ARTRA
ARTRA
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956119#Comment_3956119
just to correct some misinformation there - whilst data on addons tells us what is preferred there's a bit more to it than "it's used a lot therefore needs a nerf" you have to take into consideration the kill rate with that addon used, and compare it to other addons used with it. What we're seeing with this particular addon is that it increased kill rates by a pretty high percentage, more than 6% which does show that there's likely some issue with it. So whilst you might feel the effect is mediocre, the reality is that something is more problematic than it appears at first glance.
I can see what you mean, but i can also understand players.
This addon is strong we nerf it, ok, this other addon is bad lets make it a little less bad. Not worth.
I really think it would help if bad/useless addons become decent to compensate. I would say quite a few players see this as good addons will be nerfed, really bad addons are always going to be bad. Bad in one hand and bad in the other.
Like this nemi addon that is just beyond bad.
Or if help wanted in addition to be a "learning addon" also make axe aura 15% bigger or something like that.
If killer had no ""bad addons"" (i dont mean OP just not awfull) it would hurt less (Not just STrap in this case)
(Just a few examples)
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Not really, sorry to say i would not like vader in dbd.
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Good thing is as Sadako, you can see 3 movies at the same time,
Jokes aside, killer item 1º chest and other stuff 2º seems like obvious, dont understand how is this a thing.
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First of all, 10/10 artwork.
Now, at first looks fine, i understand that SM mains are going to get annoyed (understandable) because they change SM core gameplay. Sadly SM is hated and unpopular so this is going to help (if she has a good rework) more than hurts.
My humble oppinion in short.
1º Pilot drone seems a 10/10 idea to me to play as. If done right can be really fun.
2º Hacking a drone is not a risk reward. If you do it right (how can you miss??) you see and share position of killer, if you miss (wich will probably happen because she is comming to you) killer instinct will do nothing. I would rather do like singularity, dron off for X seconds, wich already hurts.
3º AoE red light/green light, seems quite bad unless it last like 10 seconds. If you are far, you just need to wait, if you are chasing someone, does nothing because you already see that survivor. If it last some time may be you can force someone to move and detect it. But still not very good. May be if it slows ONLY the one that miss that minigame? (Need to see more before this).
4º Good to see stealth drones back, i like that "soft set up" killer style.
I like where this is going but with some extra polish.
Also, please new chase music and mori. More industrial and less jungle bongo 2 second loop.
Hope you guys have a good day. :)
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I will always say yes to any insect/spider killer.
Yes to all.
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Description is weird.
""When the first most advanced generator is repaired"" aka after finished a gen because a finished gen will be by definition the most advanced one.
As i undersrand, 1 gen is finished, next one more progressed is marked and explode when finish.
But at the same time, because now this gen is the most advanced one, another one should be rigged?
What if you defend gens, could all gens be rigged?
I would suggest simplify text.
When 1 gen is finished, the most advanced one explode. (Deadlock like)
Is not too strong. Only 4 uses and 10% is a miss skillchek, deadlock is better as gen defense but this helps with some survivors debuffs for chases.
I would be fine with something like this, a little annoying but ok perk. Could help newer killers with deadlock for easy but not super strong gen defense.
At least my humble opponion.
Also, i would add 2 second blind like "hex: two can play". XD
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Tbh, i dont really get it or why they change it so many years later, but here we are.
At least Oni wasnt hitted as hard as alien.
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@Dadeordye said:
https://www.youtube.com/watch?v=cD2I1PDXAJA&t=961s
From 17:38 to 17:58 this guy says something that I've never realized before to be an actual thing: Killer anxiety.
There's so much BS killers have to endure from the survs every match…
For myself I can say that I do get this EVERYTIME, but 90% of these times I still go through and play killer. The other 10% I can't go through mostly because I had a crappy day at work and I know playing killer will make this much worse.If you ask me, can confirm.
Quite important to stop and play other games for a while and dont force yourself to play.
Also helps if you just stop caring of everything and just "go". There is a point where no matter what, you will get flammed xD
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Love xeno, but clunky hitboxes, awfull addons and annoying turrets(now insanely buffed), its hard to want to play Xeno.
Literally was the chapter i wanted the most and almost never play it. Just feels bad.
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@Pulsar said:
????
