Header
Header
About
- Username
- Header
- Joined
- Visits
- 1,907
- Last Active
Comments
-
@CrypticGirl said:
The only thing that puzzles me is why, when a Survivor is exiled, you can only interact with the certain statues that are near the area where they were exiled, where the Killer is likely hanging around. I watched a streamer yesterday, and when they were freed from the exile, the Killer was literally right next to them. Talk about panic. But just...why?
that is kinda how hooks work too
-
@ian1272 said:
Yeah, except that the ptb doesn't even show up on steam for a lot of people including me. I haven't had access to it since just after Houndmaster got released. The option to join the ptb isn't there, in the beta participation area it just says none.
wait like 15 min
-
my vecna has like 2100
-
@Ohyakno said:
Certainly nerfs. You can spawn them inside survivors for unavoidable hits.
unavoidable is a bit of a stretch considering you can just crouch
-
new dead hard is basically a free health state against m2 killers. still extremely good
-
My chaos shuffle games are either a 4K at 3 gens or all gens are done when I get my 4th hook
-
it’s not supposed to reach the survivor in the basement
-
just played with no mither, adrenaline, sole survivor, urban evasion against a clown with pain res, dead mans switch, grim embrace, thrill of the hunt
(escaped though)
-
Blight
-
using dh against blight has like a 80% chance to work, which is really annoying, and yeah sure blight is strong but not so strong that he can deal with at least 4 extra health states every match (unless he is using double iri I guess)
-
Blight, but unknown is also pretty fun
-
why do so many people want blight to be 110%?
-
depends on the strength of the killer. on demo I run discordance, pop, batteries included, rapid brutality. but on blight I only run coup. I also never use addons
-
@Mag1cian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708615#Comment_3708615
That's not even the best examples but how? I see you are the goated survivor, so explain to me how could survivor possibly outplay this most of the times? Even If survivor makes the right play Blight can still use objects around him to catch up so please stop with this bs. Less fun / interesting for Blight mains cuz they can't destroy easily anymore, but not for survivors I guess.
I’m not that god at survivor tbh but a lot of them just played pallets badly. maybe don’t vault into the blight and don’t run away from the pallet
-
@Mag1cian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708444#Comment_3708444
Well I do agree that sometimes it's more enterteining to play against against Hug Blight but when Blight is experienced tryhard it's not interesting at all and feels awful. If they could like fix Hug partially and fix "V1" I would agree but I doubt that's possible because they kinda connected to each other.
Cuz how can u say this is fair:People who's saying this is like "skill issue" and removing hug "doesn't even do anything except make Blight less interesting" just want to justify this broken exploit that gives them significant advantage.
tbf a lot of these hits connected because the survivor played bad. also removing hug tech mainly makes blight less fun/interesting to play so these people aren’t wrong
-
@Mag1cian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708428#Comment_3708428
Without hug and double iri = yes , killer with high mobility and guaranteed hits in chase due to exploit = sorry but yes it's unfair and broken.
I do agree that the iris are stupid, but hug tech wasn’t that bad. It gave blight additional options in chase, which is strong ofc, but not uncounterable free hit strong
-
@Mag1cian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708227#Comment_3708227
Wow, that's such a garbage argument. First of all Hug / V1 is not hard to master, and second thing is no matter how hard killer to learn it's not justifying him being unfair / broken, leaving expirienced survs with no counterplay.
he isn’t unfair/ broken. he is very strong but fair
-
@Mag1cian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708007#Comment_3708007
Nah, you straight up lying. Experienced Blight's gets easy hits using hug tech, even if survivor expects hug it's guaranteed hit most of the times cuz Blight can easily catch up with bump logic even if surv guessed right and I'm not gonna explain broken tech like V1 which is also related to hug, ofc it's skill issue when survivor has no time to react most of the times. Good thing that trash exploit is gone
if the blight is so good at the game that he can do a hug tech and hit an experienced survivor without the survivor even having time to react then he clearly earned the hit
-
@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708007#Comment_3708007
I think only you is upset, his new collision is better than everthing, you can actually play fillers now, if you can’t do it, then it’s a skill issue
in what way can you play fillers better than before?
-
I’d say the amount of hits blight gets because of a hug tech is on average about 2 per match.
The amount of hits the blight loses because of bugs, bad collision and stuff like that is also about 2 per match on average.
But since the update the hug tech no longer exists and the amount of lost hits is probably about 4 per match on average. Should be easy to see why blight players are upset
-
@ChainsLogic said:
Hug tech allowed you to bypass the intended counter to Blight in many tiles. The survivor might think "Oh, if I position myself here, he'll have a harder time getting a hit on me" but surprise surprise Blight just slides around the loop and gets a hit anyways (not always ofc, but very often)
Swf does give you more info at a faster rate, but it doesn't make the survivor run faster, jump over pallets, clip through solid walls or make you repair gens 2x faster when alone. So with devs endorsing it, definitely not an exploit like hug tech.
