GillyBeannn
GillyBeannn
About
- Username
- GillyBeannn
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Comments
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@dugman said:
I honestly don’t get why they added that action speed penalty to the new version of Calm Spirit. Would the perk actually be overpowered if it let survivors silently cleanse totems and open boxes?
no, it wouldn't. lmao
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/3047405#Comment_3047405
Just used "Huntress Hitbox" in the search bar,clicked on the first discussion and found this explanation:
https://us.v-cdn.net/6030815/uploads/LGNFI3GGYFO1/image-jpeg.jpg
why don't they just adjust the hitbox when you're injured? it makes no sense why the hitbox is the same as when they're standing
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@Slowpeach said:
I love your style too. Are you open for commissions?
Sadly no, but I would love to do commissions someday.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3041871#Comment_3041871
I'm probs wrong but I took it as a pun because she's like a witch. And withces are known for like spells and curses.
Great drawing though! I love how you incorporated her perk <3
Ah! I see. the Witch joke flew over my head lol, tsym <3
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@Mandy said:
That's some great artwork! I love your style a lot.
Tsym!!! <3
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@Jivetalkin13 said:
This is a cursed image.
May I ask what you mean from that? I'm open to criticism
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/332572/endurance-meta-or-camping-meta
The devs got to do something about the endurance stuff. It’s ridiculous. As for camping, people were already camping before mmr so nothing will change
That is true, but the point is camping will be even stronger by running certain perks with gens now taking 10 seconds longer to complete. It will be horrible in solo q, but non effective in a god-squad
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I like this idea, I would like to add to it on how it should work
After bleeding out for 1 min, press the action button to bleed yourself out 500% faster.
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Huntress M2 does not need a buff lol
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Tell that to nurse blight or spirit
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It honestly would not be a bad thing, you may be very quiet now, but at the cost of being injured all game.
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nuff said, why on earth would you waste 45 seconds healing yourself when that can be spent on doing a gen? Self-care was always a very split perk in the community because of it's long healing speed, yet the stats showed for it to be the most popular perk to be used. I personally heard self-care was very meta on the Asian side of DBD. This perk will also make it worse for ppl who are brand new to the game and make solo q a nightmare since someone is bound to bring this. Healing efficiency going is whatever, that's okay, however increasing the speed penalty was just not it.
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@i_dont_care223 said:
https://forum.deadbydaylight.com/en/discussion/comment/3015244#Comment_3015244
Doesnt babysitter give u a 7% haste effect
it does
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swamp is very RNG based on either getting good loops or complete deadzones. I wish for this map to get a rework soon as well
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@Tsulan said:
Unpopular opinion incoming:
Solo queue is fine. You can't fix bad players that don't want to improve and suicide/dc whenever they face a minor challenge.
It's not about fixing bad players, it's just simply the lack of information you get from other teammates. Yes there are perks for it, but why waste a perk slot on it when I can run something else much better. Just having something in the HUD like, Meg's on a gen, Dwight's getting chased, Claudette is cleansing or blessing a totem. Just something simple is good enough info you can get from other players.
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@Grandpa_Crack_Pipe said:
Nahhh, we'll be fine. Definitely.
Most certainly.
Probably.
Possibly.
Theoretically.
Surely.....
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@fulltonon said:
For some reason BHVR thinks making a perk basekit is generally a bad idea.
except for when Patrick was hinting at BT may or may not be basekit. So that's a bit weird, but I see what you mean
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Yeah it's a shame cosmetics like that can't be mixed with other head pieces, Because I think Jane has one of the worst default hairs (the bun looks very weird and I would personally love to see Jane get a remodel like the other survivors got so that it can also change her hair) and it would look nice on other hair pieces
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99% sprint burst is not a problem. It's not something you will always have ready so no, it does not need to be changed
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@Jaxton2000 said:
FOV slider would absolutely break the game. Survivors (killers too obviously) had stretched res, which was essentially an FOV slider and that was fully cheating and killers thought it was unfair, and survivors alike. BHVR I think would never add an fov slider. If they did this, most likely survivors would think it's unfair but yet somehow I think killers would be fine with it... and some but very few killers would think it's not fine.
That's how it would go exactly... in my eyes.
The amount of times I am thankful the killer didn't see me, boy if that went away completely basically due to FOV I would be pretty upset.
FOV slider would be a killer thing only, no need for survivors to have one at all.
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@Mazoobi said:
I'm sad seeing none of Jane's perks on there.
They have potential but are heavily handicapped with specific conditions and limitations.
Especially Head On. It's so dynamic but needs a little bit more love.
I think a cool buff for head on would be to allow other survivors see your locker aura within 32m, so it can be more useful in solo q
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In this event, it makes sense as to why survivors are "genrushing". Because they wanna make it to endgame as quickly as possible so they can get their masks.
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@Seraphor said:
Because if you didnt, survivors would find their invitation, then kill themselves on hook to get to the next game quicker.
That logic can apply to killers to where if they find their masks, then they can go afk in a corner and let survivors do the gens quickly and end the match
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https://www.youtube.com/watch?v=2cByZ6lMHcA I tested it myself
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well thank God that s*itty ass challenge doesn't lock the cosmetics
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Dude, I already came across 3 sweaty killers and the last one BM'd me even though I did nothing with ruin/undying and pentimento. Why did bhvr make it so you have to open the gates to get your reward? The Killer's are just gonna play like a holes on purpose so we don't get our rewards
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Oh dude, I miss the spinning in circles on the ground lmao
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@Huge_Bush said:
Both sides are toxic. Matchmaking screwed up recently and put me and a bunch of solos up against a Nurse with a slugging build. She was fat and above much better than any of us and could have ended the game quickly if she wanted to. Instead, she opted to let everyone bleed out. Does that make all killers like her? No! Same for survivors. Not everyone is toxic.
