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Corny_Boi

Corny_Boi

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Corny_Boi
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  • @Coordi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976884#Comment_3976884

    Respectfully, considering how long it takes to even exploit the bug, it isn't affecting games enough to meet the criteria. I am not discounting the frustration or feedback about how it is being used. However, until it is gamebreaking, it will not receive a Kill Switch. It is a nuclear option.

    Whats even the point of the Kill Switch tool if you wont do it for exploits that clearly break the entire game design?? How is a bug that allows INFINITE RESOURCES on a game specifically designed to have limited resources on the survivor side not considered game breaking enough to temporarily remove it?? Considering the ammount of things that this patch broke, how long until this gets properly addressed? Wouldnt kill switching be in your best interested since it might take a while to fix this issue??

  • @JohnWick1654 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2977690#Comment_2977690

    If the perk is consistant and sees more play than why do you put Jolt above Oppression in a tier list that compares meta perks, which are also usually consistant?

    Because Surge is much more consistent than Oppression, it works wonders with most M1 killers and pairs well with perks like Ruin or Thrilling Tremors, as opposed to Oppression which barely even works since good survivors don't just leave gens with progression throughout the map and its easily countered by just touching it, when Surge at least gives you an 8% regression. Ultimately, both of these are weak and niche perks, but Surge clearly edges out in terms of power and how much it's used

  • @JohnWick1654 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2977311#Comment_2977311

    It doesn't matter, there is no neutral category so they are either good or bad.

    Mad grit:

    when you can have games with 0 bodyblocks.

    If you want it extra good you need to pair it with Starstuck taking up half your perk slots already.

    Insidious:

    Literally insidious, one time trick, doesn't work again, countered by Kindred if camping hooks.

    Overwhelming Presence:

    toolboxes, medkits used outside terror radius, flashlights don't die before blinding you at least

    Jolt/Surge:

    32 meter range, can be downed next to dead/done gen

    meanwhile

    Oppresion:

    Kick gen multiple gens with single kick, unlimited range.

    Grim Embrace:

    weaker Dead Man's switch but still it's lot of skillchecks.

    can catch survivors off guard the first time.

    Gearhead:

    Yeah I guess it's meh, but depends how you use it.

    Firstly a great skillcheck reveals aura?

    That's info, if you're not in chase - Discordance needs 2 people on same gen, Gearhead can work on single manned gen.

    (even in chase if someone wants to be cheeky and repair gen next to you, hits great now you know)

    Gearhead's aura reveal + killers like Huntress.

    That's not how this works, this tier list is comprised of relatively weak/situational perks when compared to the meta or stronger ones, just because some are above others doesn't mean they are good, at most it just means they are more consistent and see more play.

  • @JohnWick1654 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2976820#Comment_2976820

    why is

    • Grim Embrace
    • Gearhead
    • Opression

    Bad.

    why is

    • Insidious
    • Mad Grit
    • Overwhelming presence
    • Jolt

    Good.

    Because you can barely get any value off of those perks consistently as opposed to Surge. As for insidious and mad grit, idk you must have reading comprehension issues because it clearly says "meh", not good.

  • @DoritoHead said:

    Not MY Shadowborn in bottom tier!

    Shouldn't even be a perk tbh, I get that FOV can affect gameplay but they shouldn't lock what should be a setting option behind a perk, and if they do at least make it better than "see a bit wider"

  • @ARTRA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2976666#Comment_2976666

    LoL, I just google it "Monstrous shrine" . Good one xD

    In my defense, in spanish is ""Santuario monstruoso"".

    Fun fact, try look for spanish of Pop goes the weasel and cry.

    Hahaha I understand, sometimes I do the same with Portuguese

  • @JohnWick1654 said:

    Did you take this tierlist seriously halfway and than randomly slapped the ramaining perks in random tiers?

    Can you explain what you have agaisnt where I chose to put certain perks?

  • @ARTRA said:

    I think that monster sanctuary deserves his own bottom tier. But overall yes.

    The perk is so bad you don't even remember its actual name lmao, if that doesn't tell BHVR something I don't know what will.

  • @Wampirita said:

    I'd move Distressing 1-2 tiers higher. Maybe it doesn't have much use outside doctor, but it definitely has more builds that any other perk in that tier.

    Also Floods of Rage and Thana shouldn't probably even be here, those perks are perfectly fine

    for the rest of them, i mostly agree.

    Shadowborn shouldn't even be a perk, but a setting of preference, sadge :<

    Distressing can work to boost your terror radius for specific builds, but I would consider it very useless on its on (aside from BP grinding I guess). As for Floods of Rage, I think its pretty underwhelming having to hook someone on a scourge hook to just get a quick aura reading, especially now that we have a Perk that gives you aura reading just by checking a locker, so I would at least like to see some number increases.

    Thana is an interesting one, as I personally love it and it pairs really well with Killers I like to play (Legion and Plague), however, taking into account the current healing meta you can barely get any value from it on most killers (even the stronger ones like Nurse, Spirit, Billy, etc), and the numbers you get at max value are not even that significant aside from not sticking around for long, so I think the perk needs some changes to how it works (like a token system where you get tokens by injuring for example).

  • They showed an Anniversary cupcake charm during the stream, so that's what we are getting this year

  • You preferring something else doesnt mean that thing was a "better option". Silent Hill is a classic and a very influential series. Pyramid Head is an icon of horror, they deserve to be in DBD as much as any other character