Midori_21
Midori_21
About
- Username
- Midori_21
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Comments
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2806343#Comment_2806343
Holy Guacamole! Is this even physically possible? I mean did one spawn right next to Haunted Grounds and the others lined up? :D
https://www.youtube.com/watch?v=mrcA-ndaaps&ab_channel=ZubatLEL@MikeyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2806343#Comment_2806343
No way! That’s crazy
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@MikeyBoi said:
I believe OhTofu holds the world record for the fastest 4k ever playing as billy on azarovs resting place I think.
Not anymore. ZubatLel got a faster time as Nurse on swamp. 1:57 I believe.
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Because he's the best at securing kills, and the devs want killers to go for kills instead of hooks. If you want to win according to the current "SBMM" system, it only makes sense to play a killer who is really good at securing kills.
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"I am tired of Bubba getting instadowns from the 1st minute of the game"
Sounds like a you problem. Bubba is one of the easiest killers to loop, windows destroy him. If someone is seriously getting downed that fast by bubba they actually need to get good.
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Outlast and Scooby Doo. I want to be able to run away from Richard Trager as Shaggy Rogers.
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Good riddance, map sucked. Whether you enjoyed the map or not.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2776307#Comment_2776307
That's the case whether your follow the path above or do them all.
Following the red path in the OP provides 145,000 BP give or take. Doing them all gives another 275,000 BP give or take. Either way you have to unlock the earlier challenges to get the later ones however by doing them all you get more BP banked up to use later. Isn't the point to have more saved for later? Doing every challenge in Level 1 will give over 300,000 BP to save for later.
He's not saying only complete the red challenges. He's saying do every challenge, but only collect the ones on the red line, and don't collect the yellow circle challenges until later.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2776104#Comment_2776104
But why not just do the whole thing and save all the blood points instead of just the ones along the line? The goal is to save as many as you can for later isn't it?
Because you can't reach later challenges without collecting prior challenges.
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Then don't play soloQ.
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Jane. For no particular reason.
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Wouldn't it have been easier to just make the masks client-sided? That way only the person using it can see it?
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I want the devs to somehow, only for april fools day, revert the game to version 1.0.0 or something ridiculous like that.
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Not optimistic about this. Most of the map reworks barely change the balance of the map, and the one time they did change the balance of the map they did terribly (The Game).
I want Haddonfield to be changed just like everyone else does, but I'm worried they'll make it even worse than it is now.
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Old Freddy doesn't exist anymore. I sincerely doubt they'd recreate old Freddy, especially since they have to have permission to make changes to licensed killers. Also, Old Freddy was created over 4 years ago. In today's meta with boon perks, I don't see old Freddy standing a chance. But then again, we'll never know since he's never coming back.
Not to mention with how troublesome spaghetti code is, having 1 killer with 2 completely different powers that you somehow are supposed to switch between, is likely to cause a myriad of issues.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/306732/i-am-profoundly-disappointed
What about "Wake Up" was changed?
It makes you open the exit gate like 10% faster than it did before. Basically it makes you open the gate faster gooder.
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Ya know, I'm just spitballing here but maybe, Bubba is not op and you just are not as good as you think you are. This feels like an actually appropriate time to say get good.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2760950#Comment_2760950
Correct, but now I have two instances of them saying something about it.
And that's almost three instances.
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Nurse and RPD, or any killer who isn't nurse on Badham.
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Doctor, Huntress, Oni, and Demogorgon.
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Blight on console.
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- Richard Trager from Outlast
- The Wendigo from Until Dawn
- Springtrap from fnaf 3 so people will shut up about it
- The Joker from Batman Arkham Asylum
- Dracula from Castlevania
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People are going to be racist regardless of if they have the mask, and people are always going to get upset when a leatherface facecamps. The only difference now is it'll be harder to determine who is facecamping to be racist, and who's facecamping because they can, with no ill intent.
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They need to put a cap on how fast you can heal someone/yourself, and decrease the range of boons. 48 meters from one side of the boon circle to the other is kind of ridiculous.
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I'll always say they need to revert the twins nerfs from the past year, and just make victor take longer to come back after being kicked. It's stupid that you can kick victor and he'll come back like 8 seconds later. That's the only nerf I've thought the twins needed.
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It's really a pointless decision. Removing the mask won't stop people from being racist and punishes people who weren't being racist.
Honestly they could've just made the masks client side, so that only the person wearing the mask can see it. That would've worked just as well as removing them altogether.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2732175#Comment_2732175
That wouldn't work, because you're only exposed for as long as you're hindered.
Fair enough. Unless they change it to make the exposed last for a certain amount of time after hindered goes away, like the incapacitated effect at exit gates. Or just "Exposed for x amount of time when hit with a bottle directly."
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They have a tendency to make lazy nerfs to addons. I really think a better pinkie finger nerf would've been making it so you only insta down people if they're a certain distance away, so you can't just throw a bottle at someone right on top of them and insta down, which people will still be able to do, so the addon will still be annoying and complained about.
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Pc: Nurse
Console: Nurse
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ya know you can disable post game chat.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2718445#Comment_2718445
Nice ninja edit.
Thank you, I try.
