Stealthyfeng123
Stealthyfeng123
About
- Username
- Stealthyfeng123
- Joined
- Visits
- 168
- Last Active
Comments
-
@EntitySpawn said:
Title.
Seriously if people stopped giving up or throwing the game, survivors still have the advantage.
I hate all these excuses people are making, trying to take it to the extreme when in reality people just arent use to having to try and can mess around and be inefficient and win.
It's a pvp game, you're meant to try to win.. if you dont TRY or play BETTER than your opponent you shouldn't win.
Too many people will see a red bar, or a certain killer and just give up straight away, even if the games not unbalanced they will just give up and use the patch as an excuse.
If you're struggling too much you likely got carried to an mmr beyond your actual skill through good teams carrying you or relied on DH. All this patch did is punish those players who was really inefficient and overly depended on the DH distance/mistake corrector.
The fact alone my wins are easier and my losses is always due to people giving up is stupid, I shouldn't be getting someone give up every other game because of their entitlement.
YOU HAVE TO TRY TO WIN, YOU HAVE TO ACTUALLY DO GENS.... expecting to win without trying or playing well is stupid.
(Yes I know tunneling is an issue, but that's not patch imbalances but just a tunneling issue that can be addressed. And people are quitting even before killers can tunnel so they cant use that as an excuse)
Alone the fact that you got upvotes just shows how many people aren't good as killer if you have people like me with several thousands of hours and all the other good killer mains we just win now every round with even just A tier killers I have killer mains leaving this game bc they have no challenge anymore without having to play on a counter map or meme addons and perks
Edit even comp four mans are no match anymore on a good map
-
I mean I can say bc I main nurse as well he will never lose after that update there is no possible way if he sweats what he does its not possible to lose even with blight with his strong addons on a decent map will a comp team mostly not win
-
@MikaelaWantsYourBoon said:
I agree with everything you wrote and i wanna add these things:
- Killers have early game issues, they nerfed best early game without fixing issue.
- Survivors have camping issues, they did not add anything for it. And no, basekit BT is anti-tunnel, it is not fixing issues with camping.
- Survivors have tunnelling issues, they nerfed best anti-tunnel perk for no reason. End game part okey but why stun time nerfed?
- Kicking generators is still pointless for killers, 2,5% is another joke.
- All general killer buffs will make Nurse stronger, while she is strongest killer in game. Because her blink hits are m1.
- OTR buffed from useless to busted level. This perk can not make to live, it should not.
I agree with the tunnel and camp issues but bhvr is trying everything they can to make babys like CMwinter
Gamma lunatuc happy ds is gone you have two seconds to run amazing thats pratically nothing
People dont get how bad that inbuild bt its five seconds every kindergarten child is able to count that so they basically just made baby killers now able to win against all swfs by being still way way to bad the this game
Ah yes people cry about ds in endgane meanwhile the most bot killers get their kills from noed how funny xD
-
@Marigoria said:
I don't understand how the devs want to "shaken up the meta" but all they did was nerf some killer slowdown perks while buffing other ones, so slowdowns will still be meta, while nerfing stealth survivor perks like Iron Will and Spine Chill, and buffing looping basekit for killers (faster breaking pallets, bloodlust buffed, faster recovery from hits).
Everyone was complaining about dead hard, and you decide to buff it, while nerfing everything else when barely anyone was complaining about it.
And again, what do solo survivors get from all these changes besides a pathetic 5 second BT? Sure it's better than nothing at all, but it's still mediocre, specially when looking at all the other changes.
Just because something is meta doesn't mean it is OP and needs to be changed.
People asking for corrupt intervention baselkit, you go and nerf it even when no one had an issue with it, just because it's used a lot...
People asking for kindred basekit, you go and nerf things that are beneficial to solo players mostly like.... self care? Because self care needed a nerf, I guess!
Also the "buffs" to pharmacy and calm spirit.... are these a joke? In what land are the buffs?
You have to be a real baby iron will spine chill where not only stealth perks otherwise no one would of used it at high mmr lol spine chill eleminates all kind of stealth killers and give in general way to many information
Iron will is the most used non exhaustion perk for a reason it eleminates every sound help in chase you can pull of the most fivehead mindgames for simply not having any sounds the foot steps do nothing
Self care its just deseverd maybe soloq will now get playable the amount of survs who self care against sloppy was insane maybe they stop using it now bc that takes over half of a Minute
And i just know that never played killer if you say that is a dead hard buff bruh come first away from ASH mmr before you bring such a nonsense up
-
@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/330282/so-bhvr-is-actively-removing-fun
i understand selfcare (at least bothany knowledge will be buffed, so if you run it with selfcare it shouldn't be problematic), but iron will was nerfed for good reasons (try to play spirit with a team of iron will users... you'll become a 4.4 killer without power at this point... the nerf was done probably to put in line with stridor too) and spine chill destroyed stealth killers (still ngl that perk will be overnerfed if the ptb will go live)... also it's curious that you mentioned only survivor's perk without mentioning any killer perk...
Nah thats the issue every spirit with good Headset didnt lost anyways but now spirit aka noob carrier is fully back ones more without the slightest counterplay
But in general iron will was they to strong having no downside from being injured was just dump and promoted hiding for baby survs and literally easy looping for good survs so i,m with that too 100%
Self care was always a killer perk and now its even more a killer perk its wasting so mutch time for a single heal that perk is the main reason why no one wants to play soloq
-
@Akito said:
Instead of making perks with an cool idea legit and strong they nerf good and legit perks just to change the meta?
Not recognizing that people choose "meta perks" because they are good at what they should do?
Take Detectives Hunch. When it was released no one was playing it because it was bad af. Nowadays it's good and you can add so much coordination to a solo team.
or Windows of Opp. What it was released it was so bad and boring. Now it's legit. It's good and fun to play.
so WHY are they killing them? Iron Will. Iron Wil lwas asbolutely fine and so fun to play. And they nerf it because they don't like people having fun with it? Or Spine Chill? They removed a perk from the game (technically) just to "change the meta".
