ARTRA
ARTRA
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- ARTRA
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I hear voices, they tell me to burn stuff. >:)
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Pinhead is the only one i see off place. But overall yeah agree with the list.
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Agree for some buffs but dont think some speed after trap destruction is worth or needed.
For trapper i would love reload from lockers and traps get a similar color of the ground they are. I mean just to not see a dark trap in white floor that you can see even blinded.
May be destroy traps from far away so you can reload again in lockers?
No idea with hag or sadako dont have those killers.
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Yeah, windows is more common these days and sometimes fog.
I only use blind with knight 60 seconds after chase(addon) + fearmonger to perma blind.
Its not a strong effect but last very long. I think its kinda worth. But nothing more.
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@philward1953 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374960#Comment_3374960
I mean killers usually seem to tunnel because they feel they have no options. If they had options, tunneling may at least go down a bit (at least if 4-5 gens are remaining). Maybe buffs could make killers feel like they have more options other than tunnel? With that being said, Survs will still be buffed sooo... idk
Problem is, yeah sometimes there is no more options that tunnel someone out. But even if bhvr give other options, if killers win by kills and not by hooks tunnel is going to be more efficient overall.
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Nemi have zombies as second podwer.
But yeah a few changes could be cool.
- Addon pass.
- And i would buff zombies a little. If they hit you gain mutation and detect infected survivors that are close.
But right now nemi is in a good spot and i would say that bhvr polish zombies IA when walking, to me looks like they get less stuck.
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I cant belive what i read these days in this forums.
Awfull idea.
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Dont think so, unless they want to sell moris then they will.
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Inner healing was ok in the old days when hexes was a thing and boons didnt exist.
It promotes doing bones and rewards you for that.
Nowdays, no killer run hexes and very often CoH is on the game, so 1 healing of inner healing vs infinite healing for a team its just underperforming, even damaging your our team.
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I really like the tone and flower theme.
Nice one bhvr, time to buy artist.
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@LittleBigSunset said:
Throwing my proverbial hat in the ring here. I've seen many arguments state that the only way to play SM optimally is to prioritise 3 genning - essentially picking three gens that are close together and patrolling those three while planting drones on them consistently - this is from the very beginning of the match.
I do not blame SM players for playing this way if they want to WIN. It seems fundamentally her kit is designed for her to excel in this and almost nothing else, so of course you need to appeal to her only strength.
But what is so appealing about this playstyle to begin with? You do not commit to chases. You are not really having to make any decisions or adapt your strategy as the game progresses. You are repeating the same action over and over again while slowly building up hooks (I emphasise, SLOWLY, games of this nature will take 20+ minutes). It's going to a gen, placing a drone, kicking it, then repeating this on the other two gens until you get a lucky down within the 3 gen or the survivors just give up out of boredom.
So I ask, where is the appeal? What draws people to this particular killer when you are essentially forced into playing her one very specific, repetitive and ultimately boring way in order to win? Why wouldn't you play say Wesker or Blight? Or if you enjoy the 3 gen aspect Knight? (He's more interesting than SM in every way and still appeals to the same strengths). There are many killers that you can play to win that do not force you into one very restrictive playstyle. I am honestly scratching my head here as to why this killer is seemingly so popular (given the level of complaints against her on this forum).
My humble opinion.
In a lot of games there are different tactics that are the equivalent of SM 3gening.
If you play RTS, you can play defensive and wait until late game for a big push.
Figthing games have zoners or ranged atakers that win by chipping damage.
Pokemon have "stall" strategy that focus on select tanky mons and win by hazards, poison, spikes and stuff.
Cards games like magic have control decks that wins by interrupting your opponent at all times.
All of the named games and strategies depends of win little by little or for long games, not every game needs to be a rush 4 minutes game.
Thing is, there are people that like different playstyles, not everyone wants to run fast and chase, or just think Adrianna its cool.
Dont think that a game been long is bad tbh :S
Dont really like SM, but dont hate it.
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To me, is the only killer perk i really dont like.
Call it proud, i dont mind stronger or weaker perks that i have to made them work.
But NOED its the "i could not get more, get this free hook at least". The pity kill if you like.
Also, hexes are just outdated, a relic of the past.
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Mate i will wait for the anime.
But hope you have a good day.
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I would like with no testrictions. Add some cd if its too much.
And change surv to obsesion after chasing 5-10 sec, i dont see how someone is going to remember who is the most chased surv st all times.
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@Killing_Time said:
I am scared...
This killer is weak to begin with but she has AMAZING ADDONS. (Every killer should)
I think BHVR released her with add-ons that should be the standard only to nerf her in the coming months. Survivors are crying and the cries are getting louder every day. I didn't buy her because I know the nerf is coming. What do you think?