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@Bwsted said:
Luckily, that streamer makes up for all the toxicity by making Insidious Bubba streams kappa. I reckon he belonged in the same lobby with the Zarina. Now, they can have fun intoxicating each other.
At least he never angrily messages people after matches.
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Most debates/conversations people start or make regarding fun, balance, or winning, are pointless and nobody is right or wrong in any of those conversations, because nobody ever defines what they're talking about:
Fun - what do you define as fun? Do you mean looping the killer for a long time, having lots of interactions, what do you mean? And as killer do you have to kill everyone to have fun?
Balance - what do you mean by balance or unbalance? What does it mean if something is unbalanced? And what qualifications must something meet to be balanced? And at what level of play? Are we talking average players, weaker players, or very good players?
Winning - what do you mean by a win? As survivor do you mean escaping distracting the killer for a long time? Or something else? If you die but everyone else escapes is that a win or a loss? And as killer do you think 2 kills and 2 escapes is a win, or is 4 kills required to win? Maybe hooking everyone twice is a win for you, what do you mean by win?
Of course not all comments and arguments are like this, but it seems like almost nobody defines what they're talking about when they say something is fun or unbalanced. Nobody is ever right or wrong when they say something is fun or unfun, because not everyone shares the same definition of fun.
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@OverratedFool said:
What is happening?
An overreaction it seems.
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Actually they wanted to have leatherface from the start, but couldn't get the license so they had to make the hillbilly instead. Not sure if I'd call that an homage.
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@AoKenshi025 said:
Idk I just think shes not very viable. I think her power sounds good in theory but again I think it is way too easy to counter, and I mean the discussion of nerfing the boons is a whole other topic. I'm just looking at her specific kit. You can use any perks you want for her. I'm just saying that looking at what she has to offer originally her ability is not that good at all and at least 2 of the 3 (I can't remember what all three of her perks are) are hex's and with the new boon totems people are looking for totems more than ever.
Have you considered maybe it's not that Hag isn't viable and it could be your ability to play her? It's like the old adage "A good workman never blames his tools." Perhaps you aren't playing her optimally which is why she seems weaker to you. You did say you "Just picked up Hag" and played "a couple matches."
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@Colton147147 said:
All maps are becoming much more killer sided with their reworks/visual updates (barring Haddonfield).
Except for Badham Preschool, Coldwind Farm, Crotus Prenn Asylum, and Gideon's Meat Plant. All those maps are much better for survivor over killer. Badham has everything Haddonfield has and more, Crotus Prenn and Coldwind Farm objectively became better for survivor with the addition of breakable walls justifying infinites, and Gideon's has a million pallets, most of them being super safe.
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McLean said on stream something along the lines of "Proximity chat was something we discussed in the early days of development, and decided it wasn't the direction we wanted to go."
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Imagine if Quick & Quiet didn't have a cooldown and you just always vaulted quietly.
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@WishIcouldmain said:
God Old Ormond I’ve heard the horror stories of that place
Old Ormond sucked since it had a strong main building in the middle of the map with safe tiles surrounding it so you could pretty much tie the whole map together into 1 giant connected loop.
Tbh new ormond still has a really strong main building, but there's not as many loops outside it as there used to be.
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...
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2636216#Comment_2636216
That's literally all we're asking for.
Also just fyi, David's lore did involve a girl he was dating, but his sexuality was never explicitly determined. For all we know he could be bisexual.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2636207#Comment_2636207
Except we have numerous confirmed heterosexual pairings in the lore (e.g. David's girlfriend).
Also I'm not against adding an lgbt survivor, I just don't want that to be the focal point of the character, like "This is the new character, they're lgbt..........what you expected more? What else do you need to know beside's they're lgbt?" I think that joke was made in a south park episode...
Personally, I'd prefer the character be well designed with a good backstory, and they also happen to be lgbt. Or it's a key aspect of their lore, but that's not all there is to the character.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2636207#Comment_2636207
Except we have numerous confirmed heterosexual pairings in the lore (e.g. David's girlfriend).
Is that important to the character of David? Like if they took away that aspect would that drastically change the character?
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Personally I wish people would just go with the idea of any survivor can be gay or straight. Like a straight person who main's Meg can say "My Meg is straight" and a gay person who main's meg can say "My Meg is Gay". Canonically no original characters in the game are Straight or Gay, it's left up to interpretation. Nothing wrong With that
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@SunsetSherbet said:
They never were and they refused to tell us for no reason. Issues were legal but behavior seems to dislike transparency.
They're not transparent anymore because in the past when they were transparent, usually the things they said they were doing just never happened.
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Legal reasons. They likely didn't actually have the right to use those lines, considering Doug Bradley has literally never spoken to BHVR and yet they were still using his likeness for Pinhead.
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I mean when Nemesis came out all of his perks got buffed from the ptb.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2619253#Comment_2619253
Why not the normal mother as the killer?
The other mother just likes buttons :(
Because the normal mother was a flat side character and the Other Mother (Beldam) was the main antagonist of the movie.
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I still want Coraline as a survivor with the Other Mother as the killer.
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The lore the devs gave us on that teaser page talked about a Chilean artist named C. Mora.
