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TheLastHook

TheLastHook

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  • @brokedownpalace said:

    I hope they do a third.

    Yeah, next we can do Dragon Ball characters there are a few too. It would be nice to have Bulma as a Survivor.

  • @ad19970 said:

    No the basekit 10 seconds of BT was 100% necessary. Tunneling is a serious problem in this game, and it's great that it got addressed in a proper way. It still doesn't stop people from tunneling, but at least it makes it less effective on average, giving survivors a fair chance to get to a pallet or window.

    If you are talking about the perk, then I also see no problem. I mean Off the Record gives survivors the Endurance effect for 80 seconds, BT increasing the endurance and haste effect duration to 20 seconds is more than fine. Tunneling needs to be discouraged.

    @jesterkind said:

    Have you tried chasing someone that wasn't unhooked in the last ten seconds?

    Before I reply to you, have you ever played The Trapper without "strong" addons? Do you know how it is to walk through the map to pick up a trap from the ground? Do you know how long that takes? Do you know how easy is to deactivate the trap and how much generators can be done?

    20 seconds folks, we are talking about 20s. And then you cry about the 0.00001% buffs that Killers get. Imagine knocking a generator 20s every time you kick it.

    Have you tried chasing someone that wasn't unhooked 

    Yes? They still can body block, then open the gate, pee in the corner and then escape?

    Also, what if I did not chase neither the unhooker or the guy on the hook but he came to me? even if accidentally, I hit the guy I have the right to make it count, I wasn´t even chasing them but they have so much endurance that in lingers enough to find the Killer in the other side of the map.

    No the basekit 10 seconds of BT was 100% necessary. Tunneling is a serious problem in this game

    Tunnelling is a made up word. It´s called playing the Killer. Don´t unhook if it´s not safe or the Survivor cannot escape, don´t hide in a rock doing like if the Killed didn´t see you?

    What do you want the Killer to do? Killer notices hiding 1m away, waits for you to unhook and because one is not stupid... you go for the injured and easy to take down Survivor. It´s not personal. It´s the efficient stratgegy.

    Do you guys go to another Gen after you have completed 25% so to ensure that the seven generators and not just five are repaired?

  • @danielmaster87 said:

    ...What? How is "everything" about RE now? How does it detract from the game? And I know you're not hating on my boy Negan.

    Because it´s look theme based on Resident Evil? and I am not a particular fan of the Resident Evil games? Can we do Super Mario next?

  • I would love to play this in Linux.

  • @WeakestNurseMain said:

    That hurts my eyes to look at, this game looks disgusting with anti-aliasing on.

    Now that you mention it, I might check if I have it enabled so that I get more FPS. I cap at 60FPS for some reason although my monitor is 60FPS anyway but for input lag.

  • @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161755#Comment_3161755

    Congratulations, you explained why Reassurance might work in SWF

    But it's especially good at one very common scenario. 

    I thought the common scenario is that under 4 minutes the whole team is slugged by a Nurse.

  • Glad to hear the guy got banned for that.

    Sometimes I have seen people running fast, I am thinking sometimes if it´s sprint burst or what because they do have at times speed perks but even then the way they run, the patterns and so often... I´m confident I have played against a few of these.

    One would like to think only the extreme cheaters are there but the fact someone can "soft hack" is very discouraging as killer.

  • @BradQuackson said:

    High MMR doesn't exist guys, please. My new nurse account that 4ked 1126 times in a row is going against 1500 hour survivors after patch, usually 700 hour ones. Only because more experienced survivors are playing the new update, MMR is barely on.

    Most certainly lies. I am sure you do the special rules, "this match does not count as someone knocked at the door" "this one does not count cause they had brand new parts" "this one does not count because I did not have this addon", etc.

    And this is assuming, which is too much of an assumption, that you are not plain lying.

  • @Sava18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161968#Comment_3161968

    I would rather go against a good swf team every game than anything else. Other than last night the survivors broke their offering record for me and I got 5 survivor sided offerings in a row. Slowly transitioned from running nothing, to running crow ring on the last one. But yeah a challenge is more fun, I'm just going to match what they are bringing if I'm consistently going against swfs running everything at their disposal.

