Devs why does Myers start at 105% speed with no lunge.

Devs can we do something about this and help out Myers?? This is ridiculously outdated. Why does he start off worse then a regular killer??? His stealth means very little, good survivors are not stupid and a lot of them use spine chill which makes his start to the game pathetic.

It's time to update Myers. Stop using bloated kill rates from strong add ons as data that he is in a good spot. This is what I suspect you are doing. ^

Isn't this also the killer that opened up the flood gates for DBD with the Halloween chapter? Myers needs some love soon!!

Comments

  • He really needs some buffs, but please nerf Tombstone Piece along with those buffs

  • Imo he should be 4.3 in tier 1 with no lunge penalty. He could get some other small buffs as well, but a tombstone piece nerf needs to come with it.

  • I think the devs have mentioned that Myers is on the table to be looked at. He's considered among many players (their own fog whisperers included) to be weak with an outdated mechanic. Personally I'm fine with the starting speed, but having him run out of stalk should never happen. Once survivors are in the red, it should be reduced by half, maybe more, but taking away the stalk entirely takes away his power which doesn't make any sense.

  • I'm confused as to why Myers doesn't move any faster in tier 3.

  • @Midori_21 said:

    I'm confused as to why Myers doesn't move any faster in tier 3.

    Yeah yet another thing. Should be 117-120% movement speed when in tier 3.

  • He should immediately tier up from tier 1 to tier 2 if he lands a hit on a survivor while in tier 1.

    I'd make him 110% movement speed with a regular lunge in tier 1.

    Tier 2 stays as is.

    Tier 3 needs some sort of movement speed buff or make it so he can deal with pallets and breakable walls quicker. I always thought it would be cool if he could walk through breakable walls while in tier 3. It would be lore accurate as well as he's walked through doors in the movies.

  • The shape should be one of the easiest killers to modernize.

    1. Remove the tier 1 penalty speed unless you want to give him permanent +5% speed for T2/T3 later. Remove the "mini" lunge.
    2. Put multistalking back in the game. It was such a mistake to remove this feature. If you can see several people you should drain them at the same time.
    3. Make his power activation be like Oni's where you have to charge the meter to full and then press the button again to activate the power.
    4. Since Ghostface got his expose timer increased the Shape should probably have his numbers adjusted. It should be far easier than it is now to get out of T1 (50% faster). It is completely unacceptable that you just need to "give up one generator" to get out of your initial weak state.
    5. Let The shape break pallets by swinging at them when he has tier 3 active. Alternatively why not go with the more loreful idea "that he cannot be stopped" and have pallets that hit him while in T3 automatically break as if he had spirit fury.


    Note: Since MM is unique in that the number of survivors on game start determine how much power they each get when a player d/cs from the game it should distribute that player's "stalk" potential to all remaining players.

  • Ideally he should start at 110% movement speed with his tier 1 at 99%. That way he can tap into tier 2 when ever he likes, or he can stay oblivious and get some sneaky grabs/attacks if he wants.

    I love the idea that there should be an activation prompt for tier 3 like with Oni's power.

  • All these suggestions are awesome. Bhvr you in here???

  • Tier 1 stats are pretty irrelevant unless you're scratched mirror

  • He def should be looked into. Myers is my BOI!

  • @SweetTerror said:

    I think the devs have mentioned that Myers is on the table to be looked at. He's considered among many players (their own fog whisperers included) to be weak with an outdated mechanic. Personally I'm fine with the starting speed, but having him run out of stalk should never happen. Once survivors are in the red, it should be reduced by half, maybe more, but taking away the stalk entirely takes away his power which doesn't make any sense.

    Too much stalking! lol

  • Everyone seems to agree this killers power is outdated and buffs/changes are needed.

  • I always thought it is because you have no terror radius in tier 1. Also he has his perks.

    You can play some funny games staying only in tier 1. But doesn´t work with decent survs.

  • @Marc_123 said:

    I always thought it is because you have no terror radius in tier 1. Also he has his perks.

    You can play some funny games staying only in tier 1. But doesn´t work with decent survs.

    If you stay in tier 1 on any map that's not indoors, have fun lmao

  • @DyingWish92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2915784#Comment_2915784

    If you stay in tier 1 on any map that's not indoors, have fun lmao

    Of course.

