FlameLickVA
FlameLickVA
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2821612#Comment_2821612
"tunneling and camping is toxic asf" -A KILLER MAIN
Okay, I'm a survivor main and survivors shouldn't try to do stupid thing like this, they should be camped and tunneled to immediately removed from game.
I didn't say tunneling/camping is toxic
I said OP's mindset of being angry at survivors doing stuff in the game that the devs haven't said is an exploit.
It comes off as whiny and entitled.
(Flashlights aren't even that hard to counter)
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It was confirmed by the devs to be exploiting
it is exploiting
so don't do it.
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Its not that big of a deal.
Stop being entitled and toxic asf.
- a killer main
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I'd love to see them add an easy mode.
Just so elitist gamers mald and r/gamingcirclejerk can get more gold content
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2821433#Comment_2821433
You'll find that the better you get, the more boring the play becomes.
That's subjective.
And for my own taste, I disagree.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2821414#Comment_2821414
Yes, I am well aware, considering that I play on Console.
There is no reason to believe that those stats are not indicative of an overall downward trend. I can only work with the information that I've been given and said information indicates the overall playerbase is trending down.
Huh, noted.
Then as long as they fix it to where it doesn't Soley track kills/escapes (maybe time to downs, time being chased, hook proximity, etc), it would work a lot better.
I do agree that the current system doesn't measure actual skillful play, or just exploiting the system.
But I do like SBMM, it keeps the game fresh and challenging for people like me who want to get good, and keeps true casual/chill players in their pools.
Removing it entirely? Nah.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2821351#Comment_2821351
I don't care about SBMM in other games, I care about SBMM and it's impact on DBD.
It has not yielded any results. At best, it's the exact same as the Emblem System except the Devs devoted 2 years of work to trying to make this system work for zero benefit.
At worst, it's substantially worse than the old Emblem System, because I am being matched with new players. I may have been matched with "bad" players in the old system, but I never actually saw a brand new player in my Red Rank lobby. It is NOT an extremely rare occurrence.
The reason this happens is because the MM system is set-up to favor queue times over fairness. In essence, it just tosses everyone together, which is somehow worse than the old system. Yet, the Survivors queues I sit in are still 10 minutes long.
The MMR (SBMM) system doesn't work and it cannot work until we have more players. Unfortunately, since SBMM was announced to be permanent, we have been losing players, even through hype Chapter releases like Hellraiser or Hour of the Witch.
https://us.v-cdn.net/6030815/uploads/VM64P1U44M6T/dbd-players-png.png
You do realize steam isn't 100% of the playerbase right?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2821303#Comment_2821303
Present an argument and I'll refute it.
(G)amers constantly whine about SBMM so much in video games, that they flat out state they want it removed.
Because a majority of the time, they just wanna abuse broken ######### and dunk on lesser players with no effort.
Have you not seen twitch culture? "Sweaty" "Bot", etc etc?
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This boy's got a higher chance of being added than the SBMM being fixed to account for more than just escapes and kills.
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/2821200#Comment_2821200
No it doesn't? As most people who complain complain because we're still getting babies, or people widely outside the range of who were supposed to be going against. Either we're facing babies or we have babies on our team and we're going against people who have thousands of hours. Which is the same thing that people were complaining about the emblem system. SBMM in it's current state just amplified the issue further.
The issue is adding a skill based system, a broken one at that, into a non balanced and heavily RNG based game. Check out what other games have SBMM, what do they all have in common? They're competitive based games with 0 RNG. Like COD, or league or any other game. The maps don't change. You know where you're going beforehand. Everything outside of loudouts and personal skill is the same at the beginning of the match. The game progresses based on skill.
In DBD you could be in a losing state at the beginning of the match just due to gen, survivor, hooks, and totem spawns. You could already have a higher chance of losing/winning just based on the map alone. That's not skill based.
Then you're taking this broken system and making changes based on the stats it gives you.
What they really shouldn't done if they really wanted SBMM in the game, is removed all RNG elements first, then balance it, then add in the SBMM. Would it suck without the RNG aspect? Yeah. But it just goes to show you why it doesn't belong in a casual party game.
We don't want to bully babies. We want fair and balanced. But right now it's not that
Tfw I make my response, notice a typo, edit it, and it has to be approved before appearing again. RIP
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/2821200#Comment_2821200
No it doesn't? As most people who complain complain because we're still getting babies, or people widely outside the range of who were supposed to be going against. Either we're facing babies or we have babies on our team and we're going against people who have thousands of hours. Which is the same thing that people were complaining about the emblem system. SBMM in it's current state just amplified the issue further.