    Narrator: but the reality is that these were no SWF, they got the game free in the EPIC store and just tried the game.

  • @get_barted said:

    Surprised it didnt get nerfed like Reassurance and blast mine.

    Also dont think it should affect healthy survivors that get injured during end game

    Yet. People need to buy the DLC, then we can nerf.

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161188#Comment_3161188

    I totally agree that a game that is over in just a few minutes is no fun 😣

    But I ask the question sincerely: if a nurse completely demolishes a team of 4 ... why should the reason for this necessarily and always come from her? 🤔

    I mean: obviously, the player behind her is probably competent ... but don't the survivors also have their share of responsibility for the final score? 🤔

    Won't a squad of four survivors who are very skilled at dealing with the nurse be able to put the best nurses in the game to shame?

    Won't a squad of four survivors who are very skilled at dealing with the nurse be able to put the best nurses in the game to shame?

    Assuming that the video is not fake and that he wasn´t cheating - which is most certainly as these days as dbd players have no shame often:

    • Chances are the Survivors were not good or new, or it was a smurf account.
    • It makes zero sense you can beat all survivors all in a small area under 5 minutes when caching one typically renders one gen fixed if not two.
    • The matches exposed were likely rigged (Kill Your Friends) or people doing rituals or smurfing. You might be lucky once, I finished one game with Bubba in less than a minute so to speak (chainsaw of the whole team at once in a 360 spin). But that means nothing, if you cannot do it consistently.
    • And there is no one, and I mean, NO ONE. Who can do that (killing all survivors in less than 5 min) in this game, sure you can slug them and be lucky no one has fli-flop, unbreakable,etc. SWF and discord, at the same level, beat any Killer and there is NOTHING a Killer can do.
    • 4 survivors spread and playing with PT,etc. No way you can simply go there like a terminator with Nurse or any other Killer. Yet still, the majority of players can barely land a single hit with Nurse these days.


  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3162308#Comment_3162308

    Personally, I would love if every single match I played was against equal or better players, so that every single match was tough.

    So play with The Trapper using no add-ons. Sorted.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3162002#Comment_3162002

    Nurse, Blight, Dredge, Trapper, Legion, Wesker. I use zero generator-related perks. On Nurse/Blight, I don’t use addons, and I only use Shadowborn and BBQ.

    I do that but I play with one hand in my back, so I keep swapping mouse and keyboard to hit Survivors.

    And when I use the controller I use it with my feet for some challenge.

  • @SuzuKR said:

    Sound overpowered and way too broad for what you want.

    I find it balanced and serves a purpose, it would end camping for good. IMHO.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161398#Comment_3161398

    As I have said several times, both a video of me playing as nurse and against nurse were provided (exact locations) in threads you were in. Not my problem if you watched other videos.

    Maybe you're jealous because I don't have trouble moving my camera. I don't know...lying is so unnecessary though. If you feel the need to constantly lie then just don't post anything.

    Do you cherry pick the videos that end up posted?

  • @kisfenkin said:

    I don't know if this is a cheater, hacker, or what is going on.

    I've been working on killer challenges, and twice in the past hour I have been doing well in the match (both were two hooks and one was being chased before any gens are done) and then I get kicked out of it. The survivor I am chasing starts running into a wall and I get a disconnect notice.

    To clear some things up before you ask:

    I played survivor for three hours today and had no disconnects. I play around 3-6 hours a day and don't get disconnected at all currently.

    It is not my internet, as my son is sitting three feet away playing Dead by Daylight doing exactly the same thing and he has not been disconnected at all. This is the same setup we use all the time.

    So, the question is, is this even possible? For a hacker to ONLY disconnect their opponent without messing up the opponent's internet? Or is this a bug?

    I recorded both videos, as it still sent me to the end cards in both games I was also able to get every survivors ID. The other two games that I played as killer in this same hour time frame had no issues...

    I'm hesitant to report these survivors, as I don't think it is possible for hacking to be the cause of what is happening. Regardless of the cause this needs to be fixed immediately.

    Again, do I need to report them (8 completely different names) as cheaters or report this as a bug?

    So you play with your Son to DbD? That feels odd somehow, did you have the "talk" with him already?

