GensByDaylight
GensByDaylight
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- GensByDaylight
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Triple hugtechs...
Wow I don't think infinites would be safe anymore.
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It is pretty cool looking, although functionally wise, completely useless.
Maybe haunts should expose and deactivate powers for a bit?
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Money.
Plain and simple.
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I mean, in an open field yeah, shes slower.
But did you think about objects? They exist ya know.
Even with a 4.6 level map traversal, she still has one of the most absurd chase powers.
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Anti FACE CAMP
I get it doesn't hand you free wins and can't be abused by SWF, but you'll get over it.
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@Dogma_loki said:
Leave it to killer mains to try to ruin a fun event for everyone else with the non stop sweating.
Everything has to be Us vs. Them huh?
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Wait, did you revive this dead post because I said "no" to your suggestion?
This post is feedback, you can't really "no" it. Its an opinion.
Also, its not that serious.
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No
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@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3565342#Comment_3565342
I'm not going to edit every one of these interactions. Its not fun.
It happens, this is the most clear example I have, there are more, and they vary in their degree of obviousness.
Nah, she wasn't hacking.
Pure raw skill experssion.
You had the skill issue there.
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@timetodohottakes said:
That is the most boring killer to play against next to Nemesis.
Always have a long range attack available, you drop a pallet or not it doesn't matter, he hit you no matter what, you vault a window? he hits you, you drop a pallet, he hits you, you bait it, he hits you, he lose his power? goes in a tunnel for 5 seconds and he's back to it.
Why did you bring ANOTHER killer that ignores every single defenses survivors have? pallets and windows aren't safe, and you cannot get distance forever, the turetts cannot take him out of his power unless he miss the hit, so they are ALWAYS useless, he has truly 0 counter play, even if you take him out of it he's back to it in 10 seconds, worthless.
I haven't seen anyone yet that loves to play against xeno, if you do IDC. xeno is the worst addition you ever brought into this game next to Nemesis, we are stuck with it.
You really just gave us our own opinions. Nice, survivor main hypocrisy at its finest.
I actually enjoy playing against Xeno, as hes extremely easy to dodge and bully.
Also making him lose sanity by crouching behind invisible hitboxes(car fronts) is funny.
I know he kinda counters the 0 IQ shove face in wall and run around a rock 5 times, but playing like a non-NPC is fun.
Oh also turrets, its fun to annoy him with those too.
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@Etherelda said:
Ability to swap killer in lobby, please.
MMR for what its worth is seperate for each killer.
If I queued into a game as freddy, then swapped to Wesker, it would be completely unfair, as the game would match me against newish survivors.
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Everyone but Plague.
If you cleanse she basically instantly wins.
Wraith is probably the best, as he can both be looped and played against normally.
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This one isn't really hard...
Spirit is just depressing, almost like Nurse.
Doctors power involves a bit of the hold m1 to remove effect, which makes him a little less enjoyable than he could be.
Oni is very fun to play against, gives you the basic M1 gameplay, and then a counterable power that is fun on both sides.
Deathslinger is just meh, 4.4 is always boring, and his Redeemer's hitbox is a little weird.
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That actually is bannable.
Report it with the video evidence.
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Wow, Dredge OP.
We really do gotta buff Nurse and MFT.
Don't forget about nerfing no mither and pig!
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For those who don't get it, its a joke based off of "Dredge Needs Nerfed".
That post was so dumb and funny that it seemed suiting to make this.
Who in their right mind would actually call for pig nerfs???
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Unbreakable has entered the room*
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Yeah, survivors 100% got no buffs...
No anti facecamp at all.
Killers got 2 maps made more killer sided.
The patch is pretty fair, maybe even slightly survivor sided this time.
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I just played on it again... there was a palletless jungle gym.
I didn't even know that could happen.
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Unlike most people on the forums, I mostly play the side I complain about. Since everyone is so desperate to defend their favorite broken killer, I'll leave some sugesstions.
Nurses lunge range is reduced by 75%. This would make the Nurse have to be more accurate, and would make doding easier.
Nurses fatigue is increased to 1.5 second per blink. This would allow you to get away easier, even after a hit.
Nurse cannot blink through pallets. This would require her to think about whats in her way, instead of just blinking & winning.
Nurses blinks recharge every 4 seconds.
These changes wouldn't "gut" her, but would make her playable against.
I will respond to some of the posts here:
@Maperson said:
I mean if you really want her to get gutted, that opens another question, would you be open for SWF to get gutted? Because we saw multiple times on tournaments how survivors even made the best Nurses their plaything. Of course now the next argument will be ‘chances are so low that you will go up against tournament squad’. But the same can be applied to Nurse and Blight. You will literally never go against Blight that made 1500 wins, or tournament Nurse, so, if you are gutting the one, will you be open to gut the other one aswell?
