Do people want Adrenaline Vial nerfed?

I understand that people want Blight nerfed, although I disagree, because he's the strongest killer besides Nurse. But I've seen people citing the recent Adrenaline Vial buff as part of their argument. For example: "He's so strong, and then they gave him a buff!" He's strong, but not uncounterable, as I and others have shown countless times through gameplay. His Adrenaline Vial buff has nothing to do with his base strength, and no I don't see the add-on being OP or meta. It was an unplayable add-on that, because they've reduced the turn rate penalty, is now playable. Combining it with Blighted Crow or Umbra Salts is the best way to go about it. You may think that having 7 total rushes and all those other benefits outweighs the turn penalty, but I think it just breaks even. You're almost never going to get value out of using all 7 rushes, and even with Blighted Crow that level of speed almost seems redundant, especially on indoor maps. I've even had the idea of taking away the turn penalty and swapping add-on rarities with his Iridescent Blight Tag. But as of right now, Adrenaline Vial is not something that deserves the nerf hammer, especially since it saw no play for so long an just got buffed. You could say that about the new Boil Over, but you can see why that would be a harder argument to make. But anyway I'm genuinely curious. Do people want Adrenaline Vial nerfed? Is it really that strong?

Comments

  • @Travis_Bateman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797728#Comment_2797728

    Speed addons are completely fine,and you want c33 (the only counter to pre dropping,a very braindead and useful survivor "tactic"),nerfed into oblivion so you can just pre drop every god pallet you see against him (because everyone knows predropping is good against blight).

    Predropping safe pallets works against every killer except for Nurse. It’s a design issue, using that for an example as to why the consensus number 2 killer has counters isn’t a strong argument.

  • @ukenicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797326#Comment_2797326

    Adrenaline Vial has upsides and downsides to it. Alchemist Ring is just an insanely powerful effect with no downsides whatsoever and it's not even an iridescent.

    I hate to draw. A comparison to Spirit since I know that they are different killers with different powers but I feel pretty confident in making this comparison anyhow: Spirit has two addons that fully replenish her power and both have at least a sort of negative trigger for this. Those being breaking a breakable wall or pallet OR being stunned. Both of these actions waste a little bit of the killers time but with Blight and Alchemist Ring you get ALL of your power refunded to you if you successfully land a lethal rush on someone. It's literally rewarding you for a good play with the means to chase them down even further with refreshed tokens.

    I'm not even saying Blight should be nerfed into the ground either I think he's pretty okay for the most part but Alchemist Ring is another level of busted for being a purple rarity add-on and should be looked at. I'm always in favor of lesser used killer add-ons being reworked / improved and problematic ones being toned down.

    If Alchemist's Ring is rewarding the killer for playing well, why is that a bad thing? I'm not against add-on rarity changes, like why is Iridescent Blight Tag a pink instead of a purple or green?, but I'm against getting rid of good add-ons as we know them because weaker survivors can't win against them.

  • @Mtom912 said:

    tbf adren vial is pretty strong, it's not extremely OP, but the fast recharge to zone break pallets then insta rush, also reduce turning doesn't mean much once you've practiced using it to adjust bounce logic, normal tiles you can rush on with bump logic without much turning at all, on fillers the limited turning is more impactful, but then fillers you can just zone then 2 rush break pallet, and by the time you break you've got rushes back.

    if you compare it to nurse, double recharge is perfectly balanced for nurse then for blight double speed is perfectly balanced

    but then crow + adren vial is like purple range + green recharge for nurse, kinda OP but not an extreme problem

    "Kinda OP but not an extreme problem"?

  • @TruEternity said:

    Anyone who knows what’s good for game health wants Blight nerfed. His add ons need a full rework. Billy lost tuning guide, Blight has 6 add ons better than tuning guide ever was. He’s a stupid killer that has almost no counter play. Hug tech needs to go, bs 180 flick because of Adrenaline vial needs to go, Blight’s stupid base kit doesn’t need the most broken add ons in the game with it.

    Do you play him though?

  • @ShinobuSK said:

    I want alch ring and adrenaline vial both nerfed

    So greens and purple aren't supposed to have significant effects, or what?

  • @kate_best_girl said:

    I want it nerfed to the ground. Not for any reason I just do.

    And that's the problem.

  • @Stealthyfeng123 said:

    https://forum.deadbydaylight.com/en/discussion/309361/do-people-want-adrenaline-vial-nerfed

    He literally is stronger than nurse what do you mean he can travel a distanc from 100 meters in few second each dash without addons alone has 20 meter thats nurse main blink with addons is even azarovs easy nurse cant counter dead hard blight can a lot easier especially with Adrenalin

    How is Dead Hard not able to be used against Blight, as compared to Nurse?