    Also, I hope you teach him not to be toxic on end game chat.

    :)

    For the disconnects that feels unusual, I would find it strange as a cheat though. Does it happen weekly?

  • @Lost_Boy said:

    He feels pretty bad on console. As others have mentioned his hitbox is very small and more often than not you miss completely and end up miles away. He often gets stuck on seemingly random invisible things. Like I've lunged a target head on multiple times at a wall and he just stops directly in front of the survivor and does nothing, even though there's nothing in my path. His power feels really slow and pointless on even small loops, it's very easy to counter and just line of sight effectively making you an M1 killer.

    He feels okay on larger maps with more dead zones, but again he still has issues with his small hitbox and getting randomly stuck on textures. I don't think it's going to take people very long to figure out his limitations with his power.

    The ideal DbD killer then. Much barking but that's it. No bite.

    All designed alike. And well, it wil get nerfed after enough people have paid for it. Probably.

  • @legacycolt said:

    We all know she’s broken, the devs are probably aware too. Let’s hope they take action against her soon.

    Unlike SWF and Discord. That's not broken. But yeah, Discord is not part of the code they can't fix that.

  • It's already addressed by playing Survive With Friends and switching to voice communications using Discord.

    Just get better at trading hooks and abusing immunity from BT and other perks. Coordinate better on Discord.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161366#Comment_3161366

    They won't. They'll just direct you to their twitch. And tell you to go find it yourself 🤣. The only evidence I've ever found. Is one mediocre nurse game they posted. Where they couldn't hit a blink to save their life.

    Yeah, even the OP sent me to his Twitch, I spent 2s looking but all this main Nurse was doing was playing... Survivor.

    I suppose he records the nice games and discards the loses.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160541#Comment_3160541

    You will say anything to avoid accepting the truth, that her mechanics allow her to steamroll.

    It's pretty sad..

    Show us how easy it is if everyone can do it. Nurse is not SWF+Discord.

  • @Sumnox said:

    Everyone knows she's broken. Make no mistake. Even the people who say she's balanced know it, and just play pretend to never give developers the message that she needs to get reworked. Why would you want your guaranteed 4k stomp ruined? The usual arguments (that are false) are :

    "G00d SuRVs CanN pLaY AgaiNSt hER"

    "HeR BasE KiT iS BaLaNCed"

    "ShE's exTreMeLy DiFFicuLt To MasSTer"

    Map offerings allowed, bronze survivors and cherry picking hours and time frames and matches.

    Mate, I would say forget about the rules but:

    1) no fake videos

    2) no cheat engine

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161330#Comment_3161330

    I actually have more draws and wins than flat out losses, thank you very much.

    Camp if you want. It's not like I care for your behaviour anyway, I'm not your parent.

    Yeah everyone does. Also, you have a friend who is a Nurse main and your Survivors are all red rank doing gens only and not rituals.

    My suggestion is that you get better at camping, in the long run that's all you will have.

  • Yes. Very convenient for Hyperfocus.

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161313#Comment_3161313

    I do play killer. I play Hag. So trust me, multitasking and placing traps for the long game is not something I'm a stranger to, nor am I to long chases with a slow killer.

    And yeah, I can talk about one minute Reassurance. Because I don't camp. Reassurance is a perk slot wasted against me. People get unhooked. Reassurance is only useful against camping killers, so I'm frankly not too concerned for it from a killer perspective.

    And of course, you lose often because you did not camp.

    You love to be a 🤡 for Survivors, loop them and eat pallets one after another, that's cool.

    I personally find camping interesting, I do it as I see fit and it always works.

    So in the same way people have to bring Lightborn locking a perk slot, Survivors may as well do the same. One out of 16 perks is not much.

  • @Tsela said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161249#Comment_3161249

    For sure. well ever since the update I ate that BT quite a few times. the unhooked survivors sprinted towards me, instead of away from me a few times every game I played so far.

    10-20s immunity are not to be wasted of they can laugh at the 🤡.

    That's your role as Killer, your fun does not matter. As a matter of fact, next time make sure to miss one swing before eating endurance for more fun, maybe step in your own trap as The Trapper.

