ARTRA
ARTRA
About
- Username
- ARTRA
- Joined
- Visits
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Comments
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Agree that i dont really care about this chapter and the only way i see SM is 3gening.
Also even if next chapter is just what i want, im just tired for now so time to pass for a while.
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No to all.
Not interested in anything.
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Are we really talking about nerfing a weak killer because its "annoying" while nurse, blight, spirit still there?
Now i have seen everything.
Sad part its that i really think bhvr could nerf knight and also pig for free as a 2x1 offer.
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Im stopping for a while, i cant play/enjoy this game with this mmr.
Is not about win easy, but its not cool to be obliterated game after game.
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Legion tech.
Blind during frenzy ends frenzy.
But because is in vault animation legion doesnt do the stun animation, so it finish vaulting and is ready to go.
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I like Knight right now quite a lot, i would love base map of the realm and smoother summoning tho.
I would not rework it.
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If demo its mid chase, it needs to stop it to protect devour so at any time you can bait demo to come back.
So you could stay close to devour and wait until demo goes away to "ring the door bell" and run, dont wait until demo come.
If other survs are doing gens and 1 is threating devour, sooner or later it will fall.
Aso, demo its not a strong killer, its just ok and almost no killer can use hex perks, bhvr its not going to nerf demo and/or devour.
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To me is weird, she does a walk animation but its floating and moving fordward.
If bhvr want "hipping" so bad, at least polish leg speed a little so it looks like she is actually walking.
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@LuthirFontaine said:
Ok ok ok pitchforks down but as a survivor main I noticed a big difference between pc and console with that perk. On console the killer walks likes he/she's drunk it's great feels like a good perk. Killer is on PC, I don't think the killer even notices I have the perk. I don't know how they can do it but it would be nice if it effected PC more .
I can tell that i eat 100% more trees when carryng a surv with boil over on PC.
Not op perk, but damm is annoying.
Is already nerfed because it was too much, not only move the killer but if killer do a little tiny fall wiggle bar fills a lot .
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Otzdarva have a page with this, 3 builds to every killer. And at least 1 is "free".
Hope it helps.
Check out Otzdarva's recommended builds for killers and survivors. View perk information and keep up to date with fun builds in Dead by Daylight. -
@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357579#Comment_3357579
I mean you could entirely rework it but these are just simple numbers changes that give the addon a decent use. You could slip something like this into any major update.
I think Knight's addons in general are mostly ok apart from a few bad ones (this one included), it's just Map of the Realm feels borderline necessary.
Agree that map is a must have.
Other addons are ok, but yeah that Iri its F, no way i use that one instead of map/call to arms/ dried horse meat.
Other iri at least have that end game surprise trap.
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Nemesis with discordance.
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Rework hex perks.
Knight - Base map of the realm and smoother summoning.
Nemesis - Zombies detect infected survivors and give you mutation if they hit. Also addon pass.
Ghostface: Reduce M2 cooldown.
Trapper: Give a lot of love to trapper.
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Sloopy butcher + Nurses calling + Jolt + Fearmonger its a good start.(I usually use this with some killer like Dredge)
Some slow by butcher on survs, some regresion from jolt and some info for nurses.
Add brutal or agitation or some perk your friend want to try instead of fearmonger to add variety.
Of course your friend should at least give 1 lvl to each killer, but thats not a lot these days.
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@Mooks said:
I an sorry to bring this up as I don’t want to start what-aboutism and all but..
isn’t that comparable to survivors doing gens in a way that result in 3-gens?
in both cases i wouldn’t call it being punished for completing the objectives and in most cases it’s avoidable to result in a problematic scenario
(though some hook and gen spawns need to be adjusted namely badham school basement hooks, midwich hooks, Haddonfield 3 gen)
Not really the same, survs can select with gen repair.
If a surv go to a corner, killer cant select wich hook use, some maps only have 1 close in that corner and the one in a hill is facing away.
Its not a problem for hooks in middle map, in wich case i could agree with you, just corner ones that are alone.
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Hitting someone hooked cause "emotinal damage", that damage increase chances of flaming their team or DC.
100% tactical.
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@Hi_Im_Chucky said:
Nobody has been really talking about her upcoming changes. Specifically The one that says that a Claw Trapped Survivor can now remove other drones even while trapped. Nearly every reaction I saw was “wait…really? So one person can just run around and disarm all traps?”.
