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TheLastHook

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  • @Tostapane said:

    Not joking, I see everywhere survivors that are throwing the game on purpose as "protest" regarding the buffs that killer got... It's a SHAME.

    in the beginning I already saw a couple of posts regarding this issue and I was thinking that the people that were writing those things were overexxagerating, but then I tried to do a couple of matches and I saw people LITERALLY CHASING me for wanting to be sacrificed. I even asked to a friend of mine to do some matches as killer and to stream them in order to see if I was just unlucky to find those kind of people, but the results were the same: people that let themselves die on the hook, people that kept staying idle and tbagging when the killer was looking at them, heck, even a couple of "sandbaggers"

    And probably a lot of converted Survivors camping and tunneling hard.

  • @DbDPlaya said:

    As of (7/19/2022) with the 6.1.0 patch, developers took away how some of us used to play. If you take away something, you should give something back in return. This patch gives nothing but insignificant tweaks here and there. I'm just glad I had the time of my life when the game was fairly new and it was just getting popular. The developers don't even know how to properly execute things.

    Dead Hard did not need a nerf, everyone pretty much knew how to play around it. And if it were to change, it should have never applied Deep Wound status effect. It should have worked like Mettle of Man where it negates the killer hit, gives you speed boost without giving you Deep Wound status effect. Dead Hard was meant to assist the survivor, not turn the screen darker and waste one's time by having to mend. It's not even worth taking up perk slot anymore.

    Spine Chill was completely changed into a useless perk. Its purpose was to give survivor an early warning to getaway (that's at least how I used it). Now it lights up based on terror radius and if the killer has direct line of sight on you. (??? What the hell is the point of that?) On the other hand, Whispers, aka the killer version of Spine Chill remains untouched and works the same way the old Spine Chill did. See the hypocrisy there?

    Iron Will, one of my all time favorite perk has been nerfed because of people insisting not to learn how to play against it but demand an easy solution by modifying the perk.

    Self-Care, a perk that was barely alright-ish if you were playing solo survivor is now completely useless. I can't remember know how many times Self-Care saved my life regardless of when I was playing either solo or in swf. I pulled off so many plays taking a hit, healing myself away from the killer and jumping back in action either to tank another hit for a team mate or to rush for an unhook while being healthy to take a hit after unhooking my team mate. (wasn't much fan of Borrowed Time). Not to mention Self-Care countered Franklin's Demise really good not having to worry about losing a medkit and being unable to heal yourself in case you thought about bringing a medkit.

    These 4 perks were my unchanged perks for many years. Now BHVR wants me to play differently and I am not going to play differently. If it ain't broke, don't try to fix it. These perks were never broken and they functioned the way they did for years until recently.

    I hope queue times to find a lobby as killer will take a huge impact and increase over time. I'm expecting player count drop and interest to play survivor is going to decrease over time.

    After 3130+ hours (Devotion 13) since 2018, I've come to a conclusion that I am uninstalling this game because of developers not nerfing but killing perks. I never thought there would be a day that I would consider giving up playing DbD. This patch marks the day.

    Good luck catering to new comers BHVR. Nothing stays forever. Time for me to move on to something else.

    Note: I'll leave my DbD stats link for those who think I only played survivor because I know there will be claims. (https://dbd-stats.net/profile/76561198090221481)

    Same happened with Twins, Spirit, Deathslinger, etc. All meme m1 killers now.

    Also Whispers, it does not compare to Spine Chill in the slightest, I don't think you used it much. Or at all.

    You are quitting (see you in the next match btw) because you feel powerless.

    Killers are like that most of the time, devs have been handicapping Killers so many times it's ridiculous. They had to allow minimal buffs.

    Dead Hard was broken, not the only one. And were an absolute abuse late game with DS.

    These two changes in particular are super healthy for the game. Players like you, probably not. IMHO.

    Basekit BT is super powerful and I think it's fair even if screws me as main Killer. But again, already being abused with OTR and the actual BT perk.

  • @Akumakaji said:

    I am pretty happy with this development. See? It's not l doom and gloom, survivors are adapting and doing well, a new meta is forming and, while not completely gone, feisty BMing midgame has died down considerably. Heck, I even spotted survivors who would "just leave" on their own without the need to be taken by the hand and lead out the door. Amazing!

