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emodeshort

emodeshort

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emodeshort
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  • @danielmaster87 said:

    Deathslinger with M&A was a better playstyle because it didn't involve camping and tunneling to have power, but then they nerfed him. Same with Spirit and Wraith, who were also nerfed. Circle of Healing has also killed hit and run.

    Deathslinger and Wraith nerfs were BS, Spirit kinda deserved the nerf, and yes, CoH urgently needs a change.

  • Dead Hard

    Resilience

    This is Not Happening

    No Mither

    Enjoy ;)

  • @bobateo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719671#Comment_2719671

    I appreciate your clarification. However, I have to ask, why do you think strats as old as camping and tunneling are the same as boons? Boons don't inherently encourage Killers to not camp. Especially not COH. And I think I roughly understand that your issue is with COH in particular, but why? Yes, it can cost the Killer pressure, but why shouldn't it? If a boon doesn't give survs - as an individual or a team - an advantage, why bother taking it? And yes, 3 gens are a big deal for Killer! But they are also a big deal for survs in breaking. I'm not sure what your point here is.

    KIllers need to protect a 3 gen, survs need to break it. That's the game?

    Gen rush is partly a thing because of tunneling and camping. The best - generally - thing survs can do is slam out gens, especially with a campy killer. If you're not comparing COH to camping and tunneling and I am somewhat struggling for what's frustrating you here and I do, honestly want to understand.

    all i did was praise boons totems as a incentive for survivors not to genrush. This in particular has nothing to do with tunneling and camping, I just said, That we should do something to encourage killers not to tunnel, the same way we made boon totems for survivors not to genrush. That's the point of the post, to encourage better plays, Instead of punishing the existing ones.

    and I'm really not in the mood to discuss CoH, I just used it as an example, (not to compare it to tunneling and camping, The thing I compared to tunneling and camping was genrush) CoH deserves a post just for itself

  • @bobateo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719658#Comment_2719658

    You can assume that if you want. However, you might want to go back and read your opening post and then clarify your actual intention.

    Yeah, I'll try to explain it to you again, but after that I literally give up.

    "In response to the gen rush, we gave survivors boon totems, which encourage them to make secondary goals, I believe this was a step in the right direction"

    I open this paragraph with the comparison of gen rush with tunneling, and use boon totems as an example of what to do to encourage killers not to camp. Boon totems are great, They encourage survivors not to just stick to generators and do other things for that extra edge. and I believe that for the most part, they will do the game more good than harm. But I end the paragraph with the only mention of CoH in the entire post.

    "although I think a boon totem in specific needs Changes *cof cof CoH*"

    I did this because CoH can take all the pressure off a killer if he loses survivor for a few seconds, destroy tri-gen strategies, and obliterate some killers like twins and hag.

    At no point did I compare CoH with tunnel and camping, the only comparison was between Tunnel and Camp with GenRush, and with boon totems and a possible incentive to make killers not use this strategy. I didn't compare CoH to anything in particular, and if after that you still think I did, I literally give up, think what you want.

  • @bobateo said:

    I did read your post and you are comparing them. You cannot, absolutely cannot take complaints about tunneling and camping and compare them to complaints about ONE boon totem. Two of those have been around for literal years. The other has existed for a few months.

    And COH 'not encouraging better playstyles' is very vague. What do yo mean there? There are, for Killer and surv, a handful of things that actually matter. What deplorable playstyle does COH encourage?

    I'm literally not comparing, I really don't know why you think that. I'll assume you're trolling because it doesn't really make sense

  • @bobateo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719637#Comment_2719637

    It doesn't sound to me like you are speaking of "lowering numbers". You're comparing a new perk to old strats. These two things are not comparable at the end of the day. Yes, survivors hate being tunneled/camped out of a game. This is not new. What does that have to do with CoH? Nothing.

    I don't think you understand what I mean. I said that we need to encourage better playstyles, and that we did that when we added boon totems for survivors, with the only exception being CoH not being good for the game's health. I've never compared both, I think you really should read my post again if you think so

  • @bobateo said:

    https://forum.deadbydaylight.com/en/discussion/302135/we-should-encourage-better-playstyles-not-punish-the-current-ones

    COH is new, tunneling and camping have been around forever. Is that to say COH shouldn't be nerfed? No. But to use a relatively new perk as a defense against 2 strategies that effectively lock at least 1 survivor out from playing the game is not the defense you think it is. There is no way to 'encourage Killers not to camp/tunnel' without punishing it. You have to make the strats less viable to get a 2 or a more K from the outset. Meaning, camping can't be lucrative at 1 gen completed and 1 hook. Survs need (potentially) better tools to deal with being tunneled.

