GreenDemo
GreenDemo
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- GreenDemo
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Comments
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What can I say.
It do be like that.
Atleast you can make some progress with all the bp you've gathered in those 2 hours
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Is it worth buying ? Absolutely.
Will I buy it ?, Probably not, and it's sad because I was saving up shards for cosmetics T_T (yes, I know I could just spend the money I would on the dlc on auric cells and then get the dlc with shards but... Idk is complicated)
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It's a heartbreaking scenario, but even in soloQ I try to play the most optimally I can (not sweat, just optimally, like remembering not to 3 gen the team or know when it's safe to heal/unhook or not).
So the answer is stay on hook and hit those skillchecks in stage 2. Even if it's with a deep *sigh, feeling and I sometimes die on first hook.
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Finally, a good discussion topic.
I'd probably offer/be offered to smoke weed with the whole The Legion to avoid the stabbing xp.
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The "buff" is to help with latency.
As people are saying, relax it's not that big of a deal.
Atleast locker saves will be gone. Not like I ever pulled them off or was abused by them by someone :(, but still a good change.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3224562#Comment_3224562
That only applies to old gen console, on next gen it is dark.
Damn.
Well good to know.
[Not gonna roast ps5, but was gonna >:) ]
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@Xernoton said:
There are far greater issues with balance than this but actually BHVR is planning to bring all grunts of pain to the same volume. Quieter footsteps is not a survivor issue. It only depends on the ground they are walking on, which makes sense to me. Darker cosmetics are not that big of a deal. The only situations where those come in clutch is on Garden of Joy, Midwich and Saloon and that is more of a problem with these maps as they are too dark in some places to see anything. On other maps, yeah it can be a bit harder to make out a survivor in the distance but you still see movements very well. You can also see crows fly in the distance and know someone is around there.
*Laughs in console, where the Gardena of joy is bright a.f as default
...*Realises that he's playing on console T_T
(That aside, great comment you made)
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Well someone finally thought about it at Behaviour, but instead of making it basekit they are giving you the option with the perk called Shattered Hope.
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I remember when there were instant heals as add-ons.
Also I remember when we actually had a summer event and it was so cool.
I also remember when the halloween/lunar year event brought a whole set of themed cosmetics and you could basically get one for free for playing the event.
I somehow don't remember old forever Freddy. Played once against it I think ans it was just insta game over.
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They are usually 1-2 weeks between.
From what I remember.
One month tops, but the event that starts october 4th will offer Rift fragments so...
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@pocajohnny said:
https://forum.deadbydaylight.com/en/discussion/comment/3196742#Comment_3196742
Sure. I want better FOV if that means I have to run Lightborn then so be it. :D Just want a FOV slider.
That's a fair compromise.
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Not really actually, but I'm seeing people with silver/gold prestiges, so that's cool (especially knowing I technically am around that prestige, but it's spread out between characters)
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@pocajohnny said:
https://forum.deadbydaylight.com/en/discussion/comment/3192567#Comment_3192567
Killers wouldn't do any better at mid or lower levels is the problem with that theory. The developers are wrong about that. All they have to do is a BASE KIT SHADOWBORN test for a week or something and watch the rates stay exactly the same. The truth is there is NO reason at all that the FOV can't be increased to at least Shadowborn levels other than laziness.
Flashlight angles ?
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*Bugs Bunny saying "No."
But they should work on fixing dead hard's.... activation ? Idk. My point is that due to latency sometimes you predict when to use it but no, the killer made an input earlier and the result showed way later. Maybe increase the endurance back to 1 second idk, I think the animation still lasts that long, so.
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Ayo how hard would it be to make selfcare heal you at half the speed or maybe even 75%, BUT you can't increase that speed with any perks or Items.
Some healing perks only work on someone else (like leader gives other's around you 25% speed to some actions including healing, or empathic's connection 10% healing speed IF you are healing someone else), surerly it wouldn't be that hard to implement.
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3193621#Comment_3193621
Moris are still supposed to be coming in halloween 2022. So next update.
They definitely made a lot of loose promises in the 5th anniversary stream but in the 6th one they gave time frames for when we can expect the stuff that they said.
So that's why I almost see a Red mori every game. That makes sense
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Yeah...
I also hate how I only seem to go against some killers only if they are using their best add-ons [example: Wraith with any Shadowdance and/or Swift hunt, clown with the extra hinder bottles (not amount, the strength of the hinder status)]
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A bit bs to talk on behalf of the entire community, but I agree.
