GillyBeannn
GillyBeannn
About
- Username
- GillyBeannn
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Comments
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2787960#Comment_2787960
Basically, whatever your Wriggle Progress is; take 33% of that, and add it to what you have.
Ngl, that still sounds confusing to me, but I'll have to see it in game. But I do see what you're saying
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I'm sorry but I'm confused, what does it mean to have 33% current wiggle progress gained when the killer drops from a height?
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2785243#Comment_2785243
They shouldn’t have even added it if they aren’t gonna use it.
They used it for Haddonfield.
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Around half an hour? I just know it never takes hours to download
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Ghostface. The time to tbag is in your power now, get revenge on those who have tbagged you before....
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Ah I see
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@emodeshort said:
https://forum.deadbydaylight.com/en/discussion/comment/2781967#Comment_2781967
When the spirit was strong, every game was a 50/50 between her and the blight, when was the last time you saw a spirit?
It's very funny because the majority of spirit players would use the stand still mind game, which is why people dropped her because you actually need to be good with her. Same thing with Freddy before his add-ons, Undying, and Bt got changed. A lot of people played Freddy because he got the most amount of value for the least amount of effort, of course once they changed him people dropped him because he could no longer counter BT, he could no rely on his old swing chains anymore, and you couldn't just spam the snares mindlessly.
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Forgive me for my ignorance, but what does Cote do now? Wasn't he the one of the devs that originally made dbd and was lead game designer?
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@GentlemanFridge said:
Yep, Swamp does weird things to them.
Wish I saved the recording of a match there. There were 2 floating ones. One had us all jumping for it, the other was just completely out of reach.
I did post a link to my match with it on the swamp
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@ThiccBudhha said:
Jump for joy at actually getting bloodpoints for once?
https://www.youtube.com/watch?v=dIYooKS4Hsw haha it was something like this
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2780357#Comment_2780357
It’s okay, I’m going overboard too. I’m stuck at home with food poisoning and this is the longest conversation I had in two days.
Oh no! Hope you feel get well soon :(
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2780318#Comment_2780318
False. Everything originates from The Bush. Our roots encompass the world. Our leaves have sustained generation after generation. You have always been a part of us, even though you may not realize it.
Eventually, when you die, your corpse will be nourishment for us and you will once again be a part of The Bush.
The Bushes do help me escape chases, so I'm glad to be a part of the bushes whenever I play Claudette
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The only time now I dread facing against a Spirit is if I have no Iron Will on.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2780204#Comment_2780204
Agitation seems to make the wiggles seem more harsh for some reason on its own but definitely appreciate the mad grit iron grasp gaming 🐷💖
I play tested builds with a friends on racoon city if I could counter the library with the build you suggested and I did but I went down the stairs rather than dropping down ... They really need to put a hook in the library to be honest tho because I barley made it I could not when brake out was in play .
I really feel that Rpd is the main problem for why this perk is abusable. RPD has a ton of issues that I could make a list of, but it would take a long time. If the Library is gonna stay at least put a hook at the third floor. RPD should have never made it to the game.....
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Geez dude, I felt that. It reminds me of old ghostface clips from Zubat where he used to stalk you through walls.......
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@GannTM said:
Charity Case. Also welcome, fellow Bush member.
Omg! You turned into Claudette!!!
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Iron Grasp, Agitation, Mad Grit
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@GoodBoyKaru said:
Charity Case- it's the Jen Denise cosmetic.
Thank you so much. I didn't see any images of it when looking at the charity case
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Merge the Perk, This is not Happening to Resilience, it's so damn useless
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@KerJuice said:
Thanks.
Np 👍
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Iron Grasp + Agitation? It's a good combo ngl. Either one by itself will do. But for real, RPD is the problem. If that map wasn't so broken, I don't think Boil Over can be abused as much. It's a Map issue I believe. Although maybe the 25% when dropping off a cliff is a bit overkill, tone it down to like 10% and I think it'll be okay.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/2773295#Comment_2773295
A lot of hogwash and, just a warning, I have seen comments get removed and even accounts banned for talking and touching upon the subject so, it's probably best if we just leave it alone.
Oh okay. I'm just extremely confused, that's all
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I personally have not gotten any use out of it except for a couple of times which I almost did. Going against it didn't feel that bad, but I felt the difference. It's a perk that works the best with the swf's, but situational in solo
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@SuzuKR said:
Ideally none of them. I would prefer transphobes don't get more money.
What? I'm sorry I'm confused
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Honestly, Yui's new skin has got me thinking about maining her next. I have a lot of ideas on how I want to customize her outfits, and I personally love the hair. It sucks though that she doesn't have the makeup in-game, but other than that I really like it. I love the crazy colors her clothes have as well.
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I would personally prefer if both sides only got 1 perk as Base-kit. I would prefer Corrupt Intervention as Base-kit rather than Pop goes the Weasel or Bbq
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2772179#Comment_2772179
If he doesn't know, nobody knows. We are doomed. Nobody else plays her...
Damn, If my headphones didn't break, I would've found out myself lol
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I first played dbd in December of 2020, so I never got the chance to experience old Freddy. I did however experienced a lot of Forever Freddy's..... what a nightmare that was....literally. They changed his add-ons and nerfed Undying and honestly, i couldn't be more happy if that means I no longer had to face a Freddy with so many slow down perks. Now when I go against a Freddy, I don't mind as much, but I don't exactly feel joy going up against him. This is Freddy Kruger, and yet he's as boring as stale bread. I would honestly love to have an experience with the Og Freddy.
