PubStar87
PubStar87
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- PubStar87
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Comments
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898196#Comment_3898196
How I feel when we escape:
https://us.v-cdn.net/6030815/uploads/3NYW8A9EB4Y5/tmp.gif
And when we die:
https://us.v-cdn.net/6030815/uploads/HZKQ9DGQYTC2/tmp.gif
Jk jk jk it always feels like first one because we never die 😂
Big props for the gifs lol, love her
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Maybe it's a sign of how miserable it is to play survivor
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1. Because bhvr is into making money, all the new Killers are ridiculously OP, and therefore super torture to face solo Q
2. Solo Q teams are generally the most novice players, so you can't even count on maybe having a semi decent team, and we have no way to comms not even a quick chat, ehich MOBILE has!!!
3. BHVR has never EVER listened to the community without at least a year gap before fixing issues
4. I bring this up every chance I get, Leatherface STILL can hook camp just as hard as release day, even with the anti-camp features they put in, if this isn't a sign of what's wrong with this game idk what is!!!
5. The people who stream this game are sadistic Aholes, always have been always will be
EDIT
6. Matchmaking makes it at least an hour in playing before you can get a match that isn't a MLG pro / streamer so the first hour or maybe even two is just Fing miserable. I've taken to throwing like 5 matches to lower my mmr THEN trying to play, sounds bad but it really cuts down the time to getting into an actually fun match
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Love how this has NEVER happened while playing surv but happened in one of my four so far killer matches. It's like i'm in hell. Thanks game
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another super fun one!
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I hate this game anymore
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It's been 8 ish years and they still haven't fixed tunneling. Bubba hook camping existed for yeeeears. It still does 80% of the way. They DO NOT CARE.
They want to sell copies, characters, and cosmetics. That's their goal and it ALWAYS has been.
It benefits them to let killer streamers be OP. Kids watch, go buy Dracula, run the example builds shown, win, rinse repeat.
It is not in their interest to care about you. They obviously don't, don't plan on it ever, and consider you cannon fodder for the gears of their machine.
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Also, don't ever go by what this forum community says. They're all streamers, company men, plants, developers etc...
They don't care about their players. Never have, never will.
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@Aceislife said:
Why make Decisive built-in if it's a perk already? High MMR games are always sweaty, do yourself a favor and don't take the game too seriously, killers play like that at high MMR for a reason, they go against similiar sweatfests too. High MMR is a sweatfest. And it's normal, since the best performing players are there.
This is every killer's excuse. I wish people realized dbd as a heirarchy means that the company wants money, the best way to advertise these days is streamers, streamers play killer, streamers demolish most teams, in their wake is a very very unsatisfied survivor playerbase.
BHVR is a corrupt company that uses its own buyers as cannon fodder.
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Same here PS4 I've had it happen consecutively, restarted game went Ready did it again.
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No, please.... please don't.
Once a survivor decides to give up, there's no point. You're just prolonging their, and inevitably, everyone else's misery.
There would be way less DC's if the lag was fixed, things were balanced, tunneling/hookcamping were fixed, and matches were actually balanced skill-wise.
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Match start, scan the gens, pick your 3 gen, trap that area.
Good build I just used.
Forced Penance, Surge, Agitation, Save The Best
Just defend your 3 gen
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@sensovsky said:
just be a better killer and 90% of your problems are solved. if you don't wanna invest time in being good in the game, you don't have to make threads like this. it's widely accepted that good killer>default swf. not talking about competitive groups or depip squads, they're pretty rae and consist of that 10% I've mentioned
Right, because Scott Jund, Tru3Talent, and Otz never speak on this issue. Tru3 neeeever specifically says that SWF is OP and survivors can easily win. Otz didn't punch his camera. Nope.
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Stiiiiiill hate em
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And yeah, I bet they do, I hoped they would
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And then you use a Game map offering with the Doctor that took 300,000 or 400,000 bp to get and they use a Coldwind offeribg and you go to Coldwind
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Season reset just hit me, was rank 9, now rank 10. Because I've lost every single match to a death squad 4man swf. Fun. I have NEVER, EVER, EVER de-pipped at green ranks before. Come on. ######### is going on
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Then [BAD WORD] lower my mmr bhvr. These death squad after death squad matches are ridiculous.
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Just happened to me. June 11th 12:35am MST
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Yeah, just like 4 more meters of TR would be great, or make him easier to see
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@[Deleted User] said:
Hex: Liar's Dice
- While active, all totems in the trial (besides this one) appear as dull totems. Upon destruction of the totem, all totems in the trial appear as though they are hex totems for 40/50/60 seconds. Notifications normally triggered by cleansing a hex totem are not triggered while Hex: Liar's Dice is active, and do trigger during the cleansed effect's duration, regardless of the totem's true identity.
- The "cursed" status effect UI for various hexes is permanently present while active (when revealed), up until the point where the cleansed effect's duration expires.
