TheLastHook
TheLastHook
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@PaintedDeath said:
I've been maining The Twins for a few days now, been having a ton of fun playing around with builds to see whats possible with them, but it feels like I win A LOT. Like, A LOT and I'm not sure if its that I'm really good, if the Survivors are really bad, or if people just see them so rarely that they don't really know how to play against them. Sometimes I get veteran survivors who know how to waste my time pretty well, and I'm 100% sure they have to be using comms to be able to do what they do, but other than that its a straight slaughter. Just wanted to know what other people's feelings were towards them.
Survivors are bad.
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@GoodBoyKaru said:
Because Medkits need to burn?
I don't know, I run Nurse's Calling, I kind of want them to heal.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/3179140#Comment_3179140
i mean, people say things like what OP said in this post in real life to women, and it’s a big problem.
I always thought that those threads thirsting over killers were jokes (that was my mentality when I made one such thread, anyway) and even if not, you have to remember that the killers are generally more exaggerated versions of people, and in some cases such as Pyramid Head, not even people at all.
I think this post is so uncomfortable because it’s more grounded in reality. You have to remember that OP is a real person, and their language in this post could reflect on how they treat women Irl.
The dress 👗 is hot, on purpose. Which draws attention from male players, fulfilling the purpose of the dress at least partially, it stands out so to speak.
Like an AI is able to detect objects male can detect Ada Wong in a red dress no matter how many other Survivors and corn or grass you have in front of you.
And I could tell from your argument that you are a fervorous reader of The Tolkien. I love fantasy stories too.
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@LittleBigSunset said:
We need to make sure this dude never plays the Resident Evil 2 Remake. Otherwise he's going to explode.
Actually, I only have Resident Evil on the Wii, paid like 40 or 50 quid thinking it was original on the Wii (fail) and I actually barely played it (fail).
I sell it btw if you are interested, it´s in mint condition.
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@[Deleted User] said:
It's a pvp game. Both sides play sweaty not just killers. Yes camping and tunneling can be an issue, but I don't see them flat out making it banable and they shouldn't. The same can be said for SWF it's part of the game and isn't going anywhere. If you are having that much of an issue with the game... I don't know, maybe find something else to play?
Funny how we want Killers to spread hooks but Survivors won't spread to the seven gens. I would like to see 5 completed and the other two at 90%.
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Also, is everyone else reading the post with the music on the head "girls just want to have fun"?
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@BradQuackson said:
BobDylans right, I gotta take over Ojornos Challenge, if he got taken out I am next! He would of wanted it that way!
Yeah but no cheats allowed you got that right? You are not talking with crypto bros here.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3178104#Comment_3178104
An issue with that is that good/great/amazing players are unlikely to get people of their skill level. Which is why good players end up being able to do things like winstreaks regardless of side or build or character, because they’re outright better than most of the people matchmaking will put them against.
It's ok, the idea was/is to prove that you don't go and kill four Survivors in three minutes and that Nurse is not THAT OP.
She is not Rambo.
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@Sonzaishinai said:
Seems kinda like a waste of time to me
No matter on which side of the argument you are one match barelly proves anything.
If the survivors outplay the nurse people are just going to say it was a bad nurse and vica versa
Well, it should be at least 3 matches in different maps and two matches in the same one.
Then you repeat that with different Survivors for n>30 matches then you have something meaningful.
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@Metronix said:
Tell me your favourite meme builds, I want a bit of inspriation since I never used one on neither side. I'd also be delighted to hear some stories on how they went.
Wish everyone a nice day. ^^
Insidious, Blood Warden, NOED, Whispers.
Get Nurse, hide behind the gates, let them do gens. Wait.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3177984#Comment_3177984
Well it does not only work agains't bad survivors which is very misleading to say. It works agains't survivors who don't communicate (soloQ). Whereas swf survivor even if he bad can say I go down and then the perk is countered. It ahould only be regression and not making survivors incabable of fixing gen. They could make it 15% like pain res.
Yeah, so the problem is Discord. Not the perk.
