TheLastHook
TheLastHook
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@StarLost said:
Seriously, so many of these threads. Really don't get it.
From my side, I started under ranks and it was miserable. Joined right before the monthly reset; chaos - a few games in and I was facing people with thousands of hours of experience, as a brand new killer.
It got worse as the month progressed, as after a few weeks I'd eventually lucked my way into purple ranks. I still have some of the post-game screencaps lying around, and they were bonkers.
Maybe...1 in 10 game was 'fair', in that I was evenly matched with my opponents.
I didn't start learning survivor until post MMR change, but I can only imagine how much worse solo queue must have been.
Now, under MMR...maybe 3/5 of my games are pretty decently even, win or lose. 1/5 of the time I have 'okay, that was impossible' experiences and 1/5 of the time I have 'okay, that was clearly a team of much newer players'. I attribute most of this to the well known issues that lobby dodges cause the system.
It's not perfect, but it's so, so much better than it was before.
I do understand how, for the 2000 hour monsters out there, MMR might have been a bit of a blow, as you're now facing a lot more monsters yourself. But keep in mind that your more 'chill' games generally come at the expense of someone much newer getting rolled. You only have to look at Otzdarva's earlier streak videos in comparison to his attempts with Sadako and Cenobite (and his Artist streak, which coincided with the bonkers MMR testing days) to see this in action.
Again, SBMM isn't perfect - but for the majority of players, it's a damn sight better.
A lot of the red ranks are just cheaters, and I mean people that use exploits. Bear that in mind.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2996083#Comment_2996083
That doesn't sound like a good idea at all.
I've not used Spies for a while though. I don't know how useful it is at the moment.
I use Whispers´´´ in most of my builds, tried SFTS once and it´s terrible to be honest, garbage tier perk.
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One map in the Moon or a base in Mars. Technically, there would be nowhere to escape to, but still nice.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2994944#Comment_2994944
If you think SWF, Discord and tuned Nvidia settings is unfair and are using it to defend Nurse, it means that you believe Nurse is as unfair as SWF, Discord and tuned Nvidia settings.
You pretty much just argued for Nurse to be removed.
No that is not it, but nice fallacy.
https://www.youtube.com/watch?v=LQCU36pkH7c -
@CashelP14 said:
There's a lot of perks and builds that are broken on Nurse.
You've got:
- Agitation and Starstruck
- New locker perk (can't remember it's name).
- Floods of Rage
There's many more I'm not thinking about. Anything that gives instadown or information is stupid on her.
Agitation? why on Earth. If survivors are dummies that rush to the Killer while you carry a survivor that has nothing to do with Nurse.
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@rooCraah said:
When you can basically teleport to any survivor whose location you know within 20 meters in like 3 seconds and down them, the strongest perks in the game become detection perks. First it was Infectious Fright, then I'm All Ears, now Floods.
Still think I'm All Ears is the top Nurse perk in the game, but haven't gotten to try Floods yet
I would like to see you doing that in 3s consistently. Do you have some footage so we can get impressed of your skills with such an "easy " Killer that is Nurse?
No offense, but it does not really sound like you played Nurse much. Not in high MMR.
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@Fres0c0 said:
Info perks are better then the meta
That is why SWF is so strong, as a matter of fact.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2995646#Comment_2995646
So, according to you:
- OP makes a thread about FoR Nurse being broken
- Your "counter argument" is a whataboutism about SWF
- OP isn't allowed to say this is irrelevant to their thread and their counter argument of "this is a whataboutism" is invalid
- You now control the rules of the thread and they have to offer a real counter argument to your counter argument
This is silly. Where does it go from there? A counter-counter argument? I'm seriously confused at where this is going.
Let me clarify that for you.
- I did no whataboutism. That is only on your mind.
- OP makes a comment of Nurse being broken because it´s unfair and breaks some imaginary rules that Survivors have that Killers can only M1 and loop a rock for 5 min.
- I made the clarification that Nurse does not break anything but Survive With Friends using Voice Communications (aka Discord) does. Because not only gives an unfair advantage, it neutralizes killers such as the Trapper entirely.
So yes, Nurse is not a toy that Survivors can abuse that easily (they still can, just not that easily as with the Trapper). The Nurse is a base killer not easy to master at all, works as intended. And SWF is a much bigger problem for the game rules than Nurse is.