Let them finish that twins rework first tho.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3192567#Comment_3192567
Movement speed aint an accessibility option like FOV in literally every other game out there tho
True. I could've thought about a better example. But I wasn't thinking about the fov slider as an accessibillity option, sorry.
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I already heard about this idea.
I think it's a good idea, but it may lead to people only playing "the best survivor/s", and then there is a counterpoint. if survivors get a 5th perk, why not killers ?
So yeah, the only difference between survivors is their sounds, looks and character build. I mean it's honestly enough really.
If people want "Diverse survivor gameplay" just make an interesting build o_o. Or maybe try a new strat, make yourself a sideobjective. The uniqness for survivor comes from playing the game as a team of 4, and outplaying the killer (atleast that's how i feel it is)
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@pocajohnny said:
https://forum.deadbydaylight.com/en/discussion/comment/3183786#Comment_3183786
I have been advocating this for awhile now. They either need to make Shadowborn base kit or give us a damn FOV slider.... Why does this game still not have that... Shadowborn is such a waste to put in any perk slot if you want to perform as Killer even at an amateurish level...... -_-
I think they can't do it, because of gameplay reasons.
There has to be a set fov so neither side gets an unfair advantage.
Imagine if walking speed was random. A few percents one or the other way and you can't be certain you'll get to that pallet or be able to get that hit.
Hey, atleast there is a perk like shadowborn. There could've been none.
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Lowkey the system we had before the current one was great, I mean sure the ques might've took longer, but you actually played against and with people similar to your level.
Rn it's the same system until you hit a threshold. Then it's back to dbd rank system days.
Atleast that's how it feels and what I think about it.
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@WarzMyth said:
https://forum.deadbydaylight.com/en/discussion/comment/3179410#Comment_3179410
I wish you could buy those charms for iridescent shards, maybe around.. 24k? depending on how old the rift they came in are.
I mean they bring skins from old rifts, why not charms at some point
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@Johann84 said:
Nah still feel unjustified
Asks for opinion. Doesn't agree/care about it.
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@VentingSylar said:
https://forum.deadbydaylight.com/en/discussion/comment/3179472#Comment_3179472
Wiretap doesn't work with open handed, hence why I want its range slightly buffed. If it DID work with open handed I'd obviously have no problem with the range
Wait it doesn't ? Bruh wiretap needs a slight buff.
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@Gary_Coleman said:
It's a French Canadian thing that you've never heard about. They add (s) to everything in their sectet underground laboratories.
*Laboratorie(s)
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@Emeal said:
How about Survivors get incentives to play Adam, huh? π
I actually like the idea. π€©
Bhvr could make a system that lasts a week or until all done, then it resets.
- You get 100% rooster bonus for 1 game for each character in a role.
- Once a week pass or all characters have been played, the rooster bonus resets for either one role or both.
Seems easy enough to implement, but... will it actually do what you think it will?
Wouldn't you like to bring the strongest stuff to get the most bp if you knew your bonus only applied for one game ?
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Autohaven maps are starved in general. I don't like them.
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I honestly thought it was fine at the first nerf (one second of endurance), and now not only do you get half of that, you don't even get it instantly when you press the perk button. Good thing I did dead hard archives pre-nerf smh.
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F.
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@Slowpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/3179456#Comment_3179456
I don't even think we'll get blood points or anything with bots. It'll be like custom games. I'll be impressed if they can play all the killers or even a quarter of them never mind all the perks.
Oh yeaaaah. I forgot xp
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Blast mine got nerfed, just use better together now (for the info part that is)
And wiretap only needs openhanded to be better.
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Wait will we still get incentives when bots are applied ? Guess so, but I see so many fake bots nowadays xd.
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I only faced 2 killers who followed a rulebook, and it went something like this:
Didn't tunnel.
Only started killing after every one was hooked and/or when all the gens were done.
Let the last survivor go.
That being said those were some really good killers and it was pre-meta shake up patch.
Rn it's more like:
Try to be nice, but if you're getting destroyed you kinda need to kill someone asap to get any advantage.
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Nope.
I'll either don't get to use them because killer brought franklin's, or I will feel bad for using op stuff.
Wait you consider green a rare item ?
Cmon chief, it's not that rare (and that's kinda a problem).
That said I barerly use emergency medkits or comodious toolboxes. Unless archives.
Edit: But also that being said I mostly bring the yellow medkit with bandages and rubber gloves/neddle and thread. Before the Botany Knowledge nerf I'd only need a yellow medkit and the perk but -_-... oh well.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3179401#Comment_3179401
I guess yeah, it would just probably be a window of time like how wraith has like 4 ish seconds to make a surprise attack happen
I think that nurse change would be good, because that's what everyone is hoping for, blink attacks to be special attacks, and that really wouldn't hurt nurse much anyways
Better that than to make her not go through walls and just be able to blink through pallets (and maybe windows) . Urgh.