  • @HugTheHag said:

    Only being able to use it once per hook instance means that you will have to leave your task, run through the map, take the risk of being hit near the hook, run back to where you were, only to stop the timer for 30 seconds. Doing it means you're not on a gen and you will likely lose more time than you gain.

    If the rest of your team is not running it, it can't counter facecamping anymore.

    The solution would have been either to make it so that the hooked person can reject the reassurance, and with the 40s cooldown, or to make it once per hook state with a longer duration like 60 seconds.

    Imagine being the Killer and having to do the same to chase, hook, kick generators.

    Or worse, The Trapper having to go to pick up traps from the ground around the map for Survivors to disable them without issues.

    Play The Trapper and then come and talk about one minute anything Survivor.

  • @Marik1987 said:

    Well, maybe BHVR thought the latest killer-patch were a little bit too opressive, but with this patch, they have done a great job - at least for survivors.

    You have a new, in the right hands, broken Combo, called Hyperfocus + Stake Out (from Detective Tapp). Together with Built to Last and a Commodious Toolbox (for faster Skillchecks), maybe on an indoor-map like The Game for beeing in the Terror-Radius almost everytime to load your Stake out, Gens fly in under 50secs... in the right hands. Well, when I play survivor, this is really nice, its fun getting rewarded for hitting the Great Skill-Check most of the time... with a backup-plan called Stake Out. 5 Stacks on Hyperfocus are warmly welcome at every gen XD.

    Reassurance is a perk who gives a survivor Immunity at the hook. Well, its unlogical, if u have a hook through your chest, you bleed and lose inner strengh... at least as a human, but lets be honest: The Survivors are superheroes.

    At least they removed the broken "lets keep the guy at the hook for 50mins, if we want to". Will it help against camping? Maybe, we shall see. Personally I can see Endgames become more boring, because the killer will camp the hook after all gens are done and the doors are at 99% for sure. Where should he go? Out with the dog? XD

    Here comes the important part of this thread. Lets see how many of you actually read the following sentence or just write things like "Killers are back at crying" or whatever:

    I think Reassurance is a good way for stopping Facecamp-Bubba or Hillbilly - and thats the important part, however, Hyperfocus + Stake Out is really dangerous.

    Well, Survivors have weapons: grenades and landmines, knives and tools to destroy hooks. Also comms 📡.

    And vests is the form of basekit BT and other endurance and healing mechanisms.

    Plus Boons, powerful Hex perks.

  • Imagine being three at the end of the game and complaining.

    Just leave. If you unhook the guy what's gonna happen later? Call him tunneler?

    What's the Killer supposed to do, eat 20s BT at the gate for you to buttdance?

    Does the killer have to Hero now three more hooks at EGC (total 3-5 hits)?

    In top of that you are no solo queue are you?

  • @Tsela said:

    well I noticed it in a way that unhooked survivors more often use it now to run after the killer, instead away from the killer, to tank some hits with it and protect others. It was kinda obvious that it will be used for that instead of getting away. And it's basekit

    Of course they do. Survivors use everything they have to cheat around the base mechanics and rules. From tunning nVidia settings to use actual cheats to fly around the map.

    Any immunity will be abused often.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160772#Comment_3160772

    They took the 2nd most-used survivor perk and cranked it up to 11, while ALSO putting a BETTER version in the base game for free. So you can play without BT and get more value than you used to have, or use BT and get an insane value that will give your target a 100% free escape every time.

    It's kind of a joke. It'd be like if, instead of 2.5% regression from kicking gens, killers got 30% regression after hooking a survivor automatically AND a further 30% if you use Pop Goes the Weasel.

    Exactly. Surreal stuff. Devs are committed to make Killers the Clown 🤡 role to entertain parties of SWF.

    Meanwhile Corrupt Intervention was nerfed and the Trapper still needs to give up a generator or two collecting traps from the ground that will be disarmed easily later.

  • @buffcoyote said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160200#Comment_3160200

    LMFAO. Oh, come now. You've been provided with proof and now you claim the video is fake. You're moving the goalposts.

    Is that so? you should be able to mimic your comrade then?