Also, new players can only pick base killers without paying and I don´t see many Nurses doing 4K regularly but I bet you can Adept several survivors with no issues within a week. Try that with Nurse.
Enough said.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2994941#Comment_2994941
Your argument is still irrelevant to the actual topic.
No you are wrong. You don´t decide whether an argument makes sense without offering one to counter it.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2992194#Comment_2992194
You're not even playing DBD if you play Nurse. Every single killer has to deal with looping and mind games, except for Nurse. You're basically playing cheat-mode DBD.
Unlike playing SWF and discord with tunned Nvidia settings uh?
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Well, no. You omitted quite a bit of important facts in your discourse. I reminded you of the same.
What you are doing there is trying to distract the reality exposed. Given you have no arguments whatsoever.
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@brokedownpalace said:
Yeah that's the result of a character designed to break the rules of its own game.
Which game? 4 overpowered survivors on voice comms against a Killer? talk about rules.
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@graveyard_7777 said:
There was a big section on the satisfaction survey where Behavior was asking about it
There is Kill Your Friends and no one plays it because the point is to annoy the Killer. If the Killer is your friend, kinda defeats what SWF do most of the time which is treat Killers like toys because they have so much power.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2992216#Comment_2992216
I play killer and I want her off the roster so every single other killer can get the buffs they need to compete with survivors. Yet killers are being held back because of that piece-of-broken-crap killer.
I bet you, you can´t even land a hit with Nurse. Yet is "op".
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2992071#Comment_2992071
Looping is what this game is about. So really, maybe the Nurse players need to find another game to play.
No it´s not. The are plenty of racing games if you want to loop. Or you can do one and call it "The Loop for Speed"
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@socalfusions said:
Any competent Blight is a guaranteed auto loss in solo que it feels illegal to play against. You can't do anything because they just use techs that makes any movement available to survivors irrelevant. It feels similar to playing against a good Nurse you just go down, the only counter play is to not try and save yourself the hassle of pretending that you can play around their current state of balance. Killers complaining about survivor perks that buy them a few more seconds when the entire toolkit of certain killers just shits on survivors period and makes them unloopable. Let me just decisive strike and get five more seconds to get hug teched by a blight let's gooo.
I don´t know man, I have Blight and I don´t use it cause it´s full of #########. Super hard to kill imho, specially inside buildings, etc. So maybe play Blight yourself 'til red ranks and then you can talk and appreciate the reality.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/327443/why-not-remove-dead-hard-for-a-week
You can't just exclude Nurse when requesting Dead Hard to be removed. Plus Nurse is almost all you see at high end games, where Dead Hard is almost exclusively seen. There's probably a correlation there.
Yes. The correlation is that people who don't want to loop a cardboard box for 5 min go pick Nurse or play another game such as The Need For Speed.
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How? So you mean you will be able to only loop the rock 5 times instead of 8 after that buff in chase power?
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/2989214#Comment_2989214
You can grab mid-lock, any interactions with a locker containing The Dredge will result in an instant grab
If you were traveling already there could be the coincidence sure.
But that has nothing to do with what I said.
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@Toaster427 said:
I've been playing for a year now, and one thing that strikes me as odd how this is still, after all this time, this is still in the game.
When boil over was changes the developers quickly nerfed it because in some circumstances the killer had no way to hook a survivor in certain areas, they had to let the survivor bleed out if they wanted a killer.
Flash forward to the most recent patch, box camping pig was nerfed, which was probably the closest comparative to basement Bubba in the game. Survivors had no chance to live, this lasted only months before it was fixed in the latest patch.
But here we are, still being camped by a Bubba on hook with no way of countering it. His chainsaw speed and number of charges completely negate borrowed time. There nothing you can do. Oftentimes it happens within the first 60 seconds of the match, and thar unluckily survivor just spend 10 min in que just to have this happen to them and have them eliminated from the game.
Why is there double standards, why is one thing considered broken and hotfixed or patched, but this isn't. It's makes no sense and it's beyond frustrating at this point.
You see posts pleading for BhVR to change this everyday, yet they won't even acknowledge it in community streams. It makes zero sense ignore it when you're actively and aggressively removing others like it from the game.
I hear you man, just like SWF using voice comms, coming to matches to cheat the noob Trapper. Sad.
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@RiskyKara said:
https://forum.deadbydaylight.com/en/discussion/comment/2990028#Comment_2990028
https://www.youtube.com/watch?v=vJ1G-0uKtvo
That's all I have from that game unfortunately, the ending. I didn't record the whole thing, only the shadowplay.
