M4d_Psycholog1st
M4d_Psycholog1st
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Hey bro, I main killer (Myers) since 2017 and now I have more than 50,000 sacrifices on records.
Since patch 6.1.0 I faced Sprint Burst, Lithe and hacked Dead Hard (guys playing DH with some cheats to have back the old animation)
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3052210#Comment_3052210
So just watch the gen while they are losing progression? Nice logic.
I am glad devs fixed this issue, now PR will still make your gen lose progression but they can not see which generator anymore. So kinda Pop + PR or PR + DMS combos died.
Yes you can instead, you have to use it with Surveillance
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@xEmoGirlxAlexisx said:
Artist and Twins also feels Vary strong at 3Gen
Twins can Really Camp 3 Gens just let Victor sit in the near of a Gen and as Charlotte u Camp the other 2
Can't wait to get my hands on your Victor while you are controlling Charlotte, he is so cute
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Damn I forgot Oni, he is S tier, how can i be so stupid? He's a god in 3gen strat
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@Sadako_Best_Girl said:
Doctor? Hello?
Here is the best doctor I know... Wait, do you mean the guy we have in our killer roster who get bodyclocked the whole time on high ranks becouse he's a 2-hit killer? Nah, I wouldn't put him in the high ground for a 3gen tier list (but it's always my opinion)
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@EvilSerje said:
I can hardly imagine a killer that not benefit from 3gen. Maybe basic M1, but still deadly. 3 gen is bread and butter.
I personally took out Adepts on trickster, billy (mentioned) and deathslinger on rank 1 with 3 gens.
And not mentioning Hag (which is queen of denying whole portion of the map), Huntress and Spirit is a felony. They eat you in a 3 gen like an apple.
In a really really theorical scenario yes, the Hag could do this. Nice to hear that Trickster is a killer, I always thought he was the Felix's cheerleader.
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@loothound said:
https://forum.deadbydaylight.com/en/discussion/comment/3050370#Comment_3050370
you can literally everywhere with hag traps in a 3 gen what
Idk but all Hags player I've found while playing as surv, after hooking someone they just place like 10 traps under the hooks until someone eventually dies. It's a shameful killer in my opinion, but hey, if you can 3gen as her that's great
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@Chocolate_Cosmos said:
Hag and Trapper (Hag obviously is much better) are great for 3gen.
Your list is looking not good overall as well. Sorry.
They are both basement masters but I think they rely too much on add-ons and perks to apply costant pressure in a 3 gen situation. I defenetively not agree with you
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@GannTM said:
Artist in C tier??? She has enough birds basekit to check on all three gens at once, regardless if the gens are close to each other or not. You can control two gens at once by just simply swarming a survivor on a gen far away.
Birds have infinite range if I'm not wrong. Yes, you can defenetively go for a 4gen strat as Artist.
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3048224#Comment_3048224
Devour is a nice surprise to teams that hard focus gens and nothing else.
I had a game recently playing The Dredge, running an all-Hex build -- Devour, Ruin, Undying, Pentimento. Playing this build before, I usually see multiple totems broken at some point, but this particular game, nothing was broken. We were on The Game (where granted, it's one of the only maps where totems are even remotely well-hidden), and the survivors I did chase simply held W and ran pallet to pallet while their teammates pounded gens (again, smart strategy on their part considering the imbalance of that map).
I had three hooks in right around 4 minutes of the match, but in that time, they'd still managed to slam 4 gens. In chase with someone while someone else was sitting on a hook, I had cornered them and made the mistake of playing cat-and-mouse with them waiting for Devour to proc, but this team left the survivor on hook go into 2nd stage to pop the last gen (in what was barely the 5 minute mark of the match). Leaving a teammate to go to 2nd stage on hook (and I was a mile away from them, so a rescue would have been easy to accomplish) to finish a gen, even the last one, is technically "genrushing" by definition, I guess, but their unwillingness to break a single totem (some of which turned out to be in pretty obvious locations, as it turned out) cost them. When they finally got the unhook, that was the 3rd stack of Devour, a bunch of insta-downs and subsequent unhooks occurred, and I ended up with a 3K -- all Moris -- anyway, despite the quick gens.
