Stealthyfeng123
Stealthyfeng123
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- Stealthyfeng123
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He is right the counterplay called iron will with maybe spine chill on top
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2741978#Comment_2741978
Really? I don't mind facing her. I just see her so often that it gets very old.
I was really hopeful that Artist would break the trinity, but unfortunately the nerf to her 'bird mines' was just enough to nudge her out.
I mean with the coming dead man swich buff she will be the best killer just bei standin infront of the hook ans spaming crows until noed and no way out is ready
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@foxsansbox said:
Nurse, Blight, Pre-nerf Freddy, Pre-Nerf Billy, Plague, Post-Shred Buff Demo (That's still a thing, right?)
They have good powers, counterplay, and are just overall nice.
Edit: AND MOST IMPORTANTLY OF ALL PRE-NERF DEATHSLINGER. You filthy savages.
Nah Support all besides pre nerf freddy he was literally the noob master at the best double slowdown thana tinkere ruin dying light and a map like yamaoka and the round was a gurannted 4K
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@CheerfulSpirit said:
Hello everyone
I was wondering if anyone had any tips or strategies to help win on Springwood, or at least stand a better chance as killer? This is my weakest realm as killer, as it is for many others. So many gens upstairs and downstairs, difficult to patrol effectively, and the Preschool building, get caught there and you'll lose a lot of time.
Are there any methods to make this map less frustrating for killers?
Nr1 play wall hack nurse otherwise she wont win either
Nr2 just go AFK its literally a bulshit map for every killer in dbd even for Hag
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2742815#Comment_2742815
You won't get it in the average match. But it will be abused by "bully squads". I am sure you have gone against the odd breakout sabo squad before and know how annoying it can be.
Yes thats why i only play the S tier killer to counter that with hardcore slugging
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@Gigante said:
This perk is at 99,99% in my killer matches. It's extremely frustrating to be absolutely sure you were going to land the hit on the survivor and finally hook him up but suddenly the survivor dodged your hit and managed to get into another safe loop.
Dead Hard is a perk that you only need to be injured to activate. Oh really? Just that? This is considered the strongest Survivors perk and since it was released there has never been a significant change to it. It's ridiculous that the survivor can use this perk, get a considerable distance to a pallet and on top of that be IMMUNE to any hit. If Behavior makes a point of nerfing killers and perks that are being used a lot, why has this perk never been changed?
Support that opinion bc it is literally true no skill needed to grid all pallets and Windows that perk costed me more rounds than everysingle perk in that game
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@Aurelle said:
Dead Man's Switch is probably going to get nerfed in the live version of the game.
If they do that they will lose so many more killers bc survs still have sprint burst and dead hard and everyone know that perks by far stronger than any killer perk in game
And on the oppsite side i dont get killers who cry about bt and ds like serusly if they run dead hard iron will spine chill COH you will not even get value out of the insta tunnling and caming if you lost three gens for one chase
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2742365#Comment_2742365
I know, but does it matter to these devs? years of complaining about ds because escaping the killers grasp is so damaging and they go and buff 2 perks to escape plus shorten wiggle time.
they are severely disconnected to how this game functions.
the sad thing is i can see them adding a hook or breaking a wall at all the op spots survivors find to use boil over instead of admitting it is a bad idea and not updating the perk.
I mean i see me already only playing hardcore slugging nurse if that perk will get used that often but atm i think it will be just a two week thing like power struggle who trutalent cyred for no reason about it
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@Impartiality said:
Killer mains are crying a hell of a lot more about this update lol. They are still complaining about the previous update too.