[CHANGE]Increased tail attack charge time to .35 seconds(was .2)[CHANGE]Increased tail attack charge sound volume for survivors[CHANGE]Reduced missed attack cooldown time to 2.5 seconds(was 3)[CHANGE]Increased the Killer Instinct range when exiting a tunnel to 16m(was 12m)[CHANGE]Decreased the time it takes to get out of a tunnel to 1.5 second(was 2.25)[CHANGE]Increased amount of fire needed to burn The Xenomorph out of crawler mode to 175(was 100)[CHANGE]Increased delay before the Xenomorph’s heat starts to dissipate to 15s(was 1)[CHANGE]Decreased the Xenomorph’s heat dissipation rate to 2/s(was 25)[CHANGE]Adjusted several Add-Ons to align with these changes.
So, they made his Tail Attack charge longer, which is nice because it was pretty much unreactable.
They reduced his cooldown, which is a buff. They increased his KI range, which is a buff. They made him exit his tunnel faster, which is a buff. They made it more difficult to burn him, which is a buff. They made it take longer for heat to dissipate, which is a nerf.
I'm no Xeno expert, but it seems like you just focused entirely on the fact that he got nerfed twice and ignored all the other buffs
Thing is.
0,5 faster tunnel is not the same as 95 seconds of cooldown if you have a lot of fire charges.
You need 15 seconds to start cooldown with 160 charges at 2charges/seconds you will need 95 seconds to cooldown (wich is insane).
Is literally better let yourself burn then go to a tunnel to reset your power.
If you ask me, it makes no sense that best strat is letting yourself cook. Is like asking trapper to step in their own traps to reset it.
That nerf is way meaningfull that 0.5 tunnel time and stuff like that.
At least i would consider tunnels also cool you down fast like power. It makes you waste time (good for survivors) but you can do something about your fire levels(good for alien) because right now you literally cant.
At least on paper of course, we need to try it first but i see this as a big nerf if you ask me.
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If they rework her fast enought, its bad but okish (i dont think killing a character is the way to go).
But bhvr needs like a generation to rework stuff, may be devs children will finish SM, Freddy and Mayers.
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I still see those perks a lot, i dont understand wdym.
I guess "in general" killers are used to get meta killed and try new stuff. Ruin+undying, kick gen meta, painRes+deadManSwitch etc...
Desd hard still meta since begining, DS still strong unless nurse, iron will really good.
To me im just glad they just buff bomb perks and stuff i use those a lot xD Blast mine + wiretap is a solid combo to me.
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Instead of a 2º regression instance i would rather have gens blocked X seconds and aura reveal.
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@SixthSinse said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3789638#Comment_3789638
What?! I like illumination!!! sometimes I just cant find gens. I only recently started making boon builds and honestly not too bad. started with shadow step which only a day or two after drac comes out and honestly? it slaps right now frfr. so since I already had one perk and decided to small game it, I added in illumination and generally? my games have been going smooth unless human error took the reigns.
sidebar, whats with these random survivors getting in the game and then just dumpsterfiring on all cylinders? its far few in between but sometimes I get a match where survivors just choose violence against themselves and their teammates. I'm talking Dennis the Menace levels of horrible decisions (im playing it up but after accidentally spectating a recent one Im just kerfuffled)I would recomend dejavu rather than ilumination.
Always active, tells you what gens need to be done to prevent treegening and extra gen speed.
But of course pick whatever perks make you enjoy the game more.
Im a suker for bomb perks, not meta but decent and fun to use. Instead of your typical Of the record, dead hard, Windows.
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Nemesis: CAAAAAAMP.
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Hope is bugged and not shadownerfed and as you say there is no mention in patch notes.
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There are no perk that improve boons beside illumination that allow you to replace a boon a little faster.
I would say circle of healing and shadowstep are decent perks, not meta, but not a troll build.
Illumination and dark theory quite bad.
Exponential could have a moment of glory with luck but meh.
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Oppresion with surveilance is a good combo, but survivors will probably land that hard skillcheck giving you fake information. But good for regressing and controlling the map.
I should not "kick" all gens. Triple pop/no where to hide is too much.
Another good thing is that those gens regress without burning 1 of 8 damage instances before blocking.
And yeah still somewhat a big CD but at least is not 80 like before, that was insane, but a decent perk for kick builds.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3789604#Comment_3789604
I notice cooldown a lot more then anything else however survivor makes a lot of distance where killer feels like hold-w simulator. I think their hindered is bugged or something. I won't judge nemesis until his hindered works correctly.
This.
0,5 metes is fine but T3 was already 6 meters, that was more than enought.
Hindered seems bug/shadownerf. From 20% to like 5%.
Reaching T2 easier is massive. With marvin only 2 whips one same survivor is super good.
I would like addon pass and that zombie hits give you mutation.
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@Rick1998 said:
i speculated she will be gutted for now ( next month) and balanced out next year .
Probably this.
