GillyBeannn
GillyBeannn
About
- Username
- GillyBeannn
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Comments
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@Afius said:
I don't know sounds like a lot of work. They said that removing perk tiers would be "too much work" and a bandaid fix 🤪. Because reducing the grind by 66% is not a lot and too much work for their player base that puts 1000s of hours in.
yet half the things in this game are bandaid fixes and they decide not to do something that's a "bandaid" fix. weird logic devs
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Hopefully it stays that way
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Alright sluzzy, enjoy the nurse and blight games.
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@humanbeing1704 said:
All the time actually here's the last hatemail I got
https://us.v-cdn.net/6030815/uploads/8I0AJTW61MBT/f46a4714-7cea-472f-ac1d-fe99b3b92593.jpeg
What does that even mean? Lmao
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Exponential isn't the problem, it's RPD itself. Nerfing a niche and situational perk for one specific map should not be the way but instead, change RPD itself. The library room is still broken and the reason the hooks got scrapped from spawning up there was because the hallways on the third floor could be bodyblocked, meaning the killer could stand in the tight corridor, and survivors couldn't get past them to go save their teammate.
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No joke, when I was chasing a survivor as tier 3 myers and they ran towards the survivor who was just getting sacrificed, my lunge literally auto-aimed at their flying corpse, like are you serious? It almost screwed me over lmao.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2915473#Comment_2915473
can confirm there's been changes to the GF's music.
Sweet! thanks ^^
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/320070/post-ptb-ghostface-changes-from-a-gf-main
Any other bug fixes/changes will be listed on the patch notes. We generally do not give all the information on the blogposts.
Is there anything said about ghostface's chase music?
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@Marc_123 said:
Please tweak Ghost Face´s chase music too.
Yes this please! No mention about it makes me worried
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ShadowBorn is a must have for my Plague and Nurse. Any other killers does feel nice, but not necessary for them to have.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2903154#Comment_2903154
I'm still trying to work on that Spirit guide but being currently on a break from DBD and just being busy, I haven't had much motivation to. I do stream on Twitch and usually DBD, but like I said, I'm still taking a bit of a break from the game.
It's understandable. :)
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@GannTM said:
Whatever, no matter what we do it’s a lose lose. People think she’s trash now and so no one except for me and like 6 other people actually play her, so that’s just depressing. If we buff her in this way we will for certain go back to the good ole “nerf Spirit” threads that I’ve gotten sick of. No matter what, there’s just division in the community based off her position.
I believe you when you say spirit is still strong. By any chance, could you record and upload footage of yourself playing spirit and show us how strong she can really be? I've been wanting to play more spirit myself, but I sadly don't have a working headset. :(
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@ukenicky said:
I love maps, green or rainbow. Obviously rainbow is MUCH better but yeah, when paired with Detective's Hunch and a Crystal Bead the map becomes a powerful aura reading tool and offers your entire team incredible information value.
I typically pair it with a Boon of some kind and Sprint Burst for a scout "map runner" build. You also get a ton of Objective points for map scouting score events. But uh yeah, I like to run maps when I wanna be a support like that. It let's you locate and cleanse problem Hexes quickly.
Flashlights aren't bad either but there's no reason to have a lobby full of them. Flashlights are good vs. Wraith, Hag, Nurse and Artist and also decent for getting Boldness points for blinds. Really just depends on your play style. I'm not super good at flashlight saves so I tend to go with maps or medkits.
Also green map is also completely viable you just have to run Red Twine so you can track totems which sucks but it's still effective with retardant jelly.
I'm glad I'm not the only one who loves maps. ^^
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@humanbeing1704 said:
Green maps are bad rainbow maps are where its at
The only use I would use a green map is to pair it with detectives hunch. It's not a bad combo tbh
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@oh_salutations said:
https://forum.deadbydaylight.com/en/discussion/comment/2897003#Comment_2897003
meg's skin is for May, the skin itself is in the new update that comes out at the end of April, we are most likely going to get Jeff's Dog t-shirt
Ah
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DBD leaks rumored that Meg might get a prime skin
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@WeenieDog said:
If they haven't changed anything, then it's like 16 meters.
hmm, I don't really notice a difference in this video between base gens and technician
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Tinkerer should proc once per gen. Merciless storm has it, why not tinkerer? It's time it needs a nerf where it's not useless but still strong
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I'll be sure to run iron will from now on...... 😐
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2881367#Comment_2881367
I do agree they should get better outfit over all.
but I also like susie and joey to have the own voice which may never happen.