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Oh God, 5 blink Nurse and Old Prayer Beads spirit...... but of course in another game mode.
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I think the point of these slillchecks is to give more accessibility options and so your don't strain you joystick when wiggling off. I personally see this as a good change and the skill checks boost your survival points by a lot, which is known to be the hardest category to get the most amount of BP.
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2766366#Comment_2766366
In the ideal world, he should run to where the rest of the team is and force them to take hits. Think about himself. His escape is all that matters.
That sort of selfishness is why people complain about solo q. No one works as a team, it's all about themselves, thus everyone dies. Don't get me wrong I understand some scenarios where you have to be a bit selfish but throwing like that when everyone is alive and trying to do their objective will just end up screwing everyone over. If you're getting tunneled, you gotta try your best now to survive and do your best at running the killer so that everyone escapes. I'd rather die getting tunneled if that means the team will escape then throwing the match because of my selfishness and then everyone including myself dies.
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@Laluzi said:
To me, survivors spawning by an uncorrupted gen is less of a problem because you'll find them pretty quickly (unless you're Trapper or Hag and you were using Corrupt to set up traps.) However, spawning in the middle of the map and having the corrupt gens be far on different sides is pretty much a waste of a perk slot because that doesn't get you a small patrollable area at the start and it encourages survivors to do your best 3-gen, which is the other benefit of Corrupt Intervention.
I don't really know how you'd fix this without changing what the perk focuses on, though.
The point of corrupt is for survivors not to work on gens right away but I think another problem as well has to come with survivor spawns and maybe fixing that can make corrupt more impactful, I do see your point about the three gen situation as well. If the survivors are smart about the 3 gen, then it can make the killers main objective to protect that 3 gen.
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2765465#Comment_2765465
Your job isn't to take up 100% of the killer's time. It's to escape. I know the community may not like what I'm about to say but here's the truth of the matter: If you want to win and/or want your performance credited to you, you have to play and think about the game as a 1v1. If you don't care about winning or MMR, then the end result doesn't matter anyway.
Dude, it's NOT in his control what the killer does. The killer wanted to tunnel him, ######### else was he supposed to do? Even if the team took agro, that won't change the killers mind to tunnel him. Yeah sure go work on a Gen while the killer chooses to tunnel
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@LL123 said:
Huntress's ax has a very large hitbox.
This is the complaint of survivors.
It's not like the Death Slinger hitbox.
Hitbox needs to be nerfed
I think you mean Hatchets
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What I don't like is when a myers has either tombstone add-ons and he has 3 stacks of PWYF, his hand stays closed and it's kinda annoying. I get that it should be obvious if he's stalking for so long and not hitting anyone he has tombstone, but still, just best to always keep his hand open no matter how many stacks you have
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Oof, i feel you. it took me several games just to finally get the Alert challenge, where you escape through the hatch with that perk. If you're stuck on that challenge specifically, I'd recommend running iron will, Alert (obviously), left behind, and adrenaline in case you're injured and the killer closes the hatch.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2740186#Comment_2740186
It doesn’t say in chase in the description. I don’t really use that add on at all so I’m not sure really. Are you assuming it activates when you start phasing or when you end phasing? Because I think it activates when you end the phase.
Yeah when I end phasing
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Hysteria
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@GannTM said:
You have to be almost touching the window for it to work. 4 meters is a very small distance.
I did do it when i wasn't in a chase and I went to the Z wall window to test it out, I didn't see it working, is it only in chase?
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@AngyKiller said:
You're right, but Survivors have a history of screaming for nerfs before something is even tried on the PTB. 😁
If something MIGHT be strong; it must be nerfed now, before even ONE Killer has fun!
Yeah, it's unfortunate and I play both sides, but it's really not gonna be that big of a deal, I'm sure of it.
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Unbelievable
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Not to worry, because iron grasp exists.
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Ah I see
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Smash Hit, Alert, Windows of opportunity, and Any means Necessary
Lucky Break, Overcome, Bite the bullet, and Botany Knowledge with a fast healing medkit
Boon: Circle of healing, exponential, Shadow step, and detective's hunch or any other perk, and bring a Map
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Yeah I agree as well, can bhvr tone down the Blue aura effect? I believe it can cause some motion sickness, and getting into chases while in the boon effect is pretty disorienting as well.
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https://www.youtube.com/watch?v=zGf0SJGAORM
ummmm.......yeeaaah.....
(Don't ban me plz!! It's only a pyramid head joke video from YT)
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@TheMadCat said:
I don't remember, I think I never pay attention to it, but do Killers see the ping of Survivors before entering the match? I'm not saying you're wrong, to the contrary. We should be able to see everyone's ping, no matter the side we play.
(But I truly don't remember if as a Killer we can see it in the lobby.)
Even Killer's themselves can't see their own ping. I think it's something that needs to added so everyone can see. And yes, killer's can see survivor's ping
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I'm sorry, but the killer is host and has really bad wifi, I want nothing to do with that
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They might've been hackers then, boil over is super easy to maneuver, but if you could not walk normally and they had boil over, they're probably hackers using the boil over hack where it's literally impossible to move in a straight line. The hack makes you walk like a drunk person.