But clearly your bias doesn’t see the millions of threads and posts about these 😂
I wonder why survs still have the free win perk called dead hard i never cared even slightest about the old ds and even mom bc dead hard does all that thinks thousand times better if the surv isnt brain afk
The combo iron will dead hard is literally the survivor part of the old spirit play like trash and win every round if you not playing solo Q
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@CrowVortex said:
https://forum.deadbydaylight.com/en/discussion/comment/2741667#Comment_2741667
It's no different than Doctor with both calm addons and distressing proxy camping with DMS no? No unhooking with his shocks and blast to block gens. I don't see why everyone is singling out the Artist whenever DMS is brought up and asking to nerf her, when there's Doctor, Freddy and to some extent PinHead with his chain hunts that can use the perk pretty well compared to other killer's.
Bc they all have to leave the hook even doc if its not the game and midwich.
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@GannTM said:
I may love the Artist and the buffed DMS but her with that perk is basically free map pressure while proxy camping the hook. I don’t see how that isn’t worthy of complaints.
Yes same thing in genaral the buff is totally fine
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@BlighTown said:
Finally a killer that feels like a threat towards survivors but they'll complain a lot and soon we will see unnecessary nerfs for The Artist and Dead Man's Switch🤦
Okay i,m a killer main too but artist will get the best killer just by standing still and spaming crows to gens and wait for dead man switch to block the gen and wait for noed but in General is that perk buff amazing in my eyes
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@Smuk said:
Dropping a pallet is a good counter. Also not holding W or wall clipping.
Takes a bit more then playing braindead against typical m1.
Maybe try and play him? Or do you do ez 4K with basekit as majority here does
The only thing what makes it hardcore annyoing is if they camp with that its like save the best 8 stacks you are insta dead i never care about gen perks but getting free kills for nothing is #########
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@Foodnt said:
isnt that game progression too? imo it should get deactivated when you touch the gate switchbox
Nah before they even think about that they should kill dead hard
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@HectorBrando said:
This is insane, if DMS gets released like it is on the PTB either theyll have to nerf it again or the Artist.
I hope just the artist
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@Haddix said:
Because I can't see it.
Naturally, you'd nerf something if it's OVERPOWERED, right? Not just "overused." Perhaps you'd come to the conclusion that some addons are "overused" because every other option is terrible, not that THAT addon is too strong? Maybe you'd give some SIGNIFICANT BUFFS to other things to encourage diversity?
So why isn't this the case? Why does BHVR do this?
I genuinely want some REAL dev insight right now.
Why was Mikhael's Eye nerfed? Did anyone ask for this?
Why was Toy Sword nerfed? By 0.05%? What's even the point?
Why was Stale Biscuit nerfed? Did anyone ask for this? (Actually, no, people asked for the OPPOSITE. People have expressed how AWFUL their 5-8 second fatigue feels)
Madeline's Scarf? Did anyone ask for this? By 2.5%? What's even the point?
Why was Marvin's Blood nerfed? Did anyone ask for this? By 8%? What is the point?
Why was Bubba's addon, Long Guide Bar, which virtually does nothing because the value it affects is irrelevant in 99% of Bubba play, given a number buff instead of a rework? Did anyone ask for this?
Why was Clown's Bleach nerfed by 1%? Again, what is the point of that? Did anyone ask for this?
Why were ALL of these things nerfed over ACTUAL extremely strong killer addons, I.E. something like Alchemist's Ring?
Speaking of that, WHY was a Blight addon touched, yet none of his other ones? I understand it may be on your radar, but why was ADRENALINE VIAL on your radar before his most insane addons? They've been talked about for over 15 months now. Hasn't Adrenaline Vial been touched about 3-4 times now? Why does this addon get changes 3-4 times but there is NOTHING for other addons?
PLEASE. YOUR COMMUNITY WANTS TO UNDERSTAND WHY YOU THINK THE WAY YOU DO. People ARE NOT agreeing with OR understanding your changes. Please be a little transparent and give some insight, because you guys seem the be the ONLY ones here who have ever thought of these random changes.
