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even shorter tl:dr
not all survivors are in a swf
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my plague who is p3 and has 2 pages of perks will be the same as my p3 blight with all perks and almost 900 alchemist rings
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3058589#Comment_3058589
I wasted millions of BP to get my killers P1 50 with 70 perk tiers so I get all perks on tier 3 when the update drops....
Now I feel stupid because just P1 Lvl 1 is enough for this...
hey at least you still get additional prestige levels for that
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i have all killers p3, so this means that my plague with 2 pages of perks, my legion with all perks lvl 3 and my blight with all perks lvl 3 and almost 900 alchemist rings (and a bunch of other addons) are going to be prestige 9. this basically means i wasted millions of bp on legion alone since i'll get all perks anyway. also leveling a killer who doesnt have all perks is a complete waste of bp until the update drops. i think thats stupid
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Killer Perk: After hooking 3 unique survivors, the last one becomes the obsession and their aura is revealed to you. When that survivor is hooked, this effect moves to the survivor who has been unhooked the longest time ago. This perk disables, when only 3/2/1 survivors are alife.
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@Brayton said:
https://forum.deadbydaylight.com/en/discussion/comment/3056316#Comment_3056316
Yes. Nemesis is in my opinion an Atier killer. As soon as you're level 2 you judt don't care about pallets anymore. Strongets addons can still do something imo marvins blood and the Nae parasite is a good combo to level up quick en to also confuse survivors. Map and gen pressure with Nemesis can be good when Zombies work with you and not against you.
I have many times that zombies just get stuck the whole map and do nothing. When you have the time to reset thel thzt's fine but id you have sweaty swf against you it's not fun. Nemesis is A tier but the zombies are around B the AI can be better.
@TheMruczek said:
https://forum.deadbydaylight.com/en/discussion/comment/3056391#Comment_3056391
A tier? So you mean nemesis is basicly on the same lvl as oni or artist? I can't agree with you.
He has good chasing power after you get to tier 2. But let's remember some maps can just let survivors predrop pallets from far and make it difficult for you to go to tier 2.
His best add-ons can sometimes fail you. I had games where i just didn't need marvin's blood at all. Even otz said it on killer add-on tier list and as somone who plays nemesis fairly often i have to agree with him.
Zombies are complete rng, sometimes they will get you down or sometimes they will be useless or get stuck on everything. And you will waist time killing stuck zombies.
So is nemesis a good killer? Yes, but i don't think he fits into a tier. If his add-ons would be better, zombies had better AI and some sort of system that makes them spawn right away if they are stuck, then sure, i could nemesis being low to mid a tier killer, but right now in my opinion he is mid b tier killer with no mobilty, good chasing power, mediocre add-ons and rng zombies.
nemesis' main strength is shredding through pallets, but at that point i might as well play bubba since he can do that basically just as well and he also has an insta down so to put nemesis in A tier i would have to put bubba there too.
i think he's fine where he's now
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i think they could have just made it so that overcharge takes 60 seconds until it reaches 400%
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The game usually stops the lunge when you’re close enough to hit the survivor so 99.9% of the time just lunge
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Make her blink attacks special attacks. This would make basekit nurse a lot less busted
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@APoipleTurtle said:
I'd drop Dredge to the bottom of B. Its power really isn't as impactful as it originally seemed like it would be and some maps have such poor locker placements that you get stuck playing without a power for most of the match (especially rough when it happens on a big map). Huntress and Trickster obviously can also get screwed by poor locker placement, but have the opportunity to spread out downs/injuries a lot faster than Dredge can with their ranged attacks.
I'd slide Pinhead below Demo. His power seems to become a lot less effective against survivors who know how it works (kinda like Dredge honestly). Meanwhile Demo can control its map mobility, gather info, and zone survivors with its power. Heck, if Tier 3 Nemesis wasn't such a threat, I'd even say Demo was better than him.
I'd probably bump Trickster up to low-B if I played on PC. But I'm on console and his knife-throw recoil is a pain to deal with, so he's fine where he is.
