ARTRA
ARTRA
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- ARTRA
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Something like Lethal persuer that buff other perks but need to build around it.
When a survivor is blinded they also get X? So blind effects and add ons could see more play?
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Because more zombies are not going to happen, i would love that Antonio and Mari Carmen (how i call the sombis) were way less bugged and dont get stuck everywhere.
Hope Nemi still have a chance for a small rework for zombies and addons.
I would love a brown/yellow one that "Make survivors scream when whipped" so zombies around can hear that scream.
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I would love "open lockers to reload 2 traps". So you dont need to walk to Mordor and Narnia to collect your traps.
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Alien for sure.
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You can think that overcharge its the "anti tap" perk instead of a "dificult" skillcheck that indeed its mostly useless.
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@EBissleepy said:
I started playing dbd a few months ago and now I'm hooked (no pun intended). I've always been a fan of stealth in video games so I bought Ghostface and Myers. I haven't gotten any killers to a high enough level to unlock their perks for other killers and I don't think I will be able to anytime soon. Before I got these two I played a lot of Wraith, and tried nurse but got absolutely destroyed, and Ghostface is just getting harder and harder for me to play bc I don't know any good strats and builds. Can someone advise me on what builds to utilize, game strategy, or anything remotely helpful? Much appreciated!
Not a pro player here, but let my try help you.
1º Gameplay.
- Learn the cool places you can stalk. There are some places that are pure evil, like stalk survivors feet because you see them in the space below a truck BUT they cant see you. Or in the holes of a wall like shack that have some places with poor wood planks.
- Also, let people for later. Mark someone at 99%, dont hit that person dont worry go for other an basic m1 twice or go patrol gens. Then later you can chase that 99% guy, activate your power mid chase, fill that 1% missing and BAM down. (Blink of dead).
2º Perks
- To me everything that gives you information of where they are so you can choose the angle of your attack.
- Lethal pursuer from nemesis, BBQ and chili from buba works nice. Now they are on sale or you can wait to those perks to appears in the shop.
3º Addon
- Dont sleep in the brown addon "phily" . Its super good.
4º Video from SpookyLoops just to have some ideas.
https://www.youtube.com/watch?v=QiRq3J7604g5º Be sure that your camera have space for more photos. Empty it in your PC before kill more survivors.👻📸
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I dont know if MTEA but i was enjoying Lethal Pursuer a lot with perks like BBQ, Im all ears,Darkness revealed, addons and stuff.
With ghostface Lethal is fantastic and still have some perk value over the game. Love that change, at minimun its fun to use.
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This can explain a few things in 2 of my recent killer games xD
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3075347#Comment_3075347
If only there weren't as many invisible walls, flying Demogorgon would be meta
Totally this, i eated a lot of those walls, the last one in Garden of Joy, you cant fly from the roof.
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@ThatOneDemoPlayer said:
- Play Demogorgon
- Use hill
- Use I'm All Ears
- ???
- Profit
1 Up vote for a enjoyable video. Love flying demo.
I also started using Lethal persuer, very cool perk now.
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Well i got destroyed a few times, then some more even games. And in 2 played against survivors that jump in the hook by themselves.
May be you are top tier unstopabble force of nature or MMR isnt workng (a bug in the game?).
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Can confirm that i played a few games as killer and everyone of them was in less that 5 seconds.
I also can confirm that i played against people that were insane better than me and kill no one.
So queue times vs mmr, for today im done.
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Even for that meme idea, Septic Touch(Dredge) will do better. You appear they stop healing in your already terror radious they get blinded and exausted.
Even with that coulrophobia buff i cant imagine people using that perk other than a random doctor with imposible skillchecks or some meme build like that.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3069146#Comment_3069146
Why is that? i thought prestige progress depends on the perks the char had?
I have all perks on all killers, but none is prestiged, and i thought they will go to prestige x automaticly. did they change that, and do i need to go to p1 to have them at p3 (at least?)
Devs say that if BEFORE new patch you are P1,2 or 3. You will earn 2 extra P.
So if you are p1 you will be p3 will all perk unlocked.
P2 to p6 and p3 to p9 with the propper rewards.
It also matters the amound un perks you have unlocked in your character for extra P.
I think its cap at P11, then you can raise your P to infinity and beyond.
