Do people want Adrenaline Vial nerfed?

I understand that people want Blight nerfed, although I disagree, because he's the strongest killer besides Nurse. But I've seen people citing the recent Adrenaline Vial buff as part of their argument. For example: "He's so strong, and then they gave him a buff!" He's strong, but not uncounterable, as I and others have shown countless times through gameplay. His Adrenaline Vial buff has nothing to do with his base strength, and no I don't see the add-on being OP or meta. It was an unplayable add-on that, because they've reduced the turn rate penalty, is now playable. Combining it with Blighted Crow or Umbra Salts is the best way to go about it. You may think that having 7 total rushes and all those other benefits outweighs the turn penalty, but I think it just breaks even. You're almost never going to get value out of using all 7 rushes, and even with Blighted Crow that level of speed almost seems redundant, especially on indoor maps. I've even had the idea of taking away the turn penalty and swapping add-on rarities with his Iridescent Blight Tag. But as of right now, Adrenaline Vial is not something that deserves the nerf hammer, especially since it saw no play for so long an just got buffed. You could say that about the new Boil Over, but you can see why that would be a harder argument to make. But anyway I'm genuinely curious. Do people want Adrenaline Vial nerfed? Is it really that strong?

Comments

  • No we want Alchemist Ring nerfed because it's actually problematic.

    Anyone asking for Adrenaline Vial nerfs is throwing out some massive bait or just mad lol.

  • Adrenaline Vial is my Sprite



    do not take it

  • He has no counter. You can't do crap against good blight and he needs nerfs. Strongest killer besides nurse? Nerf her too so we finally have somewhat balanced killer roster

  • @ukenicky said:

    No we want Alchemist Ring nerfed because it's actually problematic.

    Anyone asking for Adrenaline Vial nerfs is throwing out some massive bait or just mad lol.

    What's problematic about Alchemist's Ring as opposed to Adrenaline Vial?

  • @landromat said:

    He has no counter. You can't do crap against good blight and he needs nerfs. Strongest killer besides nurse? Nerf her too so we finally have somewhat balanced killer roster

    He does have counters. You can dead angle his rush just like with Oni, to where he literally can't turn hard enough to hit you. And unlike Nurse, you can just instant drop pallets against him to stall for time like you do against a Leatherface. By the time they're all used up, 5 gens have been done.

  • @ukenicky said:

    No we want Alchemist Ring nerfed because it's actually problematic.

    Anyone asking for Adrenaline Vial nerfs is throwing out some massive bait or just mad lol.

    To be honest, the recovery effect of adrenaline vial is so good that from survivor pov it seems like killer is using alchemist ring...

  • @ukenicky said:

    No we want Alchemist Ring nerfed because it's actually problematic.

    Anyone asking for Adrenaline Vial nerfs is throwing out some massive bait or just mad lol.

    Adrenaline vial is insanely strong. Having 7 rushes with insane token recharge is busted!

  • @landromat said:

    He has no counter. You can't do crap against good blight and he needs nerfs. Strongest killer besides nurse? Nerf her too so we finally have somewhat balanced killer roster

    Somewhat balanced killer roster? Bro if the killer roster was really balanced you wouldn't have pig'/trapper only being good with x and y addons and perks.

  • People just seem to want every killer nerfed, because they died to them.

  • @Crowman said:

    People just seem to want every killer nerfed, because they died to them.

    I mean yeah, a lot easier to believe the wrong/whine about wanting this and this nerfed instead of learning counterplay. Same exact thing happened with blights original 180 flick where he could do it in one frame and was basically locked in the flick until someone figured out how to correct it a weak prior to it being patched.

  • imo, I don't think Blight should be nerfed but I think giving the stronger killers addons that give them more uses of their already strong power should either be higher rarity or not as powerful as other addons

    Nurse, for the longest time she had a bunch of addons that gave her more blinks. They were stripped down and reserved for ultra-rare slots for good reasons. 5 rush tokens is already a lot, 7 is just insane. To me at least, if you don't think so that's totally fine

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797299#Comment_2797299

    Adrenaline vial is insanely strong. Having 7 rushes with insane token recharge is busted!

