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@NekoTorvic said:
Walls on Red Forest are a little slippery, but to be fair that was a very shallow angle trying to collide with that wall. Having slippery walls at shallow angles means you can pre-turn on them to do 180 turns. This is important for his kit.
I'm more annoyed by the bushes and how sticky they are. You need like 3 rushes just to get past a bush.
„This is important for his kit.“
Yeah would be a real shame if they would nerf/remove it, right?
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I wouldn’t mind being able to see it in a 4-8m range
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why tho
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360° vision let's go
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i can go from iri1 to iri2 so that probably just means i cant go back to gold1
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Just make the killers name visible
problem solved
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Blight with BBQ, Shadowborn, Infectious, Corrupt (no addons) is about as tryhard as i would go
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Trapper, Wraith, Nurse, Hag, Myers, Doc, Clown, Legion, Blight, Twins, Trickster, Nemesus
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2467169#Comment_2467169
You'll get there xD
Were are the Judith's Tombstone's gone?
I think I only got 1 and used that for a daily
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2467132#Comment_2467132
I just started. Give me some time. Soon I will be as powerful as you.
How does your Myers look like?
almost... xD
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@MrDardon said:
I have all Killers but I mainly play Blight, Pyramid Head and Myers. Those are my current mains and I currently level Myers for no particular reason other than to get an unhealthy amount of Add-ons on him. After that I'll do it on Blight. PH probably not since his Add-ons suck. Maybe once his Add-ons get reworked.
https://us.v-cdn.net/6030815/uploads/8JK592IN29AT/grafik.png
https://us.v-cdn.net/6030815/uploads/W502MDE7Q40Z/grafik.png
https://us.v-cdn.net/6030815/uploads/OFZK9SF0VVLA/grafik.png
He's even got some old map offerings too.
Edit: Here is Blight as well.
https://us.v-cdn.net/6030815/uploads/YXVABUKU8Z16/grafik.png
https://us.v-cdn.net/6030815/uploads/20V56COSBKS5/grafik.png
Quite a few, but not enough.
😐️
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Im a Killer main and have all killers p3 with most perks.
For killers i play Blight like 90% of the time
When i play survivor i only play claudette because thats the only one with all perks
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@meatisadelicacy said:
I love when killers complain that a perk works. And speaking of, do you have any idea how often Dead Hard does not work? When the devs destroy DH from all the killers' constant complaining, I wonder what you will do when survivors use a perk that works 100% of the time. Killer mains won't be able to handle it.
I think Pop needs to be reworked. All killers have to do is push a button to undo all my work.
To use pop you have to hook a survivor and then find a gen in the next 45 sec that has enough progress to be worth kicking. And even then its 'only' 25%. This is way more balanced than E to outplay.
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I think there are only two ways to fix dead hard:
1: Remove it. 1 perk alone shouldnt be able to change how an entire side plays the game.
2: It only gives i-frames (0.5 sec. or so) but the survivor cant move during it. This way the killer can still see if dead hard has been used.
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I think getting 30k bp is a win (not counting bbq)
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I think i played around 12 games so far, 9 with pc Blight, the others where Demo, Legion and Clown, and so far it wasnt too bad.
in the Demo and Clown games i got a 4k with 1 gen left. in my Legion game half of the team just rage-quit even though they sent me to Ormond
in my Blight games i started with 4ks and 1 gen left but in my last few games i actually had 1-2 survivors escape.
my Blight build was BBQ, Shadowborn, No Way Out and either Coup de Grace or Corrupt (no addons)
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@FeelsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2423457#Comment_2423457
How is that "perfect"? Perfect in terms of "balance" would be 2 kills, 2 escapes. Out of all your games no surv escaped, i highly doubt they think its working "perfect"
I think its perfect because even without meta perks and addons i can still have fun. but its still hard enough that its not a free win
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I only played 4 games so far but they felt pretty good.
Game 1: Demo on RPD with BBQ, Enduring, Spirit Fury, Pop and Rat Tail + Black Heart. Got 4 kills with 1 gen left.
Game 2: Blight on Ironworks of Misery with BBQ, Coup de Grace, No Way Out, Shadowborn and no Addons. Got 4 kills with 0 gen left.