We asked you to change the meta in order to change perks or buff the idea of a perk so it becomes playable.
Lets take a random perk: Solodarity. Why is no one playing it. Because it's bad. Because it's boring. If it would increase the speed you heal others by lets say 50% or 75% way more people would like to play this perk. Because it adds an dynamic playstyle. Making things faster, more efficient.
We'll make it. The Killer can still be ut of TR and still make it back to the hook and chase the unhooked. If it was like 300% for like 20 seconds way more people would like to run it because the incentive of the perk would actually work out. The live-version doesn't work and perks like BT instead are working out.
I hope you take back the Iron Will/ Selfcare / Spine Chill changes. It doesn't makes any sense. If you want new meta perks then make boring, weak and unworthy perks worth it to run them. But telling people how to play the game and nerf playstyles just because people like playing certain ways is NOT okay.
I,m so happy to see that coment bc iron player all the same having to rely on that perk in chase in EVERYSINGLE situation is iron will to strong having no problems with staying injured shouldn't be a thing at all and i,m glad it will be gone so all the blendetts needs to actually do something to win
Oh damn you even crying about spine chill that perk what killed all stealth killer jjst by simply having are you kidding
Dude everyone know at lesst should knew that self care is a killer perk nothing else all the bots aka my teammates in soloq who go in corners and hesl their with sloppy for a half minute mostly with iron bc no counter play just deverd it they are if not the main reason why everyone hates soloq and you talk about fun dosent make any sense
-
@kaskader said:
Many players or i can even say majority of players anticipated the meta changed only to see the deadhard nerfed into the absolute ground.
Instead we got something that sounds so extremely terrifying and only ptb will tell if it was a ''Nerf or rather a ''buff''.
Don't be surprised and shocked IF new dead hard turns out to be stronger or even at the same level as it is right now and killer players will leave the game in MASSES.
I really don't wanna another boil over or old legion situation when the game will be simply unplayable for couple of weeks until devs fix the problem.
You literally have to be jocking right right???
-
@Catastrophe said:
How about they make the hook mechanic like that of Pyramid Head's cage? If killers stay near a certain distance from the hook for a certain duration, the hook and the hooked survivor just teleport to somewhere else. This mechanic, however, will stop once the exit gates are powered (or opened) because at that time it's reasonable to camp.
Nah just disable abilty around the hook easy counter and only bot who rely on their basic abilty to do everything for them by standing still and doing nothing would cry but who cares the massiv aspect of that updste shows that bhvr wants to see killers camping bc no punishment at all anymore ds minus 1 sec fot getting of the back 2 second will not be enough to get even distance for an m1 killer lmao
-
@Chomperka said:
The problem is, if you ever played as killer against SWF or just decent players, you know it's impossible to -4 without camping/tunneling unless you play blight/nurse. That's what they need to fix. And i think prolonging gen repair time does perfect job at that. Of course you can't get rid of tunnelers and campers completely, but their amount would be significantly lower if that gamestyle won't be necessary.
After this Update it will be defenetly to easy to win with all killers lmao so many basic buff its insane i just see ne already doing a 500 win streak
After that update is spirit s tier again
All low killer will have an easy time winning against solos
All mid to high killers will dominat four mans now just by the way that the survs have pretty mutch only sprint burst and yeah thats easy counterable or they time it and risk to not be able to use it at all before chase
Top tier killer enjoyers like myself already say the same thing we were able to win against four mans without even having to camp and tunnel plus while not using 4 gen perks but now bhvrvjust tells us to bring 4 gen perks after all those buffs on top you all will see so many people doing infinte Win streaks
-
@[Deleted User] said:
Camping is always going to be an issue. There's no way to fix it.
Oh yes its an a easy way just disabled all abilitys in a 10 meter range From the hook tada
I,m getting more and more mad about the baby killer mains bc bhvr deleted ds and bt is just usless bc every baby can count to 5 sec so that ,,BT,, is once more useless it isnt even enough time to run the basement stairs up lmao
I,m a killer main for four years and i just can tell right away that bhvr is trying their best to make bot killer happy alone the fact that noed is still one shot made me burst out lauhing the killers git so many buffs i alone lost in 100 rounds maybe 1 to max 2 round with blight and spirit nurse and now they still decided to let bot killers their free win perk called noed after deleting all surv perks xD
-
@InvadeGames said:
Dead Hard - (nerf) - dash distance doubled. invincibility frames removed.
You mean a buff, not a nerf. cuz in no way is that a nerf. the chance of you hitting someone Dhing with I frames is slim to none, and Double dash distance is insane and will extend chases even longer
If it works like i think the only killer who get in trouble with thag are m1 killers but m1 killers are in general not the best in that game so
The fact that if you predict the move from the surv perfectly and he cant just press E anymore to say easy is gonna be lovely as hell all projectile killers are happy blight nurse spirit got like a passiv buff thats good bc i m sick of 4 times dh with 4 times iron will
-
@Zozzy said:
Lets just hope the base changes are meaningful enough to make up for removing all gen defence from the game. If they aren't then be prepared for 15-30 minute q times as survivor.
I dont get what you mean bc all changes are perfect besides the bt thing but the rest is just grest my total personal favorit is noed is no more its finally balanced and not a free win card after losing with three gen perks tunnel and camp plus strongest addons i,m in love with that
And the changes are great for me as killer main as well surge erruption but thana is the real insane one finally people are getting forced to heal i waitet long for that xD
-
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3005381#Comment_3005381
That's still fumbling the purpose of the perk and narrowing it down dramatically when the only problem with it is BT bodyblocking.
A much, much more tailored solution with no collateral damage is to have Endurance remove survivor-killer collision for the duration.
Thats what i sayed a long long time ago bc that would even help the surv if the killer is waiting bt out bc his an a##hole
But in general this perk changed are all insanly good besides the bt one it needs the collison removed and thats it
-
@PNgamer said:
hey,
yes, I would prefer the Perk changes to the Prestige changes because they have a huge impact on current gameplay and I think that's more important, but that's the way it is. DBD, in my opinion, was designed primarily for solo players and when the developers decided to include SWF as well, they didn't anticipate the impact it would have later on.