    But you have massively reduced turn rate while rushing. That's the downside of the add-on. You're not gonna be able to make those crazy turns with him like you're used to doing.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797307#Comment_2797307

    Somewhat balanced killer roster? Bro if the killer roster was really balanced you wouldn't have pig'/trapper only being good with x and y addons and perks.

    Not even "good". More like "half-decent", and that's still pushing it.

    Pig starts everyone with a head trap. Cool. So she shaved off the few seconds it would take to put a head trap on them.

    Trapper injures people when they disarm his trap. So now they can push gens while injured, which you can do against M1 killers anyway.

    And those are with pink add-ons. People overrate the killers in this game to a whole other level.

  • @Brokenbones said:

    imo, I don't think Blight should be nerfed but I think giving the stronger killers addons that give them more uses of their already strong power should either be higher rarity or not as powerful as other addons

    Nurse, for the longest time she had a bunch of addons that gave her more blinks. They were stripped down and reserved for ultra-rare slots for good reasons. 5 rush tokens is already a lot, 7 is just insane. To me at least, if you don't think so that's totally fine

    No, it's exactly what we should be doing. Buffing underused killer add-ons is how you get more add-on variety for killers, not just nerfing the strongest add-on, then the next strongest, then the next strongest. That's how you kill a killer. And yes, it's 7 rush tokens, but how many times in a match really is he gonna be able to use all 7 in one rush? You'd usually catch up to survivors before then, so it's redundant. Adrenaline Vial also reduces your turning, not by a little, but by a lot. You have to use a turn rate add-on with it or you'll be going in near-straight lines, which stops the crazier flicks from being possible.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797502#Comment_2797502

    No, it's exactly what we should be doing. Buffing underused killer add-ons is how you get more add-on variety for killers, not just nerfing the strongest add-on, then the next strongest, then the next strongest. That's how you kill a killer. And yes, it's 7 rush tokens, but how many times in a match really is he gonna be able to use all 7 in one rush? You'd usually catch up to survivors before then, so it's redundant. Adrenaline Vial also reduces your turning, not by a little, but by a lot. You have to use a turn rate add-on with it or you'll be going in near-straight lines, which stops the crazier flicks from being possible.

    I'm not saying nerf the addon, I'm saying addons that make an already really strong and arguably oppressive power even stronger should be done delicately because you risk having a situation like Nurse when she could have omega blinks and stuff like that.

    And a quick point about the 7 rushes - it's more chances to correct mistakes, increased map mobility on top of the stuff it allows the really creative people to do.

    That's why people are lodging the complaint that Blight already had a bunch of strong addons to use and they gave him another strong one. Which some might argue is fine but to others it's making a problem worse. Idk

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797299#Comment_2797299

    What's problematic about Alchemist's Ring as opposed to Adrenaline Vial?

    Adrenaline Vial has upsides and downsides to it. Alchemist Ring is just an insanely powerful effect with no downsides whatsoever and it's not even an iridescent.

    I hate to draw. A comparison to Spirit since I know that they are different killers with different powers but I feel pretty confident in making this comparison anyhow: Spirit has two addons that fully replenish her power and both have at least a sort of negative trigger for this. Those being breaking a breakable wall or pallet OR being stunned. Both of these actions waste a little bit of the killers time but with Blight and Alchemist Ring you get ALL of your power refunded to you if you successfully land a lethal rush on someone. It's literally rewarding you for a good play with the means to chase them down even further with refreshed tokens.


    I'm not even saying Blight should be nerfed into the ground either I think he's pretty okay for the most part but Alchemist Ring is another level of busted for being a purple rarity add-on and should be looked at. I'm always in favor of lesser used killer add-ons being reworked / improved and problematic ones being toned down.