    But you could be surprised how often someone runs into you without a terror radius. That is just a fun strat.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/320088/devs-why-does-myers-start-at-105-speed-with-no-lunge

    He starts in Tier 1 slow speed with no lunge because he has no terror radius. In this part of the game you should be racking up Save The Best For Last stacks. Once you hit 8 you move to tier 2 where you gain the speed and increased lunge. Once you have people on death hooks you move to tier 3 for the coup de grace.

    The game will be over if you stay in tier 1 trying to get 8 stacks of STBFL. All 5 gens will be done. 1 good survivor can loop a tier 1 Myers around a rock for a minute.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2915797#Comment_2915797

    Nah. Bloodlust is there as well as Play With Your Food. You really don't need 8 but if you are a good chaser you can do it. The thing is once you have those 8 no one is getting away from you. Just ignore your obsession and keep on pressuring. Don't pursue a survivor for a minute. At least not early in the game. Concentrate on pressuring the gens and getting the stacks. You don't have to secure the downs while farming the stacks. Get a hit and move to the next gen unless securing the down is easy.

    I don't think you get bloodlust in tier 1.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/320088/devs-why-does-myers-start-at-105-speed-with-no-lunge

    He starts in Tier 1 slow speed with no lunge because he has no terror radius. In this part of the game you should be racking up Save The Best For Last stacks. Once you hit 8 you move to tier 2 where you gain the speed and increased lunge. Once you have people on death hooks you move to tier 3 for the coup de grace.

    STBFL on a competitive build for Myers? I dont know about that one. Competitive builds for Myers are like Bamboozle, BBQ, Scourge Hooks, Pop, Corrupt but STBFL? Hmmm i wonder though.

  • @DBDVulture said:

    The shape should be one of the easiest killers to modernize.

    1. Remove the tier 1 penalty speed unless you want to give him permanent +5% speed for T2/T3 later. Remove the "mini" lunge.
    2. Put multistalking back in the game. It was such a mistake to remove this feature. If you can see several people you should drain them at the same time.
    3. Make his power activation be like Oni's where you have to charge the meter to full and then press the button again to activate the power.
    4. Since Ghostface got his expose timer increased the Shape should probably have his numbers adjusted. It should be far easier than it is now to get out of T1 (50% faster). It is completely unacceptable that you just need to "give up one generator" to get out of your initial weak state.
    5. Let The shape break pallets by swinging at them when he has tier 3 active. Alternatively why not go with the more loreful idea "that he cannot be stopped" and have pallets that hit him while in T3 automatically break as if he had spirit fury.

    Note: Since MM is unique in that the number of survivors on game start determine how much power they each get when a player d/cs from the game it should distribute that player's "stalk" potential to all remaining players.

    Personally I don't think pallets should break like they do in spirit fury because he would be ridiculously overpowered at that point, BUT I find no reason why he shouldn't be given the equivalent of the brutal strength perk while in tier 3. If he's allowed to vault windows faster, then why not brake pallets faster too?

  • @lauraa said:

    Tier 1 stats are pretty irrelevant unless you're scratched mirror

    This. Tier 1 is irrelevant. You never stay in that state for more 50 seconds unless you have no idea what you're doing.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/320088/devs-why-does-myers-start-at-105-speed-with-no-lunge

    He starts in Tier 1 slow speed with no lunge because he has no terror radius. In this part of the game you should be racking up Save The Best For Last stacks. Once you hit 8 you move to tier 2 where you gain the speed and increased lunge. Once you have people on death hooks you move to tier 3 for the coup de grace.

    That is the worst Myers strategy I've ever heard! STBFL isn't even good for him because he has no secondary attack to preserve stacks and unless the survivors are all deaf blind and stupid they're not letting you near enough for more than 1 or 2 stacks!

    What's next you gonna recommend Blood echo, forced penance or unrelenting?

    Edit: oh god I was joking but I just realised you actually did recommend unrelenting!!! 🤦🤦🤦🤦

  • He is strong enough. His killrates are some of the highest. Any buffs to him would make him actually busted.

    A 1-shot killer that practically jumps through windows doesn't need any buffs. A killer with that kind of power needs a very slow buildup.

  • @Dwight_Fairfield said:

    Ideally he should start at 110% movement speed with his tier 1 at 99%. That way he can tap into tier 2 when ever he likes, or he can stay oblivious and get some sneaky grabs/attacks if he wants.

