fixblitzskin
fixblitzskin
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@biggybiggybiggens said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885171#Comment_3885171
"IF" they're infected. I hope they just make it like Weskers eventually. Wesker dashes from a much further distance than the tentacle and gets the damage + infection. Nobody can convince me Nemesis shouldn't be the same. I agree with your hit box point. Nerf it back to the way it was. Hell, don't let Nemesis move it either so no more sliding the tentacle to get a weird hit. They can change both of those so long as they make the first tentacle hit infect and damage like Wesker. :)
Nemesis definitely needs some love. Addons in the bare minimum. 3rd health state is awful and zombies do not make it enough for that.
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Probably cooking up a 3rd resident evil chapter. They can probably get away with it too they got a good amount of content they can use from the newer games. Ashley graham as a survivor and this guy as a skin for billy.
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@GlamourousLeviathan said:
I would change two things about Nemesis:
1° Increase the number of the zombies depending on the map. While two zombies is fine on smaller maps like Midwich or The Game, they basically do nothing on bigger maps like Mother's Dwelling. Not to speak of the bigger maps of 2v8.
2° Remove the sprint boost survivors get when they get contaminated. Nemesis already has to deal with 3 life stages, while having a ranged ability that is worse than Pyramid's. He already gets the attack cooldown whenever he contaminates survivors, giving them a speed boost feels unnecessary and makes his playstyle be slower than the meta allows him to.
If those changes were implemented, I would say he would be fine.
I feel the zombies bottle necks his design and blocks cooler more consistent stuff that can be added but if they were to not do any new additions more zombies would be cool
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@biggybiggybiggens said:
He should be able to damage and infect on first hit. Done. I see no reason why Wesker can and Nemesis can't. And don't say the Zombies are the reason why he can't as they are completely useless 98.6% of the time. ESPECIALLY in 2v8 having to hit Survivors 3 times is atrocious…
The infection sucks I agree. It’s not like weskers where it hinders you all it does is make you blue and be able to get hit. I think nemesis needs some stuff moved around and buffs. Maybe zombies removal. His addons in the very least need changes. He is terrible in 2v8 and will be as long as the 3 hit whip is there.
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@ShanoaLegendaryPlz said:
Ive always found nemi a strong chaser. Then they buffed him into the terminator. His only weakness is building up power and hitting people 3 times, which the zombies kinda help even that out but they are very flawed. Adding any more to him wpuld be overkill, but the zombies will always need some tweaking. I was on a generator with another person in 2v8, and we had a zombie standing there on the 3rd side of the generator looking like it was trying to help lol didnt even move or look at us the entire generator.
I feel he’s so slow. Hitting the same survivor 3 times still sucks. Huntress can throw the her hatchet anywhere if they are skilled and a blight can zoom everywhere and hit without an infection. Dracula can do hellfire and dash while traveling around the map super fast. New Freddy can slow survivors travel across the map and zone with pallets. With some stuff adjustment I feel a movement ability would be good. Good survivors or even decent survivors know how to prevent getting tier 2 . I feel a slight nerf to the whip could be an option since I seen alot of survivors complain about it on different Sites. In the end of the day idk I’m no game developer so it’s all dream talking. Zombies suck and would prefer the removal of them for different options because buffing AI is never a good idea.
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@buggybug said:
He needs nothing his hit box being buff from 6.0 to 6.5 is huntress 2.0 scoring more unfair hits he should not be getting cause of weird delays.
His zombies gives him clues where a survivor is, his zombies is annoying when your trying to knock out a very important gen but they keep forcing you off and finally if lucky during a chase, worst if its trashwitch killer sided school.
Zombies hit you out of no where during chase or prevents you even getting value out of strong loop. I always prefer wesker to neme is everyway. If anyone need add on love it's triangle head.
Triangle head definitely needs some love. Yeah zombies can be useful sometimes but most of the times there not. There their for emotional support. Obviously when they are in a loop that it getting used they look absolutely crazy but that happens so far and few between. I hate that the zombies bottle neck his design. I would trade zombies for the stuff I mentioned because his terrible addons are all focused on them.
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@OrangeBear said:
Mandy did say the next one is in February so any day now i suppose.