I'd flip Wraith and Ghost Face. I'm of the opinion that Ghost Face's potential for insta-downs and to crouch out of sight is slightly more powerful than Wraith's mobility, even if I still don't like the Reveal mechanic very much. Incoming healing buffs are probably about to hurt Wraith a whole lot too.
i think dredge is better than demo, so the placement shouldnt be too wrong
not sure where i should place pinhead, but i could probably switch him with demo, since the chains in chase kinda suck
aiming with trickster is hard. also he's useless at jungle gyms and stuff
i would put gf a bit higher, but only if i could stop getting revealed behind a wall
wraith might be the best killer for kicking gens, and since that gets buffed next patch i dont think i should put him any lower
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/3049723#Comment_3049723
Good players don't get tormented if they're running DS. They will literally hold W and comp corner you rather than get tormented playing a pallet. Your chase-power is countered by the same thing. You basically just end up being a worse artist, at least in the off chance the survivor does play a pallet artist just gets the hit no matter what, and she's excellent at camping with DMS too. She also has add-ons that increase the repel time and decrease her cooldown that are low rarity, so you can basically use them infinitely. Can't really say the same for Pyhead other than his only good add-ons being low rarity ones.
Legion injures survivors quickly and uses thana extremely well (which is also getting buffed). Combined with base m1 / pallet kick changes coming up legion stonks are rising. He's certainly better than doctor and trickster.
i mean as pyhead you could just use your power on a pallet or a window for 0.1 seconds and they cant use it anymore or they'll get tormented. also he's pretty good at faking his power
artist is very good at blocking a loop, but can't really do anything against W except throw a bird and pray the survivor is dumb
trickster, doc and legion are somewhat similar in strength, but legion doesnt have a power in chase so he might struggle a lot against good survivors, while the other two might have a slightly better chance at downing them. but again they have about the same power level
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@amazing_grace said:
Artist should be a little higher in A, she can be argued to be either top A or middle A. She has both chase power and map pressure. Depending on the add ons you use, you can get consistent long distance snipes and overall her chase power is pretty strong if you know how to use the birds.
Plague feels a little too high as well, I've seen many plagues struggle because she's essentially an M1 killer until she can get her power and start to snowball. She relies on RNG a lot of the time and some maps can screw her over if you can't reach a fountain close enough. Though her add ons are decent.
Pyramid Head feels a little too high as well. I would put him closer in potential to Oni. He can struggle to get map pressure and if the survivors know how to loop and when to start chase, it can be hard for him to catch up. Without his range add-ons, his power can sort of be juked enough during prediction shots to extend chase for awhile.
The placement of everyone isn't too bad. I think I would only change the placement of killers in A tier, but everyone else I can see why you placed them like that.
yeah she might have chase power and map pressure, but both aren't the greatest and very slow to use. also i never play with addons
i should probably put plague right above artist
i think pyhead and huntress have mostly the same power level, so i don't think it really matters if he's before or after huntress
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@Silasy said:
Down Billy to high C, down Plague to high B and Slinger better than Wraith and Legion imo.
i think he deserves low B since he has very good mobility and an insta down
plague can stay in A, though i should probably put her behind the "let's hope there is no CoH" group
slinger is better in chase, but is also more difficult to use and has no mobility. with aimbot he would probably deserve high B
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@SkeletalElite said:
Pyhead too high, more like B.
Artist should be higher in A.
Legion should be B.
Not sure about freddy/sadako in D, would put them C. Pretty decent placement otherwise
pyhead has a pretty good chase power and is insane at tunneling, so i think he deserves to be in A
artist sucks. using her birds takes like 20 years and even when you hit someone with it, you probably have to hit them again as soon as possible. also using more than 2 birds to hit people makes it impossible to get the follow-up hit in time so thats basically a waste of time
legion is hard countered by smart survivors who just split up, and has basically no power in chase
freddy/sadako suck, though i dont know exactly how much, but since no one wants to play them anyway i just put them in D
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@JoByDaylight said:
The 2 on the top should get a add-on rework/nerf
never use addons so i dont really care
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I use shadowborn on a few killers (mainly blight and nurse) and the red light would just be annoying
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I would increase his shot speed by 100-200% and increase his range to 22m
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or just make them slowly regress (like new ruin)
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@charmed said:
Im sorry but there isnt any killer perk that works in advantage of the survivors. So it just isnt balanced.