After all, DBD is no longer comparable to 2016 and a lot has changed in recent times. However, I've also noticed something important in the last few years: When DBD was made more Survivor-friendly, oddly enough, player numbers dropped. If the game was made more killer-friendly, the player numbers suddenly increased and that doesn't come from somewhere. Do you understand what I mean? I wish the developers would manage to make the game a bit more difficult for SWF players, or "the higher the MMR, the more difficult the game," but I'm afraid they will never be able to do that, because they also often come up with the argument: we don't want to punish SWF players just because they play together.
Well, SWF players just have the luxury of being able to choose any perk they want because they can communicate via voice at the same time. Solo players on the other hand are a different story because they use more perks like Kindred, Small Game, Spinechill ect.
The thing is: Even if the surviving Perkless would play, they would always have it easier than killers, because there is a good reason why killer players mostly need to bring Genslowdown Perks. Gens fly around their ears otherwise, and that's just not fun and frustrating in the long run.
Just try it out: Perkless Killer versus Perkless Survivor. You'll notice the difference. I don't think the developers will ever succeed in making DBD so good that it's just perfect for each side. Just wait until they nerf all the genslowdown perks of the killers. Then it will get worse and gens will fly even more. Especially with higher MMR you won't be able to build up enough pressure.
How do you see the whole thing?
Greetings
Dbd without swfs will die in under a week every good player will dominate the games as killer
-
@BadZilla said:
https://us.v-cdn.net/6030815/uploads/JUP8WV7ATK3D/1.png
https://us.v-cdn.net/6030815/uploads/DM657U7C4VV4/2.png
First game someone gets hooked and then unhooked the killer tunnels her and she disconnects and 20 seconds later the next survivor gets downed and disconnects.. The 3rd survivor gives up and and stops for killer to die but no killer is greedy and slugs her then scans the whole map for me so I don't get hatch like only 1 gen done.
Second game is even worst a different killer same ######### someone gets hooked and unhooked and the killer is tunneling her off hook like the first game and she disconnects the I get hooked and unhooked and same thing killer is coming to tunnel me and I'm dead and imagine writing ez in post game chat when survivors are disconnecting ??
Your whole 4 min system is a joke everyone is disconnecting every goddamn game for the tiniest inconvenience and when 1 survivor leaves then it's so difficult to do any more gens. SoloQ is hell no one is doing gens no one helps you when you get hooked and everyone disconnects often and it triggers chain effect of other disconnects .. What's my fault in all of this? killers are scummy tunneling and face camping everyone . Swf groups ruined it for SoloQ. Try playing high mmr soloQ it's only tunnel this face camp that slug here slug there ... Do something to punish everyone that disconnects and ruins games a 4 min penalty doesn't scare anyone and it doesn't ramp up that quickly.
Secondly I hope the new perks and updates announced will address these scummy playstyles it's 0 fun to spend the whole game face camped and tunneled.
DBD is unfair and miserable for soloQ survivors.
Update : 4th game so far and every killer I went against tunneled anyone that got unhooked.. and another 1 dc because he slugged. I just can't ... wow I don't want to play either role anymore yikes I'll take a break.
I,m not even lieng i go afk or suicid aswell if the killer camps me to second stage or wait ds out at like 3-5 gens its no point in keep playing and giving the killer even more points bhvr needs to buff solo hard if they ever want to get all the people back who left mmr killed dbd in all ways
-
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2933087#Comment_2933087
Chases aren't the most important things in DbD, it's doing the objective, sacrificing and surviving.
If a Killer is only playing for chases, they're throwing the game.
A Killer that plays for the objective shows more game knowledge than a Killer that isn't
Than why is nurse twins (spirit mo iron will) literally the strongest killers bruh comments from people who are not even close to 5k hours begin to take over the forums jesus
In that way why not maining bubba and face camp bc in that way you get your 100% kill and can say easy while being nothing more than a average Gamma fanboy
-
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2932969#Comment_2932969
Tunneling doesn't mean a Killer is bad, it means they're playing efficiently
Yes it does it literally does it shows that the killer is to incompetent to win the most important thing in dbd and thats chases tunnling soneone off hook is the same ,,skill,, like pressing E thats why the most low mmr killer dc of go afk after ds or sometimes even bt lol
-
@Caruto_san said:
I've been thinking as of late that maybe it is best for killers not being able to use their powers within a really close proximity to a hooked survivor. With The Artist, she is not able to spawn Dire Crows anywhere near them and has to be a certain distance. I mainly am focusing on Bubba though and their tendencies to stand right in front of the hook, ready to use his chainsaw. If he could use his power only from a little distance, survivors could at least try to make an attempt to unhook.
Dude i,m saying that for over 4 years now the main reason why bhvr isnt doing that is bc too many bot killers are existinc bhvr supports bots by any means thats why all one shot killers still can facecamp, i have over 12k hours and thats the one think what is just straight up boring and dumb someone who plays like a baby should never get rewarded just for having a abilty what allows to get free kills
Streamer like gammalunatic a the best example what happens if you just camp 24/7 since day one while playing the strongest thinks on the strongest killer you will get clapped bc of the lack of ,,skill, by any four man bc this ,,strategy,, will only work against solos or bad swfs
And the one on hook gets the boringst experience possible in that game
-
@TheMruczek said:
https://us.v-cdn.net/6030815/uploads/LPNA2X0V20PW/lmaoooo.png
Edit: I don't care that i didn't get 4k. This post just was ment to show how Dead Hard, insta-heals and map offerings are a bad comedy and bhvr should do something about this.
I swear to God, can we just delete Dead Hard or at least make it so Dead Hard actually rewards survivor for dodging killer hits and not pressing e at last possible moment. This perk is simply put unfair and stupidly strong, not to mention that most survivors do use Dead Hard.
Remember pre-reworked Ruin and how every Killer used it?