E: Alternatively, the second point could instead be that the cursed status effect is simply never revealed until the totem is cleansed and its cleansed effect expires. The point is to give it both synergy with other hexes and allow it to be used on its own.
Something like this, but maybe it just moves all other totems around the map?
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Pharmacy, Plunderer's, Appraisal, Ace in the Hole, luck offering or extra chests
Trade out Pharmacy for Ante Up if you want
Works pretty amazingly
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@Marigoria said:
I find that console players sandbag me way more often because they know they cant be called out for it.
Exactly. Nothing about this dynamic will change without some way to communicate.
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Except there's no humanly possible FACKIN way to deal with it. Just dead, instantly, every time, to these cross-play PC jerks with 360 no scope mice setups. Super fair.
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On paper, yes.
IRL the FNAF creator is super picky about his I.P. and would probably never put out a cheesy cameo in a non-related game.
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PLEASE
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I can second this report. Seen it myself
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I like this idea. Ban spirit every time
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Same here
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/208678/dbd-isnt-fun-anymore
Then move on? If you aren't enjoying the game, don't play it. Problem solved and I don't even expect a consulting fee.
^^^^ A good example of WHY it isn't fun anymore. Community ten million percent. Most of you don't care 1 bit about anyone but yourselves. Ruined experiences constantly.
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Yeah, right, when it's match after match after match after match after match after match..........
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All of your arguments do nothing against the fact that Tinkerer LITERALLY makes completing an end-game gen impossible on small maps.
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To those that argue you sandbag by avoiding, I raise you Survival of the Fittest. Action SWF DBD is not something I or any player ever contractually agreed to. Not my fault everybody runs around like they can't die or something anymore.
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Tier three insta-kill Myers
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@NotTheodore said:
https://forum.deadbydaylight.com/en/discussion/comment/1734631#Comment_1734631
I disagree. It's not like it's a guaranty that Bubba will get more than 1 or 2 downs if survivors make smart decisions. If 2 or 3 survivors go down into the basement to unhook 1 survivor, why should we expect that Bubba to not get 3 downs?
The problem survivors (like myself for the longest time) have with Bubba is not knowing when to save and when not to save. Not knowing where to be and how to properly avoid being chainsawed.
It's like Nurse or Spirit in the sense that we make poor decisions because we maybe don't know how their power works. Once you learn how Nurse teleports and how to spot an opportunity to force a bad teleport, you're able to avoid the majority of her attacks with being able to mind game on the same level as the killer.
We don't like Bubba because we don't know how to avoid his chainsaw. I use to hate Billy because I was crappy at avoiding his dash and now that I know how it works, I'm more than confident that I can avoid the majority of things from Billy.
This can be true with Bubba as well. He isn't suppose to be an easy killer to avoid, just like he isn't suppose to be an easy killer to get kills with, but if you understand what he can and can't do, you can play around those issues.
Yeah, no.
Insidious bubba. Monitor & Abuse proxy camp bubba (which is what 95% of bubba's do)
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I second this opinion.
Bubba being able to down more than one SURV in one chainsaw sweep has always been a HUGE problem in my opinion.
It should bebase kit maxed at 1, with some kind of add-on upping it to 2.
This would fix the hook camping issue with Bubba.
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Why wasn't this moved to Feedback like my post was?
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Why wasn't this moved to Feedback like my post was?
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Why wasn't this moved to Feedback like my post was?
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Why wasn't this moved to Feedback like my post was?
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Why wasn't this moved to Feedback like my post was?
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Bump
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No, the rock I speak of was added with the visual rework. It's literally touching the shack wall on the outside vault-side.
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"dont need"
Yep. That's all we needed to know.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1729494#Comment_1729494
How long have you been playing?
Because things have been WAY WORSE and the Devs have brought the game under control by making it simple.
I've been playing since Nurse was released.
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@Emeal said:
Why not just balance the perks instead of adding another layer too that itself also needs to be balanced?
We should keep the game simple for the Developer to balance if we want balance.
I hope you see the problem?
https://us.v-cdn.net/6030815/uploads/VV5F2AHG2HB3/2020-11-05-095315.jpg
Yeah I get what you're saying, but how long has your perspective been the go-to method? And how much has that actually worked to balance the game?
Edit: And the changes I'm suggesting reeeeally wouldn't be that hard to implement. A little point-assigning voting, remove the 4 perk limit, voila
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Because devs are REALLY, REALLY, REEEEEEEEALLY trying to speed up matchmaking times.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1717167#Comment_1717167
That's true. Events like this do bring back the casual players that have no interest in playing fair. I'm a casual player myself, but I have no fun being a jerk to others.
Sometimes I wonder if DBD would benefit from having both a ranked and an unranked mode. If your rank matters to you that much, then I'll have fun reaping the same benefits in a mode the sweaty dedicated players have no interest in!
There's another topic in the forums here, I think it's "What's your dream addition to DBD?"
I literally said that, there should be a ranked and unranked modes. It would clear up a lot of toxic behavior and unfair matches, if implemented correctly.