itself is an outdated system and in my experience its rarely 50/50 chance because hatch spawn points have very limited rng of spawn points. good survivors that play the game a lot know exactly where these spawn points are. they head to 1 of these location and hide untill 3rd survivor dies on the other side of the map then as soon as hatch spawns they hop in before killer can has a chance to get there. survivor can wait at a possible hatch spawn while killer is busy with the other survivor. the killer doesnt have that luxury of waiting at a possible hatch spawn, they have to go wherever the survivor leads the chase to which puts the hatch escape in favour of the survivor.

    evidence of this is shown by many videos online where survivors run to hatch spawns before it spawns and even in my matches i slugged a toxic survivor and literally watched them crawl to a seemingly random location and wait. 3rd survivor dies on hook, hatch spawn directly under the slugged survivor. this is made even worse by using hatch offerings.

    the game system doesnt count hatch escape as a win but it does reward BP and offering tie instead of a loss just incentivises survivors to hide and settle for a tie instead of a loss in a match they have clearly lost. I know survivors want hatch as a means of last hope in a hopeless match but imo the hope of winning is there at the start of the match and if that hope eventually dwindles down to 0 then its time to accept defeat, get the match over and move on.

    For people that know hatch spawn locations, it's still a HUGE RNG that it even spawns exactly where the survivors are. That's just pure luck on their end, especially for the last survivor that's slugged, so no people don't know "exactly" where hatch will spawn if they gamble running to a part of the map, that again is pure luck as this game's environment is built upon. I do not agree with hatch being outdated, I'd argue that DBD's variety of methods for escaping is waaaay limited than other asymm games. Other games always had up to 4 methods of escaping through objectives, and DBD only has 2 and the 2nd option for escaping is pure RNG and requires your teammates to die or be left behind EGC

    That sort of mindset of when things go downhill to just simply give up is such a poor mindset, when there have been many scenarios for comebacks or impossible escapes to happen. Same thing with killer.

    And for the killer forcing the survivor off their shoulder to sell out their last teammate, well that can be considered teaming and is reportable.

  • @Defnotmeghead said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456484/scrap-the-built-in-anti-slugging-mechanic-and-instead-introduce-altruistic-sacrifice

    Repeat after me:
    Perks are not a solution to a basekit problem.
    Perks are NOT a solution to a basekit problem.
    PERKS are not a solution to a BASEKIT problem.

    If you disagree, then lets put gens back to 70 seconds. Because you have pain res, pop, grim embrace. Gen speeds arent as big of a deal anymore, plenty of perks and if you cant handle it, the game is over fast anyway

    I'm so sorry, I'm confused by what you mean by this, I can't tell if you agree with me or not. ๐Ÿ˜ฅ

  • @dbd900bach said:

    Even if the 3k was made as valuable and rewarding as the 4k, people would still go for the 4k. Plus, a survivor having the ability to sacrifice themselves still only works in this specific scenario. It doesn't account for every other scenario, especially the more malicious instances of slugging for the sake of slugging, and not strategy. These sort of ideas would certainly help, but they aren't universally helpful.

    Another issue is the idea that a problem could be solved by just using the right perks. Anti-tunnel and anti-slugging perks have the detriment of being useless if a killer does not tunnel or slug, plus you have to have access to them to begin with. Not everyone has every dlc, every character leveled up or gets lucky with the shrine. Its a bandaid fix that isn't fair to ask of every person to use. The devs have been releasing perks to solve major issues for a long time instead of actually addressing the issue itself.

    The last point I wanted to make was that a survivor shouldn't be slugged for more than 90 seconds. There isn't any plausible situation where its even justified to keep someone slugged for an extended period of time. If someone actually gets up after 90 seconds, its because the killer made a choice. Even if the whole team is trying to bully you and "abuse" the system, thats still time where gens aren't being done or are being done at a much slower pace.