I didnt buy her because i also see a huge nerf incoming.
Perks are not good so not even those are worth after the incoming nerf.
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@Doomzilla said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367148#Comment_3367148
What’s going on with Dredge?
Somehow, for no reason in this patch Dredge become invisible during nightfall so its killswitched until fix.
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I tired it a few times, activated it and then enjoy 20 seconds of his effect before it exploded like other hex perks.
Sounds like a joke but im real about this, not even this hex in my hands last 1 minute xD
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Knight and the bois.
Dredge when fixed.
Nemi.
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Mu bet is that bone dealer is going to be nerfed after sell enought skins.
If she was too bad, less people buy it and her skins.
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@Steakdabait said:
there's an addon that makes you charge dredges power 4 seconds faster when not in daytime that pretty much does this.
Can confirm this one. Just enought time to see someone with lethal.
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Error 404 Dregent not found.
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With Vitorio store energy perk, but yeah that means dont pick other perks just in case.
Also 1 guy picking all drones.
But im pretty sure after selling some skins and that bhvr will nerf SM.
Im waiting to see what they do in next mid chapter.
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@DrFrozen said:
Right now survivors are healing insanely fast with COH, Medkits etc. I was hoping that new perk will nerf this meta but Leverage feels like Z- tier.
Here are 2 possible changes for this perk to make it feel like A tier:
1)
Leverage gains a stack whenever survivor enters fully healed health state by healing.
Stacks are capped at 10. Each stack increases time required to heal 1 health state by 5%.
Each stack decays after 30 seconds. Gaining new one refreshes timer. 10-th stack decays after 15 seconds instead - during this time all injured survivors are affected by Hemorrage status effect.
Too strong ? Think about this:
2)
Leverage gains a stack whenever survivor enters fully healed health state by healing.
Stacks are capped at 10. When has at least 1 stack all injured surivors are affected by Hemorrage. Each stack increases Hemorrage effectiveness by 6%.
Each stack decays after 35 seconds. Gaining new one refreshes timer. 10-th stack decays after 20 seconds instead - during this time all injured survivors are affected by Broken status effect.
This change will prevent survivors from massive healing especially with this boon but it's also simple to counter: don't heal or be at 99% to prevent from refreshing timer.
You are too soft.
Clourophobia gives 50% slow healing on your terror radious and faster skillcheks from the begining.
A basic yellow medkit with no addons, no perks,no boons and no perfect skillcheks heals you in less than 12 sec.
If you have 5 charges 25% (half the amount) it goes to 15 sec, only 3 sec. To me thas still not worth. And there is no way you reach 10 stacks if those decays over time.
Even more, in order to get 10 stacks at how it is now, that means that 2 survs are already dead and other 2 have 2 hooks, by that point is almost unnesesary.
To me is that bad right now, that even with permanent stacks still not worth.
Agree with you in a buff rework by far.
May be something like this?
Scourge hook: Laverage
Hooking different survivors (up to 4) give you a token. Each token gives survivors 10% reduce healing speed for the rest of the match.
You dont tunnel, you get a nice reward.
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Walk some tiles and hear just behind me someone screaming because iron maiden.
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Well i really like Knight, its ok if people dont like all killers.
Not all killers are for everyone.
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I remember people disliking too much chase killers, then ranged killer appears and also bad ""this is worst huntress why should i play this"", then antiloopers and omg another antilooper, then 2 zoner killers omg just hold W to run fordward instead of run in circles its trash.
Whatever killer do its bad.
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@idkhowtoexplain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364899#Comment_3364899
Yaa she use her power not that far, and hide inside it, near the edge of the area.
I mean, ghostface, pig and wraith could do that better and they dont need a giant orange area.
Also any killer with insidious.
Dont think thats a problem with SM tbh.
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@Kagari_Leha said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364666#Comment_3364666
well, no, since it doesnt add an actual mechanic
you dont do anything *new* : scourge hooks added a new type of hooks that add strategy, boons and hexes make different uses of totems
teamwork makes you heal someone like you did before, and you both get a small boost, there are a ton of perks out there that did the same thing before (open handed, vigil, leader, all these perks give boosts for free, blood pact makes you heal for it, but any way, it's nothing new)
The "stay together at all time" part to keep those benefits.
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Same idea as an scourge hook and permanent effect instead of 30s.
Starts almost useless but in mid-late can do something.
Also bigger effect but less maximun tokens because to reach 50% you already killed 2 survs and other 2 have been hooked 2 times, in that point you already won.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364801#Comment_3364801
We only accept lays (with the ridges) accompanied by french onion dip.
Mate, we are soo poor that we dont even have for a haircut, we cant see xeet with hair in helmet holes.
