Blindness effect

i think blindness effect on survivors should make them see lit totems as dull that makes the add-ons of killer that have said effect good for hex builds thoughts.

Comments

  • Ooh that's a nice idea!

  • I mean to be honest with how bad hexes are all hexes should appear as dulls at base, it would make them last a little longer.

    That said if we’re taking what we can get this does sound like a good improvement for blindness.

  • Just running Hex:The Third Seal by itself would make solo q completely unplayable with this change.

  • @AmpersandUnderscore said:

    Just running Hex:The Third Seal by itself would make solo q completely unplayable with this change.

    I think it'd be okay if it were declared on first application, like NOED.

  • Well is not a big buff, but an interesting one.

    I dont mind, i dont use hexes anymore, my hexes last like 30 seconds on average, too inconsistent.

  • Seems like a pretty good idea that would increase totem lifespan and make third seal decent, even against SWF.

    just ignore what survivor mains say.

    Any buff, even if its a 0.01% increase to movement speed will cause complaints of how it is unbalanced .

  • @redwind35 said:

    i think blindness effect on survivors should make them see lit totems as dull that makes the add-ons of killer that have said effect good for hex builds thoughts.

    i think blindness should make them blind that way i can sneak up on them