  • @Aven_Fallen said:

    I think at this point, people are just wondering why one of the strongest Killers in the game gets more and more Buffs, while the few problematic things (Alchemist Ring for sure, Speed Add-Ons and Compound 33 as well IMO) are not adressed.

    Seriously, people are joking about Pig getting nerfed all the time, yet we can joke about Blight getting a Buff almost every Midchapter-Patch, despite already being S-Tier. And still, every Change to Blight does not include the change to one of those Add-Ons I mentioned. And Blight-Players know how busted those are, at the very least Alchemist Ring, because they used a lot of those when the Devs announced changes to Add-Ons for Blight (which turned out to be Buffs).

    Now, instead of finally nerfing stuff like above, they gave him another really good Add-On. (Not saying that Adrenaline Vial does not deserve the Buff, it was horrible before, but I can understand people at least wondering...)

    Before the Adrenaline Vial buff, Blight had not been buffed in a long time. So I don't know where people keep coming up with that talking point.

  • @Phasmamain said:

    It’s not really that adrenaline vial is too strong it’s that blight got another great add on while clown and twins got add on nerfs

    I feel like our anger should be on those nerfs, not this 1 buff.

  • @ukenicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797326#Comment_2797326

    Adrenaline Vial has upsides and downsides to it. Alchemist Ring is just an insanely powerful effect with no downsides whatsoever and it's not even an iridescent.

    I hate to draw. A comparison to Spirit since I know that they are different killers with different powers but I feel pretty confident in making this comparison anyhow: Spirit has two addons that fully replenish her power and both have at least a sort of negative trigger for this. Those being breaking a breakable wall or pallet OR being stunned. Both of these actions waste a little bit of the killers time but with Blight and Alchemist Ring you get ALL of your power refunded to you if you successfully land a lethal rush on someone. It's literally rewarding you for a good play with the means to chase them down even further with refreshed tokens.

    I'm not even saying Blight should be nerfed into the ground either I think he's pretty okay for the most part but Alchemist Ring is another level of busted for being a purple rarity add-on and should be looked at. I'm always in favor of lesser used killer add-ons being reworked / improved and problematic ones being toned down.

    this

  • @fulltonon said:

    Clown addon nerf is well deserved because that one hit addon were ridiculous.

    Oh having ridiculous addon is good for game, though.

    But that add-on didn't just give Clown instadowns. He had to hit you with the bottle directly, and then hit you within 4 seconds before you got to a pallet or window, or else he'd have to hit you directly with it again. Do y'all actually try to dodge his bottles when he's using it? If not, you're making Pinkie Finger seem way stronger than it actually is.

  • @dallasmedicbag said:

    I don't think I've ever seen a Blight playing with no addons + no slowdown perks. Not trying to imply anything, just an observation.

    I have, for some reason. I don't see why people want to handicap themselves.

  • @ObservantOfTime said:

    My problem with adrenaline vial is the insane token recharge rate. My guy can use all of his tokens, and then two seconds later is ready to go again. The cool-down he goes through after using all of his tokens is enough to recharge about half of it, and then it's another second or two before he's ready to go again. Who needs alchemist's ring when the recharge rate is so bonkers that by the time you break a pallet, his power fully recharged? IMHO there ought to be a penalty to token recharge rate when using adrenaline vial. Other than that, it's okay. I was blown away by how fast 7 tokens recharge, and then you can make it even faster with cool-down add-ons. For all intents and purposes, his power has next to no cool-down.

    Why does a killer's power or add-ons need penalties? Why can't they just be good?

  • People want everything nerfed. Its the issue at what to nerf next and in what order.

  • Yes, I do. Blights add ons are just way too strong for his base kit power. He’s one of the killers that feels strong base kit, and like the game is just playing itself when I equip any of his strong add ons. It feels like old Nurse and Spirit, strong base kit and just way too nutty with good add ons.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2798254#Comment_2798254

    Why does a killer's power or add-ons need penalties? Why can't they just be good?

    That's just the state of the game. Killers get anything remotely good nerfed so the stats say the game is "balanced".

    Yet despite that killer feels awful to play at times and survivors have been complaining about queue times almost as if killers are quiting.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797738#Comment_2797738

    I feel like our anger should be on those nerfs, not this 1 buff.

