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SeannyD115

SeannyD115

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SeannyD115
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  • @Rudjohns said:

    Pretty sure the haste effect is maxed out at 7% and you cant stack, unless they changed with the latest patch

    They definitely changed it because I've made unhooked survivors move very fast with bt and guardian

  • Try stacking BT, guardian, and no one left behind. The survivor is faster than the killer

  • They could just make teammate aura from kindred base kit.

  • @MadDog_8762 said:

    https://www.youtube.com/watch?v=Wx383-GSpxI

    So apparently, this is a thing

    And this apparently has ZERO counter as the only thing im told is "teammates do gens"

    Ok, sure

    And what am I supposed to do?

    Not play the game at all?

    Yeah, no

    Imma leave and actually PLAY something else

    Considering the community apparently universally views this kinda playstyle as "toxic" and "unfun", as they should

    (It literally forces a player into spectator mode with very little counter other than "never get downed, ever, at all", which is even harder against 1-hit down killers

    It would be VERY easy to make some minor changes to heavily discourage it

    I suggest ONE of the following:

    1- When killer remains within X meters of a hooked survivor for Y seconds, the Survivor gets a guaranteed self-unhook with extra endurance and haste than usual

    2- When a killer remains within X meters of a hooked survivor for Y seconds, they begin to drain BP

    (The entity wants these killers to go out and inflict pain, to kill, not to stand around and watch paint dry)

    3- Hook progress stops entirely, when a killer is within X meters for Y seconds

    All of the above do NOT activate if the killer is in a chase, to prevent looping a killer around a hook to abuse these systems

    I see literally ZERO drawbacks to these additions

    Thoughts?

    Your first point the killer would just hit you immediately then tunnel you and unless you make it to a loop.

    Your second point won't stop the face camping killers because they don't care about bp.

    Your third point could work. But you would have to be careful about what range you would set for being too close to the hook.

  • They need to revert DS back to 5 seconds because being deactivated in the endgame was all it needed.

    Solo q needs more information. Kindred survivor aura base kit, either a chat wheel or symbols next to the survivor portraits so you know what the others are doing.

    The only way to balance this game is to bring solo q close to swf level then decide what to do with killer after those changes.

  • @Anara said:

    https://forum.deadbydaylight.com/en/discussion/comment/3095526#Comment_3095526

    Yes but you can paired it with Repressed alliance.

    Or just hide with fixated, let the killer leave and just go back to the gen.

    The killer has just lost his time kicking here.

    You can't use blast mine and repressed alliance anymore. Now they both get applied to the gen instead of blast mine working first.

  • Nurse only needs her range add-ons looked at. Base kit nurse is fine, if nurse makes the wrong read she loses distance on the survivor.

    Base kit blight is fine too.

  • @Xord said:

    I wish Legion was all about stealth and deceive rather than this. Imagine working on a generator with Dwight and in just one second you see him put on a mask.

    It wasn't dwight.

    They would be hard countered by swf on comms

  • There's no reason to complain about stridor on spirit when you can just run the dcb add-on and know exactly where the survivors are

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951854#Comment_2951854

    The first thing isnt possible, cause right mouse click can only do one thing. But it wouldnt be OP as well and u have 3 free addons for Snare-Speedup for example.

    If you are looking where a pallet was right click is dream pallet if you aren't then you set a snare. It's possible

  • They should give him an addon that gives you both snares and pallets.

    Also an addon like doctors fake pallets but instead create a dream pallet every 30 seconds

  • If the devs want twins players to not slug as much give Victor some way to hook survivors or the ability for Victor to call Charlotte to him.

  • Dead lock only blocks the gen so survivors can just go back to it later to finish it.

    If survivors find out iridescent seal is in play then they shouldn't stay injured. But should be smart about where to cleanse.

    Iridescent seal is strong but black instanse is better.


    Myers wouldn't need a t3 with every gen completed because why use that over infinite t3

  • @TheMruczek said:

    https://forum.deadbydaylight.com/en/discussion/322171/an-opinion-about-trapper

    I honestly would give Trapper 10 traps and make them spawn more in center of map. Increase time it takes to disarm trap and make his terror radius smaller to 24m so he isn't as easily detected by sound. And to top it all give him his iridescent stone as base kit. Is isn't super op but it would make so survivors do not deny his power, only delay it a bit. I think tho without a complete rework it would be hard for him to even come close to b tier. As for stick i dunno if it would a good solution since most survivors use dead hard on traps and they would see stick just like sadako's condemned.

