emodeshort
emodeshort
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@indieeden7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513740#Comment_3513740
Hexes however have stronger effects, are map wide, and do not have a sound queue to make them easier to find. It isn't fair to compare a perk that increases healing speed by 100% to one that let's you insta down AND mori survivors.
Hexes have "stronger" (the only actuall strong hex is devour hope, every other thing is gimmick) effects but can easily be broken even before the killer get use out of it. Boons have weaker effects but can be placed when and where you like it. It dont make sense to compare both just bc they are both perks that interact with totems
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3201057#Comment_3201057
Nice threat but tunneling is already meta anyway it happens 9/10 games, average killrate is like 65% and you're all crying for an anti slug mechanic ?
65% is like 2,7 kills every match, average kill prior to this update was 2,2ish, so not much has changed
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@Steel_Eyed said:
The last update was definitively unbalanced. This is I think a good game health adjustment.
And I think Last Man Standing will trigger more often than you may expect. It still is possible with survivors escaping. Even three survivors escaping.
Even if last man standing trigger every match, this will hardly change anything in for real, as in most situations you would already get the kill anyway. The only situation where this could be useful is when you cant find the last survivor to hook them, but they will be able to get up, and all their teamates need to do is just wait a bit.
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@skylustv said:
https://forum.deadbydaylight.com/en/discussion/comment/3155686#Comment_3155686
I agree with you before boon totens existed
Why we keep saying "boons"? There is only one boon that is problematic. Shadow Step is fine, Dark Theory is Fine, Exponential is fine, onyl CoH is a badly design perk
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If you really want to say that killers are stronger than survivors there are some arguments you can make, but nothing here aint it, you are just getting bad teamates, and if you are constantly gettin 4ks with trapper or wraith, this says more about the survivors you are getting than anything else
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@crogers271 said:
https://forum.deadbydaylight.com/en/discussion/comment/3151797#Comment_3151797
Let's go through the points.
1: Players get better over time.
Sure, that should be expected, but that's one of the reasons I posted data as a new player. I gave an equal spread to survivor and killer. Killer takes a couple games to get the hang of and suddenly you are on a run stomping survivors. Survivor has a wide array of elements to learn plus you need to hope for team synergy.
2: DbD is known to be more killer sided the lower in rank you go.
A couple people have had this response. Which amounts to: 'everything you say is true, but it changes if you are playing 1000+ hours with a dedicated team'. You actually spend three paragraphs saying my post is correct and expected for new players.
Some responders have been open about the game being balanced around top players team playing. That actually seems to be one of the most agreed points in this thread; if you want to win as a survivor, get a ton of hours in and SWF. If you want a win as a killer, click the play as killer button, and you will win until you have a ton of hours in.
3: You think you can make judgements just based on 30 hours of gameplay?
The 30 hours of gameplay is the point. I've played very little. Killer is ridiculously straight forward (which you even point out), survivors have a lot to learn/master.
4: This has nothing to do with handholding, its just vital information for killers-
Finding gens is vital for survivors. Knowing the location of the killer is vital for survivors. Knowing where your team is is vital for survivors. But, unless you burn perks, none of that is shown in bright colors; its things that need to be learned off sound ques, remembering spots on the map as you run around, and harder to pick up visual signals.
So yes, I'd call that handholding.
That's also something that could be fine. Just say: for game balance, the killer role needs to be much easier than the survivor. That would probably be an ego hit to killer mains, but it seems to be true.
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One other note to add, I don't think I'm anywhere close to a good killer. I mistime swings, run into walls, and forget about my special power. Even with all of that, and even if I hit a good team, I still feel like its competitive. As a survivor the game frequently turns into a rout.
https://forum.deadbydaylight.com/en/discussion/comment/3151930#Comment_3151930
So a couple observations after some more hours as killer:
1: Time of day seems to be critical for the chances of hitting a team working together and/or I've just hit the level were that is becoming common.
2: I started playing trying to defend all of the gens from the get go. One of the strategy decisions I think is obvious for the killer is to ignore a few of the gens. The survivors need five, don't waste time chasing down the far off gens, let them come to a smaller area of the map that you control. I've tried to play as if I have to defend all the gens which makes it more challenging.
3: Finishing chases. If I run into a survivor clearly trying to loop me away from the gens, I ignore them. Go back and chase the survivors away from the gens. Perhaps something I realized early that maybe helped me as killer is that time is really on my side. If they're not working on gens, I'm winning. They run out of items, pallets, lives, etc. while I remain strong.
Anyway, instead of drawing out matches, I've committed more to finishing chases. Good for bloodpoints, not as good for 4ks.