I do think the term "genrush" is used far too often, as are people describing situations involving "camping" or "runneling" that either aren't those situations, or that are necessary strategies depending on how the game is progressing. Doing gens when there's nothing else to do isn't a "genrush", but simply smart play. Prioitizing gens over everything else -- like rescuing a teammate, or cleansing that obviously those obviousy lit totems you walked past and ignored to hop on a gen -- is, but that can at least sometimes be punished (as I was able to do).
Except when someone spawns right in front to your totem... ... Dead by RNG.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3048412#Comment_3048412
Do you have any hope for Wesker chapter?
If they chose to just throw Wesker Uroboros into the game, new chapter will be a fail. Wesker Uroboros is the tutorial on how to make a legendary villain looks like a clown.
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@FengisKawaii said:
Hi there, I am currently being held hostage by a blatant cheater . They´re using all the common stuff we all came to know and hate. But this time there´s a twist. They keep regressing the gens the other survivors are trying to repair to 0 progress, so we can´t really get out of this without disconnecting.
Any advice?
They have shadow tools? Bring your shadow tool too then. Download any software for screen recording and monitoring, then if you spot the cheatkid, record all the match, send a report ticket to devs attaching the link of the video you recorded. Ez pz
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@dugman said:
Honestly the second scenario is how survivors should be playing if they’re aiming to escape. Finishing the gens is the top priority to it makes sense to treat it that way.
As far as beating survivors who are prioritizing gens, the main thing is probably having a good macro game. Knowing when to keep chasing someone versus breaking off to go after someone else on a gen is really important. Especially the hit and run style killers, you need to play more of the long game, try and slow them down by injuring and slugging while you remove the pallets and prioritize hooking a single survivor out rather than always hooking after every down. If you can get into a cycle where you are always chasing one survivor, have another slugged or hooked, and one of the others are injured or slugged, then they’re going to have at most one survivor at a time on gens. That’s what makes slugging for pressure so valuable, it trades off a hook you might not need right that moment for 10 extra seconds saved by not carrying the person, and you can spend that time getting right back into a new chase.
So
- If a survivor manages to drop a pallet, if you don’t think you can down them quickly just break the pallet and switch targets to someone on a gen or who is out of position.
- If you see a survivor from a long distance, but they’re obviously not near any gens and it will take you a really long time to catch them, consider ignoring them and going for someone being more directly productive on gens if you think you have a decent shot of seeing someone else that way. Better to spend 5 more seconds searching to chase someone off a gen than 20 extra seconds chasing someone that wasn’t even doing anything.
- Don’t automatically hook everybody. If there’s a hook obviously right next to you, sure. Or if you’re using Pain Resonance or Pop then hooking more often can be ok too. But if you’re not using hook perks then you don’t need to hook literally every down to win, you can save time by slugging some people and hooking one or two specific people out first. Once you’re in a 3v1 after an elimination then you’ll have more spare time to actually hook after all the downs.
My Myers holding EWII at 99% with the Dead Rabbit add-on likes your reply.
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Idk try to imagine it
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@fixdeadhard said:
https://forum.deadbydaylight.com/en/discussion/comment/3022346#Comment_3022346
Sadly this is not true (anymore). We know how the stats always show that the average killrate is above 50% for every killer (apart from nurse if I remember correct sitting at 49.x%).
They stated in last update that they feel the survivors escape rate is not as low as they want it to be, and want to make killers feel more of a danger. They don't understand how important the 2k balance is and seem to go for 3k average now. People are always doomthinking that the game will die with each update, but if this 1 update goes through I'm actually sure the drop of survivors will be HUGE.
I can already imagine legion games, we all know how long and tedious these rounds are. No more dead hard to sometimes put him out of his power, 10 extra sec on each gen, buffed thana... Bruh...
Legion games are tedious becouse you can't just sit there and M1 all the time, then typing ez in endgame chat after a gameplay like this? lol
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3022487#Comment_3022487
I just hope whoever it is is accurate in at least having the powers they should have. Nemesis got screwed over hard.
The Nemesis tentacle strike needs 4 hits to succeed lol
First it just infect the survivor, then a second hit, then Dead Hard, then you finally catch up. Ops, 2 gens popped in the meantime. No point in playing him when you have Huntress with the 5seconds Exhaustation add-on
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Pretty useless perk after the incoming nerf.
