Ignore balance for just one moment Devs, what can you do to make SoloQ more enjoyable and *fun*?
The main complaints I am seeing from Survivors are:
1: Gens aren't getting done
2: Tunneling and camping is now easier
3: Killers now feel too strong, particularly the ones who were already too strong, like Blight and Nurse.
This is NOT an issue that should take you months to do something about, it should be done yesterday because the people playing your game should be having fun. They want to have fun.
Every. Single. Game.
Undo the Decisive Strike time nerf, I like the change that it does not work in end game, but it should still be 5 seconds. 3 seconds is nothing, hell make it 6 seconds, and make the 3 second version base kit. Screw tunneling.
You didn't address Nurse nor Blight, both of whom blow the rest of the roster out of the water. Blight is an easier fix, nerf his best addons and remove this stupid looking down exploit that makes you slide off of things, it is not fair and NOT intended, and only exists to make Blight even more overpowered.
Nurse just needs a full on rework, I would personally keep her as is but make her blinks have a cost, like injuring someone. Make her 115% without any blink tokens.
SWF basically have 10+ information perks for free. Make SoloQ have more info.
Make half of Kindred base kit, all Survivors can see each other if a teammate is hooked. Hurry up with that update that shows what teammates are doing, working on a gen, powering a door, etc.
Revert the Gen speed increase and instead buff the Killer's in other smaller ways, make the end game doors regress down to 95% if no one is touching it.
Frankly you have made the Killer faster in nearly every capacity, there was no need to ALSO have the extra 10 second Gen time. You did too much too fast.
Punish camping by making Survivors not lose hook progress unless in end game/only 1 Gen is left. There is no reason to camp when 5 Gens are up.
Survivors should not lose hook progress unless the Killer is 24 meters away, which should also be adjusted based on the type of Killer in the game, such as Blight, Billy, Nurse, etc.
By all means people, comment and add additional changes you want to see.
Comments
Tunneling and camping did not get the attention they deserved
Killers are having more fun, but SoloQ isn't, and SoloQ ALWAYS had the least amount of fun in DBD as it was.
They need to revert DS back to 5 seconds because being deactivated in the endgame was all it needed.
Solo q needs more information. Kindred survivor aura base kit, either a chat wheel or symbols next to the survivor portraits so you know what the others are doing.
The only way to balance this game is to bring solo q close to swf level then decide what to do with killer after those changes.
I just want a communication system. What I want:
not voice comms
Closing the gap between swf and soloQ might be a good first step
afterwards delete the ability to ######### on hook or at least give these people the same DC penalty as actually disconnecting; i am so done with people taking the cheap way out and simply avoiding the entire penalty system, despite these 2 actions literally be the same