Unless you simply don't want Eruption to ever trigger in which case you just remove it from the game no? Is that that we want?
The Killer is not meant to fit 4 useless perks in the four slots. Survivors have 16 in total and basekit BT. Let's them have a proper Eruption perk that works.
Adapt.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3177846#Comment_3177846
Really? If they removed Nurse today I don't see it killing the game.
Well I don't see myself looping an overpowered rock, or a pallet like it if was The Need For Speed.
So it is camping so that I don't have to chase or Nurse where I don't have to loop that hard (still hard to win, Nurse is not easy).
Lot of players would drop, Killer is the clown role but it would be too much while cheats (soft speed hacks or blatant hacks) are possible and Discord is tolerated.
It's not possible to 12 hook with The Trapper, using no addons you will not pick your first trap from the ground before a generator pops, even with the nerfed Corrupt Intervention.
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Game is capped at 60fps or? Just asking, my monitor won't give me more.
Not sure if further flickering even at 60fps can cause a seizure.
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@SilentShepherd said:
From both Killers and Survivors. This is the 4th game this afternoon/evening that I see trolling behavior by the players on both sides.
EXPLANATION :
I ran a "Team Healer" build. Autodidact, which you have to build up slowly by healing a lot of people and getting skill checks. I maxed out Autodidact with 5 stacks so I was healing quickly. I was running around unhooking these clowns who were getting downed within seconds of each other. I would unhook, heal, rinse and repeat. I tried to do a gen but got chased off by Killer, and fortunately I had Windows of Opportunity so I made it tough with the pallets and looping and Artist could not hook me and peeled off and gave up to chase someone else.
Then this happened. I went to unhook this guy Chris Redfield player, and he refuses to let me heal him even though I have max Autodidact stacks and it would be really fast. Then his buddy SWF in a voice chat party (I am guessing, its obvious when you watch video), his buddy the new Resident Evil survivor woman, she is injured. I see her nearby, and go to heal her, and once again, now this guy refuses to let me heal, and the Chris Redfield guy starts following me instead of doing gens or something. So I try to heal the woman, and she's near a wall, and the Chris Redfield guy comes up behind me, and they both sandwich me in and troll me, not letting me out. They hold me hostage for 5 minutes, not playing the game. Then the Killer shows up, and they both start pointing at me when the Killer shows up, to get the killer to work with them AGAINST me, even though I've done nothing wrong and have been running around unhooking and healing everyone.
The Killer now jumps in to troll me too, and sits there and blocks me too. Finally Killer lets me out, and then I am done with this garbage and just want to leave this trollfest, so I am finally free and walk to the hook to make killer decide what to do, cause i'm tired of this crap, and kIller hooks me, and then the 2 survivor trolls start unhook spamming me so I cant die on hook. All the while the Killer stands there watching this and doesn't play the game, for some reason doesn't attack them or anything. They spam me the entire hook stage. Killer just standing there just allowing 2 SWF trolls on voice chat to troll me and hold me hostage not letting me play, and then not letting me die on hook.
To top it off, Killer then works with them to allow Chris Redfield to escape.
THIS IS SOLO QUEUE. I have multiple recordings of crap like this going on from just this evening. It's a terrible experience.
https://www.youtube.com/watch?v=_A1k4UUbvww
TO KILLERS - Your job is NOT to play Dungeon Master. Your job is to KILL EVERYONE. We need to fix this broken culture of letting certain people escape, working with survivors, etc. Killers kill everyone. We should all expect this, and this would remove a lot of problems with survivor trolling.
Maybe since Killers cannot punish Survivors with Bubba hardcore camping they have decided to punish Survivors from inside.
And likely all Survivors that decided to play Killer are the ones camping and tunneling hard.
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@I_CAME said:
Yea Eruption is way too much for solo queue. I've lost count of how many RPD games i've played where the killer just patrols the middle gens and the game goes on for 45 minutes. Not exciting gameplay at all.
What about the other 5 gens?