New meta will be Overcharge ft Corrupt and another slowdown at free choice, probably Call of Brine will become meta since it's a "portable" version of the current Ruin. With the gen kicking buff it's going to be 100% meta. These devs are doing this to force people to buy Sadako's DLC. They are so smart becouse they know this is a community of childish tryharders, so the best perks are from money-demanding killers.
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Oh yes, another option to kill us was the old Huntress with the currently nerfed Iri Head, the best killer add-on in the game, now nerfed into the ground. Rip
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I'm a long aged boomer on this game, I play since 2017, and yes sorry for that people who are insinuating that I suck but I actually know how much 4man swf can be strong and unfair to play against
Between late 2018 and early 2019 I've played swf with 3 other veteran players (we had old Ruin at that time, now these 3 guys stopped playing becouse they find the game too easy). I remember we were almost unstoppable. We always coordinated on voice comms on Discord. Our win rate pretty broken. Killers always ending with one kill by facecamping becouse no option left apart from it (both exit gates at 99% against 3 Borrow Time). Just Bubbas and one-shot killers in general were able to defend the hook. We always ended with at least 3man escape. We lose just one game: that game was against an Hag hard camping the basement with 5+ more traps and STBFL in the mid-game (2 gens left). We don't expected the reduced weapon cooldown, so this Hag machined gun us, ending with basement party. Here is how can you succeed against swf. Just camp with a broken killer and an underrated perk, then hope they fall for altruistic reckless save.
Now tell that I'm lying but only me and my old teammates know what this game become when the opponent is a sweaty swf death squad.
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3021738#Comment_3021738
You would be surprised. There are clowns, mikes, freds, pigs killing SWFs.
If you make good use of micro fakes, hiding your red light, commit to chases less if other targets appear, and in general, insta hook them picking up facing a wall to avoid others picking them up or unbreakable or flip flop ...you get the idea
Yes you can defenetively succeed with all the killers you mentioned if you camp and tunnel like there's no tomorrow
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My skill is not your problem. Gen speed is. I'm not telling you how good or bad I am and I'm not even an entitled killer main.
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@[Deleted User] said:
You lost a game and so SWF is broken? Going to need a little more detail than what you have given. As for red rank, how many times does this need to be explained? How did you know anyway?
No man it's all okay, it's perfectly balanced to have to deal with a game speed of 1 gen every 40 seconds
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@_VTK_ said:
It's funny how some killer mains think that soloQ is bad because solo survivors are bad. SoloQ became a miserable experience since BHVR tweaked game balance many years ago. In the first 2-3 years after DBD release soloQ experience was great, escape rate was around 50% if not higher, after balance changes it is probably around 30-35% now. Did all good solo survivors suddenly disappeared?
And are there no potatoes left among killers? This is BS of course. I face many killers who are just bad, they can't even swing properly, but most of them still get 3-4k in solo, because DBD is balanced around SWF nowadays.
Killer mains just try to downplay game balance issues for soloQ. But when they lose against SWF, it's not because they were bad, no, it's because the game is unbalanced and SWF is unfair. Such hypocrites.
"Better" matchmaking won't change anything, because it's not a matchmaking issue, it's a game-balance issue. And current matchmaking is as good as it can be without creating much longer que times. There's an almost equal amount of bad survivors and killers and if you match them in a different way nothing is gonna change.
There's a simple logical proof for that. If it was a matchmaking issue and there is an (almost) equal amount of good and bad players among both survivors and killers, and soloQ is miserable only because weak solo survivors are just matched to strong killers, then were are all the god-like soloQ survivors, who dominate killers in soloQ? I haven't seen them in great numbers. Have you? Again, that's why matching players in a different way won't change anything.
Hello, I'm a DbD boomer, I play since 2017, I confirm all you said and you are totally right. I remember SoloQ was a joke at that times. Since they nerfed the OP pallet vacuum SoloQ now suck.
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@Babadook83 said:
regarding the dredge, i saw that when you teleport to a locker and a survivor was close to it, it grabbed the survivor. I didnt see this in the description of his power?
Yes confirm
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These solutions seem more like a nerf rather than a buff but whatev.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/328313/sadako-perk-tier-list
https://forum.deadbydaylight.com/en/discussion/comment/3000445#Comment_3000445
Both of you under estimate Tinkerere on Sadako
Sloppy Butcher - Tinkerer - Ruin - Undying ? A great noob-stomper build, I like it
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@EvilSerje said:
Sadako main here, and cannot say I agree.