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Everyone(that i own) is ready for the jump. But ghostface still lvl 1, it should be easier to start a new killer with actual perks.
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Key is to show locks who is boss.
Look firmly at those looks, not a single step back, no fear, no remorse,no hesitation then hit that lock with your turkey wing arm.
It works for me hope it helps.
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Even more, if you have characters at P1,they are going to be P3 in the new patch giving all the perks to all other characters.
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To me yes, buff solo Q to be closer to SWF, ping sistem, automatic text like "i go to rescue" or things like that.
Then we can talk more about balancing killer vs survivors. For now SWF is far better than solo Q.
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Well huntress is an actual instadown.
Clown its a vulnerable for X seconds.
They are not the same.(Insert meme here)
And its harder land with bottles than hatchets.
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@AshInTheTallGrass said:
I'm just musing about something new we could do in DBD.
What if we had a Killer whose power was a combination of levitation and speed (like Billy's chainsaw or Blight's rush)?
So imagine a Survivor is running to a jungle gym. The Killer stops, levitates (specifically how high or how quickly, I couldn't say, but fast and high enough to see overheard). The Killer then aims and rapidly dives downward at an angle towards the Survivor.
So in essence, the Killer gets a birds eye view of a Survivor, then aims to try to cut the Survivor off or land a hit. (So if a Survivor is going to vault, the Killer could dive towards the other side of the window. If the Survivor is in a bad spot, the Killer can aim for a direct hit). Unlike Nurse, this Killer won't be able to go through walls.
I don't see the Killer going high enough to get a view of the entire map, just high enough to get some sight info and then coordinate an attack. I could see there being add-ons that made the dive and height range increased though. I could also see there being a limit (like a meter) for how long the dash could last. Possibly, that could allow a Killer to shorten their overhead "dive," and then use the remaining burst of their "dash" to do a horizontal attack (kinda like a blink for Nurse). Not sure though. And obviously, there'd have to be some sort of a cooldown. And now I'm wondering how long the Killer could stay in the levitation state, and if they could control how high up they'd like to go (and if they can, maybe there's some sort of trade off). And then there's the issue of indoor maps. How would this Killer work in something like Lery's? I'm wondering if maybe the Killer could choose to do a strictly horizontal rush action (which could work in the hallways). But then again, all Killers have good and bad maps for their power. Hmmm. The more I think, the more variables I keep coming up with. I'll stop short of listing more.
All I've got so far is the initial idea. What would it be like to have a dive bombing Killer? That's it. Specifics beyond that are all blurry.
I especially welcome feedback from Blight, Billy, Oni, and Nurse mains. With your feedback, I could come up with a more cohesive idea.
To me this is an Alien/Xenomorph leaping for survivors. Somewhat a Viktor and Demo fusion.
Rather than fly/levitate, jump skills.
Even Viktor jumping works in indoors map by jumping over boxes and stuff like that.
And Demo in a hill with a fully charge M2 can jump quite a lot.
Just to add to the topic.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/3068190#Comment_3068190
The real progression of DBD is unlocking teachables. Putting new players or players playing a new character at a flat disadvantage that cannot be spun in any way other than negative is a really really ######### way of implementing progression.
Agree with this.
Progression its one thing, start at a game that you dont know how to play AND have a handicap because you have even less perk slots doesnt look ok to me.
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Just another point of view.
I play more casual and dont have those regresion perks. So to me that dont have access to those perks may help.
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Now that you only upgrade one number and there is no reset, you no longer need to level up to equip 4 perks.
Also, i dont understand why thats a thing 6 years after release. You star playing with 1 perk against someone that have 4 feels bad.
Just let survs and killers equip 3 tier 1 perk + the random perk in your first bloodweb page (probably monstuous srhine).
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Dredge is looking for a dessert after Maurice.
Tbf i bet for a spider killer eating that bunny.
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I dont think map dependant, turkey can be fine in every map, but some maps are better because of the amount of lockers.
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Trapper and Wraith as the muggers.
T: Eeh, eh,what are we?
W: ...we are killers.
T: And what killers job?
W: Hook survivors?
T: I CANT HEAR YOU!
W: HOOK SURVIVORS!
Both: SOO LEETS GO HOOK THEEEM.