  • @danielmaster87 said:

    I understand that people want Blight nerfed, although I disagree, because he's the strongest killer besides Nurse. But I've seen people citing the recent Adrenaline Vial buff as part of their argument. For example: "He's so strong, and then they gave him a buff!" He's strong, but not uncounterable, as I and others have shown countless times through gameplay. His Adrenaline Vial buff has nothing to do with his base strength, and no I don't see the add-on being OP or meta. It was an unplayable add-on that, because they've reduced the turn rate penalty, is now playable. Combining it with Blighted Crow or Umbra Salts is the best way to go about it. You may think that having 7 total rushes and all those other benefits outweighs the turn penalty, but I think it just breaks even. You're almost never going to get value out of using all 7 rushes, and even with Blighted Crow that level of speed almost seems redundant, especially on indoor maps. I've even had the idea of taking away the turn penalty and swapping add-on rarities with his Iridescent Blight Tag. But as of right now, Adrenaline Vial is not something that deserves the nerf hammer, especially since it saw no play for so long an just got buffed. You could say that about the new Boil Over, but you can see why that would be a harder argument to make. But anyway I'm genuinely curious. Do people want Adrenaline Vial nerfed? Is it really that strong?

    Honestly, people don't play killer enough to say anything about anything being OP. Thats why theres so many bad takes. You look at OP take posts, check the person, 90% of their games are on survivor....At least play test the thing you claim is op....

  • I don't want any of his kit nerfed.

    But then I'm a console scrub, so I don't even play blight (m&k support please!) I just go against the pinball from hell, and honestly I find matches with him, rare as they are, refreshing.

  • Anyone who knows what’s good for game health wants Blight nerfed. His add ons need a full rework. Billy lost tuning guide, Blight has 6 add ons better than tuning guide ever was. He’s a stupid killer that has almost no counter play. Hug tech needs to go, bs 180 flick because of Adrenaline vial needs to go, Blight’s stupid base kit doesn’t need the most broken add ons in the game with it.

  • I want alch ring and adrenaline vial both nerfed

  • I want it nerfed to the ground. Not for any reason I just do.

  • Priorities. Alchemist Ring should go first, I see no problem with adrenaline vial.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797307#Comment_2797307

    He does have counters. You can dead angle his rush just like with Oni, to where he literally can't turn hard enough to hit you. And unlike Nurse, you can just instant drop pallets against him to stall for time like you do against a Leatherface. By the time they're all used up, 5 gens have been done.

    Its that most casual survivors players do not know how to position and dead angle blight, so they complain he is unfair. Alchemist ring and Adrenaline Vial are major noob-stomp add-ons if you do not know how to dead angle blight because they reduce cooldown of his ability drastically.

    Survivor's attitude towards killers is that killer is imbalanced if the survivors cannot escape despite being hooked multiple times. survivors literally want to do terrible in chase and escape at the same time. Learning to play against killer power is after-thought. in fact many of changes that killers receive are specifically to make killer powers ineffective so that power is ineffective even if the killer is good at using it(See pinhead chains for example). By doing that, you do not need learn anything about the killer because killer auto-loses from the most basic gen speed and safe loop design. After that, you have the irony of survivor's complaining the killer camps hooks too much because they physically cannot go multiple chases from crippled killer powers.

    killer balancing is controlled by casual survivors players. Blight is unfiltered killer. he hasn't received negative survivor changes yet to downgrade his skill/limits his skill-ceiling.

  • @danielmaster87 said:

    I understand that people want Blight nerfed, although I disagree, because he's the strongest killer besides Nurse. But I've seen people citing the recent Adrenaline Vial buff as part of their argument. For example: "He's so strong, and then they gave him a buff!" He's strong, but not uncounterable, as I and others have shown countless times through gameplay. His Adrenaline Vial buff has nothing to do with his base strength, and no I don't see the add-on being OP or meta. It was an unplayable add-on that, because they've reduced the turn rate penalty, is now playable. Combining it with Blighted Crow or Umbra Salts is the best way to go about it. You may think that having 7 total rushes and all those other benefits outweighs the turn penalty, but I think it just breaks even. You're almost never going to get value out of using all 7 rushes, and even with Blighted Crow that level of speed almost seems redundant, especially on indoor maps. I've even had the idea of taking away the turn penalty and swapping add-on rarities with his Iridescent Blight Tag. But as of right now, Adrenaline Vial is not something that deserves the nerf hammer, especially since it saw no play for so long an just got buffed. You could say that about the new Boil Over, but you can see why that would be a harder argument to make. But anyway I'm genuinely curious. Do people want Adrenaline Vial nerfed? Is it really that strong?

    He literally is stronger than nurse what do you mean he can travel a distanc from 100 meters in few second each dash without addons alone has 20 meter thats nurse main blink with addons is even azarovs easy nurse cant counter dead hard blight can a lot easier especially with Adrenalin

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797328#Comment_2797328

    Its that most casual survivors players do not know how to position and dead angle blight, so they complain he is unfair. Alchemist ring and Adrenaline Vial are major noob-stomp add-ons if you do not know how to dead angle blight because they reduce cooldown of his ability drastically.

    Survivor's attitude towards killers is that killer is imbalanced if the survivors cannot escape despite being hooked multiple times. survivors literally want to do terrible in chase and escape at the same time. Learning to play against killer power is after-thought. in fact many of changes that killers receive are specifically to make killer powers ineffective so that power is ineffective even if the killer is good at using it(See pinhead chains for example). By doing that, you do not need learn anything about the killer because killer auto-loses from the most basic gen speed and safe loop design. After that, you have the irony of survivor's complaining the killer camps hooks too much because they physically cannot go multiple chases from crippled killer powers.

    killer balancing is controlled by casual survivors players. Blight is unfiltered killer. he hasn't received negative survivor changes yet to downgrade his skill/limits his skill-ceiling.

    Bruh blight by itself is balanced but especially the addons you called are literally a free win besides the fact you could even combine than you cant dead angle a blight on any normal building like TLs ,long walls only if he is bad short walls give you always a hit dosent matter what you do


    I see blight out of 20 at least 12 times and on top over the half runs ring for gen perks in solo Q no way to survive zero chance,only in a perfect four man counterable

    On the opsite nurse is just getting destroyed if she dares to run no addons one miss blink and you one need to hold W and that alone gives you almost a minute

  • @landromat said:

    He has no counter. You can't do crap against good blight and he needs nerfs. Strongest killer besides nurse? Nerf her too so we finally have somewhat balanced killer roster

    If they nerf nurse again and blight this game will die in months the gen speed from swfs literally makes the game not worth for anyone who wants to have fun as killer

  • I think at this point, people are just wondering why one of the strongest Killers in the game gets more and more Buffs, while the few problematic things (Alchemist Ring for sure, Speed Add-Ons and Compound 33 as well IMO) are not adressed.

    Seriously, people are joking about Pig getting nerfed all the time, yet we can joke about Blight getting a Buff almost every Midchapter-Patch, despite already being S-Tier. And still, every Change to Blight does not include the change to one of those Add-Ons I mentioned. And Blight-Players know how busted those are, at the very least Alchemist Ring, because they used a lot of those when the Devs announced changes to Add-Ons for Blight (which turned out to be Buffs).

    Now, instead of finally nerfing stuff like above, they gave him another really good Add-On. (Not saying that Adrenaline Vial does not deserve the Buff, it was horrible before, but I can understand people at least wondering...)