Survivors in that video are either playing with you or terrible. Like...
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/2990029#Comment_2990029
Dredge is far from trash, he's just more map-dependant than other Killers. His teleport, ESPECIALLY in Nightfall, is insanely good once you get a feel for what lockers are where and the most efficient chain to check the map
https://forum.deadbydaylight.com/en/discussion/comment/2990054#Comment_2990054
- It literally does, Nightfall causes the teleport speed to go from 12 m/s to 38 m/s, along with cutting the cooldown from 12 seconds to 4. This DRASTICALLY increases his mobility, nearly to the point of him being everywhere at once
- It takes Dredge roughly 3(?) seconds to exit a locked locker, this can very easily mean the difference between reaching a pallet or loop and getting a hit, and frequently has in my matches as him
- This point is mostly accurate ngl, Dredge has solid antiloop that keeps him from being pure m1
SWF also makes Survivors being everywhere at once.
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@KillerKiryu47 said:
The Dredge is the worst offender. Survivor games for 2 days straight and can't escape once. Every match is a 4K. This game has gone to hell.
Survivor feels downright impossible.
I've played this since one year after launch and am so fed up with this god damn game catering infinitely to trash killers to the point that every match is now a 4k. But no, I'm not allowed to judge I guess. And im sure the replies will be so original like "bye then".
(Ok ok Sadako is excluded I'm sorry. All else still stands.)
Sure the Trapper is OP and no counters and playing SWF in voice comms is all good.
Give survis infinite Dead Hard then.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2987909#Comment_2987909
Ok yeah the infamous Freddy is probably the best example here. Fair enough, that was pretty bad, but I didn't experience that because I didn't play DBD at that time yet.
I think the only example of a killer being overnerfed in the past few years was Hillbilly, and I for one don't think it was as bad as some people said it was. Honestly, I would probably still play Dredge a lot if he got that same treatement.
But I am positive he won't. I think the most likely nerf he could get, besides toning down the darkness of Nightfall and nerfing his tunneling potential a bit more, is a small nerf to his teleportation back to remnant, making it take a bit longer, which would give survivors a bit more counterplay at loops. Because that's the most common complaint I have seen besides the Nightfall effect being too much. Of course it's too early to tell if he would need that nerf yet. But I surely wouldn't mind it.
But what is the point of allowing Survis to always be able to loop each killer like if they were toys?
They still can btw, it ain't THAT simple to get kills with Dredge or any other Killer. And there are a ton of second chance perks.
As per the nightfall, if they allow to see more then they may as well remove it entirely. It does not trigger constantly and survivors are allowed to play in voice communications, instead give them some sort of lantern that allows them to see more if they give up on their traditional weapons.
Maybe a boon than lights the area instead of the brutal thing they did to killer mains allowing booms as they are.
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@feechima said:
I know Nightfall was made darker after PTB feedback. And it's a fun mechanic, and a scary one. But really I can't see a GD THING when it comes down. If you need to mend from BT, forget about it. I was in nightfall on Dead Dawg which is a light map visually. Nightfall came, barely could see the Dredge. I threw a pallet, he literally just walked around it and killed me. I could not see where he was around the cactus and tents. Our team only survivored because the killer was new to playing Dredge. At the end of the game we powered the gates and nightfall happened again. Literally no one even went for a door. We couldn't see them. We all hid and waited for nightfall to end before we got out. Dredge on RPD is a NIGHTMARE. Starting the map on nightfall was horrible. And while I had to run up and down flights of stairs and down long corridors to unhook my team or pick them up from the ground, Dredge simply teleported to a locker I had no idea about. And because its a hallway with sharp turns by the time you realize what locker Dredge came out of you've run into him. Team died with 5 gens up. I haven't experienced that since 2018. Needless to say, I went into my settings trying to brighten my screen. Nightfall is like the Dead Dawg map when it was a first released and bugged to be dark for some viewers. Is Dredge OP? NO. Do I enjoy going against him? Also, no.
Imagine playing as killer against 4 swat SWF. Is it OP? Damn yeah. Do I have fun being blinded after chasing some guy looping a rock for 2 min? Nope.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/2987633#Comment_2987633
Dredge has an add on that shows you the aura of survivors who lock a locker, So if the Dredge player catches you locking one locker, and you're in the shack or an area with multiple lockers, they can teleport to one you haven't gotten to and grab you mid lock.
https://forum.deadbydaylight.com/en/discussion/comment/2987526#Comment_2987526
This happened to me in one of my games. I just teleported to a random locker and it happened to have a Mikaela inside it.
