So BHVR is actively removing fun?
Instead of making perks with an cool idea legit and strong they nerf good and legit perks just to change the meta?
Not recognizing that people choose "meta perks" because they are good at what they should do?
Take Detectives Hunch. When it was released no one was playing it because it was bad af. Nowadays it's good and you can add so much coordination to a solo team.
or Windows of Opp. What it was released it was so bad and boring. Now it's legit. It's good and fun to play.
so WHY are they killing them? Iron Will. Iron Wil lwas asbolutely fine and so fun to play. And they nerf it because they don't like people having fun with it? Or Spine Chill? They removed a perk from the game (technically) just to "change the meta".
We asked you to change the meta in order to change perks or buff the idea of a perk so it becomes playable.
Lets take a random perk: Solodarity. Why is no one playing it. Because it's bad. Because it's boring. If it would increase the speed you heal others by lets say 50% or 75% way more people would like to play this perk. Because it adds an dynamic playstyle. Making things faster, more efficient.
We'll make it. The Killer can still be ut of TR and still make it back to the hook and chase the unhooked. If it was like 300% for like 20 seconds way more people would like to run it because the incentive of the perk would actually work out. The live-version doesn't work and perks like BT instead are working out.
I hope you take back the Iron Will/ Selfcare / Spine Chill changes. It doesn't makes any sense. If you want new meta perks then make boring, weak and unworthy perks worth it to run them. But telling people how to play the game and nerf playstyles just because people like playing certain ways is NOT okay.
Comments
Iron will is a problematic perk imo
Man the “we fear change” crowd is working in overdrive tonight.
I’d say much of what’s being changed is interesting and we’ll have to see how much it shakes things up.
Why do you think Iron Will is "fine and fun to play" ?
Oh no they are changing so perks that have been overly used almost every single match 😱😱😱😱
How about just wait till it drop and just see what fun and/or meta builds you can make now?
I don't understand people crying over things that haven't been released yet and they haven't even experimented with them 🤷🏼♂️🤦🏻♂️🤦🏻♂️
Cause it only benefits them, so that's fine 😉😂
Not anymore my ghost friend.
Thankfully, now its time for me to use inner focus with self preservation
iron will change isn't that bad tbh.. but maybe you experimented more than me :)
When the change is this bland then yeah it is fearworthy. Also, noticed how the only noteworthy killer perk buffs are the slowdown ones? The meta is still gonna be full of gen regression perks but boring as hell ones instead (Overcharge, Brine, Surge etc). Every single of my "I fear change" predictions came true and I'm disheartened (but not surprised) about it.
Ok did you not notice that ALL the Gen regression perks have the When a survivor is put into the dying state it's disabled....they won't be constantly on, that's why most of them got a Buff because they will be limited use.
I don't really understand some people's issue with IW as it is atm. When I play killer I don't just rely on the "grunts of pain" to find the survivor when in a chase. Like I still have my eyes lol. I still see a crow fly away, scratchmarks, grass movement, and when they're still close I can hear their footsteps, so IW or not it doesn't hinder me as much as a killer.
If I still lose a survivor with all of that info at my disposal then good on them! They out-played me and rightfully so, and that's a learning moment right there 🤙
Signed, an Iron-Will Self-Care Spine Chill user.
With the changes that have been announced, i do not see how killer players will continue to play.
They have nerfed to the ground killer that won't be able to rely on regression perks to have a single chance to win and they have changed the survivors' META that will be : DH, COH, Prove Thyself, Unbreakable, Lithe, SB.
Well, once again, i had hope BHVR would understand their game, they still did not. I did not play for 2 months and i won't come back.
Numbers you see seems little, in game it makes alot of impact. I and make the number chart if you want to know.
I'd rather have your cute Spirit dressed like a teacher showing us the chart lmao
As a killer main who plays survivor everyday, I am always amazed at how close I can be to a killer, injured, and never be found. Literally behind a rock killer has no clue. My guess they tired of people like me using it so good.
I have had IW on since I started the game in 2017 because Jake was first survivor I leveled to 50.
It's good they are nerfing the meta perks. They just do too much for one single perk. The problem I have is that some of them are being nerfed way too much, and a few, like Self Care and DS, really didn't need a nerf to begin with.
BUt it's definitely nice to have the meta finally be shaken up. I just don't see a reason why they would make current meta perks almost useless, like Iron Will, Self Care, Ruin or Spine Chill.
Consistently with every patch it seems.
Don't forget camping and slugging will be buffed and take much longer to do gens against more slowdown perks.
The part that gets me about these kinds of comments is that it's not as though you have no tools to replace these new changes.
Liked how Spine Chill showed you when the killer was near you through walls? Dark Sense. Is it as powerful? No, but nothing should've been. If not that, how about keys? How about Alert? This option went down in strength, sure, but it also needed to.
Liked the stealth of Iron Will? Lucky Break and Off The Record are looking completely bonkers after this patch hits, and that's just the stealth perks that got touched- there's more already in the game.