    I love the idea that there should be an activation prompt for tier 3 like with Oni's power.

    Eh, the first suggestion doesn't make too much sense, I can see anyone who would want to stay in tier 1 to get "sneaky" kills, and it would only make sense that tier 1 starts at 0, maybe an add-on could make it 99% when you get in the trial?

    I love your second suggestion though, no more accidentally going past 99ing tier 2 into tier 3

  • @Norhc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2915768#Comment_2915768

    This. Tier 1 is irrelevant. You never stay in that state for more 50 seconds unless you have no idea what you're doing.

    While this is true 1 to 1 1/2 gens will be done in that 50 seconds that you waste stalking to get out of tier 1. This is the problem and why the mechanic is out dated.

    Usually your first tier 3 proc is 1 insta down, 2 if you are lucky. There are to many pallets around and loops. Even with infectious fright its hard to get more then 1 insta down sometimes. I'm talking base myers no addons.

  • @Sluzzy said:

    He is strong enough. His killrates are some of the highest. Any buffs to him would make him actually busted.

    A 1-shot killer that practically jumps through windows doesn't need any buffs. A killer with that kind of power needs a very slow buildup.

    A killer that can't counter pallets needs to have a very slow start. Yeah ok lmao.

  • @DyingWish92 said:

    Everyone seems to agree this killers power is outdated and buffs/changes are needed.

    Everyone except behavior apparently.

  • He has a decent kill rate, so he's ok. What a joke. Half the kills are probably instakills with tombstone piece which is completely busted when paired with his memorial stalk add on.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2915960#Comment_2915960

    Yeah, you have no clue what you're talking about. Sorry, just the facts. You don't need to preserve stacks, you ignore the obsession until the rest are dead and then you finish them normally or with rancor.

    By the way that's his basekit dev designed strategy. The one his entire power and perks are designed around. It doesn't matter what your favorite pub smashing, lobby hiding, lobby dodging, streamer says. It's also the one his adept achievement demands you carry out. Basically, objective reality.

    Dude.

    You literally suggested using unrelenting unironically.

    If you miss 10 attacks in a game that gives you less than 10 seconds value total.

    Not sure if you're really REAALLLLY REEEEEEAAAALLLY bad at which point this may actually work or just trolling but there's a reason all those perks you mentioned (bar STBFL which sees use mainly because of killers like Demogorgon) have less than 1% pick rates and it ain't because you alone have discovered some insane strat. 😂

    Basekit dev designed strategy 😂😂😂😂 Like the devs who implemented Dead Hard Iri heads and CoH in its original state know anything about what works in game? 😂😂😂😂

  • @Dwight_Fairfield said:

    Ideally he should start at 110% movement speed with his tier 1 at 99%. That way he can tap into tier 2 when ever he likes, or he can stay oblivious and get some sneaky grabs/attacks if he wants.

    I love the idea that there should be an activation prompt for tier 3 like with Oni's power.

    I think its a good idea, but that would defeat his purpose of stalking before attacking. Tier1 99 would make him stab first before get into Tier2. Especially Vanity Mirror can let him reach into his full power by instant. Though the stalking time between Tiers can be changed depends on which Mirror addon he has.

    For activation prompt, Oni has animation telling he's about to powered up, even with the sound when he gets full power bar. Myer just go into Tier3 instantly without any warning. For me, his Tier2 stalk should be stopped at 95% so players dont accidently get into Tier3, players have to press a button to allow the continue of stalking to Tier3, so there will be always to slight slowdown before he gets into Tier3, instead of press a button when right behind for instant down.

    Most importantly, his stalk speed should not be based by distance.

  • I've said before he should be 110% in tier 1. That and remove the tier 1 T-Rex arms.

  • @thrawn3054 said:

    I've said before he should be 110% in tier 1. That and remove the tier 1 T-Rex arms.

    The baby lunge is the absolute stupidest thing in the game. It's so dumb that you literally have to be grinding on the survivor to get a hit in tier 1. Horrible design.

  • @DBDVulture said:

    The shape should be one of the easiest killers to modernize.