    I have literally body blocked Killers from a recently unhooked teammate and had them ignore me to go get that person. There's nothing I can do as a teammate in that scenario because the Killer is always faster than me except carry a flashlight and hope I can get into position soon enough to prevent the second hook. (Which is time I'm not doing gens, so yay, free pressure for the Killer.)

    Camping has been around forever.

    And COH does absolutely NOTHING against tunneling or camping.

    I never said that circle of healing does anything against camping or tunneling, I just said that, unlike the other boon totems, CoH is overpowered, and I don't use that word lightly. and we are Speaking of lowering some numbers in a perk vs creating an entirely new mechanic that doesn't punish innocent players and isn't easily exploitable. Two different things, one is easier than the other, and this thread wasn't even about the CoH, I just used the boon totems as an example of positive reinforcement with the exception of CoH because that was actually a bad idea.

  • @ScottJund said:

    Legion is the only killer in the entire game that does not have a power to help actually down someone. They're awful. Even if we compare to Myers in the sense that Legion can keep people injured, at least Myers has an extremely small TR to down people.

    unrelated, but are you scott for real?

  • @Sakurra said:

    My change: noed should be activated only after all gens are done. Not if survivors didn't finished all gens, 3 are dead, one alive, the killer close the hatch and then survivor is exposed. No. Noed should be activated if survivors will finish all gens. It's a perk that punish genrush, not a reward for closing the hatch.

    in this case noed is actually overkill, but it's not as if its existence affects the final result, if it's already reached that point, the survivor is already dead

  • i think its ######### up that they nerf killers for being "boring" to play against, even if they aren't particularly strong. deathslinger was destroyed and nerfed to the ground, gained nothing for compensation and now he's a bad killer without the chase potential he once haved

  • Bruh, hag is bad on chases because you're not supposed to chase with her. she is a hit and run killer, she excels at defending something, a hook, a tri-gen, a totem etc. you clearly don't know how to play her, she probably has the most unique playstyle of all the killers, and using her power properly is almost as difficult as the nurse. It's true, an organized team or circle of healing steps on it, but she still has absurd potential.

  • @ColdWater said:

    This also happens on PS4. Very frustrating and not fair especially since you get a matchmaking ban for someone else's disconnection.

    yes, the biggest problem in my opinion is the matchmaking ban.

  • It's past time to create a casual mode and a ranked mode. so the sweat lords have a place to be as tryhard as they like, and people who just want a fun time can enjoy the game once again.

  • There's a bug that's literally preventing me from playing the game, I'm randomly disconnected from the match host, I get my pips and bloodpoints, and then I get the punishment, it's always happenipping no stop At 3 weeks lol I am currently on a 3 day cumulative ban. I've posted several times on the bug reports forum, and I've sent several emails, all with no response from support

    Great game 10/10

  • The punishments would be ok, if it wasn't for a bug that disconnects you from the host, and punishes you for it. The worst thing is that I get my pip and my bloodpoints, but still I get punished lmao, the servers are tied with strings

  • welp, it happened again. I just got back from my 3 day wrongful punishment, and on my first match I was greeted with a warm [BAD WORD] you and another 3 day ban. I have 30 hours on the pc version, and I've probably spent triple that time banned, I think they're too busy fixing harmless cosmetic bugs rather than something that really hurt the player experience. I will be leaving a negative review on steam, if I could make a refund at this point, I would definitely do it.

  • @fmGRKN said:

    And just now a 4th time. I'm gonna stream this and try to see if it'll happen yet again.

    No worry, this is indeed pretty #########, Let's hope so many people talking abt it in this thread open their eyes to this bug that literally prevents me from playing lol

  • @Okappa said:

    @emodeshort it's awful, I personally every time just stopped playing after 2nd-3rd DC because i didn't want penalty to go higher than 15 mins and because whole thing just makes me to not want to play. I also did switch to killer queue to see if it does that to killers too, but killer queue in my region is pretty long, so picking it already feels like waiting for penalty before every game lol. Didn't play much of killer games (did do all available challanges from Grove and from 2 pages of current tome), didn't have it happening in single one of them (had one DC while loading screen, but it did not give me penalty thankfully).

