Midori_21
Midori_21
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- Midori_21
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Comments
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@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/3283996#Comment_3283996
ah yes, i love not being able to use my power. that definitely means im taking the game too seriously. let me play a character where my power isnt useless, like blight or nurse, that way im not "taking the game way too seriously"
Sounds like a solid strategy to me.
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3283467#Comment_3283467
Only one side got fun out of it, the other side got screwed. Yeah, that's fun.
Only if the other side took the game way too seriously.
Yes, the snowmen weren't balanced well. But who cares? It's just a silly limited time event, it's not a big deal.
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@Wonderfully_wonky said:
I signed up to raise a similar issue. It didn't appear to be working on series x across accounts for my partner and I. We have since discovered that it only works for falling from full heights for this challenge - e.g buildings not mounds or machinery. My partner successfully completed the challenge by experimenting with this while waiting for our membership to be approved.
Hth.
I finally got it done on The Game after reselecting the challenge like 4 times.
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@Zokenay said:
Heard some people say that re-selecting the challenge fixes it.
Didn't work.
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The ambient sections are really nice imo, but the chase section sucks.
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I just don't like the new sound and angle changes. You have to look at the sky to blind the killer now, and it feels like they changed the flashlight timing again.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/3223922#Comment_3223922
The question is do we really need more survivors outside chapters? They are just re-skins of each other after all, unlike killers who add content to the game. They've never done survivor only paragraph and I doubt they will. That's the whole reason they added legendary outfits
Ash was a survivor only paragraph and so was Bill.
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Smash Hit + Parental Guidance. Stun the killer and disappear.
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So you just constantly play with someone who hasn't been prestiged for easy games, and put bloodpoints into literally anyone else.
Do you see the problem here?
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Trickster has a 40m audible radius, similarly to the huntress.
Every time the Clown throws a bottle it makes a mapwide noise.
When the artist shoots her crows you may need to look around to see if they're headed your way, or move a bit just to be safe.
Nemesis's zombies are hit or miss but they can (depending on the map) actually be quite impactful.
Deathslinger makes a mapwide noise every time he shoots. He is also capable of being stealthy and catching you off guard with his gun. If you're just mindlessly sitting around doing a gen, the chance of him shooting you when you don't expect it is increased.
Pyramid head can catch you off guard with his ranged attack if he's undetectable (tinkerer for example) and there's a noise every time he uses the attack.
Legion may not have sound cues, but as soon as I see the Legion hit someone, if I don't have a way of knowing where it happened I Instantly start looking around to see if the legion is headed towards me. No need for an audio cue when a visual cue on the hud is enough.
Plague has her audible noise while she's using corrupt purge, and every time a survivor cleanses there's an audio cue. And personally as soon as I hear that someone has cleansed, my perspective on the match changes.
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Meg, Dwight, Nea, Felix, and other survivors also get a lot of cosmetics because they're popular.
Why do they make a lot of Feng cosmetics? Because people keep playing Feng and buying her skins. It's not weird that the devs would make more cosmetics for characters they know will sell more. Not enough people play the other lesser survivors to warrant a lot of cosmetics.
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The thana nerf sucks. It didn't fix anything, not really. All it did was make it worse for every killer except legion, plague, and nurse. Who just so happen to be the only killers thana was meaningful on in the first place. So it's still going to be pretty solid on those killers, nothing's changed there, but on every other killer it'll be even worse.
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Clown throws bottles with his left, and huntress throws hatchets with her left. They might be left handed.
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Ah yes, why bother adjusting your playstyle and getting used to some changes, when you can just quit and say it's the devs fault you aren't having fun?
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I don't like it. It feels wrong.
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There should be a participation ribbon charm for prestige level 100 lol.
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I think if your dpi is high enough you can go past the turn limit.
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I don't play male survivors out of preference, and although I prefer using iron will it's not a necessity for me. I can do fine without it, regardless of what survivor I'm playing.
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No mither isn't supposed to be a good perk, it's supposed to be the Hard Mode perk.
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The Dude.
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@tippy2k2 said:
If you're getting killed with only a thousand BP from a Tombstone Myers, at least two people on your team fed him like crazy because to get to T3 Myers with Tombstone, I think it takes two survivors to be fully sapped on Stalker Juice plus a fuzz of Stalker Juice from a third player (or maybe when I've gotten TBM, I didn't sap every last drop out of the two players I stalked and it does only take two people).
It's amazing how many survivors like to sit there and have a staring contest with Myers...
Only for judith's tombstone. Tombstone Piece + J.Myers Memorial you can get to tier 3 and kill someone in the first minute of the match.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/323903/project-w
What Is project W Is It like an actual thing In RE?
Project W is short for Project Wesker.
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Uhhh....I have not words for what I just read.......
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I typically only use desperate measures for jokes, and to get "value." Similar to when I use autodidact, any means, diversion, or other meme perks like that.
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The map was awful. Good riddance to bad rubbish.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2918021#Comment_2918021
I think adrenaline is the worst. Though I guess it's not like the majority of exhaustion perks.
Head On is the worst imo.
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@DyingWish92 said:
Everyone seems to agree this killers power is outdated and buffs/changes are needed.
Everyone except behavior apparently.
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I'm confused as to why Myers doesn't move any faster in tier 3.
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Good riddance to bad rubbish.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2911198#Comment_2911198
The lack of controller settings is such a huge issue I don't think most MnK players realise. On controller you can't customise:
- Joystick deadzones which is how much you have to push the joystick in order to make the character move or look around. This game has strict deadzones which makes console player's camera movement look incredibly choppy instead of smooth like MnK. This is also one of the sole reasons aiming killers are so hard to play - especially trickster.