If you must tunnel, do it to win, not out of spite. Don’t take your anger out on players who didn’t do anything to you.
No wonder the matchmaking is off
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Can we at least have the option to see the killer's ping?
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@Mandy said:
You cannot compare the Pig camping a box to Bubba camping a hook.
The issue with Piggy was that she could use an addon, then AFK in front of a box - do nothing at all, and still get a kill. Bubba at least has to chase and hook survivors.
While I do agree that AFK Pig was pretty stupid. You still have to remember that her power is based on RNG meaning whatever box she chooses to camp, it's a 50/50 chance that either the survivors get unlucky with their key being in that box she's camping, or everyone gets their trap off and Pig gets no value out of it. Against a facecamping Bubba, it's always a 100% lose because you cannot save you teammate no matter what. Hook trading doesn't matter and BT doesn't matter. There is no saving against Bubba.
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@Viridyan said:
Why is complaining about facecamping still a thing? The year is 2022, we are approaching the 6th anniversary of this game. The only counter to a facecamping killer is gen rushing and getting out of there. Yes, it may suck. Yes, it may seem unfair if you are the one being facecamped. The best thing to do is to deny the killer a 4k by getting out of there asap. The killer will use your altruism against you. Don't play into it.
A lot of facecamping bubbas also bring Noed too which doesn't give anyone time to find totems because you have to rush the gens to get out, which then gives him another unearned kill for putting in so little effort in doing so
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@Mandy said:
You cannot compare the Pig camping a box to Bubba camping a hook.
The issue with Piggy was that she could use an addon, then AFK in front of a box - do nothing at all, and still get a kill. Bubba at least has to chase and hook survivors.
On another subject then, why is it Artist cannot place a crow right next to a hooked survivor? She has to be 10 meters away to place a crow away from the hooked survivor. Hag can place a trap right next to a hooked survivor, and Pyramid Head can use M2 when a survivor unhooks, so Why can't Artist do the same thing?
I am aware Trapper used to be able to put traps under a hooked survivor and that got removed because it was unfair for the hooked survivor, but is Bubbas insta-down chainsaw that also ignores BT any different from how old Trapper traps worked?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2992232#Comment_2992232
What he means is, that usually the first 2-3 gens get done solo. Which takes 80 seconds and is roughly the time for the killer to cross the map, get 2 hits and carry the survivor to a hook. Now the killer has 1 hook and the survivors have 2-3 gens left. Which will get completed in coop. Thats takes 42 seconds.
Oh I see what you mean
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2992218#Comment_2992218
I have correct you gens take about 40 seconds to finish
40 seconds? solo gens do not take 40 seconds. Here's a quote from the dbd wiki
"Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes 80 seconds, assuming that no Great Skill Checks are succeeded and no Skill Checks are failed. , who receives an auditory and visual cue of the completed Generator's location."
And a link to that https://deadbydaylight.fandom.com/wiki/Generators
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So here's the real problem. A solo gen takes 80 seconds to complete and for one survivor, it's just holding m1 the entire time which is really boring and not interactive. Increasing the speeds on that will just be more miserable and more of a chore then something fun. Survivor spawns and Map sizes and map design are the real problem. 4 survivors spawning on separate gens is very broken and it just guarantees them a free win. Survivors should always spawn together at the start of a match and not too close to a gen. Decreasing Map sizes as well can also solve the killer mobility problem as well since majority of the killers have no map mobility and they can have a chance to pressure gens more.
Also I do think that Corrupt Intervention should be basekit but on a much shorter cooldown. Like 1 min before you can work on the 3 nearest gens then 2 mins. Maybe only if those two things don't get changed. Idk. That's my take on all of it.
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@Phasmamain said:
I don’t like the idea personally. If you’ve played F13th you’ll know basically everyone played Vanessa because her stats were the best for running Jason. The same would essentially happen in dbd
true Vanessa was the S tier counselor, but a lot of ppl who liked to be stealthy and repair objectives played AJ a lot. I've seen a mix of a lot of Vanessa and AJ players and they were both popular for what they provided depending on your playstyle
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@DoritoHead said:
Isn't this an Otz video
yes
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@GoshJosh said:
Botany without Self-Care or a medkit?
The healing on other survivors is decent without we'll make it or circle of healing
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use fixated with the new scratchmark perk for other survivors just for funsies.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/2976099#Comment_2976099
I haven't mentioned any "perk" on my post, 4% is a game mechanic given to survivors for free, just like the hatch.
you know what other mechanic is given to killers for free? Bloodlust
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When I first got dbd, I took otz's advice to play feng first because of technican. Alert is also great for killer tracking and because you'll have low skilled teammates chucking all the pallets, and lithe is great as a getaway perk to make distance when you're in a chase.
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It was probably the lighting from coldwind?
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I seriously don't understand their logic on how removing perk tiers will not solve the problem. They said it themselves it would cut the grind by like 66% or something, but it's a "bandaid fix!" Half of the things in this game are bandaid fixes disguised as perks. Wanna stop camping and tunneling? Use BT and DS. Survivors spawning separately which means they earn an unfair win? Use Corrupt to block off gens from getting done too fast because of the spreading out spawns.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2946103#Comment_2946103
Didn't he name his cat Zarina
It was his Dog
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Well you're playing nemesis who's just as unfun to go against
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Old Haddonfield is visually outdated and unbalanced, As much as I'm kinda missing it myself, no it should not come back.
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The Hoodie for Neas new outfit should've just been a part of the torso instead of the head. It was obviously not gonna work for the set to be mixed because of that decision
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I saw someone suggest that desperate measures could be buffed to have faster mending speeds. That would be really cool imo.
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So what about console?