For context:
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@JordanMalicious said:
I play a fair amount of PvP games online. Some have some pretty terrible matchmaking but I can honestly say with confidence that DBD has the most unbalanced, rage inducing, dog crap matchmaking of any game I've played. I am frequently matched against survivors who can all run every tile like its comp. I don't even think it's a SWF issue, it's legitimately a lot of solo Q people too I think. I've gone roughly 6 games where every chase I get into is a no win for me. The survivor knows every loop and every pallet/window location. Even if I break chase, the next survivor I find is equally as good as the last one. How tf can you expect killer players to stick around if these are the matches they are thrown into?!
Honestly BHVR. Fix your horrendous matchmaking and the game might be playable.
For the record, I am a fairly good killer. I'm not the best, but I could usually secure 2-3 kills per game. Now I either get 1 or none at all. I've had a few games where I don't even get a hook because the survivors are playing so optimal.
It's disheartening to want to enjoy this game but I'm literally stressed out not knowing if the survivors I'm against are going to act like they are a comp team who have to sweat every single chase.
This isn't the survivors fault either, I'm not saying that. Kudos to you if you play this game non stop because you want to be THAT good at it. I blame the terrible matchmaking for putting me against players I could never hope to beat.
I have the same feeling lately, not like im a pro killer, but i have been playing against people that i cant simply match. Between 0-1kill in the last 20 games or so.
If im bad just give me players at my level.
I dont have the killers that have gen regresion perks and with random/casual builds i get destroyed soo hard.
As you say, just put me with people of my level.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3064681#Comment_3064681
I'd take eyrie and RPD over badham any day
Thats also another fun map. I think with those maps its mostly personal wich one everyone hates the most.
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Feels bad to play, noisy and your soul dies when yo go into an indoor map and cant run.
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Crows and RPD are horrible maps as killer. I just play and hope to get 1 kill if im lucky. Insane amount of pallets. Like really i feel like i can chase someonen for 5 gens and there still pallets.
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MMR isnt real, like fairy tooth. I dont remember last time i "win" a game. And im talking quite a lot of games, but whatever.
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Im doing a last effort to put killers and survs at prestige 1 so everyone have all perks. But man i hate every match xD I dont remember the las time i ""win"".
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Alien or spider killer (or both).
Also some kind of carnivorous plant.
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@Seraphor said:
To make it easier to judge, the number of perks you'll need to ensure prestige levels on un-prestiged characters;
2 pages of purple perks = P1
3 pages of purple perks = P2
4 pages of purple perks = P3
I found this image, because a perk page have 15 perks x3 (if tier 3) 45.
2 pages 90 perks (lvl1)
3 pages 135 pekrs (lvl 2)
And so on.
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@Advorsus said:
You need at least 1 level of prestige to get 2 bonus levels of prestige.
So prior to patch would look like this:
0=0
1=3
2=6
3=9
You get two additional prestige levels for every prestige you are prior to the update.
If they're level 50 but not prestiged you would just get the bonuses of perks. So 71+ = prestige 1.
Its I believe it's 190? Ish perks you need to go from prestige 0 to prestige 3 on perks alone.
So if you want all perks on all killers you'd either need that amount of perks on each one, or at least prestige them all once
Edited for correct information
Ok, something like this is what i was wondering. I would like to know for sure before prestige all survivors and finish some killers that i leaved at lvl 40 just for perks.
Hope bhvr answer with some examples.
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Well after last patch, looks like the only thing remaining its the big wall of text that doesnt fit in the screen. Good one :)
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3019763#Comment_3019763
Is that the addon demos use to basically have a mini lethal start of match? I am curious to see how that'll change its use since ya don't have to insta tp because of lethals first effect.
More like a mini bbq after digging.
I also hope demodoggo can use letal persuer for addons. Also, does letal works with gen aura reveal? Demo also have that as green addon.
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I would like to know if something like nurses calling last 2 seconds after surv stop healing, i think no, because its not attatch to time like bbq, will see.
If works for addons will be a nice perk to use with some builds. I like it.
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As killer just ending? Even with 0 kills?
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Turkey for sure.
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@Corny_Boi said:
https://forum.deadbydaylight.com/en/discussion/comment/2976572#Comment_2976572
The perk is so bad you don't even remember its actual name lmao, if that doesn't tell BHVR something I don't know what will.
LoL, I just google it "Monstrous shrine" . Good one xD
In my defense, in spanish is ""Santuario monstruoso"".