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@BlueHorkew said:
Killers need good gen defense sure, but eruption just feels so unfair especially for solo queue, what exactly is the counter to eruption, pain res + dms you can predict. but eruption can proc on multiples gens and the cooldown is so short, its almost the same as the incapacitated effect. You can't predict when will activate and stops you from playing the game.
The problem wouldn't even be eruption by itself, but stacking it with other gen defenses and the game can become so one sided. Yes against good survivors and SWF the perk is not as good, but against bad survivors that go down very quickly and no communication the perk is a nightmare for them and for the team, it just leads to frustration.
Idk if i explained it well enough but again, gen defense good but please dont have a perk that stops you from playing that has little counterplay that you can't control.
What do you think?
I think against bad Survivors everything is OP.
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I have no issues in solo queue myself, bur my advice is that you play Killer instead.
Else. Git gud.
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@[Deleted User] said:
Fear mongering. No one wants your IP. The only players who really have to worry about network related vulnerabilities is big content creators.
No excuses it's pretty bad to leak the IP for many reasons. To begin with, you can geolocate the player.
But that's the minor of your concerns in case someone has bad intentions.
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@Spirit_IsTheBest said:
https://forum.deadbydaylight.com/en/discussion/345645/i-just-wanna-have-fun
I won't stop getting damn Nurse every match, I want to verse Spirit more, and not that trash. I really can't wait for her to get nerfed so people can drop her for good.
She has been nerfed countless times.
Kill Nurse and you kill the game.
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@Brokenbones said:
Corrupt for early game
Deadlock for mid to late game
No way Out isn't a gen perk but it can give you an extra minute to make a comeback before gates are ready to open so it basically extends the game if you can get the stacks
Lethal to pressure survivors as soon as they spawn, also not a gen perk but a good start is crucial to winning
Corrupt is useless now unless run on The Trapper.
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@BradQuackson said:
https://forum.deadbydaylight.com/en/discussion/comment/3176977#Comment_3176977
Because, you don't understand how the spawn logic of the game works, its objective prioritization abusing hook locations, zoning, and how jolt acts as a early game infectious freight, I am not using it for that, I am using it for pressure. You don't understand the game at the highest level and don't understand why the synergy of this build is so broken when you aren't looking at it at such a narrow view, the discordance is to control the traffic of the map, I want people moving, not on gens
haha you talk like the people pumping Bitcoin "you don't understand blah blah". That's nonsensical again.
This game is 4vs1 there are decisions that other four players take not you. You are only a part of the whole thing and not everything is controlled by the Killer, specially if the Survivors are any good.
the discordance is to control the traffic of the map,
Yeah for that, you would play The Dredge and not The Nurse and move around lockers, there is that addon also that after the third jump it literally tells you where there Survivors are.
With regards to the build, I have used it myself most likely even if randomly. Except for Discordance, I already said I like the perks... I think you have an unrealistic sense of superiority backed up by smoke or maybe cheats, who knows.
Too much talking in any case, the average game is not as rigged.
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@BradQuackson said:
https://us.v-cdn.net/6030815/uploads/NCL1X7LTWC07/deadbydaylight-win64-shipping-njayre6fop.jpg
https://forum.deadbydaylight.com/en/discussion/comment/3176511#Comment_3176511
I sincerely feel people take slowdown perks and just go, okay, these are the best, especially on top tier killers.
People genuinely do not understand the game at the level that they think they do, fearmonger is genuinely the most broken perk in the game. People don't realize that you are getting the slowdown of people NEEDING to get off of the generator to shake the blindness effect, especially when you hook somebody and they don't know where it is, they are FORCED to get off the generator or risk me (90% of the time knowing what generators are being done) come to hit them with exhaustion. Pairing that with discordance and the current hyperfocus toolbox meta with franklins demise genuinely makes their builds completely useless. If you can get a discordance proc, and down 2 people (or even injure both) the game is over if you position your hooks correctly, thats not even taking my built in infectious freight slowdown (jolt) paired with fear monger make it stupid for survivors to tap the gen or I will down them without their deadhard/lithe etc if I am playing correctly, thats not also counting the time it takes for them to get the item back from franklins if they care that much and force survivors to heal them.
all right all right, while I love the perks in general you are saying nonsensical stuff... like even with the Nurse... she is not Rambo.