    It’s on both because it shows the devs don’t know how to balance. Giving the killer with the overall strongest add ons another amazing one while pushing twins further into the pits of hell.

    I’m not really mad about the actual nerfs since clown’s is essentially a placebo and I don’t play twins it’s more so the implications behind it

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797570#Comment_2797570

    If Alchemist's Ring is rewarding the killer for playing well, why is that a bad thing? I'm not against add-on rarity changes, like why is Iridescent Blight Tag a pink instead of a purple or green?, but I'm against getting rid of good add-ons as we know them because weaker survivors can't win against them.

    Imagine if Spirit had an add-on that completely gave you back your power when you hit someone with a Grudge attack coming out of Phase.

    That's what Alchemist Ring basically does and the fact that it has zero downsides is why I and many others find it unfair.

    Alchemist Ring could be nerfed and Blight would still be completely fine. I'm not against killers having some impactful add-ons but the way Alchemist Ring functions currently it should be an iridescent add-on. The fact that it's a purple with no drawbacks is insane.

  • i wouldn't mind the token regen being toned down but you run adrenaline vial mostly for the flicks and extra rushes, if you want fast token regen you run alchemist's ring which def needs a nerf.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2798254#Comment_2798254

    Why does a killer's power or add-ons need penalties? Why can't they just be good?

    Blight is already kind of bonkers as is, the 1 second per token cuts his base recharge time in half, or by 50%. That is an astronomical number when considering other killer's add-ons, who shave a few percent off the cooldown. The cooldown reduction is, in my opinion, the biggest benefit of using this add-on, never mind the extra tokens. Imagine giving Nurse 2 extra blinks while cutting her recharge time in half. The downsides, if there are any, hugely outweigh the benefit. Adrenaline Vial not only gives Blight extra tokens to use his power, but it also brings it back in half the time. That's nuts, no matter which way you look at it. Does the add-on have to be bad? No, of course not. I just feel like this change was overdone, especially when considering this add-on alongside other add-ons.To contrast, Shredded Notes only reduce the cooldown by 0.3 seconds, and is the best cooldown add-on for blight. To have an add-on reduce it by 1 second AND give extra rush tokens is pretty nutty. The decreased turn rate is barely an impediment to competent blight players, so this add-on would feel right at home alongside other iridescent addons.

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800169#Comment_2800169

    Yes, I do. Blights add ons are just way too strong for his base kit power. He’s one of the killers that feels strong base kit, and like the game is just playing itself when I equip any of his strong add ons. It feels like old Nurse and Spirit, strong base kit and just way too nutty with good add ons.

    I doubt you've gone against good survivors though, because they make Blight even with good add-ons seem like he's nothing. You'd be playing catchup with them, not the other way around.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800185#Comment_2800185

    It’s on both because it shows the devs don’t know how to balance. Giving the killer with the overall strongest add ons another amazing one while pushing twins further into the pits of hell.

    I’m not really mad about the actual nerfs since clown’s is essentially a placebo and I don’t play twins it’s more so the implications behind it

    I thought the Adrenaline Vial buff would give more add-on variety, which is supposed to be a healthy thing. But you'll never see that if you just blanket statement "Oh, another killer buff".

  • @ukenicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800160#Comment_2800160

    Imagine if Spirit had an add-on that completely gave you back your power when you hit someone with a Grudge attack coming out of Phase.

    That's what Alchemist Ring basically does and the fact that it has zero downsides is why I and many others find it unfair.

    Alchemist Ring could be nerfed and Blight would still be completely fine. I'm not against killers having some impactful add-ons but the way Alchemist Ring functions currently it should be an iridescent add-on. The fact that it's a purple with no drawbacks is insane.

    If anything Spirit deserves that add-on more, because she can't see or hardly hear you in her phase, when the survivors can hear her and she's 110%. If Blight didn't have add-ons like Alchemist's Ring, what would be the point of even using his power for damage? You might as well be using it for distance, going through the fatigue, and then hitting them normally. And at that point he becomes another Wraith, who is fast outside of chase and nothing else.

  • @AnneBonny said:

    i wouldn't mind the token regen being toned down but you run adrenaline vial mostly for the flicks and extra rushes, if you want fast token regen you run alchemist's ring which def needs a nerf.

    Why? Is a purple add-on supposed to be weak like a brown one?