Thats the sad truth , sadly that dead by daylight has by far far far the worst devs ever i just say the sbmm instand of just using the old matchmaking and just lock the rangs that only people have to play with the rang red,purple,gren, as example but no they totally ignore everything what the most people want in that game like always since the game came out
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@Maliken said:
https://forum.deadbydaylight.com/en/discussion/comment/2724145#Comment_2724145
Oh yes, they addressed a few perks that were broken and changed the hatch/key mechanics a whole year after they nerfed Mori offerings.
Face camping is perfectly legit in several circumstances, when you see several survivors hovering near the hook to get some altruism instead of doing gens there’s no reason to leave the hooked survivor, or when they’re already close to hitting stage 2 or dying on the hook.
Is it fun? No, but neither is seeing 2-3 gens pop before you even get the first hook if you’re not running Corrupt or Deadlock.
Yes i say since i startet playing killer four and half year ago alread the major issue dbd will always be the genspeed and the extremly strong ehaustion perks ,dead hard,sprint burst that literally dond alow the killer to play fair on any way against three four mans
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@Firellius said:
It's just "blink to where survivor is, get hit". Shouldn't there be a bit more thought for the strongest killer in the game?
I think you should play a bit of Nurse before you make a statement like this. The power is far more complicated, and if it was as simple as you say it is, we'd be seeing far more Nurses and far more complaints.
In reality, her power has a very loud call-out, which gives survivors plenty of opportunity to work against it. You can double back, for example, because the longer the charge is held, the further it blinks.
Additionally, removing the ability to go through walls but giving her 110% would ironically remove one of her best counterplays. I once lost a Nurse's chase completely by ducking around a corner and stopping on the spot once I saw the Nurse charge her power. I ducked back around the corner when she fired and she blinked to where she projected I'd be if I'd kept running, thus losing me completely.
Lastly, I think Nurse is the killer that should be touched the least. It's a very fragile, lightning-in-a-bottle situation with her balance and I think she's generally regarded as a really good part of the game.
Yeah i say the exact same thing , i always find it funny if some people say ,,just blink and hit,, meanwhile having deadhard what literally does the same the difernce dh counter even a chainsaw hatchets literally everything killers have xD
The most swfs are crying about nurse bc they generally dont know how to play the game with this perk combo iron will, dead hard ,spine chill , resilnce, aka wumbo combo
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2725334#Comment_2725334
Yeah no, i have to agree with @Firellius here.
On top of that, watching someone else play nurse and playing her yourself isn´t the same. She has the lowest kill rate among all killers for a reason. You can probably count the amount of tournament level nurses out there on 1 hand.
Oh and random obstacles can´t be passed by her phasing. So with your idea, she´d had a even harder time.
Yeah the guys on tournament level playing with streched most of the time too bc its literally a stronger vision of shadowborn without having to waste a perk slot i will still never understand why shadow born just isn,t basekid but yeah
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@[Deleted User] said:
I'd argue Nurse is fine now and people greatly oversimplify her mechanics. Sure, against bad players or players who don't know how to run a Nurse it's "blink to where they are" because those survivors don't juke her and barely break line of sight beyond a basic level. It would be like saying Huntress is broken if survivors only ran in straight lines out in the open.
Yeah Support that bc its true the most people who are mad about nurse are the people who teabag at every pallet bc they ,,outdeadhardet,, you
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@Regulus47 said:
I was thinking about this and this is the best change I can think of to make nurse less problematic. She'd be 110 so she'd be easier to play, but she wouldn't completely invalidate looping and you'd have to think so much more while playing her. Right now, nurse gameplay doesn't take the terrain into account at all. It's just "blink to where survivor is, get hit". Shouldn't there be a bit more thought for the strongest killer in the game?
I realise this would remove some of her uniqueness but I don't know how to make her on par with the other killers without nerfing her blinks. And for the record I personally don't think nurse absolutely needs a nerf right this second, but if they ever decide to do some QOL buffs for killer then nurse needs to be made.normal. What do you guys think?