Personally, I would love to see SWF gutted, but it can't be... it would massively reduce the playerbase.
Map-wide Bond along with kindered, then nerf survivors from there? Of course killers like Nurse, Blight would have to be slightly toned down before this. Maybe even basekit map-wide deadlock...
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561077#Comment_3561077
The problem is that it is not hard to get to the level that you win almost all of your games with her. And sadly she still has some good Add Ons (I dont know who thought that giving her a Mangled Add On was a good idea, but whoever it was - it was not a good idea) AND she still can snowball.
If a Killer gets nerfed 3 times over the years and always without any doubt is the best Killer in the game, the Devs did something wrong. Let alone that you have to put less effort into playing her than Killers who are weaker.
Yep, Nurse requires much less skill than Blight, Wesker, and even Ghost face, but still preforms better than them.
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Miserable. Survivor is almost unplayable on it.
I played a perkless Wraith winstreak on it and got to 9 until I ran out of offerings.
There are <7 pallets on it.
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Grandpa Oni is so cute!!! <3
I honestly couldn'tve thought of him not wearing some form of armour.
Oh, @topic, Cool story bro.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/393813/borgo
I felt like the McMillan variants all had around 8-12 pallets and just felt a lot more empty than the normal ones, didn't play much on Borgo but I am quite sure it has more than 3 pallets... Also around 10 - 12...
Nope, I just played on it with WoO, there were 6 pallets on the whole map. Shack, Main Building, 2 Jungle Gyms, One random pallet outside of a small house, and one long wall.
@MetalJesus said:
Well, PTB version seemed like Garden of Joy 2.0...
I also played on the PTB, it was funny how a map can go from large pallet density, to absurd density, and then to barren in a few weeks.
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Be prepared to be bombarded by every single survivor main...
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Not really.
If you are on PC you can find him from recently played with, but nothing in-game.
Unless you have video evidence, then you can't report him anyway after leaving the game.
I wish you luck though!
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Except for his tunneling ability, Wesker.
He has counterplay on both sides, and is actually fun. Thats why his pickrate is so high.
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I personally think that RPD is one of the most killer sided maps.
Whenever I load up into it as Wesker, I almost know that everyone is dying at 3-5 gens.
I don't think Eyrie is that bad anymore, just a little survivor sided.
I feel like lery's is attrocious. If a map could commit a crime, then it'd be lerys existance.
Red forest... is not fair.
Sure temples fine, but mothers dwelling?
You can barely see anything, theres an almost infinite main building, pallets every 5 feet, and tons of bushes. This map almost ties with Garden of Joy.
I also feel that Dead Dawg is really killer sided. Except for the main building the map is really weak, and it has way too many 3-gen spots.
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Please... why.
Just no.
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The survivors, they screamed.
BHVR nerfed it.
Don't complain about what you wanted!
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Mother's Dwelling looks really nice.
I like the atmosphere and Huntresses house is really pretty.
Playing on it is a nightmare though...
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Pop now regresses 15% of total progress.
Now it isn't miserably discouraging to play against, and still almost on old pain res level.
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If boons were actually useful, then this would be pretty decent.
Maybe a 5% hindered for 10 seconds as well.
I honestly don't even kick boons right in front of me...
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I've also noticed an abundance of hackers recently.
Killers that start the chase with bloodlust 1, or survivors that have MFT while healthy are the most annoying.
More blatant ones are just obnoxious. Survivors speeding up to mach 10, phasing through bounds, using DS without even being hooked or having it, teleporting. Killers running at bloodlust 10(like 7.0) when they can't win a chase... sometimes even teleporting. I once saw a huntress move at blight rush speed after getting looped around the same tile for 4 minutes.
Hackers seem to be getting much more common.
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7 beam, 1 pallet, against a trapper who didn't understand what a wall was. He kept downing a new-ish solo q teamate, and kept picking her up. It was hilarious that he didn't adapt to what was happening.
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@timetodohottakes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557850#Comment_3557850
they are range killers, you can say the same about huntress, you can still somewhat avoid them.
and SM you are a M1 killer.
Except she doesn't move from her 3-gen.
You won't even get chased lol
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Survivors would be screaming if they couldn't shove their bodies into walls to loop objects for longer.
It wouldn't get passes, too much whining.
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Oh yeah lightweight exists.
I forgot lol.
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@Jiloh said:
Just the title!
Everytime I get a Wesker against me, someone or the entire team gives up right from the beginning. Just standing around or killing themself on hook.
Seriously?
Just attack Blight or Nurse, Wesker is one of the most balanced killers in the game.