This is exactly the same situation but it's even worse. At least you could destroy Ruin, ######### do you do with Dead Hard? "Oh just fake swinging m1/m2 or wait out the Dead Hard" good luck faking m1 or waiting out DH while looping dickhead. Also don't forget that they can hold Dead Hard as long as they want. Extra 20sec in chase can be game-changing to the result of the match while being extra painfull to high c tier/low b tier killers like GF and Legion, not to mention mid c tier and d tiers. Last week i faced one very good Feng player as Hag in swamp and i just could not catch her. Any time she was close to being down this perk saved her ass and she was amazing at holding Dead Hard as last possible second. Objectively this is such a stupid perk...and yes, i change my Steam name to "Dead Hard=Virgin" every time i play DBD lmaooo. Anyway...for Boons, BHVR can easily fix them as mechanic-totem breaks after you snuffed out Boon so no killer has to walk all the time to the top of tower in Eyrie of Crows if he wants to just snuff one Boon.
Speaking of Eyrie of Crows and maps in general, at least currently 10 maps should be reworked to be more balanced and not feel like a complete hell to killers and survivors.
Map offerings should be disabled when you are in swf (yes this was sweaty russian swf and one of them was streaming) or just be deleted from game for both sides (dude, one sweaty Bubba send himself to The Game with the strongest ######### and let me tell ya, although he only got 2k it was not very fun experience). And i left my favourites-Insta Heals. Why do they even exist? Aren't Med-kits already the best items in game? With Insta Heals+DH combo you pretty much have 4 health states. Is it really hard to change the meta and nerf overpowered stuff in DBD? DMS, Call Of Brine, Pain Resonance and Spirit rework prove that it isn't too hard to spice up the meta...I even did whole two long ass posts for improvements to the meta in DBD for both Killers and Survivors.
DBD must get a good health patch as fast as possible.
I Support you even more alone for the fact that you make people mad bc they see something on the Internet and feels ,,insultet,, makes me lauthing my ass off hardcore xD
-
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2932482#Comment_2932482
Base-kit BT would be an immense buff to the overall stronger side that nerfs the efficiency of the other, overall weaker side
That dont makes sense it literally punishes killer who a straight up to bad for their mmr bc normal swfs always have bt, so that change would make playing soloq at least a bit more playable bc everyone knows that in soloq everyone farms so it would be healthy for the game overall if the killers would get like corrupt for it i would take it every day
-
@DattPugg said:
It's no secret the vast majority of the survivor community wants BT basekit, so how do you make up for this on the killer's side? There are two suggestions that I have and I'd like to hear what you guys think of it. (Also these are one or the other, not both).
1: Pop basekit (to a degree)
Make it so that each time you hook a survivor you get a basekit pop, but lessen the numbers (10-15%). Not only would this help the killer during the midgame but it would also encourage the killer not to camp and find a gen to kick.
2: Barbecue and Chili basekit
Each time a survivor is hooked, all survivors further than 40 meters from the hook have their auras revealed for 4 seconds. This would provide useful info to the killer and yet again promote anti-camping. Maybe nerf it a bit so that survivors repairing don't have their auras revealed so that the killer can't control the gens too well without any perks.
Corrupt or whispers would be actually fair bc a bad round start mostly decides how the round is gonna end
-
@Froggard728 said:
He was nerfed previously because of how unfun it is to play against him, constantly just mending, healing (if you want to), probably already had the longest games. With newer perk combos since his release, most maps becoming smaller and more open, he's even more unfun to play against. The fact he can see you mending, interrupt your mends, make you start again if he does interupt you, wreck your gen progress 200% in 1 quick kick, makes it even worse now than kt was before.
I know killer or legion mains will hate this post and other survivors will possibly say I'm toxic for saying this bit, but honestly I just kill myself as soon as I'm hooked against Legion because it's just not fun to play against.
Good job with the music though.
Post like that is the reason why my i changed my name to Stop using selfcare literally its base m1 killer makes by far more fun a pyramid head spirit twins by 10000%
-
@Sluzzy said:
It should be clear by now the Legion buff was entirely too far. The community, especially survivors, is not having a good time against him. There is no counterplay to his power and the amount of time mending all match is absurd. With perks like Sloppy Butcher, Ruin, thanatophobia, and so many of these perks it is literally impossible to do the survivor objective. But most importantly, he is miserable to play against. I would rather play against a Prayer Beads Spirit. I never thought I would ever say such a thing.
As survivor, the teams have only managed to escape once or twice. All the other matches if you look at the player statuses, the entire team is a broken state or mending state 24x7. He is too fast and zero counterplay to his power.
As killer, I played about 5 matches. In 3 of those matches the survivors were paralyzed and I won all 5. I quit playing because it was clearly too easy.
Sure, the new music is nice but it is not a fair game. I hope we get an announcement soon of a correction patch.
I just can straight up tell that this is a immersed claud main literally every good player loves to play against legion
-
@TurtleSushiTV said:
Just be respectful to your fellow DBD player Guys, It's only a game if the game doesn't go your way or you get tunneled, camped whatever you can vent your frustrations in a respectable manner. For the love of god wishing harm or death on anyone is absolutely disgusting behavior. Hold people accountable for actions yes but in a humane way. Rant over just wanted to share an experience I had last night. Take Care everyone and be safe.
Bruh its literally an internet comment its for me one main reasons why i play online to see twiggert players like some people shuld just disable chat
-
@RakimSockem said:
Someone has to say it because apparently everyone thinks this perk is god tier.
Most arguments for why it's supposedly god tier always describe DH being used in its BEST case scenario where you're at the perfect distance to dead hard to a pallet, but the reality is that you're not always going to be in position to be in the best case scenario. And there's even a group of people (i think a small group) who claim the perk has no downside as if the requirement of being injured to use it isn't a downside.
- It's useless against instadowns
- The usefulness of the perk drops drastically as the match goes on (because there's less pallet AND because once the killer knows you have it, they just play around it or bait it out)
- If you play injured and are against a stealth killer, you may have to use it before you want to just to avoid getting downed
I personally feel I can get better use out of Lithe or even Overcome than Dead Hard (Spring Burst has always been garbage in my mind and I will never use it).
