FlameLickVA
FlameLickVA
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- FlameLickVA
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Comments
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@Regulus47 said:
Like 1% of all friend groups who play together in DBD are "toxic" I think. Most just want to have a good fun game, same as we all do. Winning a match or two doesn't make friend groups suddenly a free win, toxic OP SWF. But bad players need their scapegoats I guess.
I'm just sick of people treating dbd like winning determines your worth in life.
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@sizzlingmario4 said:
Well hopefully that means they fixed the frequent crashes.
As much as I hate to say it, it should only be turned back on once that has been addressed.
it hasn't, I've crashed AND had a cheater boot me
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I paid to watch a slasher, not a C budget romance film.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/350370/did-they-disable-nvidia-filters
Since it gives an advantage to some users, that other users can't use, then I would agree with disabling NVIDIA filters.
I disagree, I genuinely cannot see in some dark asf maps due to eye strain of contrasting lights without getting a headache. (macmillain, garden of joy, etc).
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3226162#Comment_3226162
The good ol' days when wake up crashed the game when opening exit gates or gave you 25% action speeds to everything at all times.
Tbh buffing wakeup to give you a 5% action speed boost when suffering from a status condition (exposed, broken, exhausted, oblivious, blind) that doesn’t stack with multiple might make it fun
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Oh hey I finally got a match. 32 dodgers.
Imma head out now
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@RonMan32 said:
https://forum.deadbydaylight.com/en/discussion/comment/3215776#Comment_3215776
If MMR was visible again this wouldn't be an issue.
Old rank system was wayyy worse than current MMR
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@RonMan32 said:
https://forum.deadbydaylight.com/en/discussion/comment/3215770#Comment_3215770
I dunno what people refer to as "baby" but rn I'm prestige 1-ing every character. Between killer and survivor I have over 23 prestige levels and could have just invested that all into one survivor. If the level 27 prestiges I keep playing with only have a few other survivors prestige at ALL I'm not far behind.
I assume there is people who prestige their favorite character mainly, and they just got survivors with meta teachables to level 1 and just keep goin'.
“Baby” means new/bad
Often said by people who take this game WAY too serious.
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@RonMan32 said:
If MMR worked maybe. They really need to expand the upper ranges of MMR. It apparently keeps counting but rounds down to some point. I have <300 hours and I see prestige 25, 30 some and once a 100. That really should not be the case I'm hella stinky at the game guys. I main Deathslinger for Christ's sake. I don't dodge lobbies often but if I'm playing to get my rank up before the reset you bet I ain't messin' with a prestige 50 Jill. There is an easy fix. Just queue up with a character you have low prestige with and switch to Jill at 6 seconds.
I think they should do the opposite really. They should show rank in the lobby and MMR should be visible again.
I may be prestige 50, but I am hella ass at survivor.
I just main Jill cause I love resident evil 1.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3215764#Comment_3215764
It is matchmaking issue, i don't know why baby survivors are playing with veterans. There should be 200 hours cap and people below this, should not be part of MMR matchmaking.
I really don’t know what else to say besides yikes? Maybe they’re leveling a survivor they dont play?
All I want is just lobby shoppers to take an L so I don’t have to wait through 10+ dodgers to get a match (currently at 20, and counting)
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@MikaelaWantsYourBoon said:
No, i hope not. I am dodging survivors when they have low level prestiges. So i don't have to play with baby survivors
Then how are they going to improve if they can’t play the game :/
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@SOULWARRIOR71K said:
I mean who wants to play as mediocre killers? Survivors ask to get killers kits nerfed and then wonder why they don’t get played anymore? Lol.
nobody asked for billy to get nerfed, ever
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I just want to see the community NOT go into a small pp energy us vs them arguments over statistics for once, and actually professionally discuss balance issues like eruption against solo que players, or hyperfocus working with toolboxes and stakeout.
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No
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Where’s the bathroom?
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@Grandpa_Crack_Pipe said:
So i've heard from people who take considerable amount of joy in dancing in some ashes and pointing and laughing at people, that you need to "get good" without your "crutches" and you were trash if you ran some certain perks. I won't nameCOUGHDEAD any perksCOUGHHARD, but that seems to be something of a recurrent theme right now.
Here's the truth: running a good perk says nothing about your skill. It just shows that you're running a good perk. And shockingly, good players make better use of good perks than bad players.
More often than not, frothing in rage at people that need to "get good" without their "crutch" is how people that had their entire rears force-fed to them by good use of the perk is how people desperately trying to preserve their ego cope.
You didn't actually win, you had a crutch carry you to victory. You won, but you didn't beat me.
It's lame.
This community has a huge superiority complex problem.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3071400#Comment_3071400
Just to add onto this, you got the numbers slightly wrong with Thana + Pentimento
https://us.v-cdn.net/6030815/uploads/09ROW7Q2J00T/img-20220719-192802.jpg
It's worse than you think, 164.84 seconds.
JESSIE, WE NEED TO SUICIDE ON HOOK
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@FlameLickVA said:
It got buffed in two ways.
- Now its 22%.
- Gens now take an extra 10 seconds, to now take 90 total.
22% of 90 is around 20, so 110 seconds extra
its REALLY easy to hit 4 injuries with plague, and legion (with certain add ons).
Combine this with hex pentimento/plaything combo for an extra 30% of 90, adding it to 137 seconds for a single gen, not to mention regression perks.
A chase isn't going to take longer than 137 seconds, unless the killer has the same amount of skill as SpookNJukes at being a decent person.
To add, this is more of a problem on Plague because her counterplay is to *not heal*. Plague with her red puke can end chases INSANELY fast.
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It got buffed in two ways.
- Now its 22%.
