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ARTRA

ARTRA

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ARTRA
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  • I guess Dredge? I like Dredge and didnt hear people rage about it.

  • Is love Knight.

    But rather i would prefer base map of the realm.

    Real Iri addons.

    And more smooth summoning.

    With those 3 i would be very very happy.

    Cross my fingers at least for base map of the realm.

  • @Ἥφαιστος said:

    What perks should I combine it with? What killer should I pick and what addons should I bring with Claustrophobia?

    Tbh, that perk is just really bad.

    I guess billy + tinkerer so you know in advance wich gen is about to pop and block stuff?

    Also Nurse and Blight are fast for this.

    I would rather pick bloodhounds and im not joking.

  • Main problem with hex perks is that those are inconsistent.

    You can have a good perk for a few minutes or (like me) last around 20-30 seconds.

    I would prefer weaker but more consistent Hex perks rather than "all or nothing".

  • Its not going to happen, but i would love map of the realm base for knight.

  • @SketchyUtah said:

    Call of Brine? Now it only regresses the gen by 25%? What's even the point in running the perk? 4 Token of Pain Res? Is 4 uses of pop worth a perk slot? These weren't OP perks. I don't understand why they were nerfed.

    CoB and Over because they could not fix skull merchant 3 gen, so thise skills gutted.

    PR because foment camping, you wait to trade hooks and revert gens.

  • @LooeDbD said:

    what would they do about terror radiuses?

    the music would just overlap each other

    There are more.

    If PyramidHead is holding M2 and he found a demo portal/hag trap/trapper trap how do it works.

    What if wesker and legion jump a window at ssme time.

    Wesker M2 a nemesis zombie, what happens?

    A zombie walk into a trapper trap.

    Bhvr already said they cant hold more than 2 zombies, are they going to hold 4 if double nemesis?

    Can 2 demogorgon share portals?

    What if dredge jump into a loker and Trickster/Huntress reload?

    And a big etc... Of "what ifs" that bhvr could not fix or be ready. Too much coding and right now there are bugs not fixed for years.

  • Then Demo may be bug? I will check vs bots later.

    Because after Demo i played Knight and worked fine.

  • Mate, i also noticed that with Demogorgon, like, "How i wasnt in range of that?". And i was just in top of survivor.

    Quite a lot of times. May be something is broken.

  • Gens are flying.

    I lost most of my games exept the ones survs look for me just for trolling and suicide(dont know even why).

    When last gen is done i have like 2-3 hooks.

    New autohaven house is awfull.

    At least i can play Demogorgon without the fear of infinite dead hards.

  • I thought exactly this xD.

    And for real, just take a breackdown before burnout or just change your mind to play with some apathy/forTheLols. And yes this is something that im sure a lot of killers understand.

  • @XIceKingX445 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397699#Comment_3397699

    if you were to balance these add ons similar to the devs, how would you?

    Devs have changed design of addons from previous killers from now. Before they have an brown/yellow/green that work the same but with bigger numbers +3%/+7%/+10% of whatever killer do. Now they give brown small but 1 usually is pretty usefull effect and no addons repeat.

    Also no addons change basic stats of killer besides movement speed. No lunge, attack speed or stuff like that.

    The thing about your addons is that they cant be tunned down, instateleport, spirit fury, breack pallets and dont stop, ruin on demand etc... Its not about numbers.

    Based on that and i think Demo is mostly fine, but he could have some way of destroying his own portals and some addons tweak.

    Brown

    -Rotten Pumpkin: Destroy portals faster (he can in this example) and close survivors (12-16m?) are revealed with Killer Instinct/scream.

    -Rat Tail: Now increases the Opening speed of Portals by 50% (Yes, why not.)

    Yellow Addons

    -Viscous Webbing: Because we have upside down resine, this could do other thing. Like 5% haste after touching a portal for 5-10 sec like skull merchant.

    Green

    -Eleven’s Soda: Effect last 3 seconds like lichen.

    -Violet Waxcap: Fuse Waxcap(0,5 is nothing) and Webcap (3 sec is ok) undetectable addons into one green(4 extra sec in total?) and create a new one purple. (Mews Guts)

    -Deer Lung: Now it doesnt remove 2 portals. (WHY?)

    Purple

    -Unknown Egg: Now survivors within 16 meters of an opened portal will given the blindness and oblivious effects. In addition, they’ll be in darkness when near opened portal. (Similar to The Dredge’s Darkness). (I dont like actual egg and some use of dredge nightfall is very cool. Really love this one).


    Rest of the addons i would keep it the same for demo as they are now or slight numbers up.

    I mean, this is just for fun speculation, bhvr is not going to change demo in any shape or form until they somehow have again demo lisence.