    And without the stranglehold of DH on the game, chasea feel so much more fun and meaningful. Yeah, the occasional Lithe or SprintBurst user will just disappear, but that's usually at the start of the chase and costs you like 15s, not a whole minute and a broken heart.

    Good job, survivors! And I mean it!

    And the gloating peeps here who say that killers will cry for more survivor nerfs... Ugh. Please stop tugging my cringe strings so hard. It hurts. Just try to be constructive for once.

    True, the other day Survivors let one of their guys fully bleed, doing gens and left by the door without crouches. While I was taking care of another guy on hook.

    2K the two strong players for sure, they exchanged items during the trial to confuse me on who had the flashlight and went very annoying in loops with pallets and aggressive doing gens.

  • Survivors not doing side missions that force them to do stupid things.

    That's the main thing, but also the new meta: do gen, hear Terror radius -> run with Sprint Burst.

    That and coordinated SWF teams.

  • @Rizzo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090357#Comment_3090357

    We explained this multiple times, using voice communication is not cheating, as much as you don't like it, it's not going to be ever considered cheating.

    Please avoid spreading misinformation about it, since this is not the first time you posted about it.

    It will always be cheating for me, I have clarified what developers say/think and the official stand on this is clear.

    Still, I am an adult and I cannot be convinced without real arguments. I understood devs and BHVR allow for it and that we have (arguably) agreed to tolerate it. But for me as an individual, it's still cheating, we can call it using some other word and lie to ourselves but it is what it is.

    Deep inside everyone knows that.

    But sure, I'll make it more explicit, it's not the official stand but my only opinion. And I will avoid the topic for a while since I think I made my point clear.

    No need to repeat myself. Please, let's also remind people that tunnel, Nurse and camping are also not cheating and perfectly valid strategies. There are far more threads on that topic than my opinion on SWF.

  • Solo Q unite -> SWF.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090303#Comment_3090303

    its definitely huge advantage. like for example, if someone finds your devour hope/hex totem in soloq, the other 3 survivors might not to know about it, but in swf, everyone knows where your totem is as soon as single person finds it. your perks are also really easily scouted, like you can use enduring spirit fury once and suddenly everyone starts putting pallets down early on every subsequent chase.

    what I will say is that information is less powerful the lower MMR survivor is. Like keep in mind that many SWF that low-middle MMR do not really escape more than in comparison to high MMR solo players. Information is only as powerful as the person that uses it and in the end, you still need to be good at using the information to your advantage. so contrary to @Jarky post, survivors that are bad at looping and do not use information correctly will still lose to the killer. As i said, all the perks do is bridge SWF with solo. It gives solo equal opportunity to do same gameplay as that SWF could do.

    IMHO, no. SWF should be at the Solo level.

    SWF is for fun, not to abuse. But people see a chance to cheat, they use it. While claiming it's not cheating because devs don't declare it like so.

    Then people complain about Bubba, Nurse, Nightfall, Tunneling, Camping, Tana, Ruin, DH, etc.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087816#Comment_3087816

    the aura reading on kindred for killer is too precise. while yes, technically swf can tell which general direction a killer is going when leaving the hook, SWF can give information on general location where a killer is, but not the exact location every second.

    base-kit bond or base-kit kindred aura reading would be much better than Icons.

    the only concern with such a change is that most killer do not have strong enough powers to really face a strong 4 man swf and giving solo these perks will make every game be comparable to 4 man swf(at each respective MMR). I don't think its too bad for low-level and middle level swf, but for high-level, a lot of killer might become a little sad to play.

    It's not the only aura perk you gain as SWF, you can also coordinate perks beforehand, coordinate hits and flashlight rescues, swap flashlights with members to confuse the killer, etc.

    For example, Insidious gets totally nullified without reading aura.

    The advantage of SWF is huge. Much more than people think, even in noob teams.

  • Yeah Survivors still need many more second chance perks. More pallets than an IKEA is not enough.

    Git Gud.

  • You never dared to play Killer for long before the update right? now, you can play Killer if you think it's easy.

    But don't play two low MMR trials and say "I also play Killer".