    Yeah, I bought the game about 3 weeks ago, I spent more time banned than playing.

  • @Okappa said:

    Have same problem here. It started happening week or even two back, always shows as killer being the one who DCed. From match i get BP, pip or depip (as if match was finished properly) and DC penalty on top of that. I have crossplay on and it happens with both all PC players in match and mixed.

    Another annoying thing is that yesterday I had 3 games where this did happen (and i simply stopped playing after 3rd one) and today I had one, which gave me 15 min penalty (aren't they suppose to daily reset those so it starts with 5 mins? I never DC myself so I'm not sure how it works).

    I never disconnect either, but this being disconnected made me take a punishment of 3 days, this was at the end of last week and it still hasn't reduced, at this point I've accepted that these 3 days will be eternal lmao

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632833#Comment_2632833

    I'm not exactly sure as to what would be the right direction with these killers, to be honest, i'm just scared that they keep adding more of them.

    big maps can't have insanely good loops, haddonfield is the perfect example of why

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632771#Comment_2632771

    But they've gone the wrong way about it because they've hit survivors from both sides - removing their resources via reducing map size, removing pallets/windows and adding breakable walls at a lot of loops, and the growing addition of killers focused on range/anti-loop

    as I've said in response to another user, it's not as if survivors are the only ones affected by this either, as stealth killers have suffered tremendously from this too.

    uhmm, the last two maps are gigantic, the police station and the crows' nest are a nightmare for a low mobility killer to patrol

  • This problem goes beyond that, when the devs made this game, they didn't do it with looping in mind, nor did they imagine the game would go from being horror to this killer bully simulator.

    With looping (which is currently the right and optimal way of playing) The passing of a trial is messy. Killers couldn't get downs fast enough, they spent years trying to fix this situation and decided that the best way is to make extremely oppressive killers in a chase but have zero map pressure.

    Adding more options for survivors would return the game to its previous state, forcing devs to create even more chase-oppressive killers.

  • @lavars said:

    https://forum.deadbydaylight.com/en/discussion/comment/2617190#Comment_2617190

    Can you try using ethernet please if possible? This game is VERY particular about connection.

    It kicks me out too for no reason *sigh*

    unfortunately I can't because I play on a notebook that doesn't have ethernet port

  • @lavars said:

    https://forum.deadbydaylight.com/en/discussion/comment/2617190#Comment_2617190

    Can you try using ethernet please if possible? This game is VERY particular about connection.

    It kicks me out too for no reason *sigh*

    unfortunately no, i play on a notebook without the ethernet thingy

  • @lavars said:

    https://forum.deadbydaylight.com/en/discussion/292726/when-the-dc-penalty-resets

    What platform?

    are you plugged in or via Wifi?

    do you use any VPN? Do you have the game modified in any way (60fps cap unlocked)

    did you try to turn off Firewall and anti-virus?

    Steam

    Wifi

    I use GeForce Now (probably It's not the problem, as I've seen some people on twitter with the same problem who don't play like that, And that only happens with dbd, no other game)

    Yep

  • @KerJuice said:

    What platform do you play on?

    Steam

  • in some of the doctor's addons, it is said that he conducts research in the mist itself (using survivors, probably) so I imagine they go to their own places to do their thing until needed.

  • I'm main legion and I have some ideas for them

    first, you don't lose 100% of your power from missing attacks, that doesn't make sense, make it lose 33% or 25% or something secondly, every survivor you hit with frenzy decreases the time you spend in fatigue, making them an instant threat for the last survivor on the chain

    improves some of his addon numbers (a purple addon taking 0.6 seconds off a cooldown of 4 seconds is pathetic) and you have a reasonably solid killer

  • @Mysticwarriormj said:

    The killer bot in the tutorial cheats though.

    Wait, really? How so lol

  • @dugman said:

    Unfortunately I think they've said before they aren't planning to bring bots to PC. Which is a shame, it would be nice to have bots both to replace disconnected players and also to be able to practice or explore maps with bots as opponents. (Technically the PC version does have the tutorial mode where you can play with or against bots with Trapper as the killer on a single map, but obviously that's pretty limited.)

    the saddest part is that the bots' AI is already in the game, so it's a spontaneous choice not to add them lmao

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