Wait..... That's basically Wesker. Thew that won't happen then.
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Woah!
@TragicSolitude said:
It was the Tier 70 reward for the premium track in the game's third Rift.
Oh... Damn.
Ofc I had to take a break from dbd when they introduced rifts and only came back around when trickster came out T_T.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3179386#Comment_3179386
No, it can just be one or 2 killers, not everyone needs a lethal attack
I agree, that's why I only mentioned Spirit xp. I honestly don't even know if it would work with how Spirit's power works, but that's what most people also list when talking about changing blink attacks into special attacks.
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Isn't the only change for now the nerf to range add-ons ? I mean it would be nice, but they'd have to give Spirit the same treament then. (Turning the hits with their power to special attacks instead of Basic attacks)
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You don't. That's why it's called corn blindess.
But seriously I bet the huntresses either predict (by following scratchmarks most the time), or pay attention to the corn moving. Aka predict.
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Sadako, Wraith or Demogorgon ππ
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I mean you won't get to the level of master blights who play around with collisions and flicks. But his mobility is great, and on some more normal/universal loops it's not hard to use your power to get hits/downs.
So yknow. Not as crazy and annoying as blight is portraid, but closer to how bhvr probably imagined playing as and against him would be (mad copium, but oh well)
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Really good idea, but idk if it's possibile or easy to implement.
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If you hate solo que just join some dbd servers and play with people from there.
Otherwise, skill issue my friend. Just try to not get tilted by the trolling and maybe take a break (scroll through your phone, or close the game tab for a minute) mid-trolling if it's getting too annoying for you. The game's probably done anyway (as in if people troll obv they won't focus on winning, so it's just a matter of time).
I'm not saying what happened to you is justyfiable, but... yeah just try to not let it get to you
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I'm almost done with my survivors, and a few killers left to do.
Before I p100 Ace (which.. I don't really main, but yknow slight gameplay advantage.) I'm gonna p9 Meg, Kate, Nancy, and Ada. For the meme charms for the meme build.
Yknow what, f this. I spent money on the Jonathan skin, I'm gonna prestige him! Hells yeah B)
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Well that's annoying.
I equipped parental guidance and a medkit. I got to heal myself, but literally didn't even use the perk and escaped barerly.
I'll try to get it with selfcare and a medkit equipped and let you know if that works as well, because selfcare by itself is just π
Edit: You can bring a medkit (and whatever Item in that matter then) and it can be a hatch escape.
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Hysteria on solo que.
Overcharge on a 3 gen.
Yeah, the new grind (but luckly I have half my killers and survivor either prestige 3 or 9 thanks to the update).
The personal charms bug (prestiged quentin, got charms from kate.....)
That they didn't announce the update atleast a day before it (,was literally 30 minutes I think)
Incentives not working (but that's gonna get fixed, so yeah).
I think I'm gonna start using exhaustion perks again, atleast in solo que.
That's about it I think.
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I also noticed no incentive active, so maybe that's why the bp ? To recompensate.
Or maybe the incentive is working fine and there is the same amount of llayers on both sides.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3049556#Comment_3049556
You don't have to be a god looper, you just need to know how to run and chain tiles together, mindgame and pallet stun to break bloodlust. All these are the hallmarks of a strong survivor, but it's important for your team to stay on gens.
If you can loop for 2 gens before your first hook, then loop for another 2 before your second hook, you've basically got a guaranteed 3E, possibly 4E if someone takes a hook state for you.
"Life would be dream" if solo que worked like that. But overall yeah, what you said.
"Learn, adapt, overcome" xp
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@versacefeng said:
Because our framerate is horrible and we still have those very frequent lag spikes that've been in the game since the Resident Evil chapter came out.
Oh, and playing as Killer on controller is objectively harder than using MNK.
It also could because console has more players than pc does. So that would create a bigger opportunity for you to get less experienced players.
Exactly this.
Also because of playing on console I'm even stopped trying to learn some higher skill killers, because I know I won't be as effective as I would be on pc.
(I mean technically you can always plug a keyboard and a mouse I think, but then the next thing stopping you is the worse performence of the game overall and frequent lagspikes. Like I completly can't use I'm all ears because the lag spike will make me miss if the survivor vaults right in front of me and the perk activates !!. Sorry this was supposed to be about why it's easier to play against console. And I agree with the points you've written)