  • @ObservantOfTime said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800204#Comment_2800204

    Blight is already kind of bonkers as is, the 1 second per token cuts his base recharge time in half, or by 50%. That is an astronomical number when considering other killer's add-ons, who shave a few percent off the cooldown. The cooldown reduction is, in my opinion, the biggest benefit of using this add-on, never mind the extra tokens. Imagine giving Nurse 2 extra blinks while cutting her recharge time in half. The downsides, if there are any, hugely outweigh the benefit. Adrenaline Vial not only gives Blight extra tokens to use his power, but it also brings it back in half the time. That's nuts, no matter which way you look at it. Does the add-on have to be bad? No, of course not. I just feel like this change was overdone, especially when considering this add-on alongside other add-ons.To contrast, Shredded Notes only reduce the cooldown by 0.3 seconds, and is the best cooldown add-on for blight. To have an add-on reduce it by 1 second AND give extra rush tokens is pretty nutty. The decreased turn rate is barely an impediment to competent blight players, so this add-on would feel right at home alongside other iridescent addons.

    All they did to buff the add-on was to make its turn penalty not so harsh. Where were the cries for an Adrenaline Vial nerf before? It had all those benefits before, so what's this huge change in attitude about?

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800390#Comment_2800390

    Why? Is a purple add-on supposed to be weak like a brown one?

    no, but a purple add-on shouldn't massively boost an already powerful killer, not to the extent alch ring does anyways.

  • @AnneBonny said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800593#Comment_2800593

    no, but a purple add-on shouldn't massively boost an already powerful killer, not to the extent alch ring does anyways.

    Survivors are powerful so killers need to be powerful. I don't care how it's achieved, either their add-ons being strong or their base being strong, but we need that.

  • @AnneBonny said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800593#Comment_2800593

    no, but a purple add-on shouldn't massively boost an already powerful killer, not to the extent alch ring does anyways.

    Tbh alch ring only really gets value from people who actually play blight. I've played against and saw countless blights that use alch ring and didnt know what to do in power. They kept on bumping on every corner, they didnt take their time in slam to see where they're going to rush next and blindly using power.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800282#Comment_2800282

    I doubt you've gone against good survivors though, because they make Blight even with good add-ons seem like he's nothing. You'd be playing catchup with them, not the other way around.

    So because I don’t agree I’ve only played vs bad survivors? That’s such a poor frame of mind to have. If you’re struggling at ANYTIME as Blight with good add ons you aren’t very good at the game. Alchemist Ring is one of the most broken add ons in the game, and he has more that are super overtuned.


    You seem to struggle with killer, so maybe you need to rethink how you evaluate the game. Blight wins chases incredibly fast, hold W doesn’t work against him and he can break pallets with his power. Hug tech makes almost all structures in the games mind gameable in Blights favor. He doesn’t struggle vs anyone if you’re competent.

  • I don't care if it's OP or not. I don't think anything justifies add ons like this that are basically "improves everything in lots of different ways." It's like when we had Yakuyoke Amulet for Spirit that was just better than everything because it improved everything.

    Blight is an obscenely strong killer, and doesn't need a "do everything" add on on top of that.

  • @ukenicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800160#Comment_2800160

    Imagine if Spirit had an add-on that completely gave you back your power when you hit someone with a Grudge attack coming out of Phase.

    That's what Alchemist Ring basically does and the fact that it has zero downsides is why I and many others find it unfair.

    Alchemist Ring could be nerfed and Blight would still be completely fine. I'm not against killers having some impactful add-ons but the way Alchemist Ring functions currently it should be an iridescent add-on. The fact that it's a purple with no drawbacks is insane.

    she has two add-ons that make her recover phase instantly. Her iri add-on recovers phase instantly when breaking a pallet and the other instantly recovers phase if you are stunned by pallet which is easy to do by just swinging into a pallet. Since spirit's power is now ineffective, there have been no complaints about her for over 3 months.

    Survivors aren't complaining about add-on, they're complaining about blight itself because he is strong enough to hold his own unlike spirit that lost her ability to hold her own as did many other killers.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800636#Comment_2800636

    Tbh alch ring only really gets value from people who actually play blight. I've played against and saw countless blights that use alch ring and didnt know what to do in power. They kept on bumping on every corner, they didnt take their time in slam to see where they're going to rush next and blindly using power.

    anything is bad in the hands of a bad player.

    @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800636#Comment_2800636

    Survivors are powerful so killers need to be powerful. I don't care how it's achieved, either their add-ons being strong or their base being strong, but we need that.

    overpowered things do not fix other overpowered things.

