Gigante
Gigante
About
- Username
- Gigante
- Joined
- Visits
- 506
- Last Active
Comments
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I love Steagull, he was so fun.
Now he's bland and emotionless. When I was playing survivor or killer, I always laughed when a Steve yelled every second. But apparently, Behaviour didn't care much about the protests. Nowadays, it's not so common to see many Steves in a game anymore.
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His absurd cooldown makes me want to not even touch this killer. My God, it feels like someone is pulling me and stopping me from doing anything. His cooldown is really exaggerated.
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@fixblitzskin said:
i watch this youtube channel sometimes that is just gameplay no commentary and its chill to have while waiting or being bored.
That's exactly the idea. Just watch others play, no commentary, no streamers yelling in your ear or overreacting. It's fun to watch others play and see their mistakes, successes, epic plays, etc.
I got this idea because Brawl Stars already has a similar system and it works incredibly well. It would be so cool if we had it in DBD
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When the killer really wants to choose the lobby, he checks the time played. So that doesn't change anything at all and I prefer it the way it is.
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Get good bro, Blight is fine
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Yes please, toxic perk
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This perk is f* stupid, everyone uses It and destroy killer's experience
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This video is a masterpiece. I wish Dead Hard to be removed so hard
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Played 9 matches today, 100% of the survivors using dead hard.
So fun playing dbd these days.
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Bruh, can't play this game anymore, DH is basekit now, basically nullify my powers just by pressing "E".
Yeah Behaviour, totally a fine perk.
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Oh god please yes
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2871673#Comment_2871673
At least SB takes a brain to use.
Have ALL my upvotes
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Yes, killers are forced to tunnel and maybe even camp because of the loop design (alot of jungle gyms), the absurd amount of pallets, and the excessive use of dead hard and this current SBMM that only benefits survivors.
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This image summarizes the current state of the game.
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We've reached a point where we need to think that dead hard has become basekit because every game more than 2 uses it. EVER. Exhausting playing killer these days.
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I fully agree
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they removed the pallets from there to put in "The Game".
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FNAF have a great history.
I don't understand why there are people who talk so badly about the game. FNAF has the most macabre story I've ever seen.
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@emetSdidnothingwrong said:
Just bait it out 4head!!!
Dude, in high ranks Dead Hard is used to get distance to a loop safe or a pallet and what can the killer do? just accept that survivor made it to a god loop or a jungle gym. And the more experienced survivors wait until the killer hit animation starts to be able to use Dead hard. Bait works, but not at high ranks.
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@chargernick85 said:
Corrupt Corrupt Corrupt Corrupt Corrupt Corrupt Corrupt Corrupt Corrupt Corrupt
Pain Resonance Pain Resonance Pain Resonance Pain Resonance Pain Resonance
Sorry my bad forgot we talking bout survivor perks.
Are you really comparing a perk that runs out in 2 minutes against one that can be used any time an infinite number of times?
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Extremely exausthing, dead hard makes the game boring and pathetic for the killer.
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@Tr1nity said:
I take it dead hard is annoying you?
The fact that it's practically a third health state it makes the game extremely boring. At high rank people use Dead hard in the perfect frame when you're going to hit, or is used to take distance, and since the change in hit detection, it's practically impossible to deal with.
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No, it's HORRIBLE and only benefits survivors. Killers need to give their soul and blood to get 1 kill.
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A perk that gives you complete immunity to any hit and is still able to give you distance to a pallet or loop. It's insanely pathetic to continue the way it is, it's literally a third health state.
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The only thing that was "broken" in hillbilly was the instasaw addon. People complained about this addon and Behavior nerfed something that ABSOLUTELY NO ONE ASKED FOR. And managed to destroy the killer. The overheat mechanic is completely stupid.
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This system is HORRIBLE
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I don't believe what I'm reading. Trickster op? In which world?
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@zippie said:
If you’re on console (PlayStation) you can rotate killers and survivors by holding the X button while pushing the stick. I imagine it would be the same. Maybe try that. I can’t comment on anything other than PlayStation though
Sometimes work, sometimes not, it's inconsistent.
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I think you guys are getting confused. I mean in relation to rotating the killer, rotating the character model and not switching to another killer.
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She's a genius
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@Milo said:
But... you can?
No, you can't. The few times you get it is because of a bug
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Imagine killers have fun in 2022. Behaviour don't like this word for killers.
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Hillbilly is the most Fun killer in this game and Behaviour nerfed him because of nothing. Now nobody wants to play with him.
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SBMM is pathetic
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@Astral88 said:
https://forum.deadbydaylight.com/en/discussion/306531/the-game-is-extremely-punishing-for-killers
Do you want a wanky? Learn the game dude. Why don't you open a new topic and request a movement speed nerf during chases for the survivors so that your hits are not avoidable at all. This killer crying is getting ridicilous. Play something more easy if you have a problem with the mechanics and not willing to learn.
you know how to read? I'm talking about the map "The Game" and your argument is pathetic.
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Nope. You're Just bad.
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Dead Hard is actually the most cancer perk in this game.
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Every patch Behaviour is destroying the killer's fun.
There are so many bad decisions that nowadays it is unbearable to play killer.
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Dead Hard is actually the most unhealth perk in this game since it doesn't need any survivor skills and it harms the killer's fun since we have to deal with this perk DOZENS of times in a SINGLE match.
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Imagine have fun as Killer in 2022
Behaviour don't want you to have fun playing as killer.
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Behaviour only cares about survivors.
From 2020 to today, Behavior only cares about nerfing killers. They were nerfed to the point of being a joke in matches. The survival aspect no longer exists in this game because playing as killer has become pathetic and ridiculous.
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@Krazzik said:
They just need to add in an actual strong, consistant killer perk to inflict Exhaustion. The problem now is that exhaustion perks are meta and almost all survivors run one (With like 90% running DH), but killers only really have a couple of mediocre perks to try and counter them, and they're just not good enough.
Really true
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It's impossible to prove that 99.99% of players use dead hard in general, but literally ALL my matches after the dead hard buff (hit validation) have at least 2 people using dead hard, AT LEAST.
And it's not just "waiting for the Dead hard", that's not how it works anymore. More experienced survivors wait for the killer animation to start to dead hard, or use Dead hard for distance to get into a nice loop where THERE IS NOTHING TO DO but accept.
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SBMM only helps survivor's, created to destroy killers experience
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@GannTM said:
Everything is survivor sided.
F* true
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@sonata93 said:
The perk itself is okay. I mean, I agree it's for sure a 'third health state' as people say, and has the ability to extend a chase by minutes if used at the correct time.
I only think DH is really unfair now because of hit validation. It's so ridiculous that the killer gets the 'hit' and has to sit through the cool-down animation while the survivors get a second chance. It's definitely become a clutch perk.
When Behavior nerfed Ruin, they gave as justification that the perk was used on 80% of killers. Why do they totally ignore Dead Hard?
The game is mediocre for killers, no one can have fun playing killer anymore.
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Nobody in their right mind says the game is killer sided. Even the survivors know that this game is all for them.
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It's fun because there's no fun for killers anymore
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Killers is a joking right now
