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fixblitzskin

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  • @100PercentBPMain said:

    congrats on the spotlight

    So weird to lay in bed and click his video and hear my name be read immediately. I grinned like an idiot lamao

  • @Nun_So_Vile said:

    When you're making a video and it includes a post from me, your channel is WASHED. I don't know if you can go any lower then that in the barrel for content to get views. Especially on a topic that is so soon to be even more irrelevant than the recent video, which already isn't putting his case in a good light. Must be hurting bad from a 4 month old post, or maybe…Though, I invite him to reach out to me and find out what I meant if he's so interested.

    Yeah and the post count that I had was the number I had today before making this post and commenting to you so it’s not like he saw it and screenshot it before but saw an old post and still decided to make “content” on it

  • @serious said:

    [This Discussion used a translator]

    When a killer hooks a survivor, their movement speed increases by 10% for 10 seconds.

    This allows killers without mobility abilities to reach distant areas more effectively, naturally discouraging tunneling and camping playstyles.

    If the killer uses their power, the movement speed bonus is immediately removed.

    Reducing the overall map size is another option, but it comes with the downside of making camping and tunneling even easier.

    That's why adding the Hook Boost system seems like a better solution.

    I think weak killers need something like this added along side their basekit regression kicks being more %

  • myers sucks in general and those addons are the only thing keeping his kill rate high enough for behavior to care. The buffs he got were good but after getting out of tier 1 and not running out of tier 3 stalk points nothing really changed for when myers was actually in tier 3. Sure he gets it faster from far which is a great change but being in tier 3 still sucks. I think he needs more utility in tier 3 or something before removing those addons for good.

  • FNAF is the first property in this game I know before playing. Im 23 but never played one of the games or watched the movies of the licenses. Wasn’t a fan of movies and the video games I did play were more gta, open worlds and shooters not puzzle solving survival horror. It is only recent I played RE and watched some of the movies that are in this game but I still haven’t on a lot. I play bubba alot but I never seen any of the movies. FNAF has been here since I was in 6 th or 7th grade so super excited about this chapter. Wasn’t too excited for DND castlevania or Tokyo ghoul but that doesn’t matter knowing FNAF is coming.

  • @Crowman said:

    People have been comparing new killer powers to old killer powers everytime.

    True but i dont think its even more prevalent than recent. Even looking back in 2022 dredge is pretty unique, knight is too, and skull merchant was. Larry, chucky, unknown, vecna are all unique. I think that xeno, houndmaster, dracula and a little of ken on the ptb but its too early to tell are just so comparable to others. I do not mind getting a killer with super comparable powers but spring trap should not be a copy paste. I really do not want a failure of a chapter that alien was to repeat with FNAF

  • @Nazzzak said:

    There are limitations to the game. All killers will have a degree of overlap.

    Yeah obviously there are limitations and there are going to be overlap. That is like the most obvious thing. I'm just saying that seeing the same killer be the subject of comparison over and over like Wesker is boring. i do not care if they reuse other powers. I don't think its controversial to say that i don't want spring trap to be another dash killer.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/440221/i-hope-fnaf-and-future-killers-aren-t-compared-to-wesker-like-the-last-2

    We have 38 killers, soon to be 39. There are only so many things that can be thought of, and with so many killers these days, there will always be some aspect of killers that are similar to each other.

    I do not care if every other license in this game is a dash killer. I just need FNAF ( springtrap) not to be

  • personally I only run it with fire up. 20% by itself is still slow for what I want to do with it. I like it on pinhead because 40+% makes his breaking pallet and Gen animations sound and look so cool.

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3895394#Comment_3895394

    oh same i currently main pig as im a big fan of saw but that wil change if we get springtrap for sure no matter the kit

    Fr. Me too. Looking forward to it. It’s so close relatively to when it was announced

  • @Heliosse said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3895380#Comment_3895380

    Springtrap will have something unique ! Like every other killers, Wesker is the first killer to grab and throw, Alien has the tunnels (they have a lot of utility/nuances compared to someone like Demo) and turrets, Chucky has the illusory footsteps and the Chuckspots, Dracula has shapeshift etc, etc.

    My guess would be that Springtrap will be a paranoia/confusion inducing stealth killer with some tracking abilities. Maybe based around Agony or the Phantoms.