Cool. Hope to see skull merchant and nemesis ( copium ) on there
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Yeah. Been broken since the rework update. Hope they fix it soon
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@GlamourousLeviathan said:
Aside from maybe Huntress, Nemesis definitely feels like the worst killer in 2v8. His playstyle of having to infect survivors first, before being able to hit them with his power is far too slow for a fast-paced mode like 2v8. Beyond that, the fact that survivors can get vaccinated feels much worse in this mode, since you are going after a multitude of targets that you don't usually go in regular mode.
Sure, Nemesis can be a support killer like Legion, Trapper, or Wraith. The zombies should help him apply pressure, but their issue is more accentuated in this mode because of the large map size. If two slow zombies feel very underwhelming on a map like Nostromo Wreckage, they basically do nothing in 2v8's bigger map sizes. His infection is actually the only part of his kit which is kinda decent since both killers being notified when a survivor takes a vaccine is good information and helps them with a quick tunnel, but Wesker does the same thing, and he doesn't need to infect survivors before being able to damage them with his power.
Nemesis entire kit revolves very tightly on a 1v4. Doesn’t translate to 2v8 where pallets are rebuilt, there are more than 4 supply cases, same zombies double the area to cover, and no traversal power. He is pretty bad in this mode
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@Memesis said:
Its been there for every resident evil chapter release. It comes from the classic title screens of the original games. A sinister voice, who's never been named as far as I'm aware, would announce the name of the resident evil title when hitting the start button. Its just paying a little homage.
Wow I played all the classic resident evil games that does that. Didn’t connect the two. That’s pretty neat
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@Memesis said:
Like knights remote kicking? It'd be nice but if time and resources are being put into Nemesis I'd seriously prefer something, else.
A dash would be the ultimate addition to nemesis. Maybe tie it to tier system. Like when you get tier 2 you get the pallet breaking and tier 3 he can dash. Something like that
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@MoZo said:
I thought it would’ve been fixed by now but almost every Freddy game I played when the rework hit live I wasn’t in the dreamworld. There were a couple maps (nostromo and toba landing) that I had the actual dream world effect. How does that even make sense? I’m literally the nightmare, how am I not in my own dream world??
ik i though it would be fixed by know after 2 bug fixes. Freddy rn is super fun but the dream world not being there is so lame
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@ChurchofPig said:
Do you have any pictures or videos of it? I'm a 90% console player, Playstation and Switch, haven't had any problems with the dream world. What's wrong with it that others are experiencing?
Actually i do because i already made a bug report a while back about it.
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The switching between snares and pallets is very buggy and also on console the dreamworld is bugged. Lots of stuff to fix
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When I look at the character HUD, nine out of ten survivors are awake. The rare times I hit a survivor with a pallet explosion, all I do is put them to sleep since they are always awake and also have immunity. The ways survivors wake up need to be adjusted in the future
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the dreamworld filter for Freddy doesn’t apply to the trial sometimes. Very disappointing since the dream world aesthetic is a big part I played Freddy prior. Lots of bugs
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https://forums.bhvr.com/dead-by-daylight/discussion/437568/how-s-freddy-feeling-so-far
There’s input lag between canceling the snares and trying to click the button to activate the pallets which I find annoying when a survivor runs into the area of a pallet but cannot quickly switch. Also the dream world is bugged where sole trials start without one. I already put a bug report for that. Also there is a weird filter on the side of the screen when playing which is annoying. There’s alot of small bugs that need to be fixed. Also the alarm clocks are insane. Besides that he’s fun
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@Caiman said:
Most of these cosmetics are very unappealing. It's all tacky leather rave club outfits or borderline fetish gear that just looks dumb on the characters. Even the recolors aren't interesting because it's all an ugly purple and black. I don't even understand what the theme and aesthetic is supposed to be. I won't spend my Auric Cells on this unless I reach the end of the track to guarantee a full return on them. Even if that happens, I don't see myself using any of these often, if at all.
The nicest thing I can say is that at least finally the Deep Rift isn't blue, but I really wish that decision had been made in an earlier Tome that had clothes I liked.
Yeah really odd
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I am. Hope to see some of the changes from the PTB tomorrow.
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yeah it been bugged forever. I put a bug report on this last March and nothing has been done sadly.