Wondering if y’all could help me with the plus and cons to this change. I’m sure something happened in the PtB or they felt it was necessary change but I really liked how you had to remove one to claim another. I’ve been pretty excited for this chapter despite public opinion but this change really killed a bit of my enthusiasm.
What do you think about it?
How i see it.
Devs want to reduce 3genning by making drones easier to hack.
Because all other buffs, if you need to wait 45 seconds then remover your trap and then hack a drone its too much.
Also, no body is talking because no body cares at this point. Dont mean to be rude, just thats what i feel.
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To me an outdated mechanic.
Tired of survs running to a corner with no hooks so you literally cant reach another.
So you chase for nothing.
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Dont think so.
Bad perks and not sure about killer, i still need other killers before for perks and blue shards are limited.
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Well, as devs said.
Game is balance on kills, not on hooks.
Then, the faster a survivor dies better, there is no reward or incentive for spread hooks.
Also 3v1 is less efficient than 4v1, blame bhvr for setting the rules. In addition survs can bodyblock or help the tunneled one with flashlights or sabo, but yeah then no medkits or other perks.
Unless bhvr change winning condition for killer, tunnel and camping is going to happen.
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355075#Comment_3355075
Jailer is absolutely the worst guard but hearing his unhinged scream makes me smile every time. You go gettem, little guy.
Worst, probably, but instill send Jailor at random spots maximin distance to gens just to be annoying and usually works. Or send him to kick gens and pass to carnifex.
But he is happy anyways.
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Totally fake, no chance.
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355022#Comment_3355022
Unrewarding on both sides? People parrot this but I'm pretty sure most knight players find his power fun and rewarding. I know I do. Otherwise I'd play someone else.
Sounds like you just salivate over knight nerfs. If he couldn't chase in conjunction with his guards then the only thing he'd have is holding a three gen. Taking a B tier killer down to D tier because his power does stuff, sometimes.
To me its fun and rewarding chase someone and hear far away YEAHAHAHAAA.
Not every killer is for everyone, but knight enjoyers exist for sure.
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Im with you, im a Knight enjoyer.
I would like base map of the realm and a little polish when summoning. Step back 3 meters turn right do a flip and THEN you can summon feels weird.
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@TOFFU said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3354395#Comment_3354395
Hello 10% of CURRENT PROGRESS=USELESS
DMS - USELESS IN ANYWAY . countered by Hud and VoiceChat.exe...if you catch DMS ever as surv you have skill issue
Cob Overcharge will not work enough without Erupt bec they countered by VoiceChat.exe also and you just touch gen.
So for M1 killer jolt pain res only option left
For M2 only Pain res left...
So dont ask why so much Tunnel/Camp...
Bec survs op , bec voicechat.exe breaks game, bec no other choice.
They are coming back to 10% of total, not current.
Also, chill out mate, we are just talking.
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Dead hard and NOED
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@GrimReaperJr1232 said:
Wdym? Knight has 3 add-ons: Map of the realm, Dried Horsemeat, and Call to Arms.
Sadly yes.
And well you can trap a tbaging survivor in the gates with the iri addon.
And tbh dont even remember whats the other iri and trust me i play a lot of knight bu cant think of playing without map and call to arms.
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May be is just placebo effect and some copium.
But my zombies get less stuck, only once in a destroyed door with a ramp.
And they look more accurated.
Hope it is an actual fix and not copium.
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I would not touch survivor left hud, the point was to close the gap between solo and SwF.
But blindness could also remove your own progress bar when healing/repairing/chest/open doors.
That affect the same way solo and SwF.
Also saw somewhere here blindness also ""turn off totems"" so you see dull totems instead of hex/boons for the duraion of the blind.
Just some ideas.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3354375#Comment_3354375
Lol. DMS works after hooking. Jolt only works in 32 meters. Try again
Eruption will hit 10% reveal aura and make survs scream as far as i know.
Yeah you have a little time to down someone and trigger eruption that why i said a ""possible"" DmS.
And of course 18% in gens close to you and kicked, i thought it was unnecesary to detail.
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Jolt + Eruption = 18% , aura reading and scream for a posible Dead Man Switch.
We need to try it but seems ok.
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Well this looks better.
Jolt into eruption is already 18% + aura reading. That something that looks nice and reward chasing people.
I will try it for sure.
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Iron maiden for sure.
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Killers:
- In an objective scale, rate your current satisfaction with killer through 1-5. Why would you rank your experience the way you did? What in particular is subtracting from your enjoyment of the killing experience?