First kill merchant, then slowly buff her until people dont DC.
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I used to be a killer like you, then i took a rework on the knee .
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I was a Knight killer like you adventurer until i got shoot a rework on the knee.
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At least Nemesis with 4 zombies. Then add another or not, doesnt matter.
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@Tyler3 said:
Sometimes, both exit gates spawn almost next to each other. As a survivor, how is it possible to escape in this situation? Sometimes the gates are so incredibly close together, that the killer has a clear line of sight of both and can walk to either in about 10 seconds.
Unfortunately I don't have any photo evidence so you're just gonna have to take my word, but one time I was in a match and both gates spawned DIRECTLY next to each other. They were literally touching. As you can imagine there was absolutely nothing I could do and so the killer hooked me.
The gates should never be able to spawn on the same side of the map.
Easy, go to the killer, crouch, drop item, sad hamster face, nod.
Bonus points if you have that bard perk to play music.
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@Sandt1985 said:
https://forums.bhvr.com/dead-by-daylight/discussion/421560/playing-against-nemesis-is-unbearable-now
My biggest issue with nemesis is that being infected with the T-virus does nothing negetive to survivors other then being vulnerable to the whip. I'd gladly allow more vacines on the map if the virus hindered survivors in some way, even if it was as small as 'zombies move 50% faster when chasing an infected target.' Such a move would allow much more macro play from Nemesis
Yeah i would love like wasker 8 uses sprays but virus is better. May be zombies have wallhacks against infected survivors or run faster or whatever.
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Didnt you see what happened to trickster, sadako and knight?
Dont mention Wesker before is too late D:
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You know how alien and sadako have tunnels/portals close to gens?
Dredge (and may be trickster and huntress) spawns 7 extra lockers somewhat close to gens.
Code is already done, just change tv with regular locker. Survs can use those too for inner healing, hide and stuff.
That and a little addon pass.
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This literally happened to me a few minutes ago. Survivor finish 1 gen, other gen with no survs(i was with the other) suddenly pop :S
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Problem is that as killer you should persue and pressure gens, you cant really allow yourself to spend time on secondary effects if you must go a lot of our your way.
Channel 1 minute in basement is losing the game.
That being said, i would love that basement have something cool apart that Trapper holidays home.
May be basement are always scourge hooks and then buff/change monstruous shinre?
May be go to rekindle an unbreakable hex perk?(That can be turned off).
Or just whatever, as for now i usually dont waste time going to basement to hook survs you lose a lot of time. Unless you play a killer that can capitalize doind that (Trapper, bubba and stuff).
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@TheSyndromeOfClowns said:
Well what I read from everyone is that the knight is nerfed. Apparently pillaged meat isn't a buff since it shortens the time to break a generator thus the survivor can repair it earlier. You got no dried horsemeat, call to arms and map of the realm basekit. You got a bug that got turned into a feature which helps survivors. You got that insane depletion rate. I think I forgot something but that's pretty much it.
As an addition, pillaged mead also make you break pallet faster. For carnifex is 0.2 sec wich is almos nothing, but other 2 blocked that pallet 6 seconds that allowed you to block a path from far away if did correctly. Now is 5 seconds.
Not that is a big deal but is a meh change. Not a buff not really a nerf, but i would say slight nerf but almost nothing.
And in general i would say nerf.
If you send jailor thats 24 seconds with no power.
+ 8 seconds Tabbard addon (wich is mostly detrimental)
Then jailer fin someone and chase 36 seconds.
In theory you could be up to 68 seconds without power.
If you could cancel your power summoning a new guard. tabard become a decent addon and you have control on your power.
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I would love that hexes have a strong power and a weak one that last when broken.
Like huntress lullaby, you miss skillcheks being harder but keep 6% fail penalty or devour hope keep that 10 seconds speed after hook.
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@TheSyndromeOfClowns said:
They turned a knight guard bug into a feature. Let that sink in for a moment.
In addition they fixed the bug that knight players wanted that allow to cancel a guard and summon a new one.
The negative one is a feature, the one that knight players want is a bug.
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Enjoy this feeling.
Dont run away from it. Embrase it.
2 min games means you can play more games.
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Wraith and huntress are basic killers with awfull perks, they should have at least decent perks for new player.
At least agitation, brute strenght, tinkerer, nurses calling level. Not op meta but you can use it without feeling bad (Bloodhounds, beast of prey, shadowborn level)
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Spider killer.
Bonus: 30 seconds protection for hex perks at the start of the game.
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I would let killer see that UI.
If i want to tunnel survivor number 2, i will tunnel that one and forget about tue others. Easy to remember "Tunnel Meg" for example.