    Show us your skills for a year. Then you can talk.

  • @Adaez said:

    Its because survivors have lost their edge and are no longer the power role, which was the case since the beginning of the game until the latest update.

    They cant bully the killers anymore like they used to with perks like dead hard,ds,iron will,and removing all the scare factor from stealth killers by just using spinechill.

    Survivors are not used to be punished so heavily for their mistakes like killers are.

    Who would have thought that survivors that just wanna bully killers dont actually want the game to be balanced for both sides.

    Now playing survivor feels like you actually have a reason to be scared of the killer and if you wanna survive,you and your team has to play just as good as the killer and outplay them.

    The game wasn't supposed to feel easy for 1 side and hard for the other and now survivors know how playing killer felt for so long,actually having to play better than your opponent if you wanna win.

    Not even. SWF+Discord is stipp far superior than Killers, before they will blind you now they also throw you grenades and hit with a locker door.

  • @Header said:

    Please define what you mean with basekit kindred, because the aura reveal of the killer shouldn’t be basekit

    Why not though? that´s what they get with SWF and Discord. Among other things.

  • @BadZilla said:

    People will use Nvidia filters to make it bright anyway.

    And that won´t be cheating just like using Discord was "always intended" and not cheating regardless al common sense.

    Just because "devs say it aint cheating".

  • @bernardo6526 said:

    I understand this is his power but the power should make further things darker, not everything. Sometimes I cant even see pallets near me lol.

    Well ask your SWF in Discord where they are or tune further your nvidia settings so that everything lits like a freaking candle.

    In all seriousness, what´s wrong with you people it´s called NIGHTFALL, it would be stupid to give that power and then make it so like you are on the beach in a Sunny day. That´s the whole point YOU ARE MEANT NOT TO SEE #########.

  • @Phasmamain said:

    I’ve been thinking about this especially since the new patch and it feels like the devs are afraid of making strong survivor perk options.

    If we look at killer over the past year we have got Pain resonance, Pentimento, Lethal pursuer, Call of brine and Deadlock as new great options. Out of the three scourge hooks so far only one launched weak being gift of pain but it has now been buffed into a solid position

    Now if we look at survivor over the past year we have gotten COH which was completely busted on release and is now a solid option and that’s about it really. Overcome is decent but worse than other exhaustion options and Shadowstep isn’t strong enough to run on its own. Hell they even nerfed parental guidance before release despite it not being incredibly strong in the first place. Perks like overzealous and inner focus are being buffed literally a month and a half after their launch because they released which such trivial numbers. For example how strong would overzealous actually be if the 16% boost happened regardless of a hex totem or not? Encourage side objectives with bonus gen speed that goes away when the killers pressure gens well sounds pretty balanced in my opinion. Boons overall are weak especially in the case of dark theory like when was the last time you saw someone run a boon perk without COH as well?

    Looking at the new patch the same problem shows itself. Calm spirit apparently needing a 30% reduction in speed to compensate for its mediocre effect, Pharmacy needing the prerequisite of being injured, Botany having a medkit efficiency debuff and Dark sense having its endgame activation removed. It just feels like the devs want to make a new meta but absolutely refused to make new strong options for survivor players to use meaning we’ll just use the old meta regardless. To me it just feels like the devs are afraid of similar outcry to COH or dead hard when they release a strong perk for survivors. It’s not all negative though with perks like distortion and ITR record but it still feels like they are p,saying it very safe at the moment which feels weird for a meta shake up

    Yeah like boons uh?

    Perk: Win Boon

    A rock will be highlighted at the start of the match, loop it 60s to win.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3085786#Comment_3085786

    No one is gonna take someone that says swf is cheating seriously.

    Even if using Discord in a full team of coordinated loadouts-people is obviously cheating.

    You know, imagine having free auras on you as Killer.

  • @Dead_Harder said:

    Really? You give up a perk slot for a mechanic that can be avoided 9 times out of 10? Ok

    Ain´t true. Flashlights are a major pain and it´s super nice to have Frankling or Lightborn. I always equip them, when I don´t I tend to repent.

