Decisive Strike
Basicaly the only anti tunnel perk in the game,
and I get it if I touch gens it gets disables,
but....
It disables because I picked 99 recover guy from the ground?
Like... isn't the killer supposed to usually pick them up? I know what slugging is, but like cmon..
Comments
You're progressing the game so yes it getting disabled. The perk isn't supposed to be some invulnerability tht protect you. If you are healing someone then you aren't getting tunnel sorry.
I agree healing should not disable it especially if you heal yourself. But I think healing others is not that bad crime you should lose it. I think the skill check should be removed and it should be automatic instead so then it truly would be anti tunnel perk helping those who need it most "new players".
The only part about ds I disagree with is the tapping to heal but not fully healing.
Healing 1% or 99% doesn't progress the game in survivor's favor. Being 50% healed doesn't mean you can take a hit and end up with 50% health.
I'd rather them have it so ds is removed on a completed state regardless of who does it to the person.
Dead person under hook?
It's like, do I leave the person on the ground and lose the ability to stab killer if he tunnels me,
or pick up the person, get tunneled because my perk deactivated,
now talk about the perk's usefulness for that matter,
you have DH that can always give you 3 seconds extra time,
and than you have DS that either works because the killer is tunneling you and everyone else is safe,
or a useless perk that got disabled because you picked up someone, did an action that takes 1 seconds and you get punished for it,
and, you can get punished for not picking up the survivor, you don't pick him up, the killer picks them up instead while downing you, and than waits out DS, what a cool perok...
Yes! Sometimes I think I'm safe and start to heal myself but then the killer starts chasing me again 2 seconds into my heal and then my ds is deactivated and now I'm getting hooked again... would be great if it only deactivated on a full heal when healing yourself or maybe it deactivates when reaching a certain percentage of progress so that you can't just 99% it and have someone else heal that last 1% so you can keep your ds, idk.
Pretty wild how they'd put so many restrictions on a perk that prevents you from taking a hook state while simultaneously giving you a health state and stunning the killer (usually after wasting some amount of time in chase).
If by wasting time you mean being absolutely obvious that you have ds and for sure getting slugged while they can get injure/another down before they come and hook you?
If you just don't go for them within one whole minute (wow such a long time) you have nothing to worry about....
there's a technique, very hard called "slugging"
Yes this is also an option, or if they go in a locker you can also wait outside the locker if you so choose.
That's great!
I don't really see what these posts have to do with the reasoning behind DS's restrictions, though - I thought that was the topic being discussed.
Well you were complaining about the possibility of slightly lifting a restriction/the perk itself. So we were mentioning that you don't need to worry about if that change were ever implemented because there are ways around the perk with or without such restrictions. An anti-tunnel perk that lasts only 60 seconds shouldn't be a big deal as if you just don't tunnel, or use another tactic, it doesn't affect you.
Well you justified the 900 restrictions making you a walking useless meatshield in tight situations because you can get healed to injured if the killer picks you up, stun the killer and waste little bit of their time.
But in tight situations, killer is close and could go for you,
you can't tap that regressing gen, you can't pick up your teammate from the ground,
but why?
because you are playing a perk that 80% of the time isn't even going to be used.
cool cool
It does.
How?
You'll understand the meta and how to get value out of DS as you play more.
which one is it than? pick up teammate with your killer behind you or don't pick up and get downed and have him ignore you for 90 seconds?
You'll learn how to make the correct plays in due time, don't fret.
What's the rest of your build?
A player shouldn't lose a perk or be penalized for playing the game.
Few problems I see from DS
I do think the healing contingency should be a bit more nuanced. It shouldn't deactivate on partial self-heals. That seems like an oversight with the way it's coded that goes against the intention of the perk. It deactivates when you perform a healing action but doesn't deactivate if someone heals you. What exactly is the difference if you heal yourself vs have someone else heal you? Why does DS deactivate in one instance and stay active in the other?
There's no functional difference between being 50% healed and 0% healed. There's no such thing as halfway healthy when the killer's weapon connects. It would make more sense to have DS deactivate upon recovering a full health state (via self-heal or teammate heal) or with a healing action on another player.
DS is the biggest crutch perk for bad survivors. eos.
Funny, I find that happens to killers a lot. Aren't they players too? I stopped using DS, it got the rightful nerf and now 40+ more perks will get that change too hopefully. Might feel like a fresh game lol
I respectfully disagree. So a killer is supposed to just sit there and watch a survivor self-heal in their face to completion, then attack? Survivors are not guaranteed the privilege of being healed immediately after an unhook.
You picking up your teammate is actively removing pressure from the killer, so yes you lose your DS. You don't get a free escape after doing that.
Nothing is truly anti-tunnel. Its tunnel deterrent that works on people that are afraid of ds. Its meant to buy more time for your team cause at that point if they eat the ds they might as well go for you unless your teammate throws a hook state at them.
I don't think you understand this catch 22 situation
I'm fine on gens, but healing?
5% of progress to pick up a dying person removes anti tunnel perk?
You not picking up teammate is playing for killer, you picking up teammate disables perk.
Killer facecamps, waits for unhook, hits/chainsaws the tunneled person,
tunneled person uses DS, if the killer turns on them they try to waste as most time before they go down,
if the killer goes for a hook on the downed, you can heal and do gen.
No, the killer can down them, pick them up and risk/eat the ds too
Yeah.
Haven't had a lot of time to see it in action, understand it, or make various topics about it given its super low pick rate.
That’s not happening. Not anymore since the nerf.
That was a response to the hypothetical situation, I know how ds works