After the match in the chat she said that almost made her pee herself, and that her friend who was playing a Dwight that match said he told her "Maybe don't bring Flash Bang, you probably don't want to be getting inside lockers." but noooo she was all "Oh what are the chances he's going to be in this one particular random locker."
hahaha in my case she wasn´t even inside, she was literally opening it and then... Alien comes out of it lmao.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/2987633#Comment_2987633
Dredge has an add on that shows you the aura of survivors who lock a locker, So if the Dredge player catches you locking one locker, and you're in the shack or an area with multiple lockers, they can teleport to one you haven't gotten to and grab you mid lock.
https://forum.deadbydaylight.com/en/discussion/comment/2987526#Comment_2987526
This happened to me in one of my games. I just teleported to a random locker and it happened to have a Mikaela inside it.
After the match in the chat she said that almost made her pee herself, and that her friend who was playing a Dwight that match said he told her "Maybe don't bring Flash Bang, you probably don't want to be getting inside lockers." but noooo she was all "Oh what are the chances he's going to be in this one particular random locker."
I very much doubt you can grab anyone mid-lock. You lock extremely fast, even if you were in the locker right beside you defo don´t get out before the other guy has locked fully.
You must think that repairing a generator is 5 min of survivor time. 💯
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Start match with Dredge, I think the first match. Teleport to a locker far away, get a survivor that was opening that locker.
I can´t but to assume the Survivor actually screamed.
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Imho Killers should not disturb crows to be honest. It´s only confusing.
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The reason to leave the Killer option first is a sad attempt so that new players play Killer. Good luck with that after 3 matches.
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@Adjatha said:
Making ANY survivor perk based around information is a waste of time.
Why would anybody take an information perk when SWF comms gives you information with infinite range, no cool down, no activation requirements, and costs no perk slots.
But BHVR will just keep on pretending SWF doesn't exist and isn't a massive power boost...
This.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2987258#Comment_2987258
Killers are getting a +50% win rate. All those suggestions would skyrocket the killer rate way beyond the +50% they're already getting. How is that fair?
Define "win" please?
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Invent. Tunnelling does not exist, that´s just some made up term.
Folks, play killer before being so entitled to have some extra "protection aura". The reality is that Killer is the stressful role, the hard one, and Survivors we have so many unwritten rules that won´t fit in the library of that guy from the Archives.
SWF already gives a ton of advantage to Survivors, I mean... you can´t possible ask them to not pick you if you are the easiest target, in top of that Decisive Strike exists.
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@WeenieDog said:
The only part about ds I disagree with is the tapping to heal but not fully healing.
Healing 1% or 99% doesn't progress the game in survivor's favor. Being 50% healed doesn't mean you can take a hit and end up with 50% health.
I'd rather them have it so ds is removed on a completed state regardless of who does it to the person.
It does.
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Dead Hard and Boons make absolutely no nense in their current state.
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@GoodBoyKaru said:
A couple of things, here.
1) The video you linked explains what the creator would change about 40 of the meta perks. This is not official, nor is this confirmation on what the developers will do. We do not know what the developers are going to do, and likely won't until we see the changes for ourselves within the PTB or Developer Notes.
2) The developers have stated officially that they have also been looking into why perks such as Corrupt Intervention or Borrowed Time are meta, and will be making smaller base-game changes to accomodate this. It's highly unlikely that Corrupt, Ruin, Pop, and Pain Resonance will all be nuked with nothing to compensate for this, and likewise on the survivor side.
Once again, the video is not official information.
I would have never thought someone would do such a stupid thing then, my bad. I wasn´t too sure it was official but by the way of speaking it got me confused a couple of times. If it did not show up on the first Google results...
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@Jasix said:
Creates account to comment on a video that has NO credibility. Did you hear where the guy in the video says these were HIS changes to the perks. No one knows the changes BHVR is making or specifically which perks are being changed. Anything anyone says at this point is complete speculation. Maybe wait for actual information before trying to get feedback on the changes coming.
Ah really? #########, I thought these were the actual changes by the way he was speaking, I found it strange not to see any BHVR logos properly but... It seemed like the real deal after a quick Google search.