  • @Deathstroke said:

    Title

    1. Pig 0K with 6 hooks

    2. Pig 3K at 3 gens left with 10 hooks

    3. Wraith 2K with 9 hooks

    4. Pig 4K at 2 gens left with 12 hooks

    5. Pig 4K at 2 gens left with 12 hooks

    6. Wraith 0K with 5 hooks

    7. Oni 4K at 2 gens left with 12 hooks

    8. Myers 4K at 1 gen left with 2 hooks and tombstone

    9. Myers 3K with 10 hooks I let last one escape

    10. Myers 3K at 2 gens left with tombstone

    11. Nemesis 4K at 4 gens left with 12 hooks

    12. Nemesis 4K at 5 gens left with 12 hooks

    13. Nemesis 4K at 2 gens left with 11 hooks

    14. Nemesis 2K with 10 hooks I let last 2 escape

    15. Ghostface 4K at 2 gens left with 10 hooks

    16. Nurse 4K at 1 gen left with 12 hooks

    17. Myers 3K at 1 gen left with 6 hooks

    18. Legion 4K at 4 gens left with 9 hooks

    19. Executioner 4K at 2 gens left with 8 hooks

    20. Legion 1K with 8 hooks I let last 3 escape

    So I averaged 2,85 kills, 8,8 hooks per game and on average 3,35 gens get done but I could done better if I didn't let some survivors escape. How other killers games have went?

    https://nightlight.gg/

  • Corrupt Intervention or Oppression.

  • bubbatrial.JPG


    Survivors never complain about SFW and Discord though.

  • @Bri213 said:

    Game is full of campers now. The game is dead. Time for something else. Any suggestions?

    Adapt. Or equip the Play Killer For A Year Then Talk perk.

  • @AshInTheTallGrass said:

    Only thing that sucks is, I'd want a dinosaur to be running across the map. BHVR would probably make him slow, and seeing a dinosaur slowly waddle around the map makes me feel like it's a scene from the show Dinosaurs lol

    What I want:

    https://us.v-cdn.net/6030815/uploads/V23M8U71ETUK/giphy111.gif

    https://us.v-cdn.net/6030815/uploads/3LGFLIRNRSCM/jurassic-park-jurassic-park-velociraptor.gif

    https://us.v-cdn.net/6030815/uploads/3VYKOL2C2MBC/jgmq.gif

    What I would get:

    https://us.v-cdn.net/6030815/uploads/0MPP9OPWRLJX/dinosaur-dad-dino.gif

    https://us.v-cdn.net/6030815/uploads/T7TXQ8MCW0LD/giphy.gif

    lmao

  • They did not nerf to camp. They changed the meta so that Killer can have a chance to kill.

  • It happens exactly the same thing to me, I may as well start using it.

  • Mate, what happens if you hook 4 different Survivors before they die?

    They stay on hook forever? if the last guy gets a free unhook what prevents the Killer to camp the last guy?

    What happens next, you hook the last Survivor again, free escapes forever?

    What if the Survivor decides not to escape and/or gives up?

  • @thebrentster911 said:

    Even though I have about 260 hours, I still die a lot/don't get a lot of kills. Feels pretty discouraging.

    Is this normal? Should I be doing better by this time?

    Any advice or help would be greatly appreciated for survivor or killer.

    It´s normal. And the worse is yet to begin, but you get better eventually whether that is worth it or not... I am not sure.

    But unlike everyone tells you, don´t watch streamers, don´t mimic them. Find your way, or you will be a worse player.

  • Lol, I do actually. And I did not watch the anime.

  • @M4dBoOmr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082018#Comment_3082018

    these are not "killers" these are frustrated survivor mains who take out all their frustration and anger with Killer on other players since bhvr has taken away their bullying tools and since they are inexperienced as killers they use cheap tactics like tunneling&camping

    Yeap. I have seen an influx of Killers only running 1 Perk which I did not see in the past. They are also terrible, so if they were trying to show off because "Killer is easy" they failed miserably, I suppose they run one perk so that if they lose their pride does not get hurt.

    Very odd.

  • @theboyitachi said:

    (title) i doubt even the incentive will help this just seems like people don’t wanna play survivor rn rightfully so, just sucks that queues are so long last night i ether got a really good swf or survivors with 50 hours an that really bad meaning that game is having a harder time finding people at my mmr an just throwing me babies because no one is playing

    image.png

    it´s about the same, maybe Survivors on the Easy role want to still play the Easy role.