Fun fact, try look for spanish of Pop goes the weasel and cry.
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I think that monster sanctuary deserves his own bottom tier. But overall yes.
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@IWantCandys said:
Do any of you know that feeling, a certain kind of fear, anxiety and nervousness when you think about playing Killer?
I have a problem with that and would like to know your feelings.
I play both sides. I play solo survivor. When I play solo survivor I always have a big desire to play killer because solo survivor sucks.
The difference is: when I start the game to play survivor I'm calm. While I know I'll be upset and frustrated playing solo survivor, I'm still calm when I start the game and I'm also not scared or nervous when the match starts.
But when I really want to play Killer, most of the time I can't even launch the game, because I feel so uncomfortable with the thought of playing killer, that I rather play another game. Or when I DO launch the game, I sit in front of the main menu, stare at the screen for minutes.... and switch back to survivor.
I have new killers that I haven't played once since I bought them because I just can't bring myself to play them.
And even with killers I've owned longer, and even had success with, I can't bring myself to play them again. I haven't played Killer in weeks and it bothers me so much because I really want to play Killer instead of solo survivor.
Why do I feel this way? Why can't I even play killers that I'm actually good with? Why am I suddenly so scared and uncomfortable?
I feel like the longer I own DBD the worse this fear of playing killer gets. It wasn't like that at the beginning and I don't understand what's going on with me.
I know there probably aren't any psychologists in this forum, but maybe there are other players who know this strange feeling and can tell me what they did to overcome it.
I would also like to say that it's not about winning for me. For me it´s all about having fun and earn BP. I would be totally fine with not killing anyone if I had some good chases, hooks and a decent amount of BP at the end.
So it's definitely not the fear of losing.
It is something different. And I have no idea what it is.
Probably have to wait for bots , so I can play killer again without anxiety, lol
""Do any of you know that feeling, a certain kind of fear, anxiety and nervousness when you think about playing Killer?""
I understand this feeling, when im in good mood i try just to "go, play and ######### it" but sometimes the bully dont help tbh. So yes, i understand that feeling, may be just not at same level.
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I stopped playing a while ago, since MMR mostly, but im watching for news, fixes, balances and stuff.
Literally after the 6 anniversary event i give the game a shot, a few games without kills and bully survivors and bam, game forgotten again.
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I would like
Clown: Dont buff survivors.
Demodoggo: Just buff stealth addons, and the green one that can see gens last 3 seconds after tunnel. Rest are okish.
Nemesis: Fix zombies so they dont stuck on every single stone/branch.
DoritoHead: Addon pass.
Trapper: Have 50 traps, shoot traps with sigth, traps chase survivors, bometraps that go and come back and can trap mid air. This just to be C tier.
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It could be adapted as an "Scouge hook" with whatever effect.
Same as MS but 3 hooks outside, i read somewhere scourge hook that teleport to basement, too strong but memes, or whatever, literally cant be worse.
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Hold W stronger, you need to pierce your kerboard.
Now serious, no idea i feel like poop when i play a low tier killer and i need to hold W and hope xD
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Perks, tinkerer for sure, you can get close and AoE from behind a wall.
Addons only those 2 that increase range green and yellow. Rest are between bad and very bad.
As iri you have Inzidius and BBQ & pepper. The 2 offbrand perks but worst xD
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Because they dont have undying + ruin (1 dlc +1 not basic killer) or pop goes the weasel (non basic killer) or the new sadako ruin kick perk (dont remember the name).
What do you have? Nurse with tanato and nurses calling.
In short, Tanato its easy to get from begining.
At least its how i see it i can be wrong.
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@Kira4Evr said:
Since I started playing in 2020, there are some things I never got to experience. And since I'm way too lazy to find answers to these questions myself, I'm gonna ask instead :)
- When did they remove Hatch Grabs?
- Was there a time when survivors had more than 3 hook states?
- How bad was the grind exactly when you could get Legacy?
- If you compare DBD from now and then, is the game in a better state?
- Since Legion introduced Deep Wound, how did BT work before?
- If Freddy was so bad on release, why did no one like to play against him?
1. Yes.
2. No, as much MaM to 3 hit down.
3. Pain.
4. More toxic, better gameplay.
5. I think the same, but too long to remember.
6. It was bad. 5 secods delay just for a M1 but Permaivisible + Insidious was a thing

