SeannyD115
SeannyD115
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- SeannyD115
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@nars said:
BNP maybe, but not syringe. it destroys the med kit and takes the normal time to heal. its only slightly op when its got like 30 boosts behind it, like idk botany with CoH and desperate measures 4 stacked with we'll make it level. And it takes longer to heal yourself anyways. The timer means the counter is to just down them before then.
BNP does 22.5 seconds of progress in 5 seconds. 22.5 x 4 = 90s to regress something done in 5.
They could just make it like syringe and have bnp destroy the toolbox
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I'm sure everyone has those games but it doesn't happen often when your teammates try to sabotage you.
I've had teammates that always run the killer to you and try blocking you in corners when you are removing a hex.
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Honestly adding being unhooked removes hemorrhage when using this perk would be a nice buff to it
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Increasing her crouch walk to at least 4.0 would be nice
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298544#Comment_3298544
Yea I agree....but sadly nothing can be really done about SWFs especially when BHVR won't admit the advantage SWFs have or show stats on how well SWFs actually do
People have suggested showing who was in a swf at the post match screen but then people would complain about how many 2 man and 3 man swfs they get
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@Raptorrotas said:
The fate of strong killers lol. Gutted because popular.
- Remove the roar
- Adjust the camera sensitivity at the start?
- Remove the roar
- Better steering?
- Addon rework highly advised.
The problem he had and actually shares with all killers is the fact that " stat boosting addons" are in almost all cases better than conditional or meme addons. Chargespeed, range, cooldown will always be better than some random nonsense. ( see nurse outrage lol)
I'm probably too killer biased to give detailed "balanced" ideas.
Billy definitely needs better steering. It feels awful without using at least one steering addon
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Maybe instead of remember me use nemesis so you don't need to find the obsession. Nemesis would work well with myc and furtive chase because the new obsession becomes oblivious and you see their aura for myc
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I'm pretty sure matchmaking doesn't work because you can barely win against a strong group then get survivors that don't know how to loop the next game
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@humanbeing1704 said:
They only want meta used it seems
That's exactly what's going to happen when they remove non meta synergies
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@i_dont_care223 said:
https://forum.deadbydaylight.com/en/discussion/354350/which-killer-needs-a-rework-immediately
obviously freddy the micro sleep mechanic can stay but he needs something else that doesnt make him a clown knock off like dream gens dream totems something like that
Freddy's dream world needs to be more of a threat. Maybe give him increased teleport recovery for every survivor in dream world. Give him both pallets and snares basic kit. Maybe give setting up a snare outside of a chase give some additional effect.
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Run at the traps at an arc then if they swing you will be out of range
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Basically 99 the gen then spam vaults or lockers and hope a teammate doesn't come over and finish the gen
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@RaSavage42 said:
That always a good idea... but once you learn them start using addons so you can get a feel for how each addon's strength
Pig does have a few that help:
Combat Straps- Helps with the crouching animation (speeds it up) but doesn't help shrink the TR
Last Will- (I can't remember if) it increases speed on dashing or crouch movement speed
Workshop Grease- is what Last Will isn't (LOL)
Combat Straps are brown, Last Will and Workshop Grease are yellow
Last will is the speed one because it use to be the add-on that gave you an extra rbt
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Even if old ironwill was still in the game dcb completely counters it. You can play spirit without headphones with that add-on.
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They Nerfed it because they wanted to shake up the meta. I doubt they will revert the change
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Before I got my adept on clown I had a game like that. The last two survivors were tbagging then the moment I down one they dc giving the other hatch.
I lost my adept because of that.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3236259#Comment_3236259
Since the range addons don't speed up the nurse's tp's anymore, they've become very good again.
Don't forget that the first blink is only used by the nurse to get closer to the target.
So yes, if the survivor had the bad idea to go in a deadzone, the nurse will be able to put him down in 1 shot, of course... and even then, if the survivor was already wounded ...
But otherwise, if the nurse has 2 range addons, her blink only gets 10M longer, and if she only uses the purple addon, her blink gets 6m longer... 4m in the case of the green addon.
This allows her to go further, but it doesn't go from "not bad" to "monstrously efficient and totally impossible to dodge".
Let's also not forget that during the 30m run, the survivor is not blocked, he can think about his next move, and reach a safer place.
It is up to him to observe the nurse, from a distance, and to pay attention to what she is doing.
Let's not forget that at the end of the day, as soon as a nurse is 20 meters away from a survivor or less ... her range addons are no longer useful, she becomes a nurse with 0 addons.
The problem with the range add-ons is if the nurse makes a mistake or wrong prediction the survivor doesn't make much distance when the nurse uses the range add-ons.
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@Brix said:
Opression + Gearhead. If yyou kick one gen and it hits a Gen with a survivor on it and they hit the great Skillcheck Gearhead would show me where they are. Sadly this is not the case and opressions Cooldown even if it would work is rough.
I don't understand why it doesn't work because they are hitting a great skill check from oppression
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There are tiles in the game that you can use against a nurse that would be an easy hit for a m1 killer. For example the walls/ tiles on the edge of maps.
I believe basic kit nurse is fine. It's only range add-ons that wreck the counter play of nurse.
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@ARTRA said:
I would love "open lockers to reload 2 traps". So you dont need to walk to Mordor and Narnia to collect your traps.