- Trigger deadzones which is basically just joystick deadzones but for the left and right triggers. Not as big of an issue as joystick DZs but something that should be customisable anyway.
- (As you mentioned) The sensitivity is too low even on 100% for rapid movement killers like blight and nurse. The sensitivity should go up to double what it is now.
As for other issues:
- While blight and nurse are hit hard by the inability to flick, they both don't compare to how badly hit console Oni is compared to PC oni. Oni needs the flick and he just doesn't have it on console.
- Certain aiming killers being designed in an anti-console way. Mainly looking at trickster who is absurdly difficult on console because of:
- 2 firing points
- Randomised (and in turn being uncontrollable) recoil
- Long throw delay (the time between pressing the throw button and the knife actually taking flight)
- + pretty much everything else that makes trickster harder to aim including the 2 firing points moving inwards over time, the slight movement slowdown to make strafing harder over time, and once again the terrible joystick deadzones. I don't mind him being difficult, but the fact that he has SO MUCH to make a console players life harder I just don't understand.
- Now that im typing this it just sounds like a trickster rant.
Disagree on the Oni thing. You can absolutely flick 90 degrees with Oni on console.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2905656#Comment_2905656
Gonna make a prediction
This 'doesn't count' because
"He used SWF/Keys"
"It was Pre-MMR/It's old"
"Survivors were stronger then"
And
"All the killers were just bad"
Take your pick, which is it gonna be
Actually people DID say "Oh he just used keys so it doesn't count" so WimaTV said "Fine I'll do it again without keys" and he did. He got like 500 escapes without keys, and then just stopped the streak. He didn't die and lose it, he just stopped going for more escapes in the streak.
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Gremlins.
Shaun of the Dead.
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Maybe dark theory should also increase status effect recovery, like a weaker vigil?
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@Sonzaishinai said:
I'm wondering more how "weinersnitzel" is a word you need to use in a dbd chat
"You're such a wienerschnitzel tunneling me like that." (Used in place of a curse word)
"Meg you are such a wienerschnitzel what were you doing that whole game?" (Used in place of bot/idiot/moron)
It's great because you'll know exactly what you meant while the other person (if they're oblivious) is left wondering "What the h* do they mean calling me a "wienerschnitzel?"
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The map sucked and I'm glad its gone.
If you were a killer with a fun power like blight or huntress you could barely play
Finding survivors wasn't fun since there was barely any LOS meaning you couldn't see survivors far away, scratch marks far away, or crows flying away in the distance
Finding generators was annoying for survivors
Most all of the pallets were played the same boring way where as the killer you just force the pallet drop bait going around one side, forcing them to vault and then they just die
There were a million pallets on the map as well
It was claustrophobic
I could rant about how horrible the map was all day.
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Normal m1 is the horse stomping it's hooves. Secondary attack is a flaming pumpkin that does something special when you hit a survivor with it. Great mobility with a recharge because you're on a horse. Something like that.
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Tremors. As much as I'd like to see Burt Gummer as a survivor, I don't think any of the tremor monsters would work.
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You barely even had to chase with original prayer beads, you just grabbed people off gens and they couldn't do anything unless they had spine chill. And even if they did, you could still had them when they got off the gen, and then chased them down with MDR. It was stupid and deserved to be removed.
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I mostly agree except for Myers. I absolutely hate Myers and groan when I find out it's him. Most games consist of your teammates feeding him his power so he gets his tier 3 ready to proc, so he sneaks up without a terror radius and downs you instantly, and it's such a frustrating feeling because you can't help your teammates giving him his power, and it's just a moment of "Well outplayed I guess. Just need to get better teammates 4Head."
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Kind of a weird comparison since Demo is a chase focused killer and Sadako is more stealth focused. It's like saying "Is there any reason to play Wraith over Blight? They both move really fast but Blight is just better at it. So why would you play Wraith?" Because some people prefer stealth killers over chase killers.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2844081#Comment_2844081
If you can dodge a wrench, you can dodge a hatchet 🔧💨
If you can dodge traffic, you can dodge a hatchet
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It crashed the killers game and as a result would also give the killer a matchmaking ban.
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If you want to learn how to beat Iri head, then you've got to learn the 5 d's of looping: Dodge, duck, dip, dive, and dodge.
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The reason they gave was "People weren't having fun." Or in other words "It wasn't fun for the survivors."
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Because that was like 5 years ago and the way they make decisions and try to balance things isn't exactly the same as it used to be?
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The previous 3 months it felt like every other game was a huntress, to the point I got sick of it and came to hate seeing her since it felt like nobody played anyone except huntress.
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@SammehStormborn said:
https://forum.deadbydaylight.com/en/discussion/comment/2810716#Comment_2810716
Not always. They’ve had chapter reveals after PTB releases too.
Sorry. "Most of the time" they do chapter reveals the same day as the ptb.
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@SammehStormborn said:
https://forum.deadbydaylight.com/en/discussion/310510/ptb-delayed
I thought it was supposed to be tomorrow honestly. Was surprised when I went on twitch last night and Otz had his title as PTB tomorrow, and now today a lot of streamers are saying today too. As far as I was aware, chapter reveal trailer was today, and the PTB was tomorrow.
The always do chapter reveals the same day as the ptb though.
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I wouldn't call a DBD horror game in the sense that it's supposed to scare you. It's a multiplayer action survival game, the horror aspects are just a skin.
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Probably because there aren't very many window loops, they felt that it would be balanced out by having a lot of pallets to compensate.
I understand it, but I disagree with the execution.