Dying light
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Spirit‘s butt cam is a feature now
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I think PR should make the gen explode and regress by like 8-10%
The scream is what causes survivors to let go of the gen not the explosion so that should be fine
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3046582#Comment_3046582
Well. Luckily the monitor didn’t fall off and break I guess?
but don’t let a game get you so frustrated. Games are not supposed to have that kind of effect on us…
Im trying my hardest xD
It's just I was trying to get the 2 devout emblems for the last anniversary challenge and had only like 3 hours left. Really wasn’t in the mood to get looped for 4.5 gens by a David with less than 50 hours as the first game of the day.
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@Mooks said:
Wait.. are you implying DbD made you rage so hard that you have broken your desk because of it?
In my defense that thing is basically made of cardboard
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would be awesome if you could change them like the character portraits
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3016301#Comment_3016301
The old distance gave you more time than the difference between old iframes and new, I'd bet. We're talking about fractions of a second.
yeah using it for distance is probably slightly worse while using it against nurse or blight to doge a hit is better than before because of the longer duration and the speed boost after getting hit. dead hard is far from dead
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3016211#Comment_3016211
Well, they're already running, no? If they miss their timing, how is it different from not having DH at all? If you bait it as before, they're still right there to be downed, and haven't gained any of the additional distance they would have previously.
This change basically makes the perk work as it should: you can endure a hit if you get your timing just right, but provides no additional benefit.
I hate DH, and I'm really struggling to see the angle that this isn't a nerf, much less a buff (which is ridiculous).
old dh gave distance but less invulnerability while new dh doesnt directly give distance but gives longer invulnerability. when used to get to a pallet its basically the same
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3016166#Comment_3016166
No, this is a clear nerf. With old DH you'd still get value even if your timing was awful. Now if you miss your timing, even a little, you get nothing.
The distance was really the thing that made DH OP, and it's gone.
you know that survivors can still run during the 1 second duration right?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3016086#Comment_3016086
It's not. It rewards skilful play and it can be baited out and its even been confirmed there is a tell to when survivors use. Something many people wanted.
You guys just overreact
it rewards "skillful play" about as well as old dh. also cant really be baited out more than old dh. this is barely a nerf. could even be a slight buff
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dh is basically the same
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wait, what basekit changes?
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Ever heard of Space Billy?
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W.
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@sulaiman said:
whats dms?
dead man's switch. after hooking a survivor, for 45 seconds, if any survivor lets go of a gen that gen gets blocked for the duration
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then let go before dms activates and wait for the crows if she keeps doing it. then do the gen. if she hits you with a crow just continue working on it since she is probably on the other side of the map. if she tries to hit you again you have to let go but by that point 30 sec are probably already over
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dont let go of the gen
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From before the patch but funny bug
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not good for facecamping
but good with pain resonance
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@DeadSacrifice said:
https://forum.deadbydaylight.com/en/discussion/comment/2757138#Comment_2757138
Fr? i really doubt that?
I think they give bubba owners 6k shards for removing the masks
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@Junylar said:
Bubba, because facecamping is the most enjoyable interaction in the game.
I think least infuriating fits better
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more fun than freddy, pig and michael imo
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bubba because bbq
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I liked the J-flick
also would be nice to be able to do something against like 95% of maps instead of wanting to just die thanks to all that stuff they added
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if i'm kicking the totem i expect it to break.
Also would be nice to see the boon once the killer is in its range.
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@R2k said:
I forgot the name but there's a perk that allows you to unhook yourself once per trial. And since every single survivor runs exhaustion perks and almost everyone Ds u have descent chances to run away.
Deliverance
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The one time where i played Blight against Otz a few months ago
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/2513606#Comment_2513606
Why lol ?
Because "balance team" strikes again.
These trapper add ons are trash.
Perks reworks isnt enough to replace the meta.
Spirit is gutted (like Billy) base kit AND add ons.
Dont you see whats coming next ? Blight and Nurse rework.
Thats why "lol". These devs wont ever change.
tbh blight gets changed like every patch
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I think it should be completely changed/deleted. It basically gives a 3rd health state and even affects killers when it doesnt exist, which is just dumb
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I feel like we need to define camping and tunneling before we can discuss them
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Blight go brrr