    I've heard of the idea of refilling traps at lockers. This alone would help trapper in the early game

  • There was a time when hillbilly was considered the most balanced killer and look what happened to him. The only real problem was a combination of add-ons for insta saw.

    They will buff or nerf whatever killers they want. If they feel a killer is over performing they will nerf them regardless of what the community thinks.

  • @AMOGUS said:

    https://forum.deadbydaylight.com/en/discussion/comment/2937108#Comment_2937108

    I used to play on console, are you tilting the camera with the right stick to make sure the wiggling always pushes you forward? Because that's how you beat wiggling on console: By manipulating the speed to work with you instead of against you.

    Newer killers probably didn't know this and had trouble with it just like old ruin for survivors

  • The survivor counter to thana is desperate measures and we'll make it.

    But like everyone else said there are plenty of killers stronger than legion.

  • Legions counter play hasn't changed at all. How you countered prebuffed legion is the same as buffed Legion.

    People are just seeing more legions because of the changes to them. Once everyone tries out the new changes I'm sure everything will go back to normal or legion will get nerfed.

  • I think it's pretty universal that the dream pallets are more worse than the snares. So give Freddy the ability to do both. Or they could make an addon that spawns dream pallets randomly every 30 seconds similar to iridescent stone

  • @nikodemo said:

    teleport is fine.

    the snares/pallets kinda suck. maybe let him do both without add-ons? or maybe the pallets should be sort of automatic in the dream world, ala the Doc. snares would need much more slowdown or better detriments to make them cool.

    maybe we should think outside the box a bit? just spitballing here:

    if we keep snares, maybe they reverse your controls.

    freddy should go back to being completely invisible when you're awake.

    when you're awake, freddy is Undetectable for you. alternatively, when you're awake, you're Oblivious.

    when you're awake you can't pallet stun freddy.

    dream world needs way more auto mindgames ala Doc, and more threat in general. maybe in the dream world Freddy also has no red stain.

    maybe if you're asleep and freddy can see you (either LoS or aura), he can switch places with a targeted surv. this gives the effect of "i thought it was my friend, but it freddy all along!" as well as "i thought i was one place, but now i'm somewhere else!"

    anyway, he's so awesome, give him some more oomph!

    They could give Freddy an addon like iridescent stone except every 30 seconds a broken pallet becomes a dream pallet

  • @Ath4nat0s said:

    https://forum.deadbydaylight.com/en/discussion/321740/how-to-counter-legion

    Lithe and Sprint Burst are massive counters to NSP

    And afaik you can juke a Legion in a corner/bush cuz he doesn't see scratch marks in frenzy

    That's true before Legion gets a hit they don't have any way to track survivors besides sounds

  • Why is he different? 99 stalk then pop it right behind a survivor

  • As soon as you see one survivor hit by FF hold w. If all survivors do this even with that addon combo you will never get enough FF hits to down.

    Against Legion smart survivors know to split up and not heal.

    All the new "broken add-on combos" on legion have easy counters.

  • You can literally do the same thing with Myers...

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933050#Comment_2933050

    You are one of the people who think that all Survivors are stupid, am I right?

    @Topic:

    Yes, Legion needs a change. They buffed them and they were in need of a change. However, Legion needs a complete Rework. With their current power they will never be a good Killer.

    Currently the only thing what Legion does is set you back into Mending as often as possible while running at least 3 Slowdown-Perks, which drags the game out to 15-20 minutes. And at this point, they have it quite easy, because most ressources will be gone, so downing someone as an M1-Killer is more than possible at this point.

    I am honestly back to the point where I just want to give up against Legion. Gens take 96 seconds due to 4 Thana-Stacks, more M1-Pressing due to Mending and the progress you got will be wiped away with Pain Resonance and/or PGTW. It is not like the games are difficult or that new Legion is too oppressive per se. But their ability to drag every game out to such an extend makes the games really, really boring and I would rather prefer to face some Nurse or Blight who end the game in 5 minutes.

    The counter to legion is just to split up and not heal. By splitting up legion can't get multiple hits in FF.

    Unless you allow legion to get 5 FF hits he is just a m1 killer.

