Balance Idea for Boon Totems

How about this: What if that Killer will destroy that totem that was effected by any Boon perk. Maybe you can add some a bit longer animation to break the boon totems, but make it that it will destroy the totem itself forever, same like when Survivors destroy a totem.

This would make the boons more fair and less overhelming.

Comments

  • Or maybe give us the option to “do bones” and actually destroy totems too.

  • if i'm kicking the totem i expect it to break.

    Also would be nice to see the boon once the killer is in its range.

  • Honestly, just make the Boon Totem affect only the Survivor who places it. The perks will still be insanely strong and will now actually require thought from both sides, it'll even affect other Survivors indirectly by giving them the strategic choice between regular play while injured, healing themselves slower or heading towards the Boon Guy for speedy heals (in this theoretical situation they'd be given a way to identify the person getting buffs or the general area at least)

    As it stands, it's just a "place to get free strong perks/items" button for Survivors and a waste of time for Killers. Such a boring idea.