Solo Q teamates randomly giving doesn't mean theres anything wrong with the killer. They will literally quit against anything.
Actually, go after spirit, every solo q teamate instantly gives up against her!
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I like the idea, but it wouldn't work. Survivors derive enjoyment from harassing another player, if they have their harassment tools removed, they will whine and scream until BHVR gives in and puts it back. Some survivors still want old clicking back, which literally causes seizures... could you imagine if they removed t-bagging? There is no health excuse against that, and they'd scream about how their fun is being taken away.
Personally I like all these changes, maybe entity insta-kill at stg-3 t-bag.
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@Atom7k said:
It is basically unbelievable that this is still in the game. Any killer who only runs at 4,4 meters will basically have no chance to catch up anymore in the endgame. If someone sets up dark theory a survivor will be faster then the killer.
Dead by Daylight became very stale lately as every survivor (at least in the upper ranks) runs the same boring build:
- Made for this
- Resiliance
- Hope
- Windows of opportunity
It is absolutely attrocious to play against a team where every single survivor has these perks equipped. The fun of the game are mostly chases. But having one side basically fast run, fast vault + seeing every pallet and window is absolutely annoying. That and the fact they often play in discord teams is gives them way too much advantage and information.
I am pretty well aware that it is the object of the survivors to burn as much of the killers time as they can to repair the generators but the balance is completly off when you run into a party of 4 which is only running these specific perks.
My suggestion:
- Made for this gives you only 2 % haste
- Hope only 5 %
- Windows of opporunity reduced to 18 meters + only showing the first nearest pallet and first nearest window, not all of them and remove seeing dropped pallets alltogether.
Finally dont allow haste to stack anymore. As this game progresses and gets more and more updates and perks this will get out of hand. Nobody wants to see a killer running at 35 % haste (devour hope/noed, machine learning, rapid brutality, play with your food) one shotting survivors.
The fact, that hope and made for this have no limit of usage makes this even more overpowered as all of the killers haste in this example will have time limits and run out.
Call me a noob or whatsoever but the devs need to keep in mind that not every player is a demi god in chases. This boring setup drains the fun out of the game.
Its a survivor meta, its going to take at least 6 years before it goes away. BHVR must determine the balance of MFT over these years, as they do with all things, 100% including alien.
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@Leandralan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557261#Comment_3557261
That is, I shouldn't play solo as a survivor at all?
I would like his ability to be adjusted because for a solo player, it’s a one-way corridor, or an enclosed room, it’s simply not possible to pass by him, when even against The Nurse and The Blight it’s possible.
You know he losses collision when the guard hunts you?
A SWF isn't going to help you here at all. You still are going to get out or go down.
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Uh huh, I did.
Its barely legible but it seems like your trying to use the "save the
childrensolo q" argument when it clearly isn't.I get it you died to a Knight, but ffs hes fine, maybe needing a buff.
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Did you just say nerf Knight?
LMAOOOOO
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No, only nerfs!
40 meter TR
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Recycle addons...
Thinks about 5000+ of each brown addon on Wesker*
YES!!!
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555753#Comment_3555753
I have mouse that can get to 20K :D
Btw Q and E turning rate is based on controller settings for sensitivity, if I remember correctly, so that may be why you had it different.
I had them both set to 100%, it was still different. Also 20k DPI is probably insane lol.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555744#Comment_3555744
Really? I have tried it on Billy and Oni and it was just weird for me. I just have more control with mouse...
It seems different on some computers, I tried it on my other PC and for some reason it didn't really work.
On my main account it lets me turn faster than any dpi setting though.
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BTW you can link Q and E to turning. Try it out and I think you'll call it an exploit as well. A lot of blights have it linked.
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I like your idea, but what about this one:
"When standing on a trail, you gain a 10% haste effect, 25% breaking speed increase, undetectable, and the length of your Punishment of the Damned is increased to 10 meters. Your Punishment of the Damned's range is reduced to 4 meters otherwise. Trails now stay for 300 seconds."
I feel like this would change the way he plays by a little bit, which I find enjoyable for iri addons.
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Thats just how this ######### community is. Everyone hates everyone else.
Did you play survivor? Too bad you get hard tunneled and camped for breathing. Did you play killer? Too bad every survivor brings Head On and flashlights and harasses you. Everyone here makes everyone else have a worse time, and the cycle repeats itself again and again and again. Even if you try not to be rude, everyone will bully you and you won't really enjoy the game.
You can learn to play nurse/blight/wesker, then survivors won't really be able to T-bag you after a lot of practice. I reccomend trying each of them. I also reccomend disabling EGC and entering anon mode... people will go to any lenghts to harrass you if they can.
I wish you luck.