    That's exactly it. even if some killers don't give a damn about the new 3k reward system, that's where Altruistic sacrifice comes in, either take your kill or the survivor will choose to off themselves to give the last person a chance.

    the Anti-slugging mechanic as a whole is just a way for swf to abuse their saves with, where no matter what the killer does, they can never pick up, and if this was applied in a 2v1 scenario, the same stalemate problem will occur because the killer wants the 4k, survivor, slugged survivor keeps picking themselves up and probably going down in under a minute, and to me, that's just worse overall.

    The killer sometimes does not have a choice of leaving someone on the ground for too long, cuz like I said in a swf scenario, they force themselves to go down under a pallet and everyone's swarming for the save. What exactly is the killer supposed to do? I believe now because Knockout got reworked and there's now an abandoned feature so the killer can't bm 4man bleedout anymore, slugging doesn't need to be a basekit mechanic now and just be tied to perks. Bill is the only free survivor that comes with Unbreakable, so I don't believe it's an issue for newer players.

  • @Deadman7600 said:

    I have no idea why people are downvoting this. It's an escape for the survivor who got slugged for the 4k and making the 3k count as much as the 4k would also stay true to the 60% kill rate goal and also make the killer who just wants bloodpoints be a lot less sweat covered in the final showdown.

    I also think there are better options for anti slug than what they have anyway.

    Yeah exactly lol. The true problem this game has always had is the 2v1 scenario, nobody likes being in a stalemate and let's not kid ourselves that a lot of people have pride and ego of not wanting to lose in those type of situations. Killer wants the 4k that badly, and the survivor refuses to give up, that's how it's always been. If we implement a system that can discourage that, count a 3k being as good as a 4k and not prolong a stalemate and also count it towards killer adepts, then I see it as a win imo.

    And even if we implement that system, some killers won't care about the new requirements and still bleed out the second to last survivor just for that sweet 4k, so that's where the Altruistic Sacrifice will come in.

  • That is just one of a few terrible examples to introduce where we're stuck in the cycle of separating solo que players from swfs.

  • @Coffeecrashing said:

    My concern is all 4 survivors spawning right next to the same generator, and the generator getting fully repaired before the killer gets there, because the killer guessed wrong when they are guessing which generator the survivors were at.

    The spawn rules didn't say anything about spawning survivors away from generators, ore making sure that if survivors spawn near a generator, that it only has 1 or 2 sides that could be repaired.

    That's not as bad since if all 4 survivors are working on one gen, depending on the situation, it means there's no other gens that have been worked on and you could possibly snowball.

  • I think maybe you should play with a friend and test it out and ask them if it's working properly, if they're getting the speed boost in haste. It is sometimes hard to notice when you have the speed boost and need to pay attention to your surroundings.

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794401#Comment_3794401

    You could easily fix the hitboxes and not effect looping. Just do what TF2 does and make 2 boxes, one is your actual hitbox and the 2nd is a bounding box which is what determines your interaction with the environment. So the pill would be the bounding box while an actual hitbox would be added to surviovrs.

    I never knew it was possible to do 2 different hitboxes on one character model. This would make medium vaults not so awful to vault. I would love for this to be a thing

  • You know, I'm probably the only one who's thought of this, but self preservation could be a hidden potential for anti-tunneling. It's a form of anti tunnel that requires heavy communication from friends of course. But mostly, I think just buffing the range to like 32 meters would be fine, so it's more of a passive effect that can help you get away from the area, rather then a tedious setup perk that you can't always rely on solo q for.

    As nice as that idea sounds on paper, it sounds like it's only good for EGC running towards to exit gate and maybe if you run towards to other side of the map whilst being tunneled. I personally just don't like perks that are great in swfs, but situational in solo que, cuz not everyone will want to bodyblock.

  • @Yharwick said:

    I feel like if this bug ever happened with Ada's Chinese dress cosmetic the community would lose it's mind. It's linked but the way BHVR divided up the the pieces on that one is... interesting.

    it already happened lol, you are very late, but it did happen, idk if it ever got patched out.