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800576#Comment_2800576

    So because I don’t agree I’ve only played vs bad survivors? That’s such a poor frame of mind to have. If you’re struggling at ANYTIME as Blight with good add ons you aren’t very good at the game. Alchemist Ring is one of the most broken add ons in the game, and he has more that are super overtuned.

    You seem to struggle with killer, so maybe you need to rethink how you evaluate the game. Blight wins chases incredibly fast, hold W doesn’t work against him and he can break pallets with his power. Hug tech makes almost all structures in the games mind gameable in Blights favor. He doesn’t struggle vs anyone if you’re competent.

    He still has to contend with loops unlike Nurse. I don't see how his ability makes chases as easy as you say. He's overrated. Blight's nerf is coming alright, because y'all won't let it go. And then he's gonna be another Freddy, who was in a good spot but people made him out to be unbeatable, so then he was nerfed to be unplayable.

  • @anarchy753 said:

    I don't care if it's OP or not. I don't think anything justifies add ons like this that are basically "improves everything in lots of different ways." It's like when we had Yakuyoke Amulet for Spirit that was just better than everything because it improved everything.

    Blight is an obscenely strong killer, and doesn't need a "do everything" add on on top of that.

    What are your thoughts on Spine Chill or Resilience then? They speed up everything just for the survivor existing too.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2798254#Comment_2798254

    Why does a killer's power or add-ons need penalties? Why can't they just be good?

    Do you believe that 7 blink nurse is fair?

  • adrenaline vial is a very busted add on, so is alchemist ring I don't even know how they made it to the live version.

  • No, but her power is different from Blight's. He doesn't go through walls and ignore pallets and windows.

  • @Nathan13 said:

    adrenaline vial is a very busted add on, so is alchemist ring I don't even know how they made it to the live version.

    It's obvious that you guys don't play blight. Hell try to watch the game where OhTofu tries the add-on, he even has the quote. Blights new strongest add-on, which he admits in the video is just click bait. In that video he consistently misses rushes that he wouldn't have missed had he been running any other add-on. The turn rate reduction is a big deal and unless you're a very good blight the bonuses don't make up for the deficit. Up until this recent change is was straight up worse. The adrenaline vial is fine.

    Add-ons that should be nerfed for Blight are the blighted crow and the alchemist ring. And here's the real hot take, the Blighted crow is stronger than the alchemist ring.

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2801431#Comment_2801431

    It's obvious that you guys don't play blight. Hell try to watch the game where OhTofu tries the add-on, he even has the quote. Blights new strongest add-on, which he admits in the video is just click bait. In that video he consistently misses rushes that he wouldn't have missed had he been running any other add-on. The turn rate reduction is a big deal and unless you're a very good blight the bonuses don't make up for the deficit. Up until this recent change is was straight up worse. The adrenaline vial is fine.

    Add-ons that should be nerfed for Blight are the blighted crow and the alchemist ring. And here's the real hot take, the Blighted crow is stronger than the alchemist ring.

    I have played blight and that doesn’t change my opinion about the add ons.

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2802335#Comment_2802335

    I have played blight and that doesn’t change my opinion about the add ons.

    Literally the only change they made to this add-on is to make the turn rate slightly better than it was before. Why weren't you complaining about how OP it was back then. It had the same number of tokens and the same look angle and the same extra speed. But a slight tweak and NOW it's OP. Give me a break.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797480#Comment_2797480

    But you have massively reduced turn rate while rushing. That's the downside of the add-on. You're not gonna be able to make those crazy turns with him like you're used to doing.

    It's really not massively reduced anymore. Even without umbra you can play blight semi-normally because you don't always need the maximum turning. It's still a hinderance, but it has increeeeeedible upsides. Combined with notes, you can get 6 rushes back in >4 seconds (alongside +10% speed, old jflick lung turning, and an extra rush) its an incredibly good addon now. A GOOD Blight will show how powerful it is, but your average Blight will not realize its potential at all. I can see why most people would still call it garbage.

    Just to put that in perspective, Blight can use multiple rushes, break a pallet, and always have his power back up by the time it's broken unless he's used 5-6 rushes. That's so good, especially paired with all of the other upsides.

    Super fun tho, idrc for it to be nerfed personally.

  • @Haddix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797505#Comment_2797505

    It's really not massively reduced anymore. Even without umbra you can play blight semi-normally because you don't always need the maximum turning. It's still a hinderance, but it has increeeeeedible upsides. Combined with notes, you can get 6 rushes back in >4 seconds (alongside +10% speed, old jflick lung turning, and an extra rush) its an incredibly good addon now. A GOOD Blight will show how powerful it is, but your average Blight will not realize its potential at all. I can see why most people would still call it garbage.