  • @BradQuackson said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160200#Comment_3160200

    Oh one more thing,

    "As soon as one hides on a closet or they spread, or start separate on the map, thats already much more time"

    I am sorry you do not understand the game to the potential of zoning off the entire map and creating high traffic value areas and sightlines and keeping logical survivor gameplay inside of your own head, making it so you know where everyone is on the map at one time. The game is understood by some of us at WAY WAY higher levels then 99% of this community does.

    Hook priority is something I want to explain in the future, but you can genuinely end games in less than a minute consistently EVERY SINGLE MATCH unless you get lazy.

    Sorry. But no. You are fooling no one with a random video an a twitch stream where you play as survivor.

    Also, I run whispers always and I play mostly Killer, I know where Survivors spawn typically and I know they can run offerings to start the trial together or separate. Plus, knowing where they are means NOTHING if you cannot capture them.

    You are telling me that your avg Nurse can go and kill everyone in 3 or 5 min no problem. That´s not true. Even top Nurses will not consistently kill 4K as soon as they find good players, let alone win consistently under 4 minutes.

    Keeping logical Survivor gameplay inside your own head

    hahah like if they Survivors were logical, specially while they do rituals or rift.

    you can genuinely end games in less than a minute consistently *every single match*

    Sure. Try that with The Trapper using no addons. Or dammit, even Nurse. It already takes nearly a minute walking to the map hitting twice and hooking most of the time.

    Now I do understand that using cheats it is possible to do that. Of Course.

  • @BradQuackson said:

    Don't worry bro, let me add to the problem https://www.youtube.com/watch?v=RPdwRqbMfLk

    Assuming the video is not fake or playing against your friends. Which most certainly is. 90% of people won´t be able to have these matches, specially, not consistently.

    Unless they are noobs or you are faking the video. As soon as one hides on a closet or they spread (or start separate on the map) that´s already much more time.

    So yeah, do it live, against me. Which I am a terrible Survivor btw, and see how it goes.

    edit: also yeah, I just put the audio of the video.

  • @VentingSylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160141#Comment_3160141

    Lmao in what WORLD is her base power "balanced"? The subreddit, the forums, every big streamer and youtuber for this game have been calling for nurse to be changed. They nerfed Awakened Awareness SOLELY because of nurse and everyone knows it. She's a bottleneck that prevents killer perks from being genuinely good because they might be TOO good on nurse. She needs a complete power rework. Her power is nowhere near "balanced" and the fact that its gone on this long is honestly mind boggling.

    She needs a complete power rework. Her power is nowhere near "balanced" and the fact that its gone on this long is honestly mind boggling.

    The same happens with SWF and discord. Nurse at least is part of the game´s codebase, Discord it´s not. And Killers don´t complain about it, and had adapted. I only see a skill issue.

    I am a noob Survivor and I have no issues against Nurses.

  • @VentingSylar said:

    And its not changing her power to special attacks like everybody has been suggesting. Nor am I suggesting a complete power rework like some others have suggested.

    What I suggest is making her Spasmodic Breath add-on base kit. It would put a cap on her lethality and map control without limiting her perk load-out.

    For those unaware, that's the add-on that disables her power for 60 seconds while making her 4.6 m/s or as fast as Trapper essentially during those 60 seconds.

    The only time I've ever had fun facing nurse was when one was using this add-on. The only time she ever felt genuinely balanced to me. And I've been playing this game for 6 years since its beta, back when she could have 5 blinks.

    nah, I would change his power to be traps instead and keep his movements speed and also I would make the new traps for Nurse to glow in the dark. If you want to win yes or yes and you want the killer to be unable to win or do anything to actually be able to kill all survivors I think that´s the change required, remove teleport and let have Nurse to have traps.

    The only time I've ever had fun facing nurse was when one was using this add-on.

    Translation: the only time I was ever able to humiliate the Killer Nurse so easy was using this add-on, I want to win easy, go perkless too.

  • @Pyrosorc said:

    His power is basically nurse - practically no recharge and covers the same distance just as fast. It can't go through walls, but with the buff it still hurts you over pallets and vaults, and he doesn't even have to have the skill to land it on you, you just need to be in its path.