The issue is adding a skill based system, a broken one at that, into a non balanced and heavily RNG based game. Check out what other games have SBMM, what do they all have in common? They're competitive based games with 0 RNG. Like COD, or league or any other game. The maps don't change. You know where you're going beforehand. Everything outside of loudouts and personal skill is the same at the beginning of the match. The game progresses based on skill.
In DBD you could be in a losing state at the beginning of the match just due to gen, survivor, hooks, and totem spawns. You could already have a higher chance of losing/winning just based on the map alone. That's not skill based.
Then you're taking this broken system and making changes based on the stats it gives you.
What they really shouldn't done if they really wanted SBMM in the game, is removed all RNG elements first, then balance it, then add in the SBMM. Would it suck without the RNG aspect? Yeah. But it just goes to show you why it doesn't belong in a casual party game.
We don't want to bully babies. We want fair and balanced. But right now it's not that
(Thank you for actually posting a counter argument)
Yeah, there are aspects of it that don't work and they need to iron out. RNG is also apart of some of the games you mentioned, while maybe not on the same core aspect of DBD. (Hip fire in cod, critical strikes in League (if they're still in, havent played league in forever))
But yeah, RNG is a huge nono.
The whole "kills/escapes only count" thing is dumb as ######### I agree.
But if they actually flesh it out to work not soley off kills and escapes, and make it not broken, I'm down for SBMM.
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Gamers when they can't think of a counter explanation to an argument: "mmm yes, strawman. Victory royale."
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2821236#Comment_2821236
The problem is if you play normally or try to play without gen regression perks you just gonna get dumpstered if you dont sweat.
I mean, thats with any game.
Facing people trying to win, while not trying to win, whatdya expect?
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Why do some killers have such a hissyfit sounding term for doing the objective? I'm a killer main.
"Genrushing"? You mean... doing the objective?
Whats the problem with that....?
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God why did I press - like I'm Oprah with cars
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Honestly the entire anti-SBMM argument comes off as toxic entitlement of "can't stomp lesser players, wah".
Like bruh its a game.
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Behavior is more likely to make an original female killer with covered feet, than balance stuff correctly.
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*Injects myself with soup*
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I wish more players would just *chill the ######### out*
I've seen far more disgusting behavior from this game than any other, and I've seen it all. CSGO, League, Cod, Overwatch, even space station 13.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2798367#Comment_2798367
Yeah game got more popular and also more toxic,I wonder if there will come a day when BHVR will take toxicity more seriously.
I see even streamers that are so toxic and you know when people dont shy away from being toxic even when they're streaming,its a problem.
The simple solution is to, you know
Actually, ban players instead of making it a chore to properly report players with the customer support tickets.
Cause saying ######### like this should result in an automatic perma ban
(censored, as I sent a report in already)
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Predator would be nice -u-
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It's also not surprising how the game's community has devolved into a toxic majority, sadly.
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@Krimbar said:
https://forum.deadbydaylight.com/en/discussion/comment/2798291#Comment_2798291
Having a folder like that is kinda toxic ngl
Once I figure out how to report players via sending images, it'll come in handy.
(Its only been 4 days since I made it)
Bigotry has no place anywhere, even online games -w-
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My goal is to kill, plain and simple
secondary goal is to keep evidence of toxic players, report them, and get them out lol.
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Killer and Survivor player here. I don't even use NOED, its a waste of a slot.
NOED is only really a problem when survivors don't cleanse totems.
I cleanse them, never have a problem with it.
Cleanse every totem you come across, plain and simple.
But, removing the speed bonus wouldn't get toxic survivors from complaining.
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Adrenaline Vial is my Sprite
do not take it
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@EvilJoshy said:
I wonder when I play VHS when it comes out. Will I look at dbd from an outside perspective and say "There's a lot of salt in that"
More than a pringles factory’s daily use
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@GiveMeBoops said:
https://forum.deadbydaylight.com/en/discussion/comment/2765004#Comment_2765004
Well, they removed bubba masks, so racist seems to be an issue for them. Just normal toxicity is fine I guess.
I mean they could have… banned the problematic players too… instead of giving them shards an inadvertently encouraging them to do stuff like that again.