    1. Remove the tier 1 penalty speed unless you want to give him permanent +5% speed for T2/T3 later. Remove the "mini" lunge.
    2. Put multistalking back in the game. It was such a mistake to remove this feature. If you can see several people you should drain them at the same time.
    3. Make his power activation be like Oni's where you have to charge the meter to full and then press the button again to activate the power.
    4. Since Ghostface got his expose timer increased the Shape should probably have his numbers adjusted. It should be far easier than it is now to get out of T1 (50% faster). It is completely unacceptable that you just need to "give up one generator" to get out of your initial weak state.
    5. Let The shape break pallets by swinging at them when he has tier 3 active. Alternatively why not go with the more loreful idea "that he cannot be stopped" and have pallets that hit him while in T3 automatically break as if he had spirit fury.

    Note: Since MM is unique in that the number of survivors on game start determine how much power they each get when a player d/cs from the game it should distribute that player's "stalk" potential to all remaining players.

    A permanently undetectable 115% speed killer is probably a bit too good. I could maybe see him moving at 110% or even 108% though.

  • it was fine way, way back but now he's a relic of the past

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916094#Comment_2916094

    Yes, exactly like Dead Hard being basekit for David King who also has No Mither. Dead Hard was meant to be his second health state while requiring skill to pull off accentuating his difficult playstyle in exchange for the bonuses that come from No Mither. When they changed it and made it too easy it then became just another exhaustion perk and is now a third health state for those without No Mither. That was a mistake but that isn't evidence that everything they do is a mistake.

    There is nothing wrong with Iri heads. Ultra Rare addons are supposed to be dangerous. They aren't supposed to be something you just scoff at.

    Memes are not points or arguments to consider. It's just emotive rhetoric. Like if I state, "The same devs that made pallets and looping?" That's a meme. It doesn't mean anything and it certainly doesn't validate a point.

    No amount of edits or trying to pretend the devs have a clue is gonna convince anyone that you're getting 8 stacks of STBFL on tier 1 Myers or running garbage like unrelenting at high MMR 😂

    The only "woefully mediocre players" are the ones who miss enough attacks to actually get value from unrelenting.

    You're either not running that or playing extremely low MMR. Pick one or put your money where your mouth is and gather a custom game with any of the high MMR survivors on this forum and prove me wrong.

    Meta is called meta in every game not just DbD because its the strongest possible choice. Like it or not. Use it or not that's your perogative but trying to pretend other people are bad because they use perks that actually make a difference is dumb. 🤷

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2915736#Comment_2915736

    A permanently undetectable 115% speed killer is probably a bit too good. I could maybe see him moving at 110% or even 108% though.

    laugh wraith and ghostface.

  • Neither Wraith nor Ghostface is permanently Undetectable. Wraith has to Decloak to attack, and Ghostface is frequently snapped out of Undetectability including after an attack. The only killer in the game that is permanently Undetectable is Evil 1 Meyers.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2915736#Comment_2915736

    A permanently undetectable 115% speed killer is probably a bit too good. I could maybe see him moving at 110% or even 108% though.

    I've been saying for a very long time DBD needs to have one killer that moves at full speed and has no red light. That would be amazing. It would make level 1 MM very scary in loops but not "OP".


    Make stealth mean something. Also consider he would be giving up infinite tier 3/tombstone potential just so he has no red light.




    "oh god I was joking but I just realised you actually did recommend unrelenting!!!"

    Most of you probably never played DBD back then but there was a time that Unrelenting had a STBFL effect with no requirement. STBFL required the obsession to be alive. Together these two perks gave you 50% recovery from attacks. It was known as the "machine gun" build.

  • as i know he 107% at tier1

  • @nostrada96ass said:

    as i know he 107% at tier1

    No he's 105%

  • Its really kinda baffling that Shape hasnt recieved any meaningful upgrades to his base kit in years, especially when he's consistently considered one of the worst Killers in the game.

    Like, why is such a iconic character allowed to be so garbage?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916559#Comment_2916559

    I couldn't care less about who is or isn't convinced. I do play at high MMR, I do use the perks, and it works. Simple.

    If you don't believe it then don't use it.

    Put my money where my mouth is? How about you do the same? What's your Steam profile? Let's inspect the books.

    As if MMR matters with SBMM and queues to begin with. I'd have to dodge 12-20 games in a row just to get one that isn't a SWF stuck in queue pawned off on the first killer that hits ready.