  • @Skill_issue said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402434#Comment_3402434

    i hope lightborn doesn't get nerfed haha

    honestly feng is the poster child for the survivor side

    which op regression perk are you referencing?

    Ohm i meant the new killer whoever it is (hope for alien) is going to have 2 bad perks and 1 strong regression perk that is going to be obliterated after 2-3 months of selling.

  • Deadlock nerfed.

    Sloopy butcher apply hemorrage but not mangle anymore.

    Lightborn also nerfed because yes.

    New skin for fen ming.

    Killer perks:

    2 bad and 1 op regression perk that is going to be nerfed after this killer sells enought.

  • ""Balanced""

  • Bhvr is going to forget knight so i dont think they are going to change anything.

    I would love AT LEAST base map of the realm and less clunkyness.

  • @jarjargist21 said:

    So for the last few days I've been playing killer (I'm a killer main) and in every game there's always flashlights, flash grenades and or blast mine. (80% of the time)

    Not a big deal, I just bring in lightborn normally to deal with it. True occasionally I get entitled surivors complaining about me using a perk to help me to get them.

    I simply tell them that I play for my own fun not for their's.

    I hope for this happen to me more often. Flashis are annoying but i rather want flashlights than 4 medkits or 4 toolboxes with BnP.


    Also, that "cliky cliky" guy is not repairing wich is good.

  • @PowZapBamWoofMeow said:

    Maybe one size doesn’t fit all, after all, and each perk should have its effects scale based on the killer using it.

    Lower tier / mobility killers would have an increased effect on certain perks, while higher tier killers like Nurse would have a lower effect.

    In other words, each perk gets coded to say “if killer = nurse or blight then the perk’s [seconds/percentage/etc] is lower”.

    Example: Lethal Pursuer’s aura time is increased for a slow killer like Hag, while the time is decreased for someone like Blight.

    Thoughts?

    Bhvr ost not going to do something that require that amount if effor.

    In addition i dont think its a good idea to have variations of perks a lot of people dont even know actual normal perks, imagine if every one have 3 modes.

  • Dont want to be rude, but as other says, Lightborn mandatory?

    I dont know how bad is carrying someone on PS5 so i dont know how usefull is Iron Grasp but looks a weird pick.

  • Yes, is rare.

    It only works with condem build.

    TV should have less CD its toooo much.

  • Nurse blight blight nurse nursight blurse are your other options i guess.


  • @DyingWish92 said:

    Don't you love when you get one of these kills lmao. Did the survivor not know Myers can instadown and has long a long lunge in tier 3?? 🤣

    Tbag at the exit and dies lol

    https://youtu.be/aI2KV9z7xYw

    Same feeling as wesker grabbing a teabagging survivor in exit door.

  • No mr killer please not more cream muffins aghbhgabga.

  • Those addons are pretty OP. Good intention, but those are unfair. Free spirit fury? No way. Faster attacks and 20% basic lunge? Too much.

    Both actual iris are good.

    As much i would like that:

    - Soda last 3 seconds like lichen.

    - Fuse Waxcap(0,5 is nothing) and Webcap (3 sec is ok) undetectable addons into one green and create a new one purple. Your "Upside Down Resin" could be a good purple one.

    - Moss also supress your scream when you stary digging.


    With those 3 and give demo a button to destrouy his own portals i would be very very very happy.

  • I would add that you cant see progress bar, you can see the gen or heal until you finish but not the exact amount of progress and see hex/boon totems as dulls.

    This in addition of the aura.

    And yes you should be able to see what your teammates are doing in HUD. But it dont show how advanced you are to the rest or yourself.

    At least this is my idea.

  • @Deathstroke said:

    Killer sided in lower levels but very survivor sided once they know what to do in higher levels of play. Unless the killer is blight or nurse. Even if the game would be killer sided it would still be by far harder role the game is 1vs4 after all.

    To me 100% this.

    The difference between lower mmr solo Q playes and SWF that know how to work is insane.

    In low mmr killer destroy, in high mmr unless blight/nurse/spirit killers have a really bad time .

  • @AGM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396957#Comment_3396957

    Did some more in depth analysis and the nerf to Overcharge is WAY worse than I thought.

    Figuring out exactly how much regression Overcharge provides in the first 30s requires calculus, but for those who don't care about the math, the first 30s of Overcharge basically regresses a generator by ~8s, or essentially a ~107% multiplier assuming the gen never gets touched for 30s.

    Here's my workup:

    t1 = 0

    t2 = 30

    y1 = .2125 = .25(.85)

    y2 = .325 = .25(1.3)

    y = mt + b; plugging in t1 and y1 gives b = .2125; now plugging in t2 and y2 gives: .325 = 30m + .2125, so m = 0.00375

    therefore y = 0.00375x + .2125 is our graph of regression rate over time

    now to figure out regression, we integrate; int[0 to 30] of 0.00375x + .2125 = (0.00375/2)(x^2) + .2125x = 1.6875 + 6.375 = 8.0625 charges.