  • @Mtom912 said:

    tbf adren vial is pretty strong, it's not extremely OP, but the fast recharge to zone break pallets then insta rush, also reduce turning doesn't mean much once you've practiced using it to adjust bounce logic, normal tiles you can rush on with bump logic without much turning at all, on fillers the limited turning is more impactful, but then fillers you can just zone then 2 rush break pallet, and by the time you break you've got rushes back.

    if you compare it to nurse, double recharge is perfectly balanced for nurse then for blight double speed is perfectly balanced

    but then crow + adren vial is like purple range + green recharge for nurse, kinda OP but not an extreme problem

    Nurse is no there near strong like blight lol even double omega is not strong like double movement speed and especially not like alci and movement speed if you have a gen in a dead zone blight with ring will down you faster than nurse fartiq is over


    Everyone i talk with sayes now the same they all take nurse years before blight bc his addons literally gives a bad player a free win while nurse still needs to pray not to get out dead harded or out spine chillt

  • It’s not really that adrenaline vial is too strong it’s that blight got another great add on while clown and twins got add on nerfs

  • I am not against nerfing any add ons. My beef is when they clap the base kit.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797307#Comment_2797307

    Somewhat balanced killer roster? Bro if the killer roster was really balanced you wouldn't have pig'/trapper only being good with x and y addons and perks.

    That's why i said somewhat

  • @Stealthyfeng123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797307#Comment_2797307

    If they nerf nurse again and blight this game will die in months the gen speed from swfs literally makes the game not worth for anyone who wants to have fun as killer

    This game will not die. change? yes. It needs changes for years and this is one of them

  • @Stealthyfeng123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797697#Comment_2797697

    Bruh blight by itself is balanced but especially the addons you called are literally a free win besides the fact you could even combine than you cant dead angle a blight on any normal building like TLs ,long walls only if he is bad short walls give you always a hit dosent matter what you do

    I see blight out of 20 at least 12 times and on top over the half runs ring for gen perks in solo Q no way to survive zero chance,only in a perfect four man counterable

    On the opsite nurse is just getting destroyed if she dares to run no addons one miss blink and you one need to hold W and that alone gives you almost a minute

    Free wins? I've seen blights lose with the add-on vs solo teams. What I typically see when the add-on is used is that blight player uses infectious fright with it because add-on alchemist ring reset your cooldown every time you hit which is good for snowball slugging.

    Please refer to @danielmaster87 post. The Blight's ability does have counter-play. It is similar to Oni however dead angling blight is all about positioning & understanding map/blight's bump logic as opposed to Oni who is all about viewing angle. Blight is where most of the killers should be at in term of power-level where many were closer in the past.

    Also explain how a resetting your power on a successful swing is unfair?

    Survivor's say its oppressive but that is whole point. killers should be oppressive when they're successful at using their ability.

  • No, weeee neeeeeeeed survivor neeeeerfs.

  • @landromat said:

    He has no counter. You can't do crap against good blight and he needs nerfs. Strongest killer besides nurse? Nerf her too so we finally have somewhat balanced killer roster

    Have you ever played as blight or nurse?

    Playing both sides will show you the strengths and weaknesses of every killer

  • Clown addon nerf is well deserved because that one hit addon were ridiculous.

    Oh having ridiculous addon is good for game, though.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797738#Comment_2797738

    To be fair. Blight is probably what every killer should be. Strong enough to hold their own. Add ons that actually compliment his power. Instead of being ######### useless like 95 % of the other killers add ons

    Most his add ons are too strong imo. I’d say plague is a better example of good add ons

  • I don't think I've ever seen a Blight playing with no addons + no slowdown perks. Not trying to imply anything, just an observation.

  • My problem with adrenaline vial is the insane token recharge rate. My guy can use all of his tokens, and then two seconds later is ready to go again. The cool-down he goes through after using all of his tokens is enough to recharge about half of it, and then it's another second or two before he's ready to go again. Who needs alchemist's ring when the recharge rate is so bonkers that by the time you break a pallet, his power fully recharged? IMHO there ought to be a penalty to token recharge rate when using adrenaline vial. Other than that, it's okay. I was blown away by how fast 7 tokens recharge, and then you can make it even faster with cool-down add-ons. For all intents and purposes, his power has next to no cool-down.

  • Dont you dare nerf blight nerf swf bastards 🤣

  • @dallasmedicbag said:

    I don't think I've ever seen a Blight playing with no addons + no slowdown perks. Not trying to imply anything, just an observation.