  • Screenshot_20240602_124454_Gallery.jpg

    I got this same bug as well, please don't ever patch this ๐Ÿ™ it has some great assets~

  • @YuffieGreatestWaifu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3728954#Comment_3728954

    Calm Spirit isnt OP with no side effects. The no scream is very RNG if it procs and silent chests and hexes are meh at best and if killer wants to defend them they will see you.

    They were being sarcastic

  • @xltechno said:

    I would rather that many perks not just be buffs but also have disadvantages, for making it difficult to choose. Pain takes 3% extra time for kicking, and Deja Vu has a 2% delay effect on gen completion once the effect time has passed. something like that. The individual effects are slight, but if the perks used are unevenly distributed, the same debuffs tend to stack up.

    A lot of people already run the same 10 perks, you add a disadvantage to every perk, perks that are too mid or niche to even have one, you just push away people from ever using more perks, even as something as small as something you described.

  • Wow this is crazy, haven't played much wesker as of late myself, but it's unfortunate. Also sorry not to be that guy but, in the PTB, wesker's dash hitbox was twice the size it was then what we're supposed to have currently, it was on launch that made the dash hitbox much smaller and cuz of it, you dashed through survivors.

  • @GeneralV said:

    I still think they should revert Borrowed Time back to when it protected both survivors, but could only be used once per trial. It helps deal with camping far more than this mechanic.

    Oooo you just gave me an idea, what if for the unhooker, they get the borrowed time effect within the killer's terror radius and then for the unhooked it's how it currently is.

  • https://clips.twitch.tv/VenomousTrustworthyGiraffeGivePLZ-9xvsi7QsacLBBMBp

    both male and female vaults are ######### again, even worse during an event where you need to do survivor challenges ๐Ÿ’€

  • Fun fact, it doesn't matter if you run calm spirit because your bubble still pops up for them for some dumb reason. Surely this is just a bug because this doesn't happen on other scream based perks and doctor.

  • @Crowman said:

    Zombies can be killed with Pallets and survivors still have access to Flashbangs.

    He said without using resources.

  • You can also thank the person who made a bug report on dramaturgy spawning event items. Absolute party pooper

  • He was never supposed to grab you out of a vault with his power in the first place, that has been a bug for a while now. He's supposed to slap you since he first came out

  • He's staring at his shiny knife going, "oooo"

  • Gee, I thought it was just me since I'm still on the ps4. How is it this game is so poorly optimized, it can't work properly on a next gen console?

  • July 11th hers and Dwight's cosmetic will come to the store

  • Why haven't they addressed the servers? It's complete radio silent. No post at all mentions it, meanwhile the game's playing at a constant 100+ ping every game

  • Do you think you could link the article?

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466490#Comment_3466490

    I experienced that first hand when I started playing DBD. I am not going back there. Under no circumstances.

    Same here....

    image.png


  • I hope if this feature gets implemented, then it has to be it's own separate game mode so everyone has perk randomizer ๐Ÿ™

  • I only got her hat so far, is there a chance it'll come other days? or it is specific days the outfits are avaiable?

  • Hyperfocus and stake out both stack with self care and botany. It's all a good combo for both gens and healing, best of both worlds.

  • @IamFran said:

    All those cosmetics are not only outfits, the faces of the characters look more yassified than the PC/consoles version, do they look like this in the mobile version?

    It's only in their trailers and promotional art they got more of a glow up, otherwise the models in-game look the same as main game's.

  • @Nazzzak said:

    I don't play DBD Mobile, are there any flashy Zarina cosmetics?

    netease-getting-these-amazing-cosmetic-collections-v0-0u0m8cjv5fya1.jpg netease-getting-these-amazing-cosmetic-collections-v0-m4wpbcjv5fya1.jpg https://youtu.be/fHZN4uiZjCk

    These are all I know of.