- Gens now take an extra 10 seconds, to now take 90 total.
22% of 90 is around 20, so 110 seconds extra
its REALLY easy to hit 4 injuries with plague, and legion (with certain add ons).
Combine this with hex pentimento/plaything combo for an extra 30% of 90, adding it to 137 seconds for a single gen, not to mention regression perks.
A chase isn't going to take longer than 137 seconds, unless the killer has the same amount of skill as SpookNJukes at being a decent person.
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The sad thing is, you KNOW the lobby dodgers are the ones who whine and moan about "Sweaty" players, while playing just as competitively.
"Its only fun when I win"
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DS is gonna be absolutely useless against the best killers, endurance no longer stacks, its going to unfortunately be a tunnel meta
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3057470#Comment_3057470
Killers should be the only ones.
what-
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It made medkits heal insanely fast, even with mangled
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Until map offerings get removed all around as they kill the balance of *not knowing what map you're going to*
close the game in task manager when you see them.
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1 second is a lot of time compared to 0.5, 0.5 will make the perk VERY good for VERY good survivors
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Anyone know where the bathroom is? I’m lost
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@RiskyKara said:
It was a fantastic time. Pretty sure he had range addons, and he was definitely decent but was still falling for a couple of basic Pyramid jukes (Baiting the power then running.) He got a 4k but man I still loved the time I spent with my Triangle Father.
I just love gushing over Pyramid Daddy so much. I hate that I so rarely see him, it feels like such a rare treat that I can't help but get all flustered and excited when he does show up. God I love being mori'd by him so much.
Anyways, I know I don't have much room to talk because I've been on survivor lately but if y'all can throw in a couple of Pyramid head games into your regular rotation of killers, well that would mean a lot. I miss him!
We always need more Pyramid Head.
Always.
See you in the fog!
Was it on autohaven? Not a single gen done?
Might’ve been me
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"BuT iF yOu'Re EpIlEpTiC yOu ShOuLdN't PlAy AnYwAyS"
- Least abelist r/deadbydaylight user
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[Cue Sephiroth theme for Nurse being even stronger than she already was] ;-;
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041441#Comment_3041441
Actually to add to that it should either be this.
- hex totems appear as dulls until there effect is revealed.
- make it so blindness status effect hides the fire from hex totem so they can’t tell if it’s a hex or just a dull
That last one is actually a REALLY good idea holy sh-
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3037092#Comment_3037092
- How do you measure the killer choosing to do this, versus it being out of their control?
- The killer doesn't always slug because they want to, they should be penalized for some survivor crawling off to some obscure corner of the map?
If you show me how to measure those things accurately, I will take your side in a heartbeat. Until then, survivors do not get this power.
Aight, I’ll do exactly this after work
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@foxsansbox said:
This won't fix slugging, and it's not a good idea. Survivors do not get to decide what is considered an appropriate amount of time for killers to find and pick up their slugged bodies, because as we've seen time and time again they refuse to account for the variables the killer has to account for.
If the killer slugged everyone and chooses to let everyone bleed out, they can hook everyone but choose not to, for sadistic reasons.
should they really wait 4 minutes?
If the killer can’t find and hook everyone in a minute once they’re all slugged, then the match should end, killer wins, next game.
4minutes is a long time
The only people this change would punish are the sadistic killers who want to ruin peoples’ matches by slugging everyone to death
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I feel like most killer players just want gens to be impossible to repair, the +10 seconds and 2.5% kick regression is great
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Maybe work on your narcissism.
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(Sigh)
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Give blight slam forgiveness on doors so RPD isn't unplayable with him
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@Remedicist said:
I'm proud of your pancake-making skills
Don’t tell my boss I used the company stove
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@Veinslay said:
It would be awesome if you could block people from matchmaking with you. The toxic losers would have infinity queue times
So would everyone who wins against said toxic losers
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/3023484#Comment_3023484
Obviously gatekeeping them from each other
Ok that actually made me laugh lol
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@versacefeng said:
Why is there such a huge gap between each of your sentences.
I’m on mobile, Work’s dead and I’m browsing DBD content for tips, builds, etc.
maybe thats why lol
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And by “complaining” I mean they resort to mocking the player
instead of requesting something to be nerfed in a civil manner.
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Oni - Blight - Hillbilly
IMO, hardest to easiest of the toughest three
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They hide MMR because
- Online gaming has neckbeard elitists who segregate feedback to the game based off rank points, and create an unhealthy environment. In this already unhealthy one, it would be even worse.
- People would set goals to lower theirs even more so to dunk on new players so they can feed their disgusting superiority complexes (which btw is a HUGELY unattractive trait to have and can make someone an extremely toxic as a person)
- The game is not ranked.
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No, I primarily play Killer and I can see how fun it can be to play SWF, plus I enjoy facing them as their strategies intrigue me.
Taking away that core aspect because other killer players who have inferiority/superiority complexes and want to dunk on people constantly just isn't the way to go.
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Great idea, I like it, rewards the killer for spacing out chases, and makes the match not over in an instant if the spawns are bad.
Some few yikes comments here tho
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2998394#Comment_2998394
I don't think it can work because I don't think BHVR can design a system that complex.
Time will tell.
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Online pvp communities have this mindset, but DBD is one of those ones that has it more prominent.
You know the ones
If they don't win everygame like some spoiled entitled capitalist child, game bad.
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People who are against MMR can come in two ways:
- They state it has flaws but can work, it just needs to raise it for good loops or doing more than just killing.
- They get salty big baby rage mad they can't dunk on new players to feed their ugly superiority complex.
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I'm fine with it, just humorous when people think I'm tunneling for hitting them and downing them after they bodyblock me going for their savior
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Ruin got buffed. Lol.