    In addition to this insane power, he's a full 4.6ms killer. On indoor maps it's nearly impossible to locate him due to his insane terror radius so he gets quasi-stealth on those maps, nullifying his disadvantage over nurse's ability to go through walls on those maps. And he gets a fun little minigame with infection too, adding a little bit of inbuilt slowdown on top.

    You won't see sweats playing Blight anymore, that's for sure, Wesker vastly outclasses him.

    See you guys in a week when hopefully this killer is being played less because facing him is utterly unbearable. Plus I have noone left to play with because my whole friends list already just dropped the game from this update.

    Play SWF and discord and preset the perks to counter the killer no?

    It seems like I skill issue to me.

  • @Hensen2100 said:

    Here is a summation of my DBD experience today, which comprised of one game of solo Q survivor.

    Even attempting to boot up a game of solo Q I am filled with the thoughts of "Why should I even try this?" Finally I decide to play a game, since there is the BP incentive and maybe I get an easy game with a killer learning Wesker.

    Load in, someone is getting tunneled to death at 4 gens left. I took a bodyblock hit unhooking them while they are getting facecamped.

    Get in an actual chase after 2 people already tunneled to death, the Wesker is terrible and whiffs every attack, and loses me entirely because of Parental Guidance + Head On. Other teammate dies, I get the hatch.

    Are they ever gonna make this experience any less awful? I escaped and it was still M1 simulator while other people get tunneled to death. There is no "gitting gud" or playing better in this game. This patch didn't solve anything

    Play Nurse with range addons I guess.

  • @Pulsar said:

    Because it's kind of bad now.

    It's still okay but it isn't really good now. Not really worth risking a perk slot for.

    People don´t like it as they press "E" to escape and nothing happens they still get hit by the Killer then pressing "R" does nothing.

    /joke (bad joke, maybe)

  • @Grigerbest said:

    Dear Behaviour, I'm so sorry, I know you worked really hard to change this map, but I'm gonna be simple and honest... New RPD map is complete garbage.

    I don't know what with random now, but I'm getting this map 3 out of 4 maybe, so I played it quite some much from the update, and it's bad. Really bad...

    1. Map is really confusing, both maps...
    2. Some of the loops are just bunch of G-pallets, some are just 100% hit. No middle. No mind-games.
    3. Hooks... If survivor broke 1 hook, or you killed one on that hook, there is no other way, but just drop a survivor, or there is 2 hooks with 3m between them.
    4. As a survivor, you can't really do much, besides holding W in chase.

    After each match in the end chat, killer and survivors complaining about this map, and so do I.

    Again, I'm sorry, but I think this map just have to go, really. You tried... It didn't work for me and for what I see from others.

    This map wasn't great before, but now it got worse. I'm not looking forward to play on it again.

    Just played an offering for RPD. As Trapper, 4K setting up traps and camping a few "elite" guys that thought were winning.

    I did not have to walk to check other generators, just protect the one a the base.

  • @Omans said:

    The nurse mains can't admit it. They are so used to being rewarded with easy wins because of her broken mechanics.

    If they admitted it then they would also have to admit they aren't as good as they think they are.

    I suppose it happens the same with Discord, Survivors aren´t as good as they think they are without it. In top of that, you can play with your friends, which allows you to prepare builds properly, and during the trial it provides a lot of decent advantage, too. Specially when compared to the Solo Q experience.

    But Nurse is part of the game, Discord is an external tool.

    Just mentioning to be fair with the people that play the complex Killer that Nurse is.

  • @Bella_Boo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157885#Comment_3157885

    I'm friends with a few nurse mains. They all agree that her blink attacks need to be special and like the idea of Nurse getting a stun and fatigue state after a pallet stun. Addons are up for debate due to what they would be replaced with.

    Most of the community seem to be in support of blinks being special attacks but it's up to BHVR to make the change.

    I don´t believe that. Also, now we categorize people into "nurse mains", too ? what...

  • @Halloulle said:

    Ye. While 30 seconds is still no joke and can make the differencd between getting all gens done against a killer dedicated to camping or to coordinate the unhook it doesn't seem like there are enough fringe situations where those thirty seconds make or break it. And if it still does it kinda just really means that the camping issue is even worse than we already think.

    if they wanted to prevent the hooked player from being kept hostage just add the struggle skillchecks and if you miss twice you progress to the next hook stage. Someone whk wants out gets out even faster that way.