I know pretty much the entirety of the forums will disagree with this take, but I stand by it. It's a mid perk at best
Disagree at literally every single point even the one shot part bc every single good player just dont heal bc its mostly a giant time waste or you just use iron will so zero down side at all for being injured
I agree with the part that everyone disagree bc its true af everyone eith couple thousands hours will do especially for the sprint burst part
Two Situations why before bhvr decided to buff DH , sprint burst was by far stronger than dh was you need less time to reach a gen thats heavily helpful if you want to rush gens Quicker but the main reason is what good players do the they time it so after the gen you sprint burst is 99 in that way you can counter every one shot in game and bait the killer in a bad position to run for an another loop
Since Dh works now literally always so long the killer isnt laggy it kicked sprint burst far away from place 1 bc it allways works now gives a good player to creed dh to the maximum really good against the current top tier killer nurse,blight bc a good nurse will try to wait dh out same does blight and both have not unlimeted dashes and blinks thats good time they lose then
-
@eloise said:
I know a lot of survivor will ask to nerf this perk because on nurse this perk are too strong so the better choice i think is nerf nurse and not the new perk, i love so much Sadako i love what you do with this killer thank you
People who cry about bc oh nurse are just straight up trash hiding bots in 7 secs you will not get enouth value from it if you not hiding next to her lol
-
@MilManson said:
The nurse is the most boring killer to play against.
I'd honestly rather die on hook fast and leave and go next.
Yes bots say that to nurse bc they cant win by just camping pallets and than Hold W for the next pallet haha
Its not even cap only people who cant predict or even slighty understand mindgaming hates nurse
-
@Lochnload_exe said:
One of the biggest problems with R6S is the community. It is a unique game, with support that has lasted a long time and it is trying its best to improve and keep the game going. What is funny is that it is working. For the serious players of R6S (Rainbow Six Siege) they all really enjoy the changes and new content the devs are doing. The apparent and growing problem, though, is the community. The community has been reaching a "long-time" point of its life where there are senior players that know the game in and out, new players that just got into the game, and average players that haven't been playing for the longest time but aren't new.
The problem exactly is that the community, each demographic, believes they know what the game needs, they know how the game should be, and what the devs should do. Not suprising at all, each of those viewpoints are completely different. Casual players think some of the tryhard things need to stop being pushed, and that "grrrrr the devs only change stuff for pros!!!" while the tryhards that are trying to go pro, but aren't anytime soon lol, say "the devs only change for the casuals, get good bad scrubs grrrrrr!!"
Hence, nothing really feels better if you aren't in a demographic. If you just want to try new things, or try to play serious, or just have fun, or try something the community deems "toxic", you got a bunch of people ruining it for you.
I have played R6S for about 4 to 5 years now and I got to see this growing community problem first hand and now with DBD, another game I've played for the same time-frame.
It really sucks when, despite what people are saying, the devs definitely are making huge improvements. You can't enjoy them though, because you are either a dirty survivor main or an trash baby killer. Playing both sides and wanting to just be good at the game and understand the game at a basic level not possible, never heard of it.
Long-term DBD players are still good at the game, and realize the game isn't that unbalanced but it just takes a lot of skill (but being boring is definitely a different conversation and also subjective), average or casual players usually stick to one side and make up a large of the base, and then newer players that tend to trip or fall into that middle category.
The game isn't horrible, the devs aren't just repeatedly destroying the game, they are making good steps in the right direction. Should some things have happened way faster than they really did? Oh definitely. Is the game perfect? NO and there are still changes that need to happen, but this community feels so separated in what the game actually needs, it is no surprise things aren't being done fast. I don't know how many more "survivor bad killer good" or vice versa this community can take, and I know it definitely isn't a forum problem. The subreddit, twitter, almost everything has this same problem.
DBD is going down the R6S road, where the game isn't even the problem anymore, it is the community.
Nerf Pig
Me with 13 k hours i can straight up tell mmr killed dbd bc everyone sees now how hardcore survivor sided that game is it dosent matter which killer you play if they all play dead hard bt unbreakable ds you will not win if they literally only want to win normal swfs would try to save the teammate but since mmr is out every round feels like the round before dh and keep W dosent matter what killer you play four mans will win against every kiler since they killed nurse sbd spirit obe dh cost both killers the whole round that is just sad to see how the game is now dying
-
@hex_uwu said:
Really wish BHVR would change BT (or at least make this a new perk) so that it instead just protects the person running it. I'm so tired of bringing BT to solo queue and getting teammates who don't bring it at all and so I get farmed and die meanwhile they're guaranteed a safe unhook from me.
Edit: Ignore the title. Instead of a BT change, just a new perk that protects the person running it.
I m a hardcore killermain since 2018 and i wouldnt care about bt as base kit if bhvr nerfs dead hard or sprint burst the amount of games i lost bc of that perks must be over 500 already
And i will never understand why those perks are still in game at high mmr everysingle surv plays the same way loop ones than drop next pallet loop two times bc dead hard saves anyways for the past months playing any killer who has no anti loop abilty is straight up boring af
-
@ThiccBudhha said:
I think they are a bit disconnected on this issue. They hear the criticism, but they do not seem to understand just how bad it is.
They defenetly know how bad it is they just dont care
-
@SuzuKR said:
what power creep lol
The best killer in the game is one that's been around literally since near-release, and the second-best is one that came out almost two years ago. The rest are anywhere from somewhat weak to solid but not amazing.
Lol nurse is no where near stronger than blight what are talking about blight need few seconds to travel the map by base kit nurse has only 20 meters each main blink that alone makes her weaker than him
I would say nurse is on two maps with distance the number one and thats the game and midwicht
Blight only cant counter god pallets everything else is for a blight main no real problem nurse without range and recovery gets destroyed by dh alone bc the time she needs to wait alone will be enough for three people to rush three seperant gens to 25%
Blight can in the most cases choose to which time he wants to use all of his dashes and can easy counter dh with that
-
@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2807590#Comment_2807590
Spoken like someone who has never played killer at a "high" MMR or even just old rank 1.