Edit: What if the FIRST blink could go through walls, but all chain blinks couldn't? That way she'd still be unique and extremely powerful in a chase, but positioning would be more important and she'd be less powerful overall.
That would be one of the worst cases bc she and blight are the last playable killers on that game in high mmr and nurse only with streched res on top of that the lack of pressure without addons make her already not god tier,
And everyone know playing against any high mmr 4 man is next to zero fun and if you dare to play a ,,weaker killer, the round will be over in 4-6 min bc they will always have maps like badham or haddonfield and both of them are extremly strong against a nurse without double omega and blight with alci ring, we dont even need to talk about how dump that RNG works in both maps
In overall its a really trash idea if she couldnt blink throuth walls she would be more worse than legion
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@Wedeguy said:
I see that some people want to have all of Blight's techs to be removed from the game since they were not an intended feature by the devs.
I'm talking about stuff like : Hug tech, Scoot Slide, Moon Rush, High DPI flicks and S/Z flicks. basically all of the fun and technical hard to learn stuff of blight.
What is your opinion of that guys?
From one side, yeah they were not intended and give advantage to the killer.
From the other side, it makes the killer much more hard to learn, fun, rewarding and STRONG.
Do we actually need to nerf more killers in a survivor sided game so just all high MMR games will be against "No game design works against me" Nurses?
Don't forget that all of his techs are counterable if you can realize you're against a good blight and you're expecting him to do them.
@Wedeguy said:
I see that some people want to have all of Blight's techs to be removed from the game since they were not an intended feature by the devs.
I'm talking about stuff like : Hug tech, Scoot Slide, Moon Rush, High DPI flicks and S/Z flicks. basically all of the fun and technical hard to learn stuff of blight.
What is your opinion of that guys?
From one side, yeah they were not intended and give advantage to the killer.
From the other side, it makes the killer much more hard to learn, fun, rewarding and STRONG.
Do we actually need to nerf more killers in a survivor sided game so just all high MMR games will be against "No game design works against me" Nurses?
Don't forget that all of his techs are counterable if you can realize you're against a good blight and you're expecting him to do them.
I say in genaral bhvr needs to make surv nerfs not only killers and their perks the survs have S ton of strong perk while the most good killer perks are hex that makes them incrible weak or have years of cooldown
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@stonecold said:
It's true.. Game is survivor sided..people who thinks the contrary are the survivor mains who want to keep bullying killers and make YouTube highlights.
Each month killers are nerfed.. Unnecessary nerf for spirit this time. 'makes her become more skillful' they said.. Easier for survivors they meant.
More and more people dropping the game because of this 1 sided thing.
The thing is survs have a ######### ton off literally strong perks while literally the killers have one perk what could make it possible to win is a hex perk called ruin, since mmr every single swf i get have this perks Iron will dead hard unbreakable and ds or even more cancer to play against spine chill resilence iron will dead hard but you cant counter any of those perks as killer thats the trash thing about that while the most good perks are hex totems by the killer side, they need heavily buffs for killer slow down perks bc pop goes is literally a joke to even three man swfs, same with thana since it got literally nerft to the ground is sloppy as well bad,
And i will never understand why any killer perk has an cooldown if it dont even expose any one so many perks could be so good against the broken surv meta like surge the twins perk with the gens.
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@Witchubtet said:
Ive played DBD since it launched on Xbox. I loved this game to death the first few years. I played Killer most of the time and had fun, but that all changed after the Stranger Things update. Since that update it feels like they stopped really taking it as a 1v4, but treat it more as a 4 person Survival with a fifth person there to mess with you.
Since that update all the developers seem to care about is the Survivors. Almost every new Survivor perk is amazing (as they should be) but some killer powers and perks seem to fall flat. Take the newest additions to the DBD cast. Ceno and the Witch girl. Ceno has cool perks, but his power feels so janky that no one seems to use it. While this new Survivor has a skill that can basically instantly heal her or her fellow survivors in 3 seconds with a med kit.