    See how many E´s? Survivors love E.

  • @feng_min_main2003 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3075700#Comment_3075700

    Dude, no, killers are entitled because they feel like survivors should have no power and killers have all of it, the developers Literally only have ever played killer, they are killer mains and that's why the always cater towards killers that's why every time the killers whine they listen to them but if survivors do (they don't ) they are punished

    You forgot /s

  • And you have, you have the perks Discord and Friends on the SWF+Voice Comms experience.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078298#Comment_3078298

    I see you are just a troll. One last time, though.

    I never said playing killer is "easy."

    I said it has become "easy-win"

    Nurse is not easy to learn/play. But, she is very easy to win with. See the difference?

    Seems you have very little experience in the game, though. You should learn the game more before you complain. Actual good/experienced players see your comment and laugh at how bad/new you sound.

    A thousand hours as Killer since when flashlights blinded you in real life is quite a bit of experience.

    Like I said, this game is STILL Survivor sided, by far.

    But there are two experiences, the cheating using voice comma with friends and solo-lottery.

    When Survivors play to win and not to stupid risky challenges, they have a the chances and tools to win easy.

    Also Killer requires 5x more effort to 4k than for Survivors to 4e.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078328#Comment_3078328

    The strength of SWFs. Has always been able to put together 4 good players. Not communication. Those 4 same good players. Could loop you and escape. With or without communication.

    Either way. There are some changes that they need to fix. So survivors have a chance to at least get to a loop

    Hahaha sure mate, sure. Then let Killers listen to the chit-chat, too.

  • @NoirGhost said:

    So with the new AOT collab and having enjoyed the anime, I decided to get the Hange skin since I thought it was my favorite out of them. But after playing games while wearing it, I had many instances where survivors let me die on first hook or times where the killer would tunnel me the moment they saw me and then proceed to face camp me.

    At first I simply thought this was dbd players being dbd players and didn't think it had to do with my skin. But as it kept happening and had certain moments like in where a survivor would come to unhook me but once they got a clear view of who I am they would simply run back.

    When I shortly played with another survivors with a non AOT skin, these issues rarely happened. Once I went back playing with the Hange skin, these issues spiked right back up in frequency.

    And then recently after a game with the skin in where I was left to die on hook again, around 15 minutes later I received a dm on my PS account saying "Next time don't support a racist and his antisemitic anime" which left me in shock. After searching online, apparent there are those who find AOT to be "antisemitic" and thus are ruining the games of players who even have just charms from the crossover.

    Have any of you guys experienced thr same issues wearing anything related to AOT and is there any truth to the anime bring "antisemetic"

    Change the skin no?

  • @JohnWick1654 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3075747#Comment_3075747

    ok what's your point?

    They nerfed spirit, girl that walks fast but stops seeing survivors still hears them,

    but they cant nerf girl that sees you than jumps through terrain while keeping her vision and than slaps you or blinks again to slap you

    with add-ons she can see you across the map and in 2seconds she is behind yo butt slapping you,

    and they nerfed nurse like forever ago where she has to recharge her blinks now, but that just made her annoying to play, she still can jump across the map with add-ons

    she's pretty ballanced without them but once she puts on the right add-ons it's no longer fair if the Nurse is good

    My point is: Play killer for a whole year then talk to me.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078309#Comment_3078309

    Yea, no. Communication was never the issue. That's just a cope for killers who need to get better. Communication doesn't mean ######### if you're getting downs at a good pace.

    They need to revert DS stun to 5 seconds. Gens should probably be back to 80 seconds. STBFL needs adjusted to compensate for the new chase changes.

    Yeah and make Killers who hit you put the clothes into the washing machine before continuing, too. Because you cannot Kill with a dirty weapon and stains in your brand new P3 skin.

  • @Wedeguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3077874#Comment_3077874

    From one side I am happy since I can FINALLY use other perks that are actually FUN instead of the lame gen regression perks I was forced to use just to stay competitive.

    From the other side I think to myself what would happen If I'll just want to win at all costs and stack: Thana, eruption, overcharge etc, how miserable can this game become for the survivors now.