Same! Joey and Susie need their owns voices aswell
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As much as Susie is my favorite legion member, I agree she gets too many skins. I do enjoy some Julie and wish she and Joey got more skins.
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Survivor spawns are the main problem. Most of the time they start the match split up for some reason, hence why gens get down quicker then intended. Also this lockdown solution is terrible because sometimes there will be killers who are hellbent to chasing this one survivor for 5 gens and the rest of the survivors are getting punished for that? It sucks losing gens fast, but you should not be given a passive ability just to have a chance to get hooks, 3 mins is a very long time in dbd, and it would just be miserable for the survivors, and it would not help baby killers learn from the game if they're offered free help with no way of earning it. If you want to block all the gens from being worked on, use Grimm Embrace.
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2880458#Comment_2880458
Sprint Burst makes me laugh. DH is godlike in comparison. Mandy's excuse is not a good one.
why is sprint burst a laugh? you can do gens in deadzones and sprint away to a safety tile.
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April Fools!
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April Fools?
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@ThiccBudhha said:
Sadako is already a tier and more powerful than the last overtuned killer they added, Artist. Why would they make her the second Nurse?
April Fools!!!
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@jakubr21 said:
The dumbest thing is you get condemn on survivor and Lets say they have tápe and they are near tv and you hit them they have time to put the tápe back in tv while you are in succesful attack animation 😂
Hence why save the best for last would be nice on her
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2877098#Comment_2877098
These are the numbers now:
Altruistic healing: 1.5c/s
16 / 1.5 = 10.67s
Altruistic healing with mangled: (1.5*0.8) = 1.2c/s
16 / 1.2 = 13.33s
Self healing: (1.5*0.5) = 0.75c/s
16 / 0.75 = 21.33s
Self-healing with mangled: (1.5*0.5*0.8) = 0.6c/s
16 / 0.6 = 26.67s
Thank you so much! I was so confused ❤️
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@BabyCameron10 said:
You know, as much as I despised COH. I don’t think the healing speed was the problem. The problem was that there was no limit to healing.
I guess we will see BT, DS, DH and Unbreakable again :D
I'm gonna be honest as well, I hate going against coh as killer, but that perk is what finally did something new with the meta even if it was very unhealthy. If it does become a bad perk now, then yeah the survivor meta would just be reverted.
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Here's what I'm confused of, is the 50% healing speed gonna be the same as a green medkit or slow as self-care?
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I hope Hawkins never comes back. Every loop was very 50/50 and most pallets were unsafe.
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Shadowstep is a very niche perk. 9 times outta 10 survivors will always bring COH by itself. But yeah I have played scratched mirror myers myself against it and it was a miserable time. But just be aware that COH will be the most brought boon and you rarely see other boons alongside of it.
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@dollidahlia said:
Seriously, what happened to him?
one moment he’s strong the next moment he’s laughed at for being pretty bad.
I was an OG Freddy main and although I would do backflips and cartwheels if he was reverted back and buffed, he could just use a rework tbh.
and now I feel like he’s power crept
Ppl stopped playing Freddy because they took away his passive slowdowns. It's true that not much has changed with him, but it was those slowdowns ppl crutched on to stack as much slowdowns as possible. Also because of the fact that Freddy can no longer counter BT in the dreamworld.
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Oh what? I thought it didn't work that way
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2871887#Comment_2871887
I mean it's already predictable.