    As far as slow down perks every killer at the higher mmr needs to run a lot of slowdown perks to combat the fast gen speed. Try playing a m1 killer at high mmr without slowdown perks and the game will be over in 5 minutes.

  • What if while playing as Victor you could call Charlotte to Victors location. This would help prevent just slugging as Victor.

  • What?

    A clocked wraith, crouching pig or a tier 1 Myers can chase you the whole game and not get bloodlust because of undetectable

  • @kate_best_girl said:

    My main problem with him is your skill as a survivor doesn't matter. You can make as many mistakes you want as deathslinger and the survivor can play perfect but the second the survivor is forced to vault BOOM guaranteed hit

    To be fair you could make the same argument with huntress.

  • Did they turn off the DC penalty?

  • The funny thing is pop and PR have anti synergy. If a survivor doesn't tap the gen with PR then the killer can't use pop on it.

  • Merciless storm making a gen lose 30% is way too strong. If you run current tinkerer with it then it would be easy to get the 30% regression.

    Overcharge just needs a buff so you can't "walk away with the skill check" then it would be a good anti gen tap perk.

    Trail Of Torment change looks more like a nerf compared to the current ToT. 5% regression for 30 seconds of undetectable vs a possible 79 seconds of undetectable and an indicator of a survivor on the gen.

    Agitatation doesn't need a movement speed buff but a pick up buff would be nice.

    Dead lock would be a face camping killers dream. You can't give free regression on the next gen with most progress.

  • @Marigoria said:

    I've had the same thing happen before against a nurse. She admitted in post game chat that she was trying to cheat in infinite blinks. These people don't even try to hide it anymore.

    They don't have to hide it because all they get is a slap on the wrist. Worst case they buy another cheap account and do it again

  • Myers needs his multi stalk back

    Myers needs to have a stalk bonus for stalking farther away not closer

    He needs stalk to return after maxing out maybe 3 survivors or give something to Myers once you fully stalk a survivor

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875034#Comment_2875034

    I find the pallet breaking boring because there's no counterplay to it. Map wide terror radius is fine though

    By time they vault the pallet and end FF it's about the same time as just normally kicking the pallet.

  • @[Deleted User] said:

    Disclaimer : these are just ideas i come up with. I have no idea what they will realistically be because the people making them are professionals that have the ability to test ideas in game.

    Joey's Mix Tape

    • Missing a Feral Slash during Feral Frenzy no longer ends Feral Frenzy, and causes a short cooldown
    • Missing a Feral Slash during Feral Frenzy depletes the power gauge by 25%

    Julie's Mix Tape

    • Survivors that are within your Terror Radius during Feral Frenzy are affected by the Hindered status effect

    Susie's Mix Tape

    • Vaulting speed during Feral Frenzy is increased by 50%

    Cold Dirt

    • Getting stunned during Feral Frenzy instantly refills the power gauge

    Frank's Mix Tape

    • Feral Slash causes survivors to drop their item (idea from Tatariu)
    • Causes an interaction cooldown of 2.5 seconds

    Fuming Mix Tape

    • Survivors that are within 8 meters of another survivor have their aura revealed in Feral Frenzy

    Friendship Bracelet

    • Increases your terror radius by 4 meters in Feral Frenzy
    • Decreases your terror radius by 4 meters when not in Feral Frenzy

    Never Sleep Pills

    • Increases your terror radius by 6 meters in Feral Frenzy
    • Decreases your terror radius by 6 meters when not in Feral Frenzy

    All of the duration add-ons (except for mischief list) would be reworked to increase the stackable speed bonus from hitting survivors. I think this makes the add-ons more skillful.

    I also think Iridescent Button needs to be nerfed but i don't know what nerf could be done without making it kinda useless. I also think that the ruler add-ons should be slightly nerfed, because the power cooldown has already been reduced basekit by effectively 4 seconds.

    Iridescent button is probably legions best addon other than the duration add-ons. But I don't see why it needs a nerf. It's the only addon in the game that makes your TR the whole map which makes it unique. Destroying pallets by vaulting is strong but you can't just down someone after you break the pallet. So why exactly do you think it needs to be nerfed?

  • Unless they change it hitting a survivor that already has dw will take you out of your power. Hitting a survivor that has bt will give them dw

  • @ThatOneDemoPlayer said:

    Artist is fine. Fun doesn't matter when it comes to balance

    Artist will get nerfed eventually. Look at DS he was nerfed because of his quick scoping wasn't fun.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2871991#Comment_2871991

    Normal Frenzy is 5.2m/s. With the boost it becomes 5.4m/s(1), 5.6m/s(2), 5.8m/s(3), and 6.0m/s(4). I'd say it could become difficult to run away after a couple hits.

