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ARTRA

ARTRA

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ARTRA
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  • Easy yes. Another kind of "support" perk.

  • Sorry but i dont like a single one, and not that i want to be toxic but those perks are toooo busted or tooo nerfed.

    Boil over 25% strugle speed its OP as hell and fire up 4% each gen? I think you cant imagine how big is that number, 3 gens 12% speed its madness, like, turbo killer incoming you ded.

  • Overall i like it, but that hindred numbers are too much. 3 seconds hindred every 9? Nah, you cant run by any means. Nice idea but the numbers numbers are busted.

    Also 5.2 of movement its a loooooot, but i would love a fooking rocket launcher xD, how cool its that.

    Special attack tentacle is busted, 1 hit 24 m AoE? Too much.

    And for Iri addons, i would love at least one that is zombie related.

    But sadly this does not matter because no one of behaviour its going to read it or invest resourses of it.

    Also, you forgot the meme addons.

    Zombies Party: Zombies you kill give no contamination, but gives you extra BP and explodes in confety.

    And the one that turn zombies aura yellow when "attack" a survivor change it to when they "see" a survivor.

  • I mean, that is survivors fault, not killers. That was just bad luck on top.

  • Counterforce: Yes, and may be add a totem count like small hunt.

    Resurgence: Meh, 10% doesnt matters that much.

    Lethal Persuer: Not bad idea, but i liked more other i read few days ago that activates again on survivors kills.

    Eruption: Dont know, looks strong but ruin and pop exist.

    Hysteria: This perk is weird, with a lot of CD and nemesis is not a killer that leave survivors injured. Point is, if you down someone and hysteria triggers, probably de downed survivior its going to be the only affected(wich is usseless). I would like to see Hysteria with a LOT of less CD 20 sec or so.

  • In any case, alien. But the Shark from Jaws could be a cool killer.

  • Also, lanters stun wraith when he is insivible, you can aim to the body, it works, or a flash grenade if you have that perk.

  • Zombies are fine, just fix the stuck thing and ""may be"" add 1 more zombie in bigger maps.

    Also i would love an iri addon that give you more zombies or that when you kill a survival a new "claudette zombie" spawns.

  • I mean, unless you play against a full Feng Min team with same outfit, if a killer want to kill "that fen ming" is going to chase it. Portrait does not matter.

  • Well if the killer stops de hooked timer, does that means that you cant leave the game unless you close the game?


    What prevents a killer to "trap" you in the game forever xD

  • With good vaulting you can gain a lot of time against warith.

  • Just for reset de zombies stuck somewhere or kill a zombie that its in the middle of an already done zone you should see them.

  • 7. The alien (you put predator and not the alien?), i would love another "beast" killer like demoggorgon.

  • I would love a 2 killer game, but its not going to happens.

    A lot of bugs and work, like, imagine PH working on the ground over a trap, hole from demogorgon or hag rune, how does that interact.

    Does billi and buba stops with nemesis zombies?

    Can traps stack together?

    Double of the same killer, can one demogorgon travel to another portal that isnt yours?

    It ""COULD"" be done with work but as i said 2 killers is not going to happen.

    And tbh, i cant think in another "game mode" for dbd :S

  • I would like to remove the "stun on miss" thing.

  • Mindbreaker: Dont know. Mindbreaker is not in horrible tier (Monster Sanctuary). Nurse calling that in theory survivors can't evade seems unfair, you "dead hard", i can see you for 45 sec seems to much. I would rather apply Mindbreaker to totems and doors.

    Cruel Limits: Yes.

    Surge: Yes. Just buff the "down survivors" inestad of "only m1 down". And i dont know why demo have an m1 only down perk when he has an important m2 attack.

  • Im with at least 1 patch for fixing, QoL, adjusting old perks, buff/debuff addons and killers etc...


    Like the new concept of scourge hooks or more crow perks.


    Monster sanctuary could become a new Scourge Hook perk.

  • Now that i think twice, meme brown addon, Zombies Party: Zombies you kill give no comtamination charges but gives extra bloodpoints, and explode in confeti.

  • Main nemesis here, rank 17 killer, top 954943593459 Europe, zombies should have green shirts and have a meme addon that explode in confetty when killed.

  • Well Demodoggo actually travells in tunnels, does that count?

  • I cant comment on PH, but i have nemesis, its harder to land in diagonal chases, its weird to land above terrain (like a few boxes) because you dont see the "actual" hitbox or your damm tentacle, when charging your tentacle you slow down, during this slow down, in pallets survivors get a few more loops if they dont camp the pallet (thing that they should avoid).

  • I dont think its going to happen, but i would love a "real life" fiddle, instead the cartoon one for lol.


    Also its the perfect killer for more Crow perks.


    Only if party fiddle its an actual skin.

  • As i said in another nemesis discusion.

    I would like "infinite vaccines" BUT corruption do something if not cleaned, something like plage.

    Lets say corruption give a debuff for survivors like X% slower action, or zombies track contaminated survivors or whatever. Point is contamination do something.

    For example a Lab Table with green,red, blue herbs (just decoration), only infected survivors can use it to craft a vaccine.


    With this your "chest addons" change chest for work table should work more times in a game.

  • @jacindazs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2449949#Comment_2449949

    Seriously? Dont you see how stupid is your strategy? Really dont you see??

    5 gens = 5x 80 seconds

    1) You dont know killers opinion for few second. So our comrade is on hook maybe for 20 second.

    100 second until dead.

    2) Even if we IMMEDIATELY run to gens, we dont spawn right next to gens lol!!! So another several second to reach gens

    2nd state, 60 second lefts

    3) Lets assumed, that we were able to repaired 3/4 of 3 gens.

    Our comrade died with 2500 points... gg ez

    4) Killer finally leave his spot and he chase another survival. Lets pretend that we finnished those 3 gens and MAYBE we did 1 gen BEFORE facecamp.

    1 gens left, 1 survival in chase.

    Lets pretend we have good enough team-mate to stand the chase until finnishing last gen.

    Nobody did totems because we didint time for that. 95% NOED chance.

    So... this is dream idea how game should progress. BUT... Every skilled player knows, that dream idea is not reality. And even thought. Even thought!!! KILLER IS SATISFIED! He got his points. That is what he wants from the beggining.. Cheap, easy, lazy game full of points. And ruining game to others.

    Calm down mate, i just agreed that its a bad situation and there is nothing to do about it.


    Also.


    ""2) Even if we IMMEDIATELY run to gens, we dont spawn right next to gens lol!!! So another several second to reach gens

    2nd state, 60 second lefts""


    Can we at least asume that the survivor run away at least 30 seconds or he just appears in the hook with the killer?


    Also perks like "Prove Thyself" and "Kindred" with some toolboxes for extra speed and knowledge.

  • "In addition (or optionally instead), to make Survivors actually have a real choice with using Vaccines".


    This is what im 100% with you. Contamination can be ignored, and if nemesis chases you, you are going to avoid tentacle with or without contamination (but with more fear), not a really game change.


    Next patch they are reducing the amount of time nemesis need to hit to reach tier 3.


    I would love some work on contamination/vaccines, my suggestion:

    • Contamination debuff survivors somehow, lets say 5% slow action speed (just a random example it could be something else).
    • Instead of chest, somethin more like plague and freddy, a table where you can craft a vaccine, infinite uses, only contaminated survivors can use this (like plague fountains or freddy clock).

    With this i think survivors could have somewhat a reason to look for a vaccine but the debuff should not be to oppresive, also with more uses of the vaccine, vaccine addons get indirect buffed like Jills Sandwich and that Umbrella thing that no one likes xD because in theory surv "should" use more vaccines. Instead one less chest, one less table to work for another addon.


    In short, more vaccines but stronger contamination.


    Also zombies are ok, they give you vision, roam around, stop some gens, sometimes bodyblock, the only thing i would "fix" its the stuck thing.

  • There is not, the only thing you can do is gen rush and give the least amount of points to the killer.

    Like really, dont waste time trying, full gens.

    If you " try to help" the only thing its going to happen its a double face camp and more points for the killer.

    If you are the afected one, well it sucks and thats all.

  • Tbh, the only thing i would do is to make pink the addon that allow you to see auras while invisible. Its very strong, but ok as pink.


    Rest its ok.

  • Sorry, but in any case she needs a buff, Pig is bottom tier.


    You have limited bear traps with RNG because you dont know how many time do you have until they remove that, so you dont have "full control" of your power.


    Stealth, yes, but crouch, enjoy the view of grass, other stealth killers can lurk stealthy and look around.

  • Over all, nice ideas, i really like beast of pray concept of making you reach bloodlust faster.


    Tanatophobia way to strog, plage and legion could abuse this perk.


    Bloodhound , dont really see fair bleed all the game. I would propose the ability to see blood auras in X meters around you trought walls.(In addition to the shiny blood effect).


    Surge, i dont get why behaviour give an m1 down perk to demodoggo, i think the same, should work on "downs" not only "m1 downs".


    Like lethal persuwer activation on kill


    Lightborn dont need a buff


    50% faster crows its a good idea for improve shadow spy or for a new perk.

    I like a lot coulrofobia, i would put 30 seconds instead of 20.


    And a few more perks that dont need a buff or are weird but im lazy to text everything XD, overall nice.

  • I would do something like.

    - Get extra 100% bloodpoints hooking in basement.

    - Basement hooks go X% faster.

    - Unhooked survivors have a debuff of an X% action speed for the rest of the game.


    With this, you dont want to tunnel/camp one survivor, just try hook every one of them at least one time. And extra points for new players are nice.

    Add Grasp and agitation and you can have somewhat a build.

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