    If they want to protect camping killers because they would definitely get only one kill that way...well....

    Well, you have the Hatch as well for "1 escape away" I think it´s only fair.

  • @tamsmi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090435#Comment_3090435

    imagine calling communication in a game about teamwork cheating xD what are you on

    "a game about teamwork" and "love"

    LMAO. You almost got me, almost.

    Well mate, let´s not calling it cheating I did not meant to offend Survivors, let´s say that SWF and Discord gives you an edge against Killers, right?


  • @I_CAME said:

    https://forum.deadbydaylight.com/en/discussion/comment/3092041#Comment_3092041

    I don't get why a comp player destroying randoms is so hard to believe. They are significantly better than the people you find in random matches and he is using all of the most broken ######### that nurse can bring. Starstruck, range addons, etc.

    Like I said, "rigged".

    If they were random then that´s not the reality of the game. Even as noob I used to play against red ranks, and SWF using Discord is another league. Destroying randoms is one thing winning random matches within your level of skill is a separated story.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/3091170#Comment_3091170

    That's not really an argument anymore. There are tons of games in this genre now.

    Evil dead is not out that long and VHS is in early acces now if i'm not mistaken.

    It's not that there are no alternatives. It's that DbD is just better. For all the issues it has. At the core it's just a supersolid game

    imho, I think it´s the toxicity of the community that fuels this game, that´s why there is this community where it´s all Killers vs Survivors. And devs know it, that´s why the openly promote toxicity one way or another.

    The mockery, teabagging, facecamping is just awesome juice for money. Then add skins in top of it.

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090467#Comment_3090467

    So 99,99% of playerbase can't do anything against the broken Nurse, there is no skill in it, after 100 hours playing Nurse anyone can produce 50+ win with Nurse.

    Such a troll man. Ok, record your 100 streak (we gonna go easy on you). Get into 200h playing nurse then try to do that. We all will watch.

    Screw that, I am even paying you a bloody Patreon if you do!

  • It´s all rigged matches for sure. If not literally manipulated videos.

    There is not way even after 5000 hours where you don´t have a SWF match where one escapes.

    The same goes for Survivor streaks, all fake, no way you can do 300 matches without someone being camped hard.

    To me: win is 4K as Killer or 4 escapes with Survivors. And no bullshit, just straight games with the same character and different hours ideally.

  • @SweetTerror said:

    I love chase builds. It makes you feel like an unstoppable force, but it was nearly impossible to run prior to the update since all generators could be completed within minutes. Since the update went live it has gotten a bit better, but slowdown and regression perks are still necessary for Killers to be somewhat efficient.

    I was playing Freddy the other night, and despite shredding through pallets with BS and STBFL coming in clutch , I still couldn't secure more than one kill. I don't like kicking gens, and I feel as though the regression from the kick just isn't rewarding enough (maybe 5% instead of 2.5%?). I don't like having to equip multiple slow down and regression perks like I had to before, but so long as perks like prove thyself and items like tool boxes are used to speed up the process, then those 10 extra seconds don't really add up to much.

    This might have been a killer sided patch, but at the end of the day Killers will still need to sweat for the win without using the best regression/slowdown perks to be effective. Granted this is just one person's opinion, but this has been my experience thus far.

    Maps are huge.

    4 Survivors. Sometimes coordinated through voice comms.

    7 gens, only 5 need to be completed.

    M1 Killers are literally a joke. All handicapped. More pallets than an IKEA.

    Survivors with second chance perks, boons, spreading hooks offerings, sabotage, heals and offensive weapons (flashbang, ds, head on, etc.)

    It´s impossible to put actual pressure on gens only to kill Survivors. Sooner or later you will have to commit to chases, and it´s 12 hooks ahead at 2x hit each hook.

    Camping, tunneling and exploiting altruism are the only viable options. It does not pay off to chase that long with gens popping fast and 10s is literally no change to incentive Killers to patrol gens and leave hooks.

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