If you can get a discordance proc, and down 2 people (or even injure both) the game is over if you position your hooks correctly,
First of all, you don't have any means to single kill a Survivor nor you have Starstruck/
Then... if Discordance triggers all you know is where Survivors are, so you go there and then what? At most you are going to hit two or put down one and onto the hook. And that is assuming you are super good, Survivors won't stand still they could even run Distortion, too.
Then you speak about positioning hooks, like if you have any decision in that or the hooks would move. That's pure RNG.
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@BradQuackson said:
https://forum.deadbydaylight.com/en/discussion/comment/3176902#Comment_3176902
Nah, usually if you pay attention to where survivors run you can just find the area they are healing in. Wasted perk slot.
So, why Discordance? It´s not like generators walk. They make noise, Survivors always go to repair them.
If you had Whispers instead it would hint you better using the generator repairs noise than anything else. If your instinct is a good as you claim, that is.
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@BradQuackson said:
https://us.v-cdn.net/6030815/uploads/NCL1X7LTWC07/deadbydaylight-win64-shipping-njayre6fop.jpg
https://forum.deadbydaylight.com/en/discussion/comment/3176511#Comment_3176511
I sincerely feel people take slowdown perks and just go, okay, these are the best, especially on top tier killers.
People genuinely do not understand the game at the level that they think they do, fearmonger is genuinely the most broken perk in the game. People don't realize that you are getting the slowdown of people NEEDING to get off of the generator to shake the blindness effect, especially when you hook somebody and they don't know where it is, they are FORCED to get off the generator or risk me (90% of the time knowing what generators are being done) come to hit them with exhaustion. Pairing that with discordance and the current hyperfocus toolbox meta with franklins demise genuinely makes their builds completely useless. If you can get a discordance proc, and down 2 people (or even injure both) the game is over if you position your hooks correctly, thats not even taking my built in infectious freight slowdown (jolt) paired with fear monger make it stupid for survivors to tap the gen or I will down them without their deadhard/lithe etc if I am playing correctly, thats not also counting the time it takes for them to get the item back from franklins if they care that much and force survivors to heal them.
Don´t you like Nurse´s Calling instead of Discordance for example? Given survivors always heal.
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@SuzuKR said:
In no particular order:
- Player attitude: People being toxic to each other just for playing the game (doing gens quickly, tunneling, bodyblocking, camping, using Discord, using certain killers, using certain perks/items/add-ons/offerings, etc). Quitting the moment something doesn't go the way they want. Taking out frustration from one match on another. So on and so forth. Seriously, grow up.
- The gap between solo queue and SWF: Trying to juggle balance while both are as different from each other as can be is how the game ends up with situations like things that are useless for/against SWF, things held back so they aren't overly oppressive against solo, so on and so forth. Solo queue does not mean bad at the game. SWF does not mean good at the game. SWF only means the ability to tell each other information that SWF cannot. So solo should be buffed to have the same level of info and communication possible. For instance, a ping wheel with preset messages on a short cooldown to prevent spam: "Killer nearby"/"I’ll go for the unhook"/etc. Then, all survivors will be "SWF", meaning no more juggling balance between solo and SWF.
- Map design and tile spawn logic: Some maps are far too large. Some maps are too small. Gideon has too many pallets, all of which are way too safe, but basically no good windows at all in addition to being too small. Midwich has basically no good loops and is a pure hold-W benchmark test map, and probably has the worst gate positions in the game for survivors. So on and so forth. Tile spawn logic allows for absurd generations such as two long wall jungle gyms connected into shack, which is horrendously overpowered. It also allows for absolutely giant deadzones where there's basically nothing for a survivor in any capacity. Both bounds need to be condensed so it can't be so extreme in either direction.