My games will have 2 gens done before corrupt is over sometimes. You are going to not tunnel in a game like that? Then you are going to lose. It's not a matter of playing better at all. Gen speeds are too fast to not tunnel and still win with the majority of the killer roster; barring the survivors being potato.
Atm the real problem is every killer without movement speed ability cant win against any swf bc the gen rush is since mmr on a new diminsion you need to tunnel at least one out to have hope
Blight , and nurse with range addons are the only killers who could win against sweat swfs on some map
Dbd is now on the worst point since double pallets are gone
-
At hiding only bots cry about nurse since the nerf
-
@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2797726#Comment_2797726
This game will not die. change? yes. It needs changes for years and this is one of them
No just get good
-
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2797721#Comment_2797721
Free wins? I've seen blights lose with the add-on vs solo teams. What I typically see when the add-on is used is that blight player uses infectious fright with it because add-on alchemist ring reset your cooldown every time you hit which is good for snowball slugging.
Please refer to @danielmaster87 post. The Blight's ability does have counter-play. It is similar to Oni however dead angling blight is all about positioning & understanding map/blight's bump logic as opposed to Oni who is all about viewing angle. Blight is where most of the killers should be at in term of power-level where many were closer in the past.
Also explain how a resetting your power on a successful swing is unfair?
Survivor's say its oppressive but that is whole point. killers should be oppressive when they're successful at using their ability.
No you dont get it still ,oni has one 50/50 blight has four 50/50 in that way with that adrenalin six 50/50 that makes it so literally boring bc a good blight defenetly get a hit on you if its not the game where you literally have only God pallets
And what do you mean with addons mostly get used for slugging???
I see literally every second round blight ring movement speed,or every third double movement speed or one movement speed with Adrenalin on top the last dashes are not counterable bc it is by far to fast you can only pray he has 30 ping to make it possible to make a dodge on a building like long walls otherwise you are dead, dead ,dead
But yes you are with that one right i see ,,some,, blights lose with that addons but only against sweat swfs only
-
@Mtom912 said:
tbf adren vial is pretty strong, it's not extremely OP, but the fast recharge to zone break pallets then insta rush, also reduce turning doesn't mean much once you've practiced using it to adjust bounce logic, normal tiles you can rush on with bump logic without much turning at all, on fillers the limited turning is more impactful, but then fillers you can just zone then 2 rush break pallet, and by the time you break you've got rushes back.
if you compare it to nurse, double recharge is perfectly balanced for nurse then for blight double speed is perfectly balanced
but then crow + adren vial is like purple range + green recharge for nurse, kinda OP but not an extreme problem
Nurse is no there near strong like blight lol even double omega is not strong like double movement speed and especially not like alci and movement speed if you have a gen in a dead zone blight with ring will down you faster than nurse fartiq is over
Everyone i talk with sayes now the same they all take nurse years before blight bc his addons literally gives a bad player a free win while nurse still needs to pray not to get out dead harded or out spine chillt
-
@landromat said:
He has no counter. You can't do crap against good blight and he needs nerfs. Strongest killer besides nurse? Nerf her too so we finally have somewhat balanced killer roster
If they nerf nurse again and blight this game will die in months the gen speed from swfs literally makes the game not worth for anyone who wants to have fun as killer
-
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2797328#Comment_2797328
Its that most casual survivors players do not know how to position and dead angle blight, so they complain he is unfair. Alchemist ring and Adrenaline Vial are major noob-stomp add-ons if you do not know how to dead angle blight because they reduce cooldown of his ability drastically.
Survivor's attitude towards killers is that killer is imbalanced if the survivors cannot escape despite being hooked multiple times. survivors literally want to do terrible in chase and escape at the same time. Learning to play against killer power is after-thought. in fact many of changes that killers receive are specifically to make killer powers ineffective so that power is ineffective even if the killer is good at using it(See pinhead chains for example). By doing that, you do not need learn anything about the killer because killer auto-loses from the most basic gen speed and safe loop design. After that, you have the irony of survivor's complaining the killer camps hooks too much because they physically cannot go multiple chases from crippled killer powers.
killer balancing is controlled by casual survivors players. Blight is unfiltered killer. he hasn't received negative survivor changes yet to downgrade his skill/limits his skill-ceiling.
Bruh blight by itself is balanced but especially the addons you called are literally a free win besides the fact you could even combine than you cant dead angle a blight on any normal building like TLs ,long walls only if he is bad short walls give you always a hit dosent matter what you do
I see blight out of 20 at least 12 times and on top over the half runs ring for gen perks in solo Q no way to survive zero chance,only in a perfect four man counterable
On the opsite nurse is just getting destroyed if she dares to run no addons one miss blink and you one need to hold W and that alone gives you almost a minute
-
@danielmaster87 said:
I understand that people want Blight nerfed, although I disagree, because he's the strongest killer besides Nurse. But I've seen people citing the recent Adrenaline Vial buff as part of their argument. For example: "He's so strong, and then they gave him a buff!" He's strong, but not uncounterable, as I and others have shown countless times through gameplay. His Adrenaline Vial buff has nothing to do with his base strength, and no I don't see the add-on being OP or meta. It was an unplayable add-on that, because they've reduced the turn rate penalty, is now playable. Combining it with Blighted Crow or Umbra Salts is the best way to go about it. You may think that having 7 total rushes and all those other benefits outweighs the turn penalty, but I think it just breaks even. You're almost never going to get value out of using all 7 rushes, and even with Blighted Crow that level of speed almost seems redundant, especially on indoor maps. I've even had the idea of taking away the turn penalty and swapping add-on rarities with his Iridescent Blight Tag. But as of right now, Adrenaline Vial is not something that deserves the nerf hammer, especially since it saw no play for so long an just got buffed. You could say that about the new Boil Over, but you can see why that would be a harder argument to make. But anyway I'm genuinely curious. Do people want Adrenaline Vial nerfed? Is it really that strong?