    So, over the full 30s, the generator will have regressed 8.0625 charges, which is only 0.5625 charges more than base regression which is, again, only if the gen isn't touched in that time. And if we add on another 30s of regression at 130% to reach a minute, as you did in your post, that's only another 9.75 more charges, for a total of 17.8125, which only adds 2.8125s more repair time over base regression.

    Jesus, Overcharge is just... amazingly, fantastically pathetic now.

    For reference, failing an Overcharge skill check results in 12.6 charges of regression, or ~2/3rds of what a gen would regress using this perk by itself over a whole minute...

    Nice job, i was lazy to do Over math xD.

    Damm i though that over 1 minute it should at least reach 4 seconds extra and is not even that.

    Well math shows that those perks are riperoni peperoni as regression perks. CoB as information perk and Over as an anti "quick tap" perk at most.

  • In short, now those 2 together are less than actual CoB.

    CoB 200% and Over 75%-200% together were two instances of extra 100%. Total speed at max of 300%.

    Now CoB is 125% and over 85%-130%. Total of 155% at max.

    Kick regression speed is 4 times slower as 1 survivor repairing.

    So 1 min of repair is the same as 4 mins kicked.(no perks,items,skillcheks).

    That means that with CoB after a full minute duration instead of regressing 15 sec of survivors repair it will regress 18.5 sec. Adding around 3.5 seconds after 1 minute.

    Over in one min should be around 4 seconds(this is just quick math).

    Now both together after 1 minute of not stop regression adds like 7 seconds of regression. From basic 15 seconds/minute to 21 seconds/minute with both perks.

    Before they added like 35 seconds in one minute. From basic 15 seconds/minute to 50seconds/minute with both perks. Almost the same as 1 surv repairing.

    Its a nerf of the 75% of the power of those perks.

    So CoB is an info perk now and you can send guard after noise notification.

    And over its an ""anti-tip"" gen perk.

    You can check info in wiki to compare if something seems weird.

    Hope this numbers helps. Have a good day.

  • Pick Ghostface and tea-bag them back!!

    in why Comment by ARTRA
  • @Rogue11 said:

    When they ask who your killer main is but don't include Demo in the list of choices...

    https://us.v-cdn.net/6030815/uploads/0JZ57AKOIPE4/7gp45x.jpg

    I also noticed this, like ok i will select trapper but where is my demo?

  • @DudelPuma said:

    after the CoH was killed and medkits hard nerfed, (medkits is ok) and after the mission "kill the solo q" was successfully completed, all of this is brought in by bhvr to 99%! But that's another story, but that will lead to inner healing being used frequently and the killers playing a lot of pentimento, which is also very bad in solo q because I know bhvr doesn't play their game and 100% never solo q but i can tell you if your mate destroyed a totem you have no information where it is because there are no voice rooms in dbd which is why in the solo q the perk will be meta, 30% longer for gens need gl hf for you all im out xD

    many things that are made for swf, a few examples: hex perks in general against solo q simply horrible, for swf ez counterbar with communitation, Legion addons if someone heals you you counter the ability of it but if you mend yourself you get it , also here commintation, sacrificial ward (if a swf drop 4 same map offering then it is countered) Trapper, all his traps can ez be outplayed by communiation, more and more stuff, you can clearly see that bhvr consciously or unconsciously wants to tell us "play swf or suffer!" matchmaking what you make yourself and much more soviles matched to swf, with the upcoming patch you can see that bhvr hates solo q! there is no other way to say it, self-healing nerf so that people heal each other up (what is with communitation ez)

    I mean bhvr do what you want and you couple of people who tell bhvr all day how much you love them xD keep it up, listen to experienced people or don't do what you want :D I'm out of the solo q because what you suggest just shows me that it was never your intention to do anything for the solo q, you only made the icons for the solo q through encouragement from the community and streamers who complained daily, like Blight is your favorite and Billy your hate child, you love swf so much and hate the solo q

    You forgot Dying light and Jolt.

    Dyinglight make you ignore a survivor and thats not fun or healthy everybody should have a chance to be chased.

    Jolt too OP, just m1 and free regression.

    (First calling those 2!!)

    And literally there are no more gen regression perks to nerf xD, only those 3 remain.

  • Survivor

    - Ok nerf self heal but not nice to cut altruistic heal, problem is any surv healing in 10 sec alone in any moment, no need to cut it to go 3 months to the hospital in group.

    - CoH, this ######### was OP as hell,1 perk everyone infinite healing.

    - DH, yeah, burn it.

    Killer

    - Bye Pain resonanse, CoB and Over. It could be a little less nerfed into oblivion but is the easiest way to stop Skull Merchant to 3gen instead of propper work.