-2,5. Play for some time, stop to not burn out cause this xit is stressing. Too much to be aware off at any time with a clock tiking very fast.
- How do you feel about the recent string of killers? Do you think there's an inherent issue with their designs? What might be a problem that is setting back killers from being objectively good?
-Last killers, Dredge, Wesker and Knight i really like them (i would love a little buff for knight tho) sadako meh and adriana looks like a meh. Killers came with bugs, not polish, not tested (or that my impression). Also they still adding trash perks, i mean its ok if not all 3 are meta perks but some perks are horrible. Maps usually are not balanced for some killers, others ""needs"" addons to work (knight map, sadako heal=curse) if not, you just need to sweat 10 times more than usual.
- What determines a good killer in your eyes? How did you come to enjoy your current main? What is enticing to you about their play style?
While not every killer is for every one. First fun to play, feel responsive and not clunky (knight needs to walk back 1 meter and turn 45º camera to summon). Also a killer that have an actual chance to fight back for real, not need to be OP for example Ghostface sometimes feels like you just cant do more if survs reveal you from afar.
I dont think i have a main right now but i usually play Knight, Wesker and Nemi. Knight looks cool, wesker goes fium and Nemi random zombis MVP. I would like to be able to buy skins for those characters but blue shards are needed for more characters so its not an option.
Hope this helps somehow. Have a good day.
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Wesker for sure.
Fun character.
Fium away to victory.
Yeet survivors.
Sunglases.
20% extra "Heh"
Good perks, not op, but good.
Also 2 survivors.
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I was thinking the same, i usually see 100% on killers, sometimes i see a 100% on survs but my Qs are no longer than 10 seconds ever at most.
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Well, not that i really enojy EoC, but dont think is worst, i just forget about main tower and now there is no big "backyard".
Last time survs send me there i just 3 gen, not going to chase on that damm tower.
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Or buff weaker killers to see them more often.
I bet that if trapper get some serious buffs a LOT of people would love to play it.
And same for other killers.
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I would love Viktor screaming while another tiny Viktor heads shows from his mouth.
But no way Twins are xenomorph.
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BHVR wants to nerf DH.
DH press E and block the nerf.
Thats how good it is.
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Well devs say that they are working on it, but have been saying that for years and hackers still there.
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Like the concetp, dont think CoH is fair.
Others boons are OK, i really enjoy shadowstep.
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Guards already walk through dropped pallets and windows, if they dont its a bug.
At least i hope for "map of the realm" as base kit, i could live without "call to arms" but map is day and night.
And to add, summon in your spot instead of 1 meter in front of you, yeah we know that 360º no scope walk back 2 meters so you can summon, its feel awful.
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I play a lot of knight and agree 100% that without "map of the realm" you feel soooo bad, soldiers are blind even in front of the survivor.
I dont think is the worst without map because trapper exist.
Its not going to happen but i would love for knight.
-Base map of the realm, turn map of the realm into a meme addon if devs want.
-Summon in your spot not 1 meter in front of you.
With those 2 changes knight would feel better to play. At least in my humble opinion and not asking for something crazy.
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I would say it depends.
For example, to my, Knight with and without "map of the realm" (wards see further) is day and night.
For nemesis i dont feel i need an addon to play it.
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Dont think so, but it will be nice.
To me, the best buff Knight can have is summon guard in your position not in front of you to feel less clunky.
I would love this even more than base map of the realm.
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Well is not a big buff, but an interesting one.
I dont mind, i dont use hexes anymore, my hexes last like 30 seconds on average, too inconsistent.
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Unless Bhvr change somehow killer win condition, lets say hook survivors X times in total so all survs win and lose as a team(random example), tunneling its going to happen.
3v1 its easy than 4v1 and there is no reward for spread hooks.
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@Dbdfan398 said:
Imagine it. Cutscene starts when we launch, SM is on screen. Predator comes up behind as shes about to kill dwight, and kills her.
Then I go to the store to buy predator urgh.
Anniversary is alien. MMMMMMMMMMMMM
Adding to copium city.
Now that alien and predator are in DbD, new game mode 2x8.
So they can hunt together.
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Agree that SM mori makes more sense if it is an invisible predator instead because surv looks worried but dont look at her or resist or anything as if SM wasnt there.
I could belive that bhvr lost predator rigths so we have "predator at home".