    Just as reference, Victor runs at 6.0m/s.

    What I'm trying to say is people know not to group up against legion and split up to work on gens

  • @Mr_K said:

    Unlikely to hit a healthy with the 5th but possible. After hitting 3 the 1st could of finished mending and could be hit again. The 4th (healthy) survivor could be the 5th hit.

    The meta would change to not mend until Legion leaves frenzy.

    The meta was just to split up against legion so I think chaining hits is still going to be rare

  • @thrawn3054 said:

    If it stayed up, it would be broken. However, maybe change it to be like Corrupt. Have it as an active effect for the first two minutes of the match.

    A speed perk would be balanced if it had a time limit like hope.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/314643/how-to-counter-nurse

    Nurse is an odd killer.

    *In theory*, she's nearly unbeatable.

    In reality, unless she's bringing her craziest addons, she's...streaky.

    That's why I said that I think base kit nurse is balanced

  • @GreenDemo said:

    Exactly, nice of you to write those tips.

    I guess the only problem now is no counter play to a nurse using add-ons. I mean the counterplay is still the same, but yknow. Recharge let's the nurse be more agressive, range let's traverse even faster, and one additional blink is just "easy mode" as someone said.

    Still a fairly balanced killer without add-ons. (Balanced as in the expertise she requires to use her power well)

    That is why I mentioned that I believe basic kit nurse is balanced. Once add-ons are in the picture you can catch up to survivors even if you make a ton of mistakes

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2855048#Comment_2855048

    You're really using Hawkins, an outlier map that was terrible for Survivors, as justification? It's not even in the game anymore.

    Midwich, The Game, Dead Dawg. All three are incredibly good Nurse maps.

    I used that map as an example because of all the Los blockers and the fact that it wasn't a big map.

    The reason midwich is a good map for nurse is the long hallways. The Game has basically no los blockers for the upstairs and only certain areas of the downstairs. Dead dawg is basically an open map with very little los blockers other than across from the main building.

    Hawkins might not have been the best map but the one thing it did right is have a lot of los blockers. Midwich, the game, and dead dawg are basically open maps compared to Hawkins.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2855048#Comment_2855048

    Hawkins is bad map for Nurse because it has so much rooms. It is easy to break LoS on this map. Worst Nurse map probably. And plus Hawkins is not small map. Saloon, The Game and Midwich are small maps. And Nurse is busted on this 3 maps. After Midwich and Saloon, BHVR back to big maps again. Guess why?

    Nurse is good on midwich because of the long hallways, saloon is a basically an open map so of course it's good, and the game upstairs again doesn't have really anything for los blockers so again great for nurse.

    Nurse is not the reason why we haven't had a small map in awhile. I would like to see where the devs have stated that.

  • Father's glasses were hilarious when paired with bloodhound. You could tell exactly where the survivor was

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2854933#Comment_2854933

    Retribution being 15 seconds is not going to help Clown or Legion.

    Maps being smaller and loops being more sensibly distributed would. Unfortunately, if we do that, Nurse becomes even more busted than she is now.

    And, addressing the 2nd best Killer, Blight; he already zooms around the map quickly. Making maps smaller isn't going to affect his power, but it allows other Killers to close the gap since mobility will no longer be so necessary.

    Nurse playing on smaller maps isn't busted. Remember hawkins it was one of the most difficult maps for nurse and it was small.

    The reason it was so difficult for nurse was because of all the Los blockers. You would have to predict if a survivor was going to run into a room or not.

    I'm not going to assume anything but most people who say nurse doesn't have counter play don't play nurse. I had a friend who refused to play against blight even when I would explain the counter play. It wasn't until they played the killer they found how other survivors deal with him.

  • @Pulsar said:

    Nurse is the dam that holds the rest of the roster back.

    Why does nurse hold back the rest of the roster? I've had people argue that the devs would make perks stronger yet they have already been doing that. For example hex retribution giving 15secs of auras.

    If nurse didn't exist in this game do you really think that the devs would buff aura perks when you constantly see posts on the forms about the 4sec aura from bbq being too strong.

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