    - Billy? Really?

    - I would love 1 decent addon pass instead of what they did. Like, PHead have an 1.5 sec of extra killer instinct. Wut?

    - Happy for wraith enjoyers.

    Overall im fine with this.

    Still missing map of the realm base for knight xD

  • Meta shift is nice.

    But some killer changes are weird.

    Billy? What are you doing.

    PHead, here enjoy this egg.

    Oni take just what you wanted 0.1 more when gathering tomatoes.

    Like yeah those are buffs but means nothing.

    PHead needs an addon pass not an egg xD.

    Happy for Wraith enjoyers good for you all.

    Dont know if CoB and Over are toooo nerfed, now both together dont reach 200.

    2 perks for a 50% extra kick regression is rought.

  • So you buy new ones.

  • Didnt really expected PR to be this obliterated, could see CoB and Over, but not this one.

    Gen defense is mostly jolt at this point i guess.

    Ruin, pop, CoB, Over, Eruption and PR are mostly out.

    Guess next killer its going to bring a cool gen defense perk.

  • @Phasmamain said:

    Egg meta

    Eggxecutioners meta.

  • I was specting CoB Over and maybe pain and dh to be nerfed, didnt spect Coh and med kits.

    Hope they dont rebuff DH and Medkits but let all killer perks nerfed or something like that.

    Pain now is a joke xD, can sit together with laverage.

  • CoH its very hard nerfed.

    So now its about "Hey, im here, heal me please" boon.

  • Dont name jolt too loud :0!!

    Damm i just bought artist to have some slowdown it lasted less than 1 week.

    Unlucky.

  • 100% map of the realm.

    I can survive without call to arms but is very very good.

    Hope someday bhvr give knight base map and polish a little summoning close to walls/stuff.

  • I hope for alien or spider killer, those are my top 2.

  • Knight have decent/good addons, problem is ye only have 1 slot because you need map of the realm.


    Also you forgot nemesis in the club of "we need addon pass please".

  • It could be a cool scourge hook perk.

    Like, for every different survivor hooked(max 4).

    Survivors heal X% slower for the rest of the game.

    Dont know how strong should be X to be worth spread hooks.


    Or well, almost anything else that buff that perk a LOT is needed.

  • Ok as long survivors have cd to start a new gen?

  • @Iron_Cutlass said:

    I do not normally make posts like these since I feel like they fuel the "Us VS Them" mindset within the community, but I have a genuine question here regarding what I could have done better.

    Let me set the scene. It is Suffocation Pit and I am playing Ghostface (running SH: Floods of Rage, Lethal Pursuer, Jolt, Shadowborn), I am struggling to get downs and track people because I am Deuteranopia colorblind, once all generators are done, I have 6 hooks roughly and Im in a very awful position since all Survivors are not that far from an Exit Gate that is already open.

    I down Detective Tapp at a pallet, they are on death hook, and the remaining 3 Survivors are crowding around the pallet trying to go for a pallet save. I injure everyone and to spread pressure, down the Jane, quickly pick up and hook the Tapp, the Jake picked up Jane but here is 10 seconds left on EGC so I bodyblock them and they die to EGC. I leave with a 3K.

    Following the post-game chat, I ended up getting DDOSed.

    https://us.v-cdn.net/6030815/uploads/2BJ5GL976R0Z/screenshot-28428-29.png

    https://us.v-cdn.net/6030815/uploads/SD3KIIZPT68L/screenshot-28429-29.png

    https://us.v-cdn.net/6030815/uploads/4WEA4W9E3UBH/screenshot-28430-29.png

    https://us.v-cdn.net/6030815/uploads/2SHGOP9UMCLX/screenshot-28431-29.png

    https://us.v-cdn.net/6030815/uploads/JDMA27VWAR7X/screenshot-28432-29.png

    So what realistically was I suppose to do better given my situation? I am always looking for ways to improve, since I feel like even with thousands of hours my macro and micro game still needs more improvement, but I just really dont know what I could have done better.

    Mate, flamers and toxic people are everywhere, just dont give those guys the pleassure to affect you and your mood.

    GG and next.

    But yeah i know sometimes its hard just to ignore. Just think they are kids (probably are btw).

  • - DH guard.

    - Pallet throw with timing make guard look for another route.

    - Grab flag.

    - If swf, you or 1 friend can aggro the guard or take the hit then leave to heal.

    - If guard or knight are about to hit, let knight hit you and not the guard.

    - Durin guard chase knight have no colition, you can walk throw it. If he hits, guard is gone.

    To me the most annoying thing is when a 2 survivor aggro the guard.

    That means i have to choose between hunt a healthy surv and leave injured one or hunt injured one full M1 without power.

    Hope this help somehow.👍

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