    All these perks combined are still trash if you don't chase or you can't find survivors.

    The tana buff is marginal, are people going nuts about it? Overcharge, again insignificant in the big picture for a perk slot.

    Hitting the generators still does very little, it does something at least. I used to hit them before the patch and it was meaningless.

    Survivors can speed up gens too. They have both perks and items for that.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/336043/the-true-reason-survivors-are-threatening-to-quit-and-find-a-diffrent-game

    There definitely are some things that are too strong now. That they need to fix. So it's not completely miserable for survivors.

    Yeah I agree the SWF+Discord Experience is a bit too strong.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3077841#Comment_3077841

    Seems I struck a nerve..

    I don't play SWF. I don't mind Dead Hard's nerf.

    "Power Role" should not mean the "Easy-Win Role".

    It ain't the easy role. Killer.

    So perfect balance for you then, after the patch. Epic.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3077866#Comment_3077866

    He called swf cheating so put him against solos so he can be happy

    I am not lying, for real, I used to 4K a lot... hard, but I was doing fairly consistently.

    Now... it's much harder, and I had various 4 escapes while I could do really nothing.

    I knew this patch was a huge (masked) buff to Survivors but I have confirmed it.

    And I am being honest, it's my personal experience so far. I don't know about others.

  • Do you know how it works?

    (10x5)/4 + perks.

  • @Wedeguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3077850#Comment_3077850

    Ah really? maybe I should record my games so you can see, you don't even know me so you shouldn't act like you know against who or in which ranks I play or played.

    Yes.

  • @Wedeguy said:

    As someone who got stomped a lot in high mmr as blight(and i have a pretty good one imo), since the patch I've won 10 out of 12 matches with using: Discordance, Spirit Fury, Enduring, Shadowborn.

    It's not making sense to me that before the patch I would lose 1 out of 2/3 games with gen regression perks and now when I still play against very good survivors, I managed to win almost all my games without bringing any anti gen perks( If I'll start stacking them It won't be good for the games at all).

    Also I could easily tunnel people now since they barely run ds and even if they do, they'll die quickly with it's nerf.

    You are Freddy in the dream realm. Wake up man, you were never a red rank or ever played Killer.

    >increased gen repair time

    10seconds dude, 10s.

  • Remove healing problem solved.

    Regards, a Killer main.

  • @Omans said:

    Boosted killers getting easy kills they don’t deserve.

    Boosted survivors not able to last 3 seconds in a chase.

    MMR not putting anyone where they are supposed to be

    If it was just Dead hard that was nerfed none of this outcry would be happening.

    Devs did a big bad.

    Boosted killers getting easy kills they don’t deserve.

    Hahahaha so much for the power role huh?

    So that's what your friends tell you on Discord about Killers? How's the E key in your keyboard is it blurry?

  • It's dead hard what you are missing. Gone for good.

  • @Roadrunner said:

    Did so many survivors leave? I literally cant find a single game as Killer

    Zero issues myself, they are still there.

    At most is time zone dependent, or your mmr.

  • @dictep said:

    It’s a bit better now or you want it higher?

    I for one, suspect that kills will drop, if not now within the next month. Proportionally to the amount of matches of course.

  • @WARW0LF said:

    As an exclusively solo survivor since 2017, the coming changes look disgusting for survivors, great for killers, they neeeded it but us solo players get screwed, yet again, this is the final nail in the coffin, this game was barely fun to begin with and now, it will truly be a miserable experience for solo

    so they increase gen speeds, okay, so whats stopping killers from still bringing stacked regression perks, the devs took a problem and made it worse, right idea, stupid execution

    every survivor meta perk decimated, why?, you kill perks because they are popular, thats backwards, are you going to nerf whatever paltry meta comes out of this because that too is popular, pathetic.

    buffed bloodlust, thats also backwards

    i was all for killer buffs, that seems great but to nerf survivors into the ground, i'm glad i didn't buy the last few DLCs 😅

    expect a mass exodus of solo players when it goes live, killer queues will return to 30m and considerably less content being created by survivors, pretty good job so far

    i was all for killer buffs

    But I complain for every single one even if minor.

    Lol.

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