    Whatever it is tho, im up for it, i trust the design team and especially Scott. FNAF is in my top 5 favorite IPs alongside Alien and Silent Hill so i will main it no matter what.

    FNAF is the first IP that was announced of something I liked before playing dbd. When I joined I legit never seen or played the games or movies to any of the liscenses. I really hope the design team and Scott cook something up

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3895366#Comment_3895366

    i think the best course of action for the phantoms make them walk around or be more active/agressive the more gens get completed and if hit by one you get a certain debuff (think something like oblivious) wich you can get rid of by going to 1 of the 4 control panels and then resetting your debuff (like they work in fnaf 3)

    Yeah that sounds unique . FNAF is the first license to come to dbd that I was a fan of before playing so I really hope springtrap has unique stuff to him.

  • @Heliosse said:

    Then you are up for disapointment.

    I doubt then can create something "trully unique" like you want after 8 years. Yes, im sure you all have unique and original ideas, that doesn't mean they would translate well into DBD when you take actual Game Design into consideration.

    After 8 years of creation, they have found their different achetypes for the game. Dbd is unique and a pretty new type of game with no competitors. The game structure does not allow some crazy stuff to happen.They can't even release a killer without it being bugged for years and you all expect some flying/wall crawling/structure destroying killer with crazy mechanics.

    Even big genre like Mobas, fighting games or other have Archetypes. Characters belongs in categories and have tweaks and tricks to make them stand out, just like in dbd. Xenomorph and Sadako are both restricted mobility killers with 7 objects. Xenomorph has anti loop alongside it and Sadako has slowdown. That's their archetype, after that they have everything else to make them stand out from other killers.

    With how many people i see saying things akin to that for the FNAF chapter, we are probably heading toward another "Alien" in term of expectations/disapointment. Springtrap can have many different abilities, they will go for something that fits existing archetype like stealth/tracking or stealth/lethality, stealth/slowdown.

    Every killers have something unique to them, no matter their archetype. So Springtrap will have something akin to the tunnels, torment, condemn or the illusory footsteps. I doubt it will be enough since people are going to find any similarities for a failed design and a revamp like every chapters.

    Also, the least popular killers are all the most originals/ambitious in term of design :

    Pinhead, Knight, Twins, Xenomorph, Sadako, Singularity, Dredge, Hag and even Skull merchant. All hated because they have ambitious designs.

    The most popular killers are all very simple killers in design, most of them being movement/dash killers like Billy which is just dash or Wesker which is dash + simple infection.

    Clearly, originality is not people main focus. People want fun killers, which, while being subjective, is most of the time low skill floor, high skill ceiling, strong, movement based killers.

    BHVR is not encouraged to try new things when people hate every one of their most ambitious design or anything they change in general.

    I still have hope it will because of how protective Scott is with his ip. Doubt he will make spring trap dash killer #987

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/440221/i-hope-fnaf-and-future-killers-aren-t-compared-to-wesker-like-the-last-2

    would not be suprised if its going to be compared to nemesis/knight (if its springtrap with phantoms as map pressure/passive slowdown)

    That’s one the things I like about nemesis despite the zombies not being very good. Makes him unique and stand out compared to the copy paste killer design as of late. But I do admit that on the surface roaming animatronics like zombies sound cool but if they do do that I hope you can somehow control them or something and not just walk towards survivors and hit them like zombies. I would much rather prefer this over knight since he is unique to play but I don’t think AI being the main power is very cool but keeping them in the background like zombies are decent.

  • @PubStar87 said:

    Day off today. Literally, all day, just tryna have one fun match. One. Nope. Can't have one. So my question stands.

    I have fun by making niche or meh perks work on specific killers and addons. I don’t have much fun running 4 slowdown perks.

  • @burt0r said:

    Well, I already suggested a spider killer with wall crawling mechanics like the alien part of AVP2.

    But this would A) be horribly broken and B) probably be impossible with this games engine.

    i dont think the engine is a problem. Its unreal engine 5. Just lot of work and much easier to just mix different killers power into one

  • @ChuckingWong said:

    Its called nurse

    Well nurse is nurse. She does everything better than everyone. If the only point in playing dbd was to win no one would play anyone but nurse and blight.