  • @egg_ said:

    That feng skin is one of the most horrible skins I've ever seen in my life

    She's literally:

    https://i.imgur.com/ioJj7BV.png

    (also mfw seeing that skin)

    honestly the rendering for it does look derpy especially her face lol

  • I'm still finding use in circle personally, like it's not gonna work every game, but them buffing it back to 100% and seeing teammates auras now I think is a good tradeoff from being able to self heal from it and stack with medkits. obviously there's still gonna be solo q problems and that's a solo q issues not coh itself, but subjectively speaking, it's in a much balanced state now.

  • yeah, made no sense for jonah to have a boon, but haddie doesn't. I've would've switched exponential with residual manifest, cuz jonah fishing for a "weapon" of some sort seems more accurate.

  • for a game that allows you to mix cosmetics, the options are very limited. like fortnite skins are sets but even they give you the option to remove backpacks and change variations if you want the hat and sunglasses on/off. Hell I would love an option to take off some hats so I can see the hair more, like mikaela's default head.

  • dbd mobile has that feature already funny enough

  • @Archael said:

    IMO Stun should override fatigue, and when stunned, Nurse should lost her blinks and need to recharge. She is very hard to stun, so the reward would be nice, this would also help with decesive strike, which atm is useless agaist Nurse, saves max 4s.

    that used to be the case, but they changed it because it was "not intended". Meanwhile, Legion can be stunned while in fatigue anytime :)))))))

  • @Nun_So_Vile said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3406494#Comment_3406494

    Also thanks, your name got Billy Jean stuck in my head on repeat. ๐Ÿ˜‚

    haha you're welcome xD

  • I tested out the new John's medical file and the difference is so minuscule that it should've just been basekit, pig's stealth needs some help, like make her crouching faster basekit but then make standing up take a bit longer to compensate. just an idea.

    Also pig mask meg is the superior head piece

  • NO! you should not get rewarded for missing your hits. that is what old old legion had, and that along with many other things is why survivors DC'd on start against a legion

  • @Pulsar said:

    It's kind of a terrible change.

    It encourages tunneling and camping AND DH users will fight over unhooks.

    It should be take a protection hit. Thematically consistent with David too

    well, too be fair, if it only required a protection hit, then what's the point of Mettle of Man? there's a reason why that perk requires 3 protection hits before it activates

  • I have a tinfoil conspiracy that someone at bhvr just hates Billy. like just delete him at this point, there really is no reason to play him anymore.

    meanwhile Blight stays the same, blight is never getting touched, all hail blight. Blight is the poster child while billy was an afterthought, and it's ironic considering billy's been around way longer then blight has.

    Nurse also gets a slap on the wrist when she got "nerfed" while Billy got taken out to the back and shotgunned him to the head.

    it's very lore accurate to how Billy was abused during his childhood and the cycle still continues on during his adulthood.

    (I do apologize for being mellow dramatic, but it's also with a spice of sarcasm, lol)

  • @HarryMasonEnjoyer said:

    i really hope they fix this but a part of me is worried this is gonna be treated the same way as the "bug" where blast mine would be able to be used again if the killer didn't kick the gen.

    yeah sadly it's been like this for like months now, idk if they're ever gonna touch on it since it's not one of their highest priorities rn, but it would be nice

  • I feel we could create a whole new exhaustion perk for that because I had the same idea too. whenever you break from the killers grasp by any means then you gain a 150% speed boost for 4 seconds. the reason being 4 seconds is because it takes one second to get off the killers shoulder. So yeah, make it a new exhaustion perk in the future and leave background player to it's unique way of working

  • wow, sitting on gens for almost 2 minutes waiting for the occasional skillcheck sounds so fun.... such fun interactive gameplay right there

  • A change they can make to this, is have Repressed be in the active ability 2 button and have to option to remove it yourself instead of always waiting the 30 seconds for it to unblock

  • Please enlighten me on how to counter eruption then. I am very curious to know the counter plays.

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