She is a weak M1 killer with no antiloop abilities (except invisibility mind game, which is totally is put on a player shoulders). So she desperately need something to help her in loops.
I'd put in S tier: Bamboozle, in A tier: Enduring, Spirit Fury and Brutal. I prefer first one.
She is M1, but can't afford to much time to handle gens, so in S-A tier for gen regression goes Surge and Pain Resonance.
Also, to deal with chases, bodyblocking, unhooking and survivor juggling, I'd put in A: STBFL and Sloppy.
For information: BBQ and Tinkerer (and the last one much more useful)
She can REALLY get a lot of value with MYC (not precisely the down, but just to scare unhooker).
NOED is for..... <i cannot write that word, I'll be banned in this kindergarden>
No way out: good for any killer, but I don't like end game perks. It either one more kill, scraps from the bottom, or you don't need them at all. As she is super perk dependent for her weakness, she can't afford to throw away perk slots like hag, spirit or nurse.
In B tier I'd put situational perks that she could have some value, but not guaranteed: Nurse's Calling, Call Brine (paired with PGTW), Dead Man Switch (of course paired with Pain Resonance).
P.S. Corrupt could be great, but.... It's a one time perk, and feel like I better lose 1 gen, then have one-hit-wonder perk, as she is, I repeat, very perk dependent.
But that's my preferences...
I smell a lot of salt but I basically agree on your technical analysis on her.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3000454#Comment_3000454
I don't care about winning but by the awful standards of MMR it's probably around high-mid to low-high. Haven't checked with her like I have Pyramid.
Corrupt is a godsend in the early game. Having to only patrol 4 gens instead of 7, as well as force survivors to group up or waste 2 minutes, is wonderful. PGTW is great because TVs spawn next to gens a lot of the time, and Ruin is just a good perk. People will try to power through it, but as one of the few hypermobile killers in DBD she can actually take advantage of it.
Every M1 killer isn't good at dealing with 4x DH. That's why only killers with anti-loop and map mobility- think Spirit, Blight, Nurse, and I guess Demo and Dredge now- stand a real chance. And yet not every game is a tournament-standard game, and so I cannot give judgements on her best perks at a tournament-standard because the competitive scene in DBD is a joke and I avoid playing in it at all costs. I can only give my judgements on casual games- that is to say, a public lobby- from my own experience.
And honestly, if you're facing a full 4man SWF of good players, and they see no slowdown whatsoever, they're going to coordinate totem cleanses and you're not going to get any value out of NOED, all the while gens continue to pop and you can't down all 4 survivors for No Way Out. Blood Warden in A tier was also a choice that I guess you could've made. No offence to you, but if Blood Warden and NOED are working consistently, you're not actually facing the cream of the crop survivors.
It was "No way out" from Trickster not BW sorry, they have similar icons and I confused, my bad. No way out has no counter, the guys are forced to wait it to run out, it's defenetively an awesome end-game version of Corrupt, it affect exit panels instead of 3 gens
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At what rank are you playing her? On mid-low rank your tier-list is very good.
On high ranks is very hard to get profit from PGTW, Ruin and Corrupt becouse she is not very good at dealing with 4 loopers with DH. Oh right, and Ruin lasting 10 seconds, as always.
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Her weakness falls just into not having a good answer against good loopers, this is caused by the fact she's a basic M1 killer. Her ability to condamn and then mori a survivor is fine in the current state, becouse it's just a reference to what she does in the actual movie, but this is a game. If you give here the power to kill with one hit and then mori you, well this is too much.
Right now, she's one step close to Freddy. What makes her just slighty worst than him is the lack of a counter for looping. Freddy has snares, she can just ambush you from a corner instead, by manifesting, after that ambush hit, she has to deal with Dead Harders and loops, which is really problematic for her.
A hotfix could be giving her the ability to inflict Hindered after manifestation by default, not thanks the purple telephone add-ons. But all this amount of sh** is just my opinion, don't be mad at me.
My strategy as Sadako is to apply pressure to generatos with common slowdown perks, then forcing them to waste the more pallets as possibile. By doing this I always get 1-2k, or more (I'm at red rank 1 and 4k is not easy, by any means)