  • @Pulsar said:

    Thought they just adjusted some of Nemesis' addons?

    PH, Freddy, HM, Demo etc etc could all use work. Probably DS too

    Why Freddy. He’s alread been reworked and his addons aren’t bad

  • @UndeddJester said:

    https://us.v-cdn.net/6030815/uploads/Z2TXBFW3N5JC/20250306-184909.jpg

    Knock Out doesn't fit as a name at all anymore, and I was struggling for a concept to rename it…

    Any ideas to fit this new perk? Preferably with some TCM flavour?

    The best I have right now is:

    Horrifying Visage

    "You like this face?" - Hitchhiker

    The mere sight of you fills your victims with dread, and even a moment of hesitation can cause a miss step

    Maybe the icon can be Bubba's face? Or the silhouette of him holding his Chainsaw above his head?

    Struggling otherwise, would like to hear others ideas?

    The icon can be like quick gambit but its bubba chasing a generic survivor like how STBFL has and Third seal has

  • @SummerBBQDwight said:

    I don't think this update outside of sudden spike of "lets try new Xeno" will improve this. It sounds like a nerf to me honestly. Not a fan of these changes.

    This update isnt helping xeno rise from bottom 5 at all. Such a shame honestly.

  • @Wrecked said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891729#Comment_3891729

    The Hag teleports and she was released in 2016 so they could have definitely given Jason mobility.

    Completely forgot about her. Yeah then.

  • I can see the rage meter being his simple power but not the teleporting. Early dbd killers had no mobility. Wasent till demogorgon till you can teleport across areas. Pig and ghostface would have been next in this hypothetical timeline and they have no mobility

  • @Sngfun said:

    FNAF and is not even close.

    This game is not going to be the same after that I'll tell you that...

    DBD has been so stale this year. Nothing has changed or been added. Only the Freddy rework which i like. Really hope FNAF does change this game for the better. Looking forward to it

  • @Nazzzak said:

    This topic has made me realize just how much horror has evolved. Younger generations seem to have made cute stuff scary, while my generation was tall men in masks lol

    I wouldn’t call FNAF cute since they are pretty unsettling or at least the originals were. The newever mascot horror however definitely is making cute stuff scary. I still like the OG horror icons. Myers would still scare me if I saw him staring at my window lol

  • @M1_gamer said:

    Creepypasta collection, SCP collection. I'm pretty exited for FNAF tbh.

    Yeah me too. Only like 2 months and half before a ptb if they don’t delay it. I don’t think they will delay the anniversary live stream so. Last years was May 15th. Been looking forward for it for a while

  • @LordGlint said:

    This game shouldn't even be aimed at gen alpha... If they don't meet the age requirement of a mature game, why market to them?

    COD and GTA are both 17+ but have a bunch of people who aren’t. Business is business to them.

  • @UndeddJester said:

    Did they ever fix Game Afoot on him?

    Cause that speed you up chasing your obsession while smashing through pallets... pretty on brand for Nemesis 😁

    No unfortunately. Still waiting for them too. It’s not only him but it’s how the perk is programmed. It doesn’t take m2 destruction of pallets but it does for walls. Really want them to finally fix it

  • I hope they buff cruel limits, hangman's trick, and game afoot. They probably won't tbh but would love a distance buff for hangmans trick, time increae cruel limits, and gamefoot getting a buffed time to account the pallet breaking.

  • @DragonMasterDarren said:

    All of the Autohaven maps, Especially Azarovs Resting Place, every time I play killer on them it feels like there is a pallet every 4 feet

    Azarovs also sucks yeah. Very annoying to have to play the 3 Gen unless you can teleport or move quick. Demogorgon does really good this map compared to others. Which is the one Of the only killers that I like on that map.

  • @jesterkind said:

    Predator, maybe?

    The unshakeable Tyrant that has an unerring sense for his prey, makes sense you wouldn't be able to slip chase that easily.

    He has a tendency to pop up at the least opportune moments out of nowhere, too, so maybe something like Furtive Chase or Machine Learning?