Also as someone who only plays solo q, there are many times where I'll get teammates that play like they're blindfolded the whole time, but also times where the whole team has a certain harmony, making plays that would definitively have many killers shouting "Swf!!!".
It's really not a magic strategy to outplay killers, all in all. Info is only part of the equation, if you're bad at relaying said info in a useful way, and if you're bad at everything else, swf won't help you win.
if the survivor doesn’t consider a possible hug tech, then that’s a skill issue
-
@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707335#Comment_3707335
Bug needs to be fixed
End of discussion
not every bug needs to be fixed.
-
@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706870#Comment_3706870
the only map that this is the case is red forest
that is wrong
-
@ZamasuManzon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706811#Comment_3706811
Nurse's Blinks are her power.
Blight's Hugh Tech was a bug, so no. It's not the same thing.its not about the hug tech
-
@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706579#Comment_3706579
And? Blight was ridiculously OP in the hands of an experienced player. He was OP to the point where even against comp level survivors a 4K was the expected result. Pretty sure this is working as intended.
it probably is working as intended, since the intention was to screw over experienced blights and help inexperienced blight.
what they did is like making nurse into a 4.6m/s killer but removing one of her blinks. does it nerf the good ones and buff the bad ones? sure. doesn't make it a good change though.
-
everything they did basically buffs new blights and nerfs experienced blights
-
me who runs ultimate weapon on doctor just to make survivors scream
-
I’m pretty sure that would incentivize tunneling
-
yeah they should just give him 5 very big knifes instead
-
When someone fails a skillcheck next to me I’ll look at them for 2 seconds
-
P69 Blight
P69 Felix
all killers before wesker p9-10
-
it is working, you just have to hit the right snowman
-
how about an obsession chase build: FttE, furtive chase, nemesus and a perk of your choice like pr or bbq
-
@HexNo3_D said:
Which I get that yet still remains my point survivor still did need a nerf but not as harsh as they did,
I mean come on please tell me the killers meta is not obnoxious or annoying Scourge Hook : Pain Res ( 4 tokens for 25% progress taken off the highest progression gen) not gonna lie I remember when they nerfed this I did think they was gonna reworks it dunno why. Pop Goes The Weazel ( After you have hooked a survivor when you kick a gem in the next 45 seconds, 30% progress will be taken off any gen you kick, it’s mainly two of these I see or stacked with other gen slowdowns that are just ok if I was to call them but I’ve recently noticed the majority of the killer dbd community I’ve seen over the past few weeks run stuff like this and it’s stuff like this that causes 40 minute matches, BHVR I ABSOLUTELY BEG YOU IF YOU SEE THIS SORT It out!
https://us.v-cdn.net/6030815/uploads/CX3KOYO119K3/img-0360.jpeg
…and it’s stuff like this that causes 40 minute matches.
i’d rather say this stuff prevents matches from lasting 5 minutes
-
I think people are overvaluing the amount of time deadlock saves
-
it could probably get a range decrease. 32m is kinda stupid
-
@HandsomeJack_049 said:
I think a more equal conversation would be all regression perks in return for the removal of all gen progression perks. Gen speed is game speed and either direction can make the game less enjoyable for the other side.
Gen regression and exhaustion perks are basically required to be run, that’s why I chose them. gen progression is usually pretty weak so it’s not that popular
-
3 wait an extra second until you see that you can heal the other survivor
-
I think WoO deserves a range decrease (it used to be 20m before the buff) but I don’t think it’s a high priority compared to some exhaustion perks in the past
-
Not going to happen.
-
@Nos37 said:
The current version of Ultimate Weapon gives the same amount of info as Doctor's Shock Blast, but with half the cooldown.
Calm Spirit should not have to be a basekit/required perk.
people seem to forget that it’s duration counts towards the cooldown, meaning you can only trigger uw once per minute per survivor
-
I feel like there is a good chance that a lot of players will complain about sb/lithe in 2024 (unless the next survivor comes with mft 2.0)
-
the duration actually gets reset when vaulting a window/pallet so this on lery's or smth could go infinite
-
I think CoB should get its nerf reverted and OC should get a rework because the skillchecks are annoying
-
yes
-
Team survivor has 16 perks. I think we should give team killer at least 10 more perks so compensate
-
@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569159#Comment_3569159
Not if you are eating a ds twice in a row, thats a 6 second stun AND you had to chase and down the guy 2 separate times. unbreakable ds would come back.
I mean it should trigger twice in total (once per unhook), meaning to eat both ds you would have to hard Tunnel the survivor
-
getting to iri requires a lot of wins which increases your mmr, but grades aren’t directly tied to your mmr
-
Blight because I can play him without any addons or gen regression and still have fun
-
@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567536#Comment_3567536
That is a bit overkill since unbreakable ds is still a thing.
as if anyone is going to slug someone for a minute just to avoid a 3 second stun