You are wrong with regards to SWF, providing more information to Solo Queue is not the way to go. Plus, that is not what makes SWF powerful, indications, emoticons, etc. Does not make SWF powerful. Discord does. Real time communication with no effort.
In my opinion, SWF should be nerfed, buffing solo at the SWF level would not be healthy for the game and would cause further issues trying to balance things and releasing perks that make sense.
You may as well kill half of the perks and literally automatically display information without the Survivor information.
What you are asking for is for a Tesla Autopilot for Survivors:
"Keep doing gens, don´t worry"
"Careful, there is a trap nearby"
"You have Head On equipped, a team mate will go there, hide in the locker and prevent the hook"
"A team mate is about to be captured, prepare Flashlight"
"Go for the rescue now, it is safe"
"The Killer is running this perk and this one and this one"
All automatic in your HUD without even pressing a key.
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What's the story with this? What's with the streamer mode? First news.
What would prevent you to report?
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Imagine being The Trapper in that map, with no addons.
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@Vanishlord said:
I'm looking for opinions on what killers or bundles not to get
The free ones are great. You don´t need to pay for killers, most of them aren´t viable anyway. If you have to buy one that should be Bubba.
As for Survivors, to be honest, they are all the same unless you care about skins. You can get the perk you want on the Shrine eventually.
Now... if you do really want to buy a Killer other than Bubba... I would say Pyramid Head or Pin Head.
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Run Stridor.
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Whoever thinks this game is an e-sport... imagine.
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@[Deleted User] said:
lets goooooOO! MORE KILLER BUFFS! WOOOOOOOO! lets give them all a rocket launcher too that destroys generators on a 5 second cd :)
lets give them all a rocket launcher too that destroys generators on a 5 second
The only side that has actual weapons are Survivors: Flashbang, Blast Mine, Decisive Strike, Head On.
So far, Survivors are the ones that weaponized lockers and generators. The poor Trapper that needs to collect its weak trap around the map while generators pop... not so much.
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Actually, it just happened again, just there was no trolling. But another Nurse with one perk that barely did anything in Garden of Joy.
Yet so many posts with "Nurse is OP". I was expecting everyone to just disconnect out of fear.
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That being said, they shouldn't try to bully someone who has had a rough match. I don't and I will go out of my way to impede others from doing so as well.
It would help if the last Survivor to leave got less points but than the rest. For example.
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Another case of Git Gud.
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In particular, The Trapper. With no addons is gg.
The rest, you can do without addons but maybe some suffer a bit more like The Twins,The Hag, Dredge, Deathslinger. But The Trapper, is a complete different Killer without the addons.
Oh no, nurse "feels really bad" without her broken addons that remove any thought to her power
Discord and SWF is broken, Nurse is not broken, I personally don´t care about her range addons never use them. But if you think it´s so easy go play Nurse and show us all how it´s done.
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It´s a weak killer so to be able to do something you need to hyperfocus. Unfortunately, if you are chilling doing rituals the Killer is on the mentality of 4SWF and Discord.
Unlike Survivors, Killers do no know if you are playing the Solo Q Experience or SWF.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3171071#Comment_3171071
Fun fact, I'm not the OP? And I said that bringing DH back was a terrible ######### idea?
You have fun with that. I'll be over here actually using my thinky meat to try and address imbalanced aspects of this game in a way that doesn't leave loopholes or unintentionally punish players for doing what they should be doing, because the environment we occupy in DBD is much more complicated than you seem to be able to comprehend.
It´s not that complicated to comprehend. Either you want Survivors escaping most of the time or Killers killing most of the time. In a 4vs1 game it´s impossible to address for near 50% numbers.
Among other things, because the boundary between 1K and 4K is not clear as "victory". Furthermore, Survivors play with external tools such as Discord, fix that first, you can then tweak the 0.001% buff on Killer perks or set Decisive Strike to 1 minute stun.
Then again, I was speaking for the vast majority of people who find Killer easy: fix is simple, play with The Trapper with no addons and no perks, until you get the desired level of difficulty, solved.