If i want to spread hooks is harder to remember everyone else. I hooked meg once, jake twice and forgot how many times i hooked Dwight. Harder to spread hooks if i forgot someone.
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Pick item.
Go to a corner.
Drop item.
Is not somethig super hard to figure out or to do. Thats 2 killer pekrs countered. At least is what i do.
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@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464239#Comment_3464239
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464314#Comment_3464314
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464352#Comment_3464352
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465169#Comment_3465169
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465865#Comment_3465865
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465901#Comment_3465901
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465939#Comment_3465939
Look like I was right all along. BHVR will implement the change I suggested, as mentioned in the latest developer update.
https://us.v-cdn.net/6030815/uploads/FG78UQN1ISHN/image.png
https://new.reddit.com/r/deadbydaylight/comments/1dkc94v/developer_update_june_2024/
Knight has been a failure all these years and currently has the 2nd lowest kill rate. Knight wasn't "fine as is".
https://us.v-cdn.net/6030815/uploads/XYSJ3N4F2FCI/image.png
https://nightlight.gg/killers/viewer?sort=kill&shown=kill&start_days=28&compact=true
Well i keep what i said.
I will be using Assasin for chase.
Carnifex only for pallets.
And Jailer is now good for chase.
0 Regrets. And glad Knight have some attention and Jailor is usefull.
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Dredge (and may be Huntress and Trickster) should have like alien and sadako.
If they are in game, 7 extra lockers appears close to gens. With this you remove that 1/3 - 2/3 empty locker map, at least 1 somewhat close is enought
Also a little addon pass.
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Legion needs to see blood pools and buff frank mix tape.
Thats all true legion enjoyers want.
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I love that devs said.
"Pillage mead is fan favorite"
Instead of call to arms.
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- Remove that guards goes away 3 times faster.
- Add partial call to arms
- Full Map of the realm
With this im ok.
Pillaged mead fan favourite lol.
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@Laendra said:
I've been experimenting with Weave Attunement with other perks, and I have to say that it is too strong both by itself and with additional perks. 12m radius is too much reach, especially combined with Franklin Demise and Lethal Pursuer. There is no way for the survivors to avoid this, other than to not bring in any items or pickup any items during the match. If you load in and see that all 4 survivors have items, quickly change to Weave Attunement and Franklins and you are almost guaranteed a 3/4K, whether they have distortion or not. I've been on the receiving end of this "current meta" many, many times now as well, and once I see that combination, if I am not in a SWF, I feel the need/desire to give up the match, because I know how it is going to go, unless the killer is incompetent.
- Lethal persuer doesnt work with Weave.
- They can pick items again to prevent vision.
- They can drop items in corners to prevent vision.
Also, no regression when people are tired of 4 slowdown perks. Is that bad?
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In bad shape. Yes you can play and win but.
- 0 chase power
- Hard to apply condem
- Easy to remove condem
It could get some buffs, i like Oreo but some love could be nice.
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@Aven_Fallen said:
I mean, we get a Solo Killer in March according to the Roadmap. And I have read from someone else that in theory they can announce the Chapter early (like they did with Sadako) in December. And the 13th of December is a Friday.
Considering that the Jason-License is now available:
I would say it is only a matter of time until Jason arrives in DBD. I would obviously not expect him to join in every Chapter onwards (we already know that the next licensed Chapter after Vecna is Castlevania and the December-Chapter is original), but I think the March-Chapter would be a big possibility.
This is why i said a chance.
- Vecna
- Castlevania
- Original(Hope for spider killer)
- ¿¿¿¿¿¿¿¿¿Jason????????????
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@TheArbiter said:
I feel he is much more likely to be the anniversary for next year, why would they bring Jason without Tommy and Camp Crystal Lake
May be Jason license is holded be someone and Tommy and Crystal lake from others?
You know weird licensed stuff.
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I think it could be the case, Blight got a lot of nerfs(still strong), but billy drifting nitro chainsaw its nuts.
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I would say Freedy.
Yeah there are other bad killers, but even those have strong addons or playstyle (Tombstone mayers/Basement Trapper).
Freddy have nothing. Just kepchup on the floor.
You want fake pallet? Then no kepchup.
Like, come on.
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Not freedy/trapper levels, but close for sure.
I love GF but ufff, you need to do 10 times more effort to get to the same point as other killer with less.
Bottom 10 for sure, may be bottom 5.
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Yeah the amount of hate, dcs and insutls is ridiculous, even playing normaly and going out of my way to be fairer, is not enought.
While the rework could have been better, the amount of hate makes no sense.