I just feel dead hard will become useless then if it's just to only dodge hits, a good killer will bait it out, just make it make distance and remove the i-frames. Dead hard in it's current state is very stupid but, I don't want it to become dead weight like smash hit or Balanced landing.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2871479#Comment_2871479
Here's how I'd personally change Dead hard
- Keep it tied to servers and make sure it keeps priority.
- Remove the distance you get to 0
- Make it so you faze in and out and within that period if the killer swings the hit isn't counted.
It's that easy. It would reward you for using it when you think a killer is gonna swing into a pallet or if you're about to go down it will save you enough to hit them with a pallet and it removes the dead hard for distance.
wouldn't it make Dead Hard more predictable if you're using it to dodge a killers hit?
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2869993#Comment_2869993
The post was made on May 30th, 2020...
######### is it doing in the new posts?
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1316314#Comment_1316314
A solid chuck of killers have traps of some kind:
- Freddy
- Hag
- Trapper
- Demo
- (possibly)PH
Small game doesn't work on traps anymore, it's totems only
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Object of Obsession. I feel ppl sleep on the new object because it's not as annoying as it used to be, but knowing that the killer can see you with a certain perk or add-on and you can see them is pretty nice. Sure if you're the obsession, object can backfire on you if you're one of the 2 survivors left alive, but overall having wallhacks on the killer for a short period of time is pretty nice
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@fondelli said:
after seeing people falling for that troll who claimed his cousin had an epilectic attack this isn't even that surprising
Can you confirm that guy who said that was lying all along?
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Maybe she wanted her survival points from DS, 5 seconds is nothing to 4 mins....... I don't get why it's that serious
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2867882#Comment_2867882
No I haven't put that on her and tried it yet I may do that I've always wanted to test some builds on her I have her maxed out, thanks for the input hopefully it helps.
Np. Hopefully, shadowborn will work out for you ^^
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If I see an uprising in twins because of the tome, I will run every anti slug perk in the book, even no mither. Because being left on the ground for 4 mins is so fun!!!!!
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@musstang62 said:
Sorry, we need enduring and calm spirit to show up another 30 times before any new perks
But for real, it's kind of random and deferential to older perks. Could show up next week. Could show up in 2 years. No rhyme or reason beyond them waiting at least 3-6 months after release before a perk shows up in the rotation
They should make it to where if the same perk ends up in next week's shrine, immediately replace it with something different
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/comment/2867869#Comment_2867869
Are you sure?
I thought all 3 fall into the category of "Actions". You can only bind one button to that in my input binding menu.
I think we might be on different pages. Just so I don't misconstrude, I'm saying that by default throwing pallets aka doing an action and doing secondary actions, gens, healing, are bind to the same button. R1 for Ps4/Ps5. Bhvr has not changed the default settings so that actions and secondary actions are separate, you have to change those bindings yourself.
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@The_Krapper said:
Idk what it is about plague but playing as her makes me dizzy something about the way the camera looks when you're walking around makes me want to vomit in real life so I choose to stay away from her.
Oh I get what you mean. I don't have motion sickness but I guess her weapon taking up half the screen and the constant shaking your camera to puke on survivors can be a bit woozy. I don't get woozy shaking my camera personally but I understand for those who do have motion sickness. That's why I never play Plague without shadowborn, it's kinda needed on her if you have that problem and it just gives a quality of life. Have you tried playing Plague with shadowborn?
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@TheGrimQueefer said:
Have they made any changes so dropping a pallet is a separate action to heal? Oh and breaking chains in the case of The Cenobite.
Nope, you have to change the bindings so that throwing pallets and healing aren't the same button
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2867494#Comment_2867494
pls god no i would actually cry if they did that the little marker is so annoying
Maybe tone down the brightness on the marker then, because I find it useful to know where you blink
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2867490#Comment_2867490
I think everyone before Ghost Face should get one. Maybe throw in Oni and Deathslinger. Sure they look good but are still a little off. Especially Deathslinger's face. It doesn't really matter which order though. At this point I want to see anyone. Even if it's someone I don't play.
Also hello once again Gilly.
Hello again Tyrant! :)
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Make Plaid Flannel Basekit and nerf her purple blink speed increase add-on.