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@Jaguar1012 said:
Seriously sick and tired of nurse and blight
Play Killer and go pick Twins or The Trapper.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3171034#Comment_3171034
No, I didn't. I explicitly said otherwise, you just can't read anything without bias goggles.
Not a survivor main either. I follow whoever has shorter queue times. Right now that's survivor, in the past that's mostly been killer. But again, people like you see any opinion that doesn't align completely with their own and write it off as "they're a filthy OTHER SIDE main and therefore everything they say is wrong. Flanderize flanderize."
Come back when you're actually interested in addressing anything I said.
Title of the Post: CAN WE BRING OLD DH BACK? KILLER IS TOO EASY.
For you or anyone that feels that "killer is too easy" the solution is at your fingertips, don´t run perks. Solved.
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I'm not saying killers should handicap themselves
That´s EXACTLY what you were saying. You and everyone else, Survivor mains.
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While that's true and 10s BT/Haste is great, I still have my eternal hope that they could look into solutions that make tunneling less attractive.
You can do that by playing Killer as main, and then, don´t ever "tunnel". Make sure that if a survivor gets stressed out you turn back and get into a pallet, then count to 10 before chasing anyone else.
Take notes in a paper to ensure you don´t attack the same survivor twice.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3170836#Comment_3170836
challenging for me because playing killer on the spectrum of hard things to do seems easier to me than 4 BNPs SWF ATM.
Then run perkless.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3170754#Comment_3170754
I honestly just want the game to be challenging again,it's boring
Challenging for the opponent you mean, right?
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@Norhc said:
Picking up traps all over the map is part of Trapper's charm and balance, it should stay. They however definitively should revise the spawns and make the traps more easily accessible and not be able to be found in a corner of the map with nothing else around.
"Charm" you mean so it's harmless.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3170640#Comment_3170640
No killer has the ability that a survivor randomly injured across the map. Or someone near by that you dont even know they're there and randomly trapped and you get a free hook.
- He needs time reduce to collect traps for sure, have traps spawn 30m away from the boundary would fix it.
- Trap escape should not be RNG
- Maps need more grass, especially Auto heaven, Crow, Garden of joy
- Disarming should come with a small risk
That doesn't happen 90% of time regardless. Not without red addons.
Injured survivors can keep removing traps with no penalties and it's super easy to spot and deactivate them, and also easy to escape from them.
Plus Survivors can heal very fast and maps are huge.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3170731#Comment_3170731
RED RANKS DO NOT EXIST ANYMORE
Whatever, you sure are smart enough to interpolate red rank to the top of the current MMR rank or whatever word you want to use it.
You must have a hard time in general if you read everything literally.
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@botany_nerd said:
https://forum.deadbydaylight.com/en/discussion/comment/3170726#Comment_3170726
and like that i'm done talking to you since i ain't feeding the troll have fun with the silence again. 🤣
What that is exactly what you are asking right? so you ask for it all at once and stop annoying with so many posts about getting freebies to the already overpowered role that Survivor is.
So yeah why not let´s undo Dead Hard, we make a new Dead Hard 2 that behaves like the current one, let´s undo Decisive Strike and let´s make it refresh once the gates power up. And, when someone opens the gates you get basekit 80s immunity to everything. And the aura of the killer gets revealed to you if no one has called it out on Discord.
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Play Killer and show how us it´s done in red ranks. If it´s easy.
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@botany_nerd said:
https://forum.deadbydaylight.com/en/discussion/comment/3170517#Comment_3170517
there's a reason no one responds to you or upvotes you and thats because you act obnoxious. no one mentioned it being 10 seconds besides you who's just trying to troll.
So not enough? let´s make it then 30s? that would suit you?
Let´s throw a little extra, so that does not deactivate by conspicuous actions. Base Kit BT 30 seconds and you can repair gens, heal, whatever. And while at it let´s make it that it refreshes Decisive Strike, too.
Well, no, let´s make also Decisive Strike basekit and also equip two items so you can swap between flashlight and something else.