He literally is stronger than nurse what do you mean he can travel a distanc from 100 meters in few second each dash without addons alone has 20 meter thats nurse main blink with addons is even azarovs easy nurse cant counter dead hard blight can a lot easier especially with Adrenalin
-
@q6iha34x1r69psli7pg said:
MMR does not exist. They tell you that it exists, but it's proven it does not. I lost like 50 matches in a row as wraith (not going to tell how) and am still going against 3/4 dead hards. Tell me why at the supposed bottom of mmr there are so many dead hards?
Same for me as surv it literally keeps giving me tryhards as survs even i die literally every round i not gonna lie if i,m getting chased for two min and no one do a gen i strraight make suizid or if its blight with addons i,m Liter tired from him
-
@SilentShepherd said:
Anything that is ANTI-FUN, that is, that makes playing the game not fun, should be looked at. For both sides. The aim of game play design should be to create abilities and gameplay that does not break the core tenets of the game and is not overly stressful that it ruins the game's FUN aspect.
- Bubba's chainsaw able to facecamp, insta down AoE multiple targets, and has many charges, AND can turn directions
- The doctor's AOE reveal scream. This mechanic breaks the fundamental tenets of the game. The hide and seek aspect of a HORROR game is completely nullified with this broken, stupid mechanic. And it even penetrates upper or lower floor levels. It's completely stupid. The killer doesn't have to search for you, you remove the tension and fear of the killer looking for you.
- Nurse blinking through walls. Again, another stupid ability that completely breaks the core tenets of the game. This time, the CHASE aspect. The chase aspect of a horror game is the most tense, exciting parts of this game. And Nurse completely ruins it with this stupid mechanic that allows her to simply teleport through obstacles, pallets, and even walls. This is ANTI-FUN written all over it.
- Decisive Strike should be CORE on all Survivors. Being tunneled out of a game is one of the most frustrating, anti-fun things in this game.
- The game needs to stop being about kills/escapes. A kill should be worth a lot of points, and an escape too, yes, but the game needs to utilize all of those amazing stat tracking that we ALREADY have.... and combine everything into an overall GRADE and Title Score for each Survivor. So even if you die, you helped your team succeed and escape as a martyr hero... which is a core thing in all horror movies... the hero who takes on the killer so others can get away. People would not feel as bad for dying anymore.. when they get a good score and the title "Heroic Survivor" for achieving a lot of points to contribute to the match, even if they died.
I have a few more to add to the list.
Nr1 it shouldn't be possible to get free hooks in genral with one shot killers by just doing nothing
Nr2 just straight up no
Nr3 are you kidding me nurse is the most interactiv killer in chase bc unlike the most killers you cant just camp god pallets and say easy game
Especially without addons and actual wallhacks is nurse by far easier to beat than blight in every single possible way
Nr4 that should be the case only for the first suvivor if its pne of the comp bots who always tunnel the first one out the game it even should be able to use it twice but otherwise no
Nr5 no just delete mmr
-
Bruh its not like dead hard is still not nerfed and still just outperfomes every single killer chase perk by a million light years with spine chill iron will on top its literally reversed auto freedy no skill at all needed
I mean boil over in genral no good killer cares but its hardcore boring to get no points bc you have to let them all bleed out
-
@FeelsBadMan said:
This thread is brought to you by the same person who claims "Alchemist Ring is balanced" and "When will they Buff Nurse?"
https://tenor.com/view/bait-thats-bait-tom-hardy-mad-max-gif-5055384
I would Support a base kit buff just to have a other killer to play against four mans with brand new parts and four dhs
Blight is getting boring xD
-
@Myla said:
I wrote my Stats on a notepad whenever I play solo survivor and it's survivor sided. This was made from December 18, 2021 to January 15 2022. I got bored of the game and I don't want to play DBD anymore at least until the new killer comes out but since I put some effort on this I'll just throw it out there and be done with it. Some don't care but I'm just doing this for myself and maybe you're interested in stats of randoms. The perk I was using is the usual Circle of healing, Dead hard, Resillience and Borrowed time.
I use this perks because circle of healing boosts the randoms overall efficiency if they're healthy at all times and makes them last longer in chases. Dead hard is well dead hard. Resillience because I keep getting robbed in the window vaults. Borrowed time so Killers can get punished for camping and gives the one getting tunneled a chance to survive
NUMBER OF SURVIVOR THAT ESCAPED
4 man Escape = 23 Times
3 man Escape = 12 Times
2 man Escape = 7 Times
1 man Escape = 1 Times
All Dead = 2 times
TOTAL ESCAPEES = 136/180 75.56%
TIMES I DIED
10 Times = 22.22% Death rate
TIMES I ESCAPED
35 Times = 76.087% Escape rate
Solo queue is fine and game is survivor sided if all the survivors are actually good. Bye Hollow knight is a great game.
Idk what kind of killer you get but at monday i got 12 blights and 7 nurses
In total not even ones is no one died 2 times hatch and ones a three man escape
Tuesday
2 onis ones one escapes
17 blighs one round everyone escapes
Three times to two escapes ,one time a hatch escape
9 nurses 3 times everyones escapes ,one hatch escape
3 plagues all 4K
1 Huntress 4K
Wednesday
8 blights 7 4K one hatch escape
5 nurses 2 time everone escaped rest 4K
Deathslinger just dcd
2 Huntresses both three man escape
2 hags one 4K, one everyone escapes
1 Wraith a hatch escape but he let the last escape
Thursday
19 blights several times the same players
3 hatch escapes two times they give them hatch, 2 three man escapes, 2 times everyone escapes, 1 time 2 escapes and one blight dcs rest 4k
9 nurses
8 times 4K one dc
Oni three times the same player
Three 4Ks
Friday(worst day for me)
23 blights
19 4Ks
Ones everyone escapes three times hatch
I couldnt count how often i got the same players i see literally everyday the same
13 nurses
3 dcs
2 times everyone escapes, 1 time three man escape, one time two escapes, rest 4K
1 oni
One hatch escape
5 plagues
3 times a 4k one time two man escapes, one time everyone escapes
2 clowns
Both zero K with pinky on top
3 tricksters
3 4ks
Huntress 2
Ones everyone escapes one 4K
I had a lot of times this week and was bored af in the week thats why i could count them
-
@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2766255#Comment_2766255
Second Bubba used the wrong playstyle, just like a football coach having his team playing beautiful football but still losing.