Im sorry, but i have to disagree with everything you said here. Killer need that information bc as a killer you need to know where to go at all times. Time is precious when you are playing killer, you can literally lose a match bc you got stuck for half a second in a box, the survivor reached a window and the chase that was a guaranteed down now is extended for who nows how much time. In a game that lasts 10 minutes, a killer has 10 minutes and survivors have 40. I'm not saying survivor is easy, when i play survivior is mostly solo, and i know how frustrating solo teamates are. As a survivor, you only need to worry for one generator at a time, as a killer, you need to worry about all of them. You said you tend to priorize a area and ignore the other gens, and it is a great strategy, but smart survivors know how to take advantage out of that, SPECIALLY if the have circle of healing or any other way of healing themselfs
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@KayTwoAyy said:
I'm a big fan of the presentation of this post
i dont know what happend pls send help 😭
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@OniWantsUrLocation said:
If I remember correctly, they gave him 110% because they wanted us to rely on his gun for hits. At least for the most part, so that we would play him a certain way and not just like a normal 115% killer. Back then he was quite good in 1v1 situations because he had insta shots. But since the nerf he lacks power there as well.
i guess you could justify old slinger being 4.4, but new slinger cant always relay on his gun for hits, specially in some high-walls loops
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Uhhh help? Why is my post broken?
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New DH is amazing, when I'm a killer I don't feel robbed, and when I'm a survivor it's satisfying to use correctly
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ruin along with dead hard was definitely the loser of this patch, the prolly the weakest regression in the next update, which automatically deactivates after a survivor is killed and in top of that, it is still a hex. There is no reason to use ruin over the new basekit kicking gens
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BT is basekit + speed buff after getting unhooked, ######### are you talking about?????
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@M4d_Psycholog1st said:
https://forum.deadbydaylight.com/en/discussion/comment/3050342#Comment_3050342
They are both basement masters but I think they rely too much on add-ons and perks to apply costant pressure in a 3 gen situation. I defenetively not agree with you
this says more about the people who play hag than about hag itself. she is arguably the killer who can hold a trigen more easily, perks and addons only improve that side of her.
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@Sadako_Best_Girl said:
I think they should just make it so it does not work when you are deep wounded.
Yeah, endurance stack dont make much sense imo
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3020153#Comment_3020153
You said same thing about Deathslinger and we know how that went...
Remember sadako rising midchapter when they nerfed some of twin's addons even tho everyone everywhere saying this was ultra unnecesary? It honestly seems like BHRV do what they want sometimes and take nothing into account
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/3021355#Comment_3021355
Which social media platform has more survivors on it. Survivors, aren't invested in this game, like I said before. you don't see hardly any on social media platforms. But obviously you have, so where are the media platforms where it's predominately survivor players posting?
Dbd twitter, tiktok and facebook groups has a heavy survivor presence
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Oh btw, new ruin takes 9 seconds to regress 2.5% of the generator. kicking a generator after the update will literally give you more value than the new rui
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yeah, ruin has no bussiness being a hex if it automatically deactivates when you kill someone, too many negatives to justify its usage over Pain Resonance, Eruption, Call of Brine, Pop Goes The Weasel, Jolt, Overcharge, kicking the generator yourself or even a meme impossible skill check build
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3015725#Comment_3015725
The normal regression speed is 0.25 charges per second. The percentages are based on that, not how fast a Survivor repairs a generator.
How it will interact with call of brine tho? It got me wondering
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3017373#Comment_3017373
It's an obvious choice, players shouldn't have that choice. Also bp offerings are different because literally no other offerings really do anything.
Still, removing options from players is not a good idea. if you wanted to play casually without caring about winning you could use bbq, if you want to play to win, you would use a more sweaty build. And bbq still have a place in some sweat builds, since killers that can use the aura info to its fullest are also the strongests
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3017350#Comment_3017350
Because bringing BBQ effectively means you have 3.5 perks, because the 2nd effect of bbq doesn't actually make a difference to that match. It's bad design.
Bringing bbq its a choice. Yes, it helps reducing the grind, but in the end the choice about bringing it is yours alone. you would be as good if you brought survivor pudding or the green global version
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@[Deleted User] said:
Good. Perks shouldn't be used so they can have benefits outside of that match.
Why?
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I'm not very good at nurse, i know the basics, but i still struggle sometimes, so if i get 4k with 5 gens left i will be really excited, yes
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2898759#Comment_2898759
So I found a source on my own, but there it only states up to Jakes March Outfit it will be available from 10th to 10th. No confirmation that the next will also start on the 10th. And none of the ones already over has started/ended on a Sunday before.. so just assuming it should be the same on a Sunday is really not enough.
here is my source:
Where is yours? (And I am genuinely asking because I like to keep track on when they are not holding their word)
The thing is, it was still possible to claim jake's outfit yesterday. I constantly checked to see if they had already released the new drop
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@[Deleted User] said:
Shards or bp? That would mean having amazon prime gives you an advantage in dbd
Its a game where several characters and perks are hide behind a paywall, i really dont think anyone would really mind bp from amazon prime
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@Aven_Fallen said:
Prime Gaming-Goodies are now called "Rewards"? You get something for free for something you would have anyway (Amazon Prime). It is not really a "Reward".
This isn't a hill to die on, it's just semantics. It doesn't change anything in the grand scheme of things
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@emodeshort said:
https://forum.deadbydaylight.com/en/discussion/comment/2898470#Comment_2898470
since the original reward, they were all given out on the tenth of every month, not sure if being a sunday influences this
I mean, its not hard to let something like that preset to release on a specific date
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@Mooks said:
the fact that the reward was originally scheduled for yesterday
uhm. Source?
as far as I know Jakes outfit was always meant to stay until today, since yesterday was a Sunday?
since the original reward, they were all given out on the tenth of every month, not sure if being a sunday influences this
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@Aurelle said:
Yes please.