And btw i was dishonest they werent even real pringles, more like prongels 🥸.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364671#Comment_3364671
I don't want to hang out with SM players, though. :(
Shhhhhh, SM is rich, just bring some pringles and smile.
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Dissolution works on your terror radious, if you are in your drone zone it doesnt work.
I could say just 3gen perks.
Lethal Pursuer and that addon that show auras.
Also possible an "imposibble" skillcheck between addon+ Hex: Huntres lullsby+ Overcharge.
But no, i cant think of something like "discordance on nemesis lure zombies" level.
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Im going to be honest with you.
Probably you and other people enjoy SM wich is perfectly fine.
Point is, first thing i thought when saw this post was that an alter account of a dev created a post to try SM looks better to the public.
But glad you like it, for real.
I guess SM players are going to share lunch table at school with knight players. We can trade snacks if you want xD.
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Well to me its fine that bhvr tries new perk archetipes, boons, scourge hooks, now teamwork.
Those are more ways to play the game, that is fine.
Only problem its balancing perks but thats other discussion. (
).Subliminal nerf DH >:( -
Works throught floors.
Probably bhvr used boons code to make SM drones.
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@sizzlingmario4 said:
Nope, you’re not missing anything. Leverage is just an absolutely terrible perk that somehow was made even worse than it was on the PTB. And it was already bad.
Good to know im not crazy xD.
At this point its just a bad joke perk balancing/creation.
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Bone trader
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@Slowpeach said:
Hey Behaviour! Hey Community, Survivors and Killers!
Are you tired of your player base ceaselessly complaining? Are you tired of being camped, tunneled or being told constantly to wait it out for every, single, attack? Are you tired of random changes that nobody asked for? Are you tired of not being listening to? Do you scream to hear survivor screams?
Well be filled with renewing vigor and revitalizing energy as I can make those tired feelings go away! I can fix everything! I will listen! I will acknowledge and reverse my inevitable mistakes! I will listen to members of the community.
Vote Slowpeach for new balancing director. Itliterallycantgetmuchworseright? Well either way! You will be grateful for me or for what you previously had! Hahaha!
(Likeanyonewhosaystheycanfixeverythingitiscompletenonsenseitsalsophysicallyimpossibletolistentoeveryoneandisusuallyusedasawayofmakingrandomchangesandsayingthatoneguyaskedforitandthensayseewearelisteningtiredfeelingsareunlikelytogoanywhereimaboutaseffectiveasasnakeoilmerchantinthatregard)
Promise me base map of the realm and smoother summoning for knight, better zombies for nemy and you have my vote.
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Yess to all.
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So, now with face the darkness what?
I will try it later with bots because even for bhvr standards is hard to belive (not really) that they nerfed scream perks so hard that some dont even works.
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You cant reveal GF from far but je can see you for up to 40 meters if im not wrong.
May be that could be part of the problem?
@AbsolutGrndZer0 said:
I feel you, revealing Ghost Face has been buggy AF for awhile now. It annoys me too.
The problem is, it's a catch-22. When I am going against a Ghost Face, I can't reveal him like ever. When I play as him? I get revealed in half a second. Like, why is it so hard for me to reveal yet also hard for me to not be revealed? What's the secret I don't know to working around this buggy mechanic?
Same when i go with GF even crows reveal me xD
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Let me add that looks like house have invisible walls so you cant jump with demo or billy.
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I dont see this perk prenerfed and starting with full stacks.
May be its me but this one looks Z tier and was nerfed into -Z tier.
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At this point it sounds like a joke tbh, but here we are.
So, you hit someone, leave it hit 2 times another survivor, hook it and THEN first one have 30 seconds 5% slow, oh wait that survivor already heal in the time you where chasing.
Not even at full stacks from start i think its worth.
For real, i dont understand devs, how at this point they create such bad perks, im not asking for an ultra op perk, but damm is trash.
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My uncle that works at bhvr said that just after trapper.
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@Doomzilla said:
Like, I can’t be the only one, right? Overheated and also underrated imo
Im with you my brother in arms.
Santiago say something!
Santiago(Jailer): YeeeEEEhahaHaaaa
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Nope.
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25 seconds of silence.
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I dont think its worth.
But i would love to see the amount of 1 points.
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@TigerSnake said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363143#Comment_3363143
It’s still very strong and viable with just Call of Brine, add in Overcharge and Nowhere To Hide and you can definitely still hardcore protect your 3 gens. The fact that they released another 3 gen based killer worries me that there’ll be even more complaints about the strat which means Call of Brine and possibly even Overcharge won’t be lasting too much longer.
I thought the same. I can see speed of regresing gens capped at 200% or something like that so perks dont stack.