The firstvWouldn't be possible without the factor he has an inbuild one shot even on the hook and bhvr will never change that bc they defend babys on all possible ways same on the surv side with the most used perks called sprint burst and dead hard
-
@DBD78 said:
- Bubba ends two chases all game, hooks two players who dies because of camping. Chases lasts 23 seconds and the other one 27 seconds.
- Bubba gets 8 hooks all game, chases lasted between 30 seconds to 1 minute 46 seconds. All survivors escaped.
When people say the second Bubba was more skilled, it's only because they don't like the first Bubbas playstyle. First Bubba game was also shorter since non camped survivors only did gens.
A killer should be judged on kills not hooks, destroyed pallets or gens kicked. MMR for killers should by far give most points for killing and the rest just smaller bonus points for number of hooks, downs etc.
The first playstyle is the most boring thing extrem value for standing still it has nothing to do with skill in any possible way in that case would be the pre pre nerft moris skillfull and balanced where you just needed to down a surv for mori
Its a genrall problem that bhvr loves to defen the babys from both sides the swfs who just split up and do three different gens where is still no real counter for since eraly game perks a literally a waste of perk slots like corrupt and leather presure the first is gone in 3 min the second Is where to have at least a slight hope to win against swfs who literally wait everything out and cleanse all hexes before doing anything
I guess its a pretty good job so far
-
@KateDunson said:
Since sbmm came out did u change approach to the game? Do you like it more? Or don't play at all?
My personal experience is that i don't take the game seriously anymore, it effects my mental sanity especially when it comes to sweaty games over and over again. I was used to play a lot before it came out, around 90h in the last 2 weeks according to steam, now i have 10h the last 2 weeks which is a huge difference and says a lot of it.
How's your experience with it? Share your thoughts.
Another thing I see is that they are slowly losing players and hopefully something will be done about it.
Yes before i could play for fun kller now its sweat over sweat solo Q unplayable at all
-
@Shaped said:
I know it could be broken into categories, but generally speaking.
For some reason I feel similar playing dbd as I felt years ago. It scratches the itch other games don't and except for the mmr, I don't feel much different about it when I look back. Honestly.
Also I think balance talks are not getting us anywhere in this game even when devs cater to some of our demands. I feel we are going in circles for some reason. Jumping from one perk/add on/whatever to another hot topic of the day/month/or even year. And every single thing is a "serious issue" that needs another fix.
It just never ends does it? But, is it getting us anywhere?
I still love it anyway.
Just fully worst if we only talk from the last three years the last year was only trash for killers bhvr decidet to give survs the already brokenst perks a huge buff aka iron will dead hard, the new hit validation ######### everyone up besides the ones with a trash ping,
Way too many killer nerfs nurse,billy deathslinger got a nerf on base kit already dumb enough punishing killers for using the ability
Wraith got first a buff then way took it for no reason away while the wombo combo iron will dead hard unbreakable,COH didnt even got touched at all
And on the oppiste side bhvr still do literally nothing about the mist boring game style possible thats just straight face camping with an one shot killer for the whole round only three and four mans are able to win against that bc solo Q player have zero cummnication still bhvr is just way too lszy to fix the major problems
Ohh yeah forgot the totally dump idea fromm mmr but i think they will change that anyways bc this game loses thousands of people like never before , what a suprise if you are not hacking or fully cracked at nurse and blight its unplayable bc once you have a mmr you will get always the same four mans over and over again no fun at all and playing soloQ is like commeding suizid in a air plane if you want to have fun
-
@Zozzy said:
The disconnects are ruining this game. 3/5 games i tried to play yesterday were ruined by someone disconnecting and thus losing me mmr and giving me worse team mates the next round (because escaping means skill right?)
Today, 2/2 games someone rage quit because they didn't get instantly saved or they got found first. It isn't fair to the remaining survivors and the trash mmr system punishes us for the rage quit. This game seriously needs the tutorial bots to replace quitters, at least they will do generators.
I kill myself always if i have a good chase just to see no one is doing a gen i,m out solo Q is trash the most survs just wants unhooks
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2744176#Comment_2744176
Sigh, really hoped this thread wouldn't devolve into balance complaints...but okay.
Keep in mind that I'm not trying to be harsh, but I'm not sure if you play Artist all that much. I know I barely see her when I play survivor but I play a fair amount of her, and she's decent - but not for the reasons you describe.
- An Artist with 2 perks dedicated to hard endgame is going to kill at max one of you in that period, if she hard camps with NOED and you don't get rid of it. If you already have someone dead by the endgame, she'd probably have beaten you sooner if those two slots were something else.
- NOED is very mediocre on Artist.
- Artist is one of the worst campers in the game. She can't use her power within a significant radius from the hook, so you should be able to easily manufacture an escape.
- Let go of the gen before she hooks. You should be doing that anyway, as a lot of Artists run Pain Resonance, which will have a strong synergy with DMS.
- Do birds even interrupt at range? I'm honestly not sure, I never noticed the long distance mini-pops that would result.
- DMS is going to be great on her though, I won't lie - but that's okay. A lot of gimmick perks have that one killer they're great on - Starstruck on Doctor, STBFL on Demo and Pig, IAE/Retribution on Nurse, Surge on Myers etc.
I think you dont understand what i sayed ,she never has to leave the hook bc no one will be able to do gens ones she hooks someone bc dead mans switch will block everything that will force than to unhook now artist has to ways one she is gonna tunnel one by one out the game with permantly camping bc dead manswich obvis or nr 2 she just trades and trades bc i dosent make even the slightest differenz with her so long she is able to spam crows
The most used build on her is probably after Update dead mans switch bbc noed no way out or for noed scurce hooks