    Just to put that in perspective, Blight can use multiple rushes, break a pallet, and always have his power back up by the time it's broken unless he's used 5-6 rushes. That's so good, especially paired with all of the other upsides.

    Super fun tho, idrc for it to be nerfed personally.

    It's a fair add-on overall. I think certain add-ons could use a nerf. specifically alchemist ring and blighted crow. But adrenaline vial itself is fair.

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2801431#Comment_2801431

    It's obvious that you guys don't play blight. Hell try to watch the game where OhTofu tries the add-on, he even has the quote. Blights new strongest add-on, which he admits in the video is just click bait. In that video he consistently misses rushes that he wouldn't have missed had he been running any other add-on. The turn rate reduction is a big deal and unless you're a very good blight the bonuses don't make up for the deficit. Up until this recent change is was straight up worse. The adrenaline vial is fine.

    Add-ons that should be nerfed for Blight are the blighted crow and the alchemist ring. And here's the real hot take, the Blighted crow is stronger than the alchemist ring.

    None of Blight's add-ons are nerf worthy.

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2801431#Comment_2801431

    It's obvious that you guys don't play blight. Hell try to watch the game where OhTofu tries the add-on, he even has the quote. Blights new strongest add-on, which he admits in the video is just click bait. In that video he consistently misses rushes that he wouldn't have missed had he been running any other add-on. The turn rate reduction is a big deal and unless you're a very good blight the bonuses don't make up for the deficit. Up until this recent change is was straight up worse. The adrenaline vial is fine.

    Add-ons that should be nerfed for Blight are the blighted crow and the alchemist ring. And here's the real hot take, the Blighted crow is stronger than the alchemist ring.

    Oh you mean the video where he spends the whole time talking about how bad he is at Blight, yet still 4k's both games at 3 gens? Not exactly making a great argument for Vile being balanced.

  • @Rogue11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2802335#Comment_2802335

    Oh you mean the video where he spends the whole time talking about how bad he is at Blight, yet still 4k's both games at 3 gens? Not exactly making a great argument for Vile being balanced.

    His survivors were beyond terrible. They weren't doing gens. They let him get away with having such long chases, especially by Blight standards. He missed so many rushes. He's talking so much he must have been barely paying attention. And still, they let him 4k them. If we're gonna talk about how good something is on the killer side, they have to be facing high level survivors, not just anybody.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2803883#Comment_2803883

    His survivors were beyond terrible. They weren't doing gens. They let him get away with having such long chases, especially by Blight standards. He missed so many rushes. He's talking so much he must have been barely paying attention. And still, they let him 4k them. If we're gonna talk about how good something is on the killer side, they have to be facing high level survivors, not just anybody.

    Exactly Daniel. As someone who plays Blight he played very badly.

  • @landromat said:

    He has no counter. You can't do crap against good blight and he needs nerfs. Strongest killer besides nurse? Nerf her too so we finally have somewhat balanced killer roster

    He does have counters and both blight and nurse are very tricky to play, you need a lot of practice with them, besides if the game nerf their best killers then it'll buff to the wait time. And I personally like a challenge against a good blight player. And I honestly think he doesn't need any changes true alchemist alchemist ring needs a change but that's it.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2803883#Comment_2803883

    His survivors were beyond terrible. They weren't doing gens. They let him get away with having such long chases, especially by Blight standards. He missed so many rushes. He's talking so much he must have been barely paying attention. And still, they let him 4k them. If we're gonna talk about how good something is on the killer side, they have to be facing high level survivors, not just anybody.

    Ah yes, the "no true survivor" argument. If he wins, the survivors are bad. If he loses, Blight is totes balanced and if anything needs buffs. In other words, thank you for proving that no amount of evidence would actually convince you.

    It couldn't possibly be that having the best mobility in the game on demand with, at most, a 4 second cooldown, can carry even a below-average Blight to an easy win.

  • @Rogue11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2803943#Comment_2803943

    Ah yes, the "no true survivor" argument. If he wins, the survivors are bad. If he loses, Blight is totes balanced and if anything needs buffs. In other words, thank you for proving that no amount of evidence would actually convince you.

    It couldn't possibly be that having the best mobility in the game on demand with, at most, a 4 second cooldown, can carry even a below-average Blight to an easy win.

    Not sure where you're getting 4. Default is 10 seconds, 2 per Rush for 5 Rushes. With Adrenaline Vial, it's 7, 1 per Rush for 7 Rushes.

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