Game 3: Blight on Wreckers Yard with BBQ, Coup de Grace, No Way Out, Shadowborn and no Addons. Got 4 kills with 1 gen left. 1 dc at the start.
Game 4: Clown on Groaning Storehouse with BBQ, Stbfl, Sloppy, Corrupt and no Addons. Got 4 kills with 1 gen left.
Edit: Game 5: Legion on Ormond (Offering) with BBQ, Thana, Bamboozle, Corrupt and no Addons. Got 4 kills with 5 gens left. 2 salty dcs at the beginning
I would say this is perfect as long as my rating doesnt increase
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Got the Trickster and Twins adept. I'm happy
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just crouch to the hook. if she comes back get hit and run away. if she chases you she is throwing the game and if she retraps the hook you can heal. during this time the others can do gens. a hag cant stop gens, protect the hook and fix her web at the same time.
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Haggu with Agitation and Starstruck.
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Survivor perk:
After being crouched and motionless for 4/3/2 seconds you see the killers aura in a 8m range.
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Killer Perk:
After hooking all but 1 remaining survivors, that survivor becomes the obsession and their aura is revealed to you. After you hook that survivor, this effect transfers to the survivor that hasn't been on a hook for the longest time. This perk deactivates, when only 3/2/1 survivors are alife.
good for getting that last bbq stack or finding the blendette that keeps hiding
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totems should spawn in spots that either cant rotate or hide the totem well enough so that it cant be seen from any side.
also if a survivor knows every good hiding spot for a totem then there is nothing the killer can do about it, not even with placeable totems
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the aura reading is way too strong and hard do balance, thats why i like otz's idea more
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@Dead_by_Gadfly said:
Now that I'm thinking about it, Corrupt Intervention would have to be completely reworked, as it's essentially base.
it could just work for the 2 farthest switches instead
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DBD Community Balance Patch Community Effort, compiled by Otzdarva Objective To compile a list of simple changes that improve the quality of life of all Dead by Daylight players without significant reworks and without affecting any existing achievements or archive challenges. Offerings Once all ...
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This sounds great, but i have some small issues with the perks:
Brutal Strength: I think 20% is ok
Thana: a bit much but why not
Pop: I think it can still last 45 sec
Noed: I hope this cant spawn in a very easy location
Enduring: ok
Dying Light: ok
Fire Up: ok
Gear Head: ok
Undying: ok. idea: Undying doesnt remove the tokens when a hex gets cleansed, but instead that hex does it itself (Devour Hope would lose 3 tokens when cleansed, Lullaby 2 tokens and Noed 1 token, every other Hex perk none)
Unnerving Presence: ok
Predator: maybe make them brighter too?
Overcharge: ok
Stbfl: this sounds awful. should be more like "every time you hit a survivor that is not your obsession, gain a token (up to 6 or so) and lose 3/2/1 when you hit your obsession. every token increases your movement speed by 1% up to 6%. If the last survivor is the obsession, you see the aura of that survivor." or something like that
OoO: i like otz's idea more
Adrenaline: ok
Ds: ok, maybe after repairing/healing for 1 sec and not instantly
BT: i think it should still be connected to the Tr
DH: ok
Small Game: ok
Lightweight: ok
BK: ok
SS: ok
No Mither: sounds like a ######### legion perk but ok
Wake Up: ok
Vigil: ok
Dance with Me: 5 sec should be enough
Diversion: maps got smaller so it shouldnt go below 30 sec
Breakdown: seems a bit much. maybe make it 5 minutes and the hook gets revealed in white to the killer during that time
Distortion: 5 should be enough
Solidarity: ok
Flip Flop: 75% seems a bit much. maybe show the killer that the survivor has it (like Boil Over) and/or decrease recovery speed by 20%
Fixated: 75%? thats way too much. maybe 20/30/40%
Camaraderie: just make it go slower while the killer is close. also remove the aura
AMN: 3 sec should be enough
(has nothing to do with the post but why not)
new killer perk idea: after you hooked all but one survivors, the remaining survivor becomes the obsession and gets revealed until hooked (or dead). if you hook that survivor, the survivor that hasnt been hooked for the longest time becomes the obsession (and repeat). the perk deactivates, when only 3/2/1 survivor is alife