It also doesn’t help that most killers either get reworked so weirdly that it feels like a nerf (My opinion on Doctor) or never get the good reworks they need, like Trapper or Legion. Yet they will buff all the survivors equipment so they can “counter the killer”. You shouldn’t “counter the killer”, you need to put play the killer.
I know some Survivor mains will call me salty or stupid, but I just can’t handle this game being this lopsided. Especially when I’m playing against a 4 stack of PC players who can spin and turn fast enough to break Blights knees.
I do hope in a few months I can return to DBD, but as of now I think it’s a lost cause. I’ll miss all the cool Survivors I’ve met though. Wish more people would act like them.
Edit: “Winning” for me was either having a good time or getting at least a 2K. Anything beyond that is a bonus. I’m not as crazy as some people are who only care about 4Ks
The biggist Problem in my eyes are bhvr just buffed dead hard to the heaven and not long ago they buffed iron will the most used combo since 2017 with giant distanc to other combos playing against that is literally time waste if every single surv runns that you will not eveb win with omega spirit and double omega nurse bc its just way to easy to play surv with thosr perks at high rank
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@Citrusfruit said:
I heavily disagree with the range attack buff. I think it's not punishing enough to miss with his attack as it is and if you play it right, there's very little counterplay. You either drop the pallet, or vault the window, and get hit with his punishment of the damned, or don't vault the pallet or window and get hit with a basic attack.
I do think his general trail needs to be changed and looked at a little though. You can't place a lot of it down to begin with, and all you have to do is crouch over it, or walk around it to avoid getting tormented if you're not in chase.
He's not OP by any means, and his add-ons really need a rework, but I don't want his chase potential increased anymore than it is already if I'm to be honest. His ranged add-ons make playing him feel like a cake walk for me, and playing against them isn't very fun either.
I Support that too
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@StarLost said:
Look, I get it. Sometimes you get a game where you are outclassed, have a potato teammate or a killer/map you don't enjoy facing but seriously - this is out of hand now.
Game 1: I play Hag. 2 gens pop in the distance before I see a survivor. One hits a trap, I tag them and manage to down them. They DC the second I pick them up. Next survivor does the exact same thing after I manage to catch them. I end the game, get whinged at in postgame for not letting the last two farm, and notice that both of the DCs are running BNP toolboxes. Does DCing allow you to keep addons? That's an oversight if so.
Whatever. Next game.
Game 2: Hag again, exact same thing happens minus toolboxes.
Okay, maybe people aren't in the mood to fight Hag today?
Game 4: Wraith. Miserable game, 3 man SWF with full meta perks who've clearly deliberately dropped their MMR and absolutely stomp me. I get like 2 hooks and teabagged at the exit. Ugh. Lunch time.
Game 5: Pig. I find all 4 survivors on the first gen with Discordance. ALL 4 DC the second I approach. Notice they are probably an SWF. Does DCing drop your MMR? Maybe they are smurfing theirs down. Yeah, this is going to be a weird day.
Game 6: Pig. Actually a fun one.
Game 7: Back to Hag. And...sure enough, the first person I hook DCs.
So, to summarize, 5 out of my 7 games today have had people DCing deliberately. My guess would be that, for the time being, this will be something they do regularly. And yet, I see two threads today defending the lack of a DC penalty because 'I shouldn't be forced to play games where I'm not having fun'. Thing is - you are spoiling the game for 4 other players.
I play this game for nealy 10k hours since 2017 but the thing why i personally dont care over the dcs is i just understand them the most people in solo Q just literally dont wants to play a lost round , me as example plays now triple blink with purple omega with map offering and four gen perks but thats bc of the other boring high mmr aspect you will play only against four mans with four times the same perks like 99% its iron will dead hard unbreakable ds that ######### is on a other level bulshit if you just wants to have a normal round thats why i m actually happy af dc penaltys are disabled atm xD