    The fact you actually said a miss is 1 second lost tells me everything I need to know to begin with. A miss can translate into making a pallet or a vault. That's not 1 second more.

    The fact you think getting 8 stacks on STBFL means trying to down the survivors in chase while watching gens pop in 2 mins tells me everything I need to know. It's a simple concept, basically, find a survivor, hit a survivor, kick the gen, move on; with some nuance depending on the situation. You don't find a survivor, hit the survivor and go on a 1 minute chase trying to down that survivor. As you are doing this and gaining stacks the delay between swings is constantly decreasing to where the down comes easily.

    You're not an experienced killer, you don't understand the concept, and you speak in memes while parroting what you heard from other people. Why on earth would I prove you wrong? You aren't even on my radar.

    Bringing Unrelenting to gain time when you miss allows for a very specific mind game. Is it worth a perk slot? Absolutely not.


    Bamboozle is 10x more effective. I spent a year or two playing only Michael and I can tell you the only time Unrelenting had any value was after it's first change (right now it is on its second change).


    Generally speaking I play Mikey with Bamboozle, Corrupt, Pop and ______. Fire up can be interesting for the last spot when you know you are going against a SWF. Tinkerer is pretty good on him as well because that can cover your T3; this extra value is really interesting and powerful but falls flat against a SWF.

    Brine or scourge for extra gen regression would be really good for the last spot. But you're a madman thinking Unrelenting is "amazing",

  • @DBDVulture said:

    The shape should be one of the easiest killers to modernize.

    1. Remove the tier 1 penalty speed unless you want to give him permanent +5% speed for T2/T3 later. Remove the "mini" lunge.
    2. Put multistalking back in the game. It was such a mistake to remove this feature. If you can see several people you should drain them at the same time.
    3. Make his power activation be like Oni's where you have to charge the meter to full and then press the button again to activate the power.
    4. Since Ghostface got his expose timer increased the Shape should probably have his numbers adjusted. It should be far easier than it is now to get out of T1 (50% faster). It is completely unacceptable that you just need to "give up one generator" to get out of your initial weak state.
    5. Let The shape break pallets by swinging at them when he has tier 3 active. Alternatively why not go with the more loreful idea "that he cannot be stopped" and have pallets that hit him while in T3 automatically break as if he had spirit fury.

    Note: Since MM is unique in that the number of survivors on game start determine how much power they each get when a player d/cs from the game it should distribute that player's "stalk" potential to all remaining players.

    I like these suggestions, but I would tweak them a little. I wouldn't remove the tier 1 speed penalty altogether, but I would reduce it, to like 110%. I feel like there should be some trade off for the undetectable status. If you make him base speed, remove the mini lunge and leave him undetectable, a lot of people would just stay in tier 1. SM Myers would become a holy terror.

    I don't know if I would rather have multistalking reintroduced, or just remove the stalking cap altogether, with no penalties. I think maybe the latter. I feel like thematically, Myers focusing on one surv at a time feels better, but maybe that's just me.

    I have also long felt adding some sort of major buff to his breaking/damaging in tier 3 would be great, and very thematically appropriate. If not breaking with a stab, maybe adding a punch/smash animation/action, or simply increasing the speed of the regular animation considerably, like by 100%.

    Mikey simply coming through doors/walls when closing in would be so in line with his movie portrayal.

    Touching on other suggestions in this thread, I feel like if you buff his T3 movement speed, you would need to nerf things like the fragrant tuft. If he's 120%+ with instadown and can power through walls/pallets for the remainder of a trial, that would be tough to deal with.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916094#Comment_2916094

    Yes, exactly like Dead Hard being basekit for David King who also has No Mither. Dead Hard was meant to be his second health state while requiring skill to pull off accentuating his difficult playstyle in exchange for the bonuses that come from No Mither. When they changed it and made it too easy it then became just another exhaustion perk and is now a third health state for those without No Mither. That was a mistake but that isn't evidence that everything they do is a mistake.

    There is nothing wrong with Iri heads. Ultra Rare addons are supposed to be dangerous. They aren't supposed to be something you just scoff at.