    I would be down for a furtive chase build if gameafoot worked on pallets. That would be so cool. I want them to fix it so bad

  • @Pirscher said:

    This might increase tunneling though 😛

    Not like every nemesis player doesn’t already tunnel Jill amiright

  • @smurf said:

    I agree. The implementation of downvotes is likely to lead to less real engagement on this forum since people can simply downvote instead of talking to other participants, which is absolutely critical for a useful exploration of people's thoughts, feelings, and experiences.

    If I post something or respond to a comment, and then someone simply downvotes instead of commenting back, we have no way of knowing what parts of my thoughts they disagree with and what parts (if any) they agree with, and we have no way of knowing what their thinking is on whatever issue is being discussed. That means it becomes impossible to find out the real diversity of player/participant opinions on those issues.

    Also, as others have pointed out, this is likely to lead to some people not wanting to post at all because they know their opinion is likely to be in the minority. But those people also deserve to have their opinions heard. I might not agree with people who support early game tunneling, camping, or bully squads, but that doesn't mean that people who do support those things shouldn't have their opinion heard or be forced to endure dozens of downvotes. And we're already seeing that happen. If we want to indicate that we disagree with those opinions, we should explain to those people, and to BHVR, why we think that way.

    Interestingly, I like this forum much more than the other popular forum that has downvotes. That place has an unusually high number of people talking at each other and not with each other. People can literally just shout each other down there, seemingly without consequence. Part of what makes this forum better appears to be the result of the need to engage in discussion rather than simply press the downvote button. I honestly don't trust the dbd reddit to reflect the diversity of player experiences at all.

    Don't get me wrong, this approach could suppress some trolls, but it may come at a much greater cost than the small benefit we stand to gain.

    I stopped trying to talk to people about the game on the Reddit. I only talk dbd here. Reddit mods take down literally any discussion worth talking. Downvoting in a place where topics can get heated doesn’t make sense imo

  • @Nomade said:

    Ive said it in a couple of other threads but seeing as how this is the feedback section I will mirror my thoughts here.

    I do not see anything positive coming from the addition of downvotes. It is highly trollable, has a chilling effect on discussions where there are dissenting opinions that are absolutly worth exploring and pushes discussions towards becoming an echo chamber like Reddit.

    Right and wrong are not a popularity contest and so I dont feel that voting in generally really serves much purpose. Downvoting in particular though will discourage opinions that run counter to mass opinion and that is both unhelpful and damaging.

    Thats the reason I hate talking DBD on the offfical Reddit. It’s just an echo chamber with downvotes on anything that isn’t like a meme or something so widely agreed like “skull merchant bad”

  • I eat pallets as bubba and nemesis so I don’t really respect them. And with killers like myers I have brutal strength and fire up. So I always just risk it and try to get rid of the pallet early

  • @Mr_K said:

    It didn't work the last five times.

    Becsuse they kept the drones and the main premise. The next skull merchant is probably not going to have any drones that stay in one place and make the area unsafe to play.

  • @ChrisPBacon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824772#Comment_3824772

    this is a reasonable concern, fortunately I don't think they'll incorporate jump scare elements because when the doctor was first released it used to have a similar thing where his face would occasionally flash on screen. It's been taken out, so I'd think bhvr is fully aware of the community's dislike of jumpscares.

    Should be a setting. I get that some people can’t see them and I completely understand but to take it away from everyone sucks. A setting to turn it off would fix this and make the game accessible for everyone.

  • @Man_of_triangles said:

    Memes, indie game stuff (mostly not even horror) and non-horror shonen anime. DbD is already clearly moving away from explicitly horror chapters with stuff like Dungeons & Dragons and Castlevania. Probably because most of the film and videogame horror greats are already represented, and stuff like Alien isn't moving the needle anymore.

    Yeah stuff like alien doesn’t excite me personally especially with how butt he is design wise. Ik he’s strong but he feels lame. I love a lot of the franchises in dbd but FNAF is the first one from my time that going to be in the game. Stranger things is the only other thing but I don’t personally like stranger things.

  • I want the pizzeria from the first game and it to be an indoor map. I like indoor maps even if they are kind of a pain at times but I played this game for a while now and RPD, the game, midwhich, are all fun. Lerys kinda blows unless your playing a handful of killers and then there’s Hawkins which is meh.