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@WolfePhD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875710#Comment_3875710
I can’t speak for the console players, but the DBD player count on Steam has been stagnant for the past few years. New licenses around anniversary events have helped the game temporarily peak in terms of player count, but that player count is not retained once summer break ends despite developer effort and events. It is very important for Dead by Daylight to expand for the game to remain profitable long-term.
https://us.v-cdn.net/6030815/uploads/0CBL18I9BF4Z/december-steam-jpg.jpg
With that said, I personally think FNAF is different – and is a bellwether for the fate of Dead by Daylight. I’m not sure how I can best express this without getting my account immediately banned from the forums, but the type of player that is drawn to FNAF is largely neurodivergent, pattern-based, and highly detail-oriented. Based on the way the Dead by Daylight community treats the developers, I genuinely believe a significant portion of the DBD community also belongs to this same neurodivergent, pattern-based group. I really want to hammer this point home, so I am going to take a small detour.
https://us.v-cdn.net/6030815/uploads/5WZLX1CJ72Z4/fnaf4.jpg
This screenshot is from Five Nights at Freddy’s 4. In the black circle are three toys. Next to the yellow toy, you will see what looks like a carrot on the ground. The carrot on the ground is the toy’s beak. This scene from Five Nights at Freddy’s 4 is so important to the story that Scott had to call it out on a live stream. If you showed this screenshot to any FNAF fan, they would tell you an entire story about that small detail. The kind of players who have survived FNAF are the exact type of player that DBD wants to advertise to. What was once a Venn-Diagram with other licenses seems to become a full circle with FNAF. On paper, I do not understand how a player who likes patterns/details/strategy could dislike DBD’s core loop.
I definitely belong to the FNAF community. The only horror icons in DBD I recognized when I started playing the game were Resident Evil, Saw, and Stranger Things. I never watched Elm Street, Alien, Child’s Play, or any of those movies. I am sure a large majority of FNAF players feel the same way. If the FNAF community truly rejects Dead by Daylight’s calming repetitive-but-unique gameplay, that means DBD attempted to enter a new market (18-28) and failed to capture and retain highly-compatible market share. That is catastrophic from a business perspective. I would mentally start dissociating from the game if that actually happened because there just isn’t another license like FNAF besides Jurassic Park. I once went on a date with a guy who had Jurassic Park everything (even shower curtain/couch cushion covers!!!) in his house because his special interest was dinosaurs. My special interest is now DBD. 😊
Yeah this game is easy to get obsessed too especially with the amount of perks, killers, maps, metas etc to know and understand. Its like people are into trains, history, cards, RPGS, MMOS etc there a bunch of complicated stuff that they love. FNAF is one of those with so much games and stuff. Id imagine they fit right in dbd.
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@solarjin1 said:
I'm looking forward to the 2v8 as always which i prefer over the base mode. DBD still goated no matter how much $hit i talk about it so I'm always hype for new chapters. They pretty much updated the whole killer roster at this point and i feel the next major focus need to be solely on the maps.
As I get old and have more stuff to do and less time to talk and play video games my only games that i bother to keep up is this game and GTA online. Both games to me are casual when you want them to be and tryhardy if you want it to be or at least playing killer. Its crazy how there was barley any map changes in 2024. We got the red maps turned into a blueish tint and new maps that kind of sucks. They haven't touched the old maps in forever and release greenwood square which is really big for no reason since no one goes to the grave or movie theatre area and Vecnas map that has terribly designed gen spawns/ those terrible portals. Hope maps get changed sooner rather than later.
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@OrangeBear said:
Same im hoping dbd gets better, the last quarter of last year i feel like was pretty rough, the gutting of skull merchant and chucky have made me quite bitter towards the killer balance in the game. Houndmaster launch was also rough and feels quite overtuned yet still buggy at this point. Also not enjoying chaos shuffle, bringing it back for the 3rd time with no changes is sour. Just not feeling the respect from the developers right now that i was feeling in the middle of last year.
I feel you 100%. DBD was on a role changing all those long cooldown perks, healing perks, buffing weak killers slightly like bubba and deathslinger, other perk changes etc but by October nothing just waiting for the Freddy PTB which released and looks rough and i wish they would show us the changes they are going to make instead of just shoving it into live immediately. I think the worst part is behind us and that the next couple months till June are going to be great. Maybe the skull merchant rework will be on the new roadmap for march or april.
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@biggybiggybiggens said:
They're counting on us to look forward to licenses of course as the game itself has nothing new coming aside from that. Licenses keep the game afloat. God forbid we get any substantial game mechanic additions like we did back when End Game Collapse was added to spice the entire experience up. Imagine if FNAF fails to garner the amount of attention they hope it does. (I doubt it fails to be fair) But if it did severely underperform what would they do? Maybe they need a surprise like that to put a fire under their asses. Then maybe they'll start fixing/adding things that actually make the game better instead of continuously stacking bugs on top of an extremely shoddy foundation.