Also add an option to disable Hillbilly's roar and Artist's sound effects when she summons Dire Crows. I love Artist, but her sound effects when summoning crows can get annoying after a while. And Hillbilly's roar is just stupid and can get really annoying when playing him.
why not disable all killer sound effects for that matter?
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Please, leave the weaker killers alone.
First slinger, now clown. how long until they start nerfing legion and pig again?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2846393#Comment_2846393
Don't know why you have to deny the existence of those add-ons but ok...
I never said there aren't any good ultra rares, Literally the first sentence in my post is "most ultra rare addons"
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@[Deleted User] said:
Because we don't want all killers to have the equivalent of fragrant tuft of hair.,
Oh yes, because there are only two types of ultra rare addons, useless or broken. the iridescent stone does not exist, the silent bell does not exist, iridescent lamment configuration does not exist
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@ManyAchievables said:
Oni actually has quite a decent iridescent addon now in the form of Iridescent Family Crest. Deathslinger's Iridescent Coin is good after the buff too.
Trickster's Iridescent Photocard is lowkey very underrated.
Ghostface is pretty old lmao, feels unfair to say that he's recent.
Gotta agree on Sadako, Artist and Twins, though.
Iridescent family thingy is okay i guess, but really nothing amazing to be a iri addon, and quite redundant, since every oni uses infectious fright by default
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@SunsetSherbet said:
Only the Asian version of the game? Other DBD Mobile versions have the other mori? That's weird. I'd have to wonder what would prompt only the Asian version to get a new mori. It's not like it's less violent or something, so I doubt censorship would be the reason.
the asian version is made by another company, which is not a BHVR team, to no one's surprise, it has exclusive skins, features that not even the pc version has and is better optimized
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2830957#Comment_2830957
It doesn't. Because again....We know how much it goes up and down. We know how the system works. Thanks to people data mining. We know the soft cap and "max MMR" is 1900. We know how much it fluxuates. We know pretty much everything except your actual number. But have a stromg idea either way.
I would actually like to read this datamine, do you have a link?
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@BrokenSouI said:
We know exactly how the system works though...? And while you can't know the exact number. You can certainly have an educated guess on where you're at
Between the survivors you get(hours, map knowledge, knowledge of how to deal with a particular killer. And how often you get rank 1 survivor who's a hacker who escapes 100 % of the time)
At least on the killer side.
the thing is, this guess doesn't mean anything, because we don't have enough info (yes, escaping raises your MMR, but we don't know exactly how much it goes up), we don't know our number and we don't know other people numbers to estimate what high mmr would be. Let's say my mmr is 1500, I think it's a reasonable mmr, but I don't really know, maybe compared to other players it's too high, or too low, or average. There's too little information about ours and other players to really know for sure. Maybe a high MMR would be 3000, and my 1500 is pretty pathetic in comparison, but I would still think it's a good mmr because I don't have enough information
I hope this text made sense lmao
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Oni Meh? Really?
Uh... Ok
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/312140/game-mode-concept-item-hunt-quick-trial
Why is it that the killer can’t just claim the survivors item when they get sacrificed in normal gameplay? That’s something I have been thinking about
I wanted to discourage camping in this mode
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This community really has to understand that you never nerf something because you don't like to go against it, but because something is too strong, that same thought is what led deathslinger to his current state
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@Aurelle said:
https://forum.deadbydaylight.com/en/discussion/comment/2825828#Comment_2825828
I mean, killers complain about the meta and if you bring something other than the meta you still get punished for it. Just saying.
Insidious and noed Bubba is meta? No. survivors hate? yes
It's not hard to understand that it's the same thing in this case
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@FlameLickVA said:
I linked my steam and epic accounts together, mainly have played epic first.
Will people think I cheated progress if the achievements carried from that game appear as if I earned them all at once?
The achievements dont get carried, just everything else does
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Still nothing, this is even funnier when you remember that they took away dowsey's twitch cosmetic literally the day after he made a critique
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@pumpkinhat said:
*happy Bubba noises*
Got my shards today after sending a ticket with my Cloud ID. Thank you 😊
does this work if i send a ticket with a link to my steam profile?
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you can't see the aura of the person who just left the hook tho
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Still nothing for me 😕
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fr, some hallways are a long hook deadzone
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2809094#Comment_2809094
Which is why Rusty Shackles is one of her best add-ons. Because without the camera flick Hag is useless.
Great solution, shackles base kit them
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Still no shards. @MandyTalk Maybe if you announced on twitter asking those who haven't received the shards to share their steam id's, gamer tags and etc to be proper compensated
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/2808176#Comment_2808176
Then they are wrong. Face-camping is against the spirit of the game, in my opinion.
Could you elaborate more?
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@Ghoste said:
So just flat buffs across the board. They need to address his face-camping potential before buffing Bubba imo.
they can't do that without breaking the character lmao. and they already said there's nothing wrong with facecamp