    Memes are not points or arguments to consider. It's just emotive rhetoric. Like if I state, "The same devs that made pallets and looping?" That's a meme. It doesn't mean anything and it certainly doesn't validate a point.

    you talking about "basekit, mean designed for him"


    For example, how M&A (monitor and abuse) can help doctor? it counterproductive with his static blast (static field if talking about old doctor) (reduces your terror radius outside the chase => reduces your static blast/field radius. i don't think they designed static blast/field for active using while in a chase)

    Or starstruck for Trickster. Forcing 4.4 killer with 24m TR (starstruck not have so much range, as on 32m killer) and 40m lullaby to m1 peoples

    Damn, even old dying light was counterproductive with his 2 other perks. it was forcing you to kill the obsession first, while other 2 were forcing to ignore obsession

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916156#Comment_2916156

    I've been saying for a very long time DBD needs to have one killer that moves at full speed and has no red light. That would be amazing. It would make level 1 MM very scary in loops but not "OP".

    Make stealth mean something. Also consider he would be giving up infinite tier 3/tombstone potential just so he has no red light.

    "oh god I was joking but I just realised you actually did recommend unrelenting!!!"

    Most of you probably never played DBD back then but there was a time that Unrelenting had a STBFL effect with no requirement. STBFL required the obsession to be alive. Together these two perks gave you 50% recovery from attacks. It was known as the "machine gun" build.

    Rather than think of it as "giving up tombstone", think of it as "making Scratch Mirror Meyers able to move 115% speed", making him a full speed killer with permanent Undetectability plus he can sense the auras of survivors within 32 meters any time he wants and still have another add-on slot plus all his perk slots.

    P.S. I love playing Scratch Mirror Meyers, if they actually did this buff I'd be perfectly happy playing him even more. 😄 I just think it's probably a bit much.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917105#Comment_2917105

    Rather than think of it as "giving up tombstone", think of it as "making Scratch Mirror Meyers able to move 115% speed", making him a full speed killer with permanent Undetectability plus he can sense the auras of survivors within 32 meters any time he wants and still have another add-on slot plus all his perk slots.

    P.S. I love playing Scratch Mirror Meyers, if they actually did this buff I'd be perfectly happy playing him even more. 😄 I just think it's probably a bit much.

    But that is exactly what you're doing. Scratched mirror MM gives up infinite T3 / Purple Tombstone. That's an insane trade so what you gain needs to be high for what you lose. As a trade off reduce the vision radius on the mirror because the current wallhacks are to reflect how slow and pathetic you are.


    There are 0 viable stealth killers currently. The changes that I suggested would put The Shape into a Low A/High B position. That's the bare minimum of where any DBD killer should be.

  • Because Myers was designed around fun, instead of power. If he was created today, he would be basekit tier 2 and a teleport ability. Far stronger and fairly balanced, but nowhere near as creative or interesting.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916559#Comment_2916559

    I couldn't care less about who is or isn't convinced. I do play at high MMR, I do use the perks, and it works. Simple.

    If you don't believe it then don't use it.

    Put my money where my mouth is? How about you do the same? What's your Steam profile? Let's inspect the books.

    As if MMR matters with SBMM and queues to begin with. I'd have to dodge 12-20 games in a row just to get one that isn't a SWF stuck in queue pawned off on the first killer that hits ready.

    The fact you actually said a miss is 1 second lost tells me everything I need to know to begin with. A miss can translate into making a pallet or a vault. That's not 1 second more.

    The fact you think getting 8 stacks on STBFL means trying to down the survivors in chase while watching gens pop in 2 mins tells me everything I need to know. It's a simple concept, basically, find a survivor, hit a survivor, kick the gen, move on; with some nuance depending on the situation. You don't find a survivor, hit the survivor and go on a 1 minute chase trying to down that survivor. As you are doing this and gaining stacks the delay between swings is constantly decreasing to where the down comes easily.

    You're not an experienced killer, you don't understand the concept, and you speak in memes while parroting what you heard from other people. Why on earth would I prove you wrong? You aren't even on my radar.

    I'm not the one trying to claim that I've turned some meme garbage strategy into an effective one 🤷 And as I'm not on PC you'd have a very hard job pulling up my steam profile. But here's what little of my "non experienced killer" stats I can bring up.

    16507681776825657310952302535608.jpg

    Showing a random screenshot without any actual gameplay doesn't show anything. Any idiot can 4k even on a bad map with a bad killer if the survivors don't have a clue. Just like mine shows absolutely nothing aside from the very basic information.

  • You can't get bloodlust while undetectable.

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