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886867#Comment_3886867

    pretty sure during the video they stated a lot of upcoming releases, events, and collections will be pushed back for the health update. I hope that they stick to tradition and have the ptb for the anniversary come out right after the anniversary stream but I doubt it tbh.

    Same idc about the survivor only mid chapter. It’s only a skin + meh perks unless they introduce something like boons like mikela. I want the tradition to also keep going on. Vecnas was cool with the livestream and seeing the ptb

  • yeah manhunt would be perfect but sadly it will most likely never come to dbd. it’s a rockstar game and I doubt taketwo will allow a old and not recently released franchise to dbd. But would be cool

  • @MoZo said:

    Since everyone is aware about the 3 week content delay to focus on the games health, I wonder what will be in store for March. They said the ptb is scheduled for March 11 which means we’ll probably get the dev update march 6th or the 10th. I hope that they give a 2-3 week long bloodhunt or bloodfeast with double rift fragments for the live game so it doesn’t feel like nothing is happening for a month straight after 2v8 ends. I know there’s the 400% survivor queue incentive and double xp going on now during 2v8 but I just hope there’s something for us in March so the community isn’t in burnout until the next big update.

    The wait sucks not even going to lie. Yeah the reason why they did it is good but doesn’t make it suck less. Houndmaster PTB was 3 months ago and I didn’t like the chapter much or at all. I only liked all shaking thunder and scourge hook jagged compass even tho there isn’t many scourge hooks in the game. But the killer, survivor, and map were very boring to me. So there being 4 months between new content getting revealed in the ptb is long. And there is 20 days afterward that it goes to lives April 2nd is the release date. But bright side is that if the ptb for FNAF is still in May there is only like 1 month to wait after the release of the new chapter. And there is supposed to be a survivor only chapter in between there somewhere. So it’s dry af rn but it’s going to pour soon

  • @Sandt1985 said:

    Shattered Stars Badge:

    2 additional zombies spawn during the trial.

    When a zombie strikes a survivor, The Nemesis gains 10% haste for 10 seconds

    Sounds like a fun addon. It’s like Alucards shield and black box not necessarily the best addons to run but if they were lower in rarity it would be annoying to face since they would bring it every game like how greens and purples are

  • I always thought survivors should be able to hook themselves and cause no killer perks to work.

  • deathslinger is about to be more fun

  • I hate slowdown builds. I think they are very effective but boring. I like to use perks that work only on specific killers and addons. Makes the game fun for me. Big reason i got into DBD was because of the perks

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885245#Comment_3885245

    you literally can only play him one way, there is no skill experession you just bounce off what terrain lets you then lunge, its not like you can do anything unique anymore like hug tech etc LOL

    Arguably the removal of the hug tech made skill expression even more evident because you don’t have to rely on a bug “tech” to do good. It’s not like weskers hug tech where you have to practice it. Blights was so stupid easy

  • yeah pretty much. Zombies suck as a power and I hate how they prevent nemesis in getting any buffs in both 2v8 and 1v4. Perhaps one day with his addon changes he will receive something. Pp head still had bad addons all these years later so probably not but Freddy got changes so there’s always hope

  • @Chilli_man2400 said:

    I’ve played a couple of games with wesker in 2v8 and I’m going to be serious wesker with 3 dashes just feels right.
    I feel he should get 3 dashes base. Wesker everyone said was good but his power level got weaker over time cause so many other characters came out and were just better than him. If it’s to strong at base make it an
    iridescent addon please.

    Wesker feels amazing with 3 dashes

    Yeah an addon that does 3 dash but no infection ? Would be cool. That’s a really big down side but having 3 dashes is really good so.

  • @MoZo said:

    Is anyone else going against blight every other game? I swear I’ve been playing 1v4 survivor all day and I see blight damn near every other game. I see blight more than huntress, wesker and even the new reworked Freddy. Is it because my mmr is “high” or is everyone trying to master blight currently?

    I don’t play blight to much but he is pretty easy killer to get into that offers a lot of skill expression. He also doesn’t need to run a bunch of slowdown to win. If they buffed weak killers like nemesis, myers, etc there wouldn’t be so much blight. Killers like demogorgon are “balanced” but not really and there’s a reason why survivor like him. Easy to outplay + mostly bad addons. Maybe 2025 will give life to some killers

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