If BHVR never gets around to working on DBDs core, everything else will continue to suffer because of it.I wish they can work on the core of the game. They got to work 4 chapters a year + mid chapters + yearly events and now they got game modes/modifier's that need attention to look at. All if any free time to work on pre existing problems were eaten by stuff like 2v8 which is always changing.
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@Rudjohns said:
When FNAF chapter comes out I'm taking a huge break from DBD
And then I'm pretty sure my internet is gonna start being really bad everytime I see the "facing this killer" message during load screen…
How come, unless your irrationally scared of animatronics then power to you
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@Heliosse said:
The only exciting thing for me is FNAF, Springtrap is going to join the gang with Pyramid head and Alien for sure, whatever his kit is.
Im done with survivor for now, it's way too miserable to play for me, i take no pleasure whatsoever facing Blight/Billy/Wesker tournament over and over again. I'll pick it up when FNAF comes up to play against Springtrap for a while.
Just in case he gets forgotten instantly like Alien, i will enjoy the first two weeks of overexposure and then go back to killer when he fades away.
Hoping that he is unique. Nemesis and alien have been the biggest disappointers and would hate for springtrap to be the trifecta. Scott is like super protective over his IP so maybe he wouldn't let him be dash killer number 89 or mash up of old killers. Solo survivor is tough, i play a duo and i hardly win but that is the Non-swf survivor life. Decent chases and 1 flashlight save are enough to "win" a game to me nowadays.
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@Pulsar said:
Not sure why you would be.
There's no indication that they'll actually innovate. Next two Killers will probably be remixes and blends of old powers. We'll have a new busted perk in one chapter, there will be a "crisis" of some kind and business will continue as usual.
It's been the same since the turn of the decade, not sure why it would change now.
I mean that is DBD and yeah it sucks but it has been this way forever but we all still come on the forums to talk about DBD one way or another so i would assume everyone on here is looking forward to at least one of the things i mention despite its problems. If i didn't like or get excited for the updates I would of left DBD the first hundred times i was tunneled/ Bullied and not come onto the forums to chat about DBD. I dont expect them to change but i learned that this is who they are and for the most part i have accepted it but of course things can always be better.
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@MaTtRoSiTy said:
I thought Choy brought a lot of attention to things in DBD that needed addressing over the years and generally I respected his content.
But I actually unsubbed and unfollowed after this as I saw him on Twitch doing his slugging with Knight thing and while I get he is trying to make a point, I feel this is just contributing to the toxicity and negativity that is having a big impact on present day DBD. At least for me personally as I am finding it hard to play my favourite role of solo queue survivor due to the negative and toxic play styles of an increasing number of killers now.
I think you can make a point without adding to the toxicity of the game, this isn't helping, it is making it worse.
Yeah pretty disappointing
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874417#Comment_3874417
Honestly Otz is just as harmful to the game as other content creators, always wording perks in the most optimally used cases getting everything that could be fun for casual players nerfed into the ground, and complaining when behaviour doesn't listen to him trying to force a competitive balancing perspective onto the game.
I'm not saying all his opinions are bad, but 6.1 among other changes were influenced by him among others.Not to big of a fan of otzdrava or hens i think there opinions on balance are hit and miss. When otz made that singularity slug video i came across it.
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@fussy said:
There are a lot of things going under radar in dbd community, but how I see ZERO complains about him, it just blows my mind. I know the reason, but anyway. And no, I'm not gonna talk about tunneling at all, it's chase.
PH is my second most hated killer to go against. Why? Well, there are two ways.
1. PH player is going for constant m2 snipes and then it's fine, you can predict and react on most of them and it's pretty fun. Most PH players are like this and I know it's the reason why PH is going under complain radar.
2. PH player is patient m2 holder. Holyyyy, just pray you won't go against player like me on PH. Wanna use window? Hit. Wanna use pallet? Hit. Wanna fake it? U r welcome, I'm patient > m1 hit. Predrop and prerun? Yeah, you kinda can, if you already have enough distance.
And guessing on what kind of PH player you go against now already makes me panic.