I always thought this would be an easy way to buff trapper too
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They could make it like legions mix tape so you can have different terror radius music depending on the add-on
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Even if you don't try to slug with victor if Charlotte is across the map on a big map and the survivor has the new unbreakable they will be up before you can pick up
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Devour hope feels so rewarding when you get to 5 stacks to Morri a survivor.
Rancor with nemesis is a hilarious end game build.
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@AcelynnBen said:
well that's good and all, but survivors get more aura reading, what do killers get? and honestly just a basekit kindred is more than enough
and aren't boons already highlighted?
lockers being highlighted would spark more trapping or throwing games
and highlighting gens being worked would help soloQ but would also push genrushing to the limit
But once solo q is closer to swf levels then killers can be looked at
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3194232#Comment_3194232
That's a fact. I shudder to imagine what inhuman hits she could get if her crouch took less than 1.3 seconds for both crouch and uncrouch, and her dash attack took less than 0.75s to charge. There's a reason the grease and straps that reduce these durations are considered massively overpowered. They should just remove those addons to start with so she only has 18 addons instead of 20.
If they changed her crouch time to less than 1.3 seconds and her dash charge to 0.75 seconds then the devs would have no choice but to disable the disconnect penalty. That change alone would break dbd.
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3194147#Comment_3194147
Well Certain Killers are the reason Awakened Awereness got nerfed.
Every perk gets nerfed due to pig. Pig is in a league of her own. The devs have to constantly nerf pig just so the survivors have a chance. Pig makes nurse look like a D tier killer.
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You should try open handed with bond and windows. You get a ton of information
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I've ran into a few but everytime I do they have dcb or mdr
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If you need to travel around the map to get the flashlight then it would be nice slow down but you would have to be careful with how many charges it gets.
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@Pulsar said:
I have yet to see any Killer incentives
I did see it once for 25% bonus
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It's only the range add-ons that are the problem. I can still loop a range add-ons nurse but then it depends on the structure you are at and the map.
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3129817#Comment_3129817
Survivors can get healed off the hook and be "invincible" for 80 secs with OTR. That's the point, OTR out classes DS in all respects, and so maybe DS should be more flexible since it has a shorter cool down/only stuns for 3 secs. I actually really like the idea of it requiring an item with charges and consuming those charges. A bit of a trade off, and fits with the theme.
Survivors need someone else to heal them to keep otr. You suggested being able to heal yourself without another survivor
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Survivors would just start healing off the hook and be invincible for 60 seconds. Ds only needed the deactivated once the gates are powered nerf. The stun time reduction killed the perk because you don't make it to anything in 2 seconds (1 second for the animation)
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You are using two perk slots to be able to get that healing speed.
You can still get faster speeds with medkits with the locker refill perk
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The problem when playing curve billy is the random objects in loops and in the map and weird hit boxes.
Curve billy is probably the most difficult killer to master in the game. You have to know every tile in the game for every map just because of the object hit boxes.
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There's no visual cue but you can hear the survivor scream. So you can tell which gen has the most progress my finding that survivor
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Cleansing is fine as long as you are smart about it. Cleanse somewhere where plague has to go out of her way to get to a fountain.
If the whole team over cleanses enough you can force the plague to have her power and reset all the fountains
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Hopefully this bug gets fixed
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3110611#Comment_3110611
Zoning. Which is funny, because his zoning is currently better than before.
The zoning problem could have just been fixed by adding a slow down to bringing the gun back down after pulling it up.
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With old slinger what was the bigger problem the quick ads shots or the zoning from the quick ads?
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They should just rework thana. It's supposed to encourage survivors to heal and is really only useful on two killers. They should change it so it's good on other killers too.
Maybe depending on how many survivors are injured it gives a different effect and only effects injured survivors. These effects would not stack either.
1 survivor injured gives a totem speed and gen speed penalty
2 survivors injured makes injured survivors have an item efficiency penalty
3 survivors injured survivors gives injured survivors a vault speed penalty
4 survivors injured gives injured survivors the obvious status
My other idea is thana could give the killer buffs for how many survivors are injured like vault speed.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3108438#Comment_3108438
Very much more than before.
Unless you are commited to trolling in solo q and trust in the fog enough to think you can find some one to heal you.
The cant heal yourself part kills it man.
Inner strength should work since it still works with DS.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3108394#Comment_3108394
Nope, because that's a conspicious action.
You can with inner strength
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@foxsansbox said:
MoM looks fine now. The point is to never show the aura, just do a double protection hit once earned.
Unless you are playing against legion or slinger
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3107329#Comment_3107329
Nerf? Depending on who you ask, I guess. It’s getting endurance tacked onto it, but also being lowered to only two protection hits. Sounds like the perk will be way more seen and useful now.
You lose the endurance effect once you do any conspicuous action. So anyone running it will not be doing gens or they lose the endurance effect. It also won't work against legion or slinger if they give you deep wounds
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If you have a problem with sprint burst just run fear monger
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@hailxsatanxeveryxday said:
Who is Mike Meyer?
They need to add Mike Meyers as a survivor 🤣
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The opening the gate speed bonus isn't bad
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Deep wounds is way worse. Your screen gets so dark you can barely see anything
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3103283#Comment_3103283
That's a pretty cool build for getting survivors away from the Killer in endgame. I'm going to try that out
Imagine if the survivor you unhook had hope too