    You can meet a lot of us with vanilla bleet + bbq, shadowborn.


    I am genuinely suprised that none of you guys decided to be a blight main for a week? Or is it just not fun loading into insta 4K/4DC?

  • @TruEternity said:

    Anyone who knows what’s good for game health wants Blight nerfed. His add ons need a full rework. Billy lost tuning guide, Blight has 6 add ons better than tuning guide ever was. He’s a stupid killer that has almost no counter play. Hug tech needs to go, bs 180 flick because of Adrenaline vial needs to go, Blight’s stupid base kit doesn’t need the most broken add ons in the game with it.

    Id say make the maps more fair for m1 killers with no mobility then we can start looking at the mobility ones. Either way hug tech seems fine, its just it seems like mclean didn't get to finish blights new collision which has 2 factors whether to make you bump or not.

  • @Aven_Fallen said:

    I think at this point, people are just wondering why one of the strongest Killers in the game gets more and more Buffs, while the few problematic things (Alchemist Ring for sure, Speed Add-Ons and Compound 33 as well IMO) are not adressed.

    Seriously, people are joking about Pig getting nerfed all the time, yet we can joke about Blight getting a Buff almost every Midchapter-Patch, despite already being S-Tier. And still, every Change to Blight does not include the change to one of those Add-Ons I mentioned. And Blight-Players know how busted those are, at the very least Alchemist Ring, because they used a lot of those when the Devs announced changes to Add-Ons for Blight (which turned out to be Buffs).

    Now, instead of finally nerfing stuff like above, they gave him another really good Add-On. (Not saying that Adrenaline Vial does not deserve the Buff, it was horrible before, but I can understand people at least wondering...)

    Speed addons are completely fine,and you want c33 (the only counter to pre dropping,a very braindead and useful survivor "tactic"),nerfed into oblivion so you can just pre drop every god pallet you see against him (because everyone knows predropping is good against blight).

  • @Phasmamain said:

    It’s not really that adrenaline vial is too strong it’s that blight got another great add on while clown and twins got add on nerfs

    You said pinky finger was busted,so i suppose you think it was deserved,so why do you act like you didn't wanted it to happen ?

  • @Travis_Bateman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797738#Comment_2797738

    You said pinky finger was busted,so i suppose you think it was deserved,so why do you act like you didn't wanted it to happen ?

    Pinky finger did need a nerf. Flask of bleach did not

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797721#Comment_2797721

    Free wins? I've seen blights lose with the add-on vs solo teams. What I typically see when the add-on is used is that blight player uses infectious fright with it because add-on alchemist ring reset your cooldown every time you hit which is good for snowball slugging.

    Please refer to @danielmaster87 post. The Blight's ability does have counter-play. It is similar to Oni however dead angling blight is all about positioning & understanding map/blight's bump logic as opposed to Oni who is all about viewing angle. Blight is where most of the killers should be at in term of power-level where many were closer in the past.

    Also explain how a resetting your power on a successful swing is unfair?

    Survivor's say its oppressive but that is whole point. killers should be oppressive when they're successful at using their ability.

    No you dont get it still ,oni has one 50/50 blight has four 50/50 in that way with that adrenalin six 50/50 that makes it so literally boring bc a good blight defenetly get a hit on you if its not the game where you literally have only God pallets


    And what do you mean with addons mostly get used for slugging???

    I see literally every second round blight ring movement speed,or every third double movement speed or one movement speed with Adrenalin on top the last dashes are not counterable bc it is by far to fast you can only pray he has 30 ping to make it possible to make a dodge on a building like long walls otherwise you are dead, dead ,dead


    But yes you are with that one right i see ,,some,, blights lose with that addons but only against sweat swfs only

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797726#Comment_2797726

    This game will not die. change? yes. It needs changes for years and this is one of them

    No just get good

  • Then you haven't played against good nurse, which means you have low mmr, which means it's you who should to get good

    get good

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