Liked the reliable self-heal of Self-Care? Botany Knowledge pairs with it even nicer now, and you've got Inner Healing, Circle of Healing, Renewal, and a host of other options.
They didn't nerf playstyles. They nerfed perks that overrun those playstyles by being objectively the best pick for that playstyle, so that you actually have to think about which options are going to suit you best. That's a good thing.
The killer is about to become a lot more dangerous in chase - keeping Iron Will in its current state could pose a huge risk for heavily incentivizing everyone to play in a super immersed manner, which would drive killer players absolutely nuts.
Also, escaping from a chase while injured even once is significant enough to swing a game. It shouldn't be easy to do - especially if you manage to use both a health state and your exhaustion status to really draw the chase out.
Iron Will is the linchpin of the standard chase kit right now for so many reasons. Being injured should feel like a big problem.
Spine Chill is a major security blanket for some survivors (myself included!) but it robs stealth killers of their defining characteristic in a way that no other perk counters a killer-by-type so effectively. You'll still get value for knowing when you're at risk of being stalked by Meyers or Ghost Face, but facing stealth killers in confined spaces should be unnerving! "Putting the horror back into DBD" right?
Survivor players are crafty - they'll adapt, and these changes clear the overgrowth to allow some new strategies and techniques to grow - as BHVR stated multiple times was the intention.
Ah yes, completely passive perks that work unconditionally, are useful at nearly all times, and are very powerful with barely any counterplay available. The definition of fun and exciting.
Spine Chill and Iron Will are awful to play against as killer and hard counter several killers completely passively. I'm so glad they're being nerfed.
Your positivism is good but at high MMR it will be terrible to play killer, more than what it is now : more frustrating, more gen rush.
Actually, they are introducing real fun here.
i understand selfcare (at least bothany knowledge will be buffed, so if you run it with selfcare it shouldn't be problematic), but iron will was nerfed for good reasons (try to play spirit with a team of iron will users... you'll become a 4.4 killer without power at this point... the nerf was done probably to put in line with stridor too) and spine chill destroyed stealth killers (still ngl that perk will be overnerfed if the ptb will go live)... also it's curious that you mentioned only survivor's perk without mentioning any killer perk...
the day that i'll see you saying something AGANIST survivors and will SUPPORT killers will be the day that the world will end... (still i know that you are a master regarding the art of bait)
I,m so happy to see that coment bc iron player all the same having to rely on that perk in chase in EVERYSINGLE situation is iron will to strong having no problems with staying injured shouldn't be a thing at all and i,m glad it will be gone so all the blendetts needs to actually do something to win
Oh damn you even crying about spine chill that perk what killed all stealth killer jjst by simply having are you kidding
Dude everyone know at lesst should knew that self care is a killer perk nothing else all the bots aka my teammates in soloq who go in corners and hesl their with sloppy for a half minute mostly with iron bc no counter play just deverd it they are if not the main reason why everyone hates soloq and you talk about fun dosent make any sense
Nah thats the issue every spirit with good Headset didnt lost anyways but now spirit aka noob carrier is fully back ones more without the slightest counterplay
But in general iron will was they to strong having no downside from being injured was just dump and promoted hiding for baby survs and literally easy looping for good survs so i,m with that too 100%
Self care was always a killer perk and now its even more a killer perk its wasting so mutch time for a single heal that perk is the main reason why no one wants to play soloq
Iron Will nullifies Spirit's power and Spine Chill directly counters Ghostface and Myers hard. One thing is a perk that gives you advantage against a certain killer, like how healing perks make killers like Oni and Twins have a bad time. Another completely different thing is a perk that makes some powers almost useless simply by using it, which is totally braindead and problematic.
Yes and no.
Sometimes, a thing is so strong that buffing everything up to that level would break the game.
Iron Will was a problem. It hard counters an entire killer with zero counterplay.
Spine Chill was a problem. It hard countered two entire killers with zero counterplay. I do agree that it's getting overnerfed, but that's feedback for the PTR.
Self Care was not a problem and does not need a nerf.
In the same vein though...
Off The Record cannot go live as is. Knockout should not go live as is (that perk needs to be changed, it's already horrible to face in solo queue).
Slugging with the new Knockout will need a look.
Camping is getting a pretty big nerf, provided the additional haste is enough to dodge a Bubba's second sweep (it should be, we will see on the PTR).
You're missing the fact that all the really big slowdown perks are getting a massive nerf.
BHVR are privy to stats that we aren't, particularly the kill rates with new players excepted. They say that they are too low. So some changes are being made.
"Iron Will was asbolutely fine and so fun to play. "
The hell it was. Iron Will was an absolutely broken perk and deserved the kick it got. It has nothing to do with "nerfing fun". You are upset that you can no longer completely shut off the audio component of the Killer while Injured and do not see how maybe that is a bit much. How would you like it if the Killer ran a perk that made them Undetectable anytime you were Injured, for the entire time you were Injured? You probably wouldn't think that was very fair.
Another Survivor crying. Git Gud or play Killer.