And nah, it's not "oh nerf PH he is op no counterplay" post, I'm doing fine against him and PH is completely fine basekit wise, it's more about how community complain about completely okish things, while things are much worse exist in complete oblivion. Like I don't understand how people complained about Xeno, while PHead is his x10 times stronger version and nobody even remember he exists.Yeah the only complaint I have is how terrible his addons are
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i watch this youtube channel sometimes that is just gameplay no commentary and its chill to have while waiting or being bored.
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@bleep275 said:
A lot veered away from the event due to rampant toxic and unfun behavior for both sides. As survivor I experience non-stop slugging and tunneling. As killer the survivors usually bring super stacked items that are just really annoying.
I played 1 game as Myers on the mode before i stopped and the 4 survivors i got all had hemorrhage syringes and gel dressings. Insanity especially on myers when all i got was Shattered hope, genetic limits, septic touch, and hex 2 can play. I guess you can say that my hope was shattered
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@OnryosTapeRentals said:
My queues on either side are kinda long right now. Easily double that of the normal queue. Was watching a streamer earlier today and they commented that the queues feel bad too.
Don't get me wrong, they're nothing like 2v8 levels of bad. But it's noticeable and I'm left wondering why?
I havent touched it at all after 1 game. The most fun thing in this game for me is using a variety of killers with their addons with perks that synergies together to make a cool build. Killers like freddy, myers, bubba are really boring and a pain to play without certain perks or builds. I played 1 match with myers on chaos shuffle and i regretted the minute i loaded in the match. No haste build or undetecable build or obession build or vault build just base myers who is super boring to play. This mode is good for killers that are already able to get downs without needing to crutch on perks. I cannot play bubba without bam or myers without PWYF because to play without them is to load in knowing that you lost. I can imagine blight, nurse, dracula, spirit players are having a blast with the mode.
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@TWS001 said:
I think if that survey came out now, even in 6 weeks or so, that have passed, it would get very different answers and results on the slugging related parts, or at least it would on the UK servers. It has increased massively in a very short time.
I put 4 man slugging answers on that survey since i already experienced it before and the one time i watched a random dbd streamers stream he was going against a 4 man slugging singularity. He was in a SWF and werent bad so seeing them not be able to counter it put the writing on the wall for me for the next "meta". Its not super meta yet but i can see it be if things dont get changed.
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@CLHL said:
What did you expect to would happen after adding 10 seconds to hook stages and nerfing absolutely all regression perks? Now give us base-kit unbreakable, I'm already warning you all that you're not going to like the consequences that this would bring. Killers are not going to magically stop wanting to win, they will do whatever it takes.
Curious to see what behavior ( if anything ) are going to do about this. They mentioned it on the survey a little while back.
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I like the updates in dbd because for me time seems to pass by so fast and generally that sucks but dbd putting a new killer every 3 days makes the time flying by a little less bad however i wouldn't say no to 4 months per chapter if the chapter introduces something mechanically different instead of recycled ideas like dracula and hound master was.
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@Nomade said:
you may or may not like him. Im not here to tell you whether to like him or not. I dont think the hate he gets is warranted but you and everyone else are free to have whatever opinions you wish. He is not wrong, however. True is in fact a very old dbd player who has been here even longer than someone like Otz has. This is a fact that Otz himself has admitted in the past. True is also a very skilled player, to deny this is the epitome of foolishness. It is therefore very reasonable, and very correct based on him being one of the oldest Dbd players still around who has always been ahead of most other players in skill, to say that true knows what the heck he is talking about a lot of the time. He is not correct all of the time, no one is. But the amount of hate and dismissal that man gets is honestly baffling.
I like him too and also think the hate he gets is excessive and mostly unwarranted but i was just saying how I've seen 2 different unconnected channels do the same thing and have the same opinion thus asking if this is the newest trend.
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@bleep275 said:
Yeah it is, I was in a match with a popular streamer who played as leather face on midwitch, his goal from the beginning was to slug for the bleedout and count the rage quits and salt. i eventually found a tiktok of him from the match. The issue is that content creators are super influential in community gameplay, and when they behave a certain way it justifies it for the others or causes the other people to play like the as well. personally i think its unfortunate that people rely solely on mirroring content creators rather than finding their own way.
The only content creators I watch on DBD are Demi (hes funny and lighthearted) and Twoknee (hes funny and lighthearted). I watch for the humor and vibes rather than those treating DBD like a professional sport. I used to watch more but they slowly started getting into the slug and tunnel mentality, became super passive aggressive, and was more about dominating for content rather than enjoyment.
Twoknee is my favorite and only DBD youtuber i watch regularly. He is a fun and chill guy to see play.
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myers 100%. He needs some serious love.
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I played 2 games then went to the normal mode. My favorite part of the game is the perks and how you can mix them with different addon and killers to make a fun build. I played it alot the first time it was the only mode I played but rn doesn’t hit the same at least for me. I like playing bubba and not having bamboozle or enduring is a real pain
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871935#Comment_3871935
Sure, ill just put one information perk in that slot and slowdown in all the others.
yeah pretty much. aura is the 2nd best behind slowdown
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@Masterninja said:
You are right, zombies really need to be more interactive to feel fun to go agaisnt, not only for survivors but for Nemesis too. Although I think the flashbangs are unnecessary, a simple button interaction for the survivors would be enough:
Zombie speed from 1m/s to 2m/s. Healthy survivors can put them on the ground for 10s by pressing the interaction button within 1,5m from them, they will wiggle with the zombie for 5s while facing continuous skillchecks (like Vecna monter chests). Now Nemesis can press secondary ability button to roar loudly and call the nearest zombie within 32m to his location. This cannot be performed near hooked survivors.
If Nemesis ever gets a dash/sprint burst ability to traverse the map or catch up to survivors, then I think a tentacle strike nerf would be needed so he isn't that oppresive:
Now Tier II increases the tentacle range to 6m and speed while holding it to 4m/s. Tier III makes the tentacle break pallets.
Being able to call your zombies would be sick. Yeah his tentacle strike pallet breaking will have to be moved to tier 3 with these buffs
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@MechWarrior3 said:
Title. (For the record, I am not saying we should or shouldn't. Just a Hot Take I found on the internet.)
I would love to have a 5th perk slot if you can not put any slowdown in it. Would be annoying to go against 5 Gen perks. But if it excluded those would be cool if there was a way to do that
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@ArkInk said:
I don't think Gen Z and Alpha should be lumped together in this context. A lot of Gen Z are young adults (like me) or late year teens, with the youngest in it turning 13 I believe as of 2025. Marketing a chapter to people like us is very different from 12 year olds and below, not just because of age differences but simply in that we've been exposed to very different internets with different horror icons at different points in their legacy.
For example, I see a character like Herobrine referenced here, but I honestly haven't heard that name since like 2016 in relevance, Gen Alpha might know him, but his reign of popularity was probably before they were on iPads.
More to the point, Slender is like the face of internet creepypasta. The real life incident is incredibly tragic and might stand in the way of a DBD inclusion, but if we're talking a character whose design elements and tropes can be seen in various popular works over the years after his creation, I can't think of any other Ip with as much influence in Internet spaces. SCP would be fun, but likely a licencing nightmare with Creative Commons in the context of a pre-existing work like DBD.
I guess i mostly mean the early gen z not the later or alpha since they don't make much money. All my friends are out of college and make adult salaries and have more money to buy stupid stuff. I spent money on this game buying the killers new and old and cosmetics. American psycho and Slenderman to me seem like the most likey killers to bring late gen z people in. It was FNAF because the first game came out when i was 12 years old around the time slenderman was out and about. Remember seeing that online all the time. but FNAF and slenderman is something from the past gen z liked but American psycho seems like something both gen z and older people will like since its old. Would love to see both of them in this game
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@SunaIIanu said:
Gen Alpha is 2010, right? Not even 18, so marketing for this group in particular would be weird imo.
COD and GTA 5 Online are 18+ but most of the players are young like under 18. Not saying its right but companies absolutely know that they are reaching to the players who have the most free time. anyway i mean mostly gen z since they are adults that are making big boy money.
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Ill split it in sections
Dream Projection
1- Remove the ability to teleport to healing survivors from downed state no matter if they are asleep or not
2- Add back being able to cancel teleport to gens but not survivors
3- Increase the 8 meters detection to 12-16 meters
Snares
Snares are in what ive seen are in a good state and don't need anything to drastic but i do see
1- Cooldown is increased to stop the spamming that some survivors found annoying to play against
2- Add some hinder time like how it was to reward good shots
Pallets
If they do not do any changes to the pallets then pallets are DOA so i hope to see
1- Basekit wool shirt, and unicorn block and repurpose those addons ( hopefully one that lets us have normal dream pallets )
2- Survivors cannot see what pallets are rupture pallets
3- Awake survivors can
4- Remove survivