ARTRA
ARTRA
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- ARTRA
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So, someone can change infinite times and force everyone else to leave?
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Could be nice a 15-20 seconds item lock so killer can change perks with the incoming 3 perks presets.
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I would be happy just if Zombies dont get stuck anymore in a tree.
And for ask something, the pink addon that speed zombies, i would like a passive effect in addition, at least more vision radious or more vision range. Purple one gives 50% permanent speed, faster respawn and if killed in endgame spawn behind doors.
But really just make zombies not get stuck everywhere its an insane buff.
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Xenomorph killer only if looks fun and may be if im not playing another thing.
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Appart from killer, addons and strategy.
I try almost 1 hook or finishing chasing someone at first gen.
2 gens 1 hook to me (on average killer) its slow and starts to smell bad xD
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Pyramid head for sure.
Tbh i usually play as PH and i only can remember the one that you kick a gen and become ninja.
Also a pair of """""excelent""'"" pink addons that we can call:
- BBQ and lemon
- Hinzidious
The fake copys of those perks xD
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I still play, but less or with troll builds.
But yes, i enjoy less playing killer now than before.
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@Plsfix369 said:
Can somebody explain to me how can a single survivor was able to destroy the whole match in a span of 14 seconds starting from first second they spawn?
i was playing hag with only one single hex perk, which is ruin and as the game started I immediately rushed off to secure my totem, when suddenly, poof, it was cleansed like it was nothing, not even a chance to fend it, and i arrived there 3 seconds late, after that gens just kept popping left and right. the match didn't even last 8 minutes.
how long has this been like this!?
Exactly this with trapper, spawn, go directly to trap ruin, ruins goes "bum" before i reach it.
Like come on, :(
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Hard Dead
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@LinkToReality said:
For number 1, are you sure it was still contagious? It doesn't stay super long unless you use add-ons for it.
For the other two what was said above is likely the cause.
If anything the fact that they do the teleport on down is a good indication that Dead Hard will also screw you as killer since you're desynced. I keep getting hits on my end with screams and blood splatter only for the survivor to just keep running, they don't even do the DH animation but it's probably what it was. I don't get the long post hit animation of course, just the shorter miss animation, but it's still annoying.
For 1, gen was green and i had the meme addon that gives 40 sec and the yellow one that gives another 30 sec, was weird.
And yes, looks lke a lot of validation problems :S
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I would love alien, BUT for a weird one that could be cool but is never going to happen
One of the EMMI for the new Metroid Dread, they work mostly like MR. X in RE 2, untouchable, unkilleable(until certain point) and they run to kill you, cool chase music.
Overall i would like it plus its "humanoid" and we dont have a killer robot .
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If you play with friends and only 1 or 2 members use CoH and Shadowsteps, to me are broken as hell.
All party can heal and juke if the totem its in another floor/house.
Of course with the other meta perks and stuff.
But if all 4 use them and start looking for totems all the game they can mess up soo bad.
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And as a topic comment.
Play as killer day today for me its hard as ****, i need to galaxy brain predict hidding spots, hits on jungle gyms, time in chase while discordance is telling me something like.
Discordance : "Hey, i know you are chasing a survivor, but do you remember that 50% gen?, its yellow now, you have like 10 secs."
And the ninja boon totem in a good spot, pfff i didint knew that survivors can also replace the totem even if you already have one active, come on.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2595833#Comment_2595833
Fine? Yea for the killers, the survivors are underbuffed, the nurse should have to protect the survivors from doc, as she knows how to deal with insane people.
You are wrong, nurse dont need to protect survivors from doc, because doc is here to charge those flashlights, not to hurt surviros.
Doc have a new skin with an USB charger for flashlights so you can blind doc whenever you want.
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Tbh, i earn +10 points in sociopath with the last one.
I usually ignore them but this one guy was something else.
I let him the last one alive, down he and then slug that David while whipping whith nemesis tentacle to show dominance.
Then i close the hatch in his face followed with extra dosis of whipping.
When 1% of his life, grab and hook, and yes, you gess it, more dominance tentacle whipping.
As i said not something that i do but some people are begging for it.
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For me its simple, they are ugly, even in a game full of monsters.
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When you hear the "snap" of a bear trap it has no price.
Also dig with demodoggo and jump into a survivor that dont know you are there.
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@wewantbetterfun said:
https://forum.deadbydaylight.com/en/discussion/comment/2586759#Comment_2586759
10 seconds because the devs would never agree on a 15-20 seconds gotta keep "balanced" numbers you know, they are too afraid to give killers power.
Yeah you are right, also add a chance to blind the killer for 10 seconds, just for balancing. xD
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1 minute mayers? I like it, i would buff the 10 seconds on hook to 15 or 20 but yes. Like the idea.
+1
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1° time i see this guy, where is this guy from?
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May be what happened to you its that survivors moved the boon to another totem.
And no, boom totems does not gone off.
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By chance do someone have only that family guy rice cake meme? (The dbs one not the basic meme).
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Huntress its better at killing but trickster have more "swag".
Its a tie to me.
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Sad but i understand 100%
Im not a super pro killer and when you are faced against a 4 man premade toolbox BNP, 4 DS, 2 or 3 unbreackables, cliky clikers etc... i just whant people with my MMR more or less D:
And yes i did some wraith AFK because after several matches with 0 kills, its not worth playing more at that MMR lvl.
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@selflessnea said:
Looks like the game map. So they should already be working on this according to the recent post.
Yeah sorry, its in "the game" map.
Did devs say that they are working on it?
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@Majin151 said:
What did you spend your free time on
For me it was playing other game series that I wanted to get into for so long speaking of which I highly recommend playing the yakuza and psychonaughts series of games as they're amazing
I may have quit dbd the game but I will still watch fan made content and interact on the forums every once in a while
I also beat Psyconauts last month and im with Yakuza right now. Awesome games.
And for DBD to be honest i wanted to try trapper and plague but those new boon totems made me quit after a few matches :S
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@Bluebird said:
I was thinking, since they have A.I. in the game (given that Nemesis has zombies) you could customize one member of the Legion (you'd be able to customize 2 'killers' instead of just the one that you play) that'd just harass the Survivors. Not necessarily injuring them, but just following them, taunting them, and possibly even trapping them (if they jump into a locker, that Legion member would hold the locker shut). Similar to Nemesis' Zombies, you could see the outline of your teammate, and if the Survivor approached the Legion member, they'd grab and hold the Survivor, and they'd need to break free.
This idea its awesome but needs a lot of works so they are not going to do it, swaping legion members to confuse survivors and IA doing nonsenses, hope for it.
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I would like to see better pink addons and a fix for the zombies, something like " If zombie dont move X seg(not stuned) instakill and insarespawn in the closest hook" just as a lazy fix. A better IA for moving would be better but they are not going to do it, so a little bandage its easier to apply.
For the addons, police have a pasive effect in addition to the gen speed and umbrella add it to jills sandwich and do other pink.
Nothing of this is going to happen but for the sake of comment and discus :)
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I would love the zombie thing as an addon, but yes. As pink addon, whatever generic zombie buff, vision radius or whatever and killed survivors spawns as zombies.
And tier 3 in next patch also reduce less your movement when charging.
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I would love to see for Counterforce the totem counter like small hunt and if posible gain the speed stack when someone break the totem.
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"Kick the baby" finished no one ever.
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In one hand,Claudette its a ninja, in the other you can hear Bill cough from 3 maps away.
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I hope for the Xenomorph in the future and that he have something like pig, if you dont "cure the alien inside you somehow" if you try to cross the door, instead the alien pops and kills you.
Also could be cool add alien egg in chest as a perk, something like, 2 more chest in the game but if you open the wrong one an alien agg appears and hit you for 1 health.
Just som random ideas.
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It would be nice something like.
"If zombie dont move from X-Y position in X sec, zombie give a little jump, or respawn or something."
Just for stuck zombies.
And rather than 4 zombies i would balance the amount of zombies depending of the map, big map 4 zombies, small maps 2. (I dont mind if i have 4 zombies in a small mal tho xD)
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Keep trying, sometimes this happens, with time and some practice you can overcome those matches.
But yes its hard sometimes.
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A mummy with a swarm of beetles or scorpions or thst kind of stuff, vampire, werewolf some of that could be cool.
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I would like that contamination does something more, but come on dont remove zombies, ther are nice and give you random funny moments.
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I love 2 doors in the same 10 meters of wall when survivor as much as a killen when one door is in Yamaoka and the other in Mc Millan.
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@WTBacon said:
Combine Iridescent Umbrella Badge with Jill's Sandwich, then change Jill's Sandwich to something else.
Iridescent Umbrella Badge
- After a Survivor unlocks a Supply Case, their aura is revealed to The Nemesis for 12 seconds.
- After using a Vaccine, Survivors suffer from the Exposed Status Effect for 30 seconds.
I said something like this exactly on another post but jill sandwich is the buffed one(15 sec not 30) to have room for a pink.
Those 2 together could make an actual gooood addon
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I would love at least to remove the "fatigue on miss attack" thing.
Also a reason for stab the same survivor a few times (yeah i like stab stab xD), like longer mending (insert X value here) if stabbed multiple times, or something like that.
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I would love a big zombie OR contamination effect, like.
- Zombies can attack downed pallet or gens.
- Zombies track down contaminated survivors in X metes around them.
- Contaminated survivors have X debuff.
- Blue goo of contaminated survivors is shiny now (Like bloodhound blood) and have blue sparkles (like when you take the crown in 5th anniversary event).
This are just fast randon effects dont get it too serious.
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I hope for some trapper buffs and totally that QoL, make no sense step on a trap and if you are injured that trap does "nothing" to you(besides grab you).
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I would add something like:
- Less time to reach different levels of bloodlust.
- Chase last longer if you lost sight of the survivor.
The second one is more for building chases where you know where the survivor is but you cant see it so "chase is over" and lost BoP buffs.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/273984/a-light-update-to-trapper-to-modernize-him
I love the idea to reduce Trap spawn RNG, but starting them on Totems is incredibly strong for Hex builds. I also agree that he should start with 3 traps. Here's what I'd suggest for Trapper though:
- Increase starting number of traps and trap capacity to 3. Rework related add-ons:
- Debuff Trapper Bag to increase starting number of traps and trap capacity by 1.
- Debuff Trapper Sack to increase trap capacity by 1.
- Change trap RNG to 5%, 10%, 20%, 30%, 50%, and 100% escape odds. This lowers the likelihood of escaping early on, but increases the likelihood of escaping before the 6th attempt.
- Make trap colour dependent on the map (snow = white/grey, grass = green/brown, etc.). Change the darkening add-ons to increase this camouflage effect.
- Increase rescue time to 5s. It’s unfair to allow survivors to escape so quickly.
- Gain a 5% Haste effect while a survivor is caught in a trap. This will help make sure Trapper can get to survivors before they escape, or empower him in chase temporarily.
- Do not allow Dead Hard to go through traps. This makes it less overpowered against him.
Agree 100%
Over all the trap color on different maps. Now you can use an addon to make trap darker and go to a snow, white floor building so that addon is hurting you because now trap is more visible xD
And the dead hard one, i always hated that, surv DH on a trap, free scape because you cant walk over your traps.
I would like that the die addon give the trap the color/texture of the ground or make it a little transparent as lazy fix.
- Increase starting number of traps and trap capacity to 3. Rework related add-ons:
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Yes please.
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The concep its interesting, but those perks are omegabusted.
Infinite items and 50% all gens in the map for free that cant be interrupted? Even as a boon totem, only 1 survivor "loses 1 perk slots" if the killer found the boon totem.
I recomend you to play as killer a little more so you can see how a few infinite tollboxes and indestructuble gens make imposible for you to win, even if you look those totems, you are giving lets say 1 minute at least for free to 4 surv with infinite lootboxes :S
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And may be im wrong, but looks like you dont play killer or not much.
If so, try it, it will help you with balance ideas.
Because if so, you would know how strong can be only 1 unbreakable at the correct time (for example).
How with that ds, a survivor can heal in you face then enter in a locker. If you open and grab it DS, if you wait you give the other 3 survivors 36 free seconds of gens. If gates are open, that survivor scape 100%, again if you grab it, ds and run for the door, if not just crawl to the door.
As i said, at least try some killer for another perpective.
I play both and also see as i said fire up its killer ultra instinct mode, almost speed hacks levels xD
But good try over all.
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Fur survivor i play every perk, right now i like puting bombs in gens and matking in yellow for allied surv.
For killer i like iron maiden. I really like walk a zone or close to the shack and suddenly someone screams behind you and you go like "Oh you are soo death"
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Quality Of Life.
This is said for buffs or changes that make something "easier or more comfortable to use" sort of speak.
Small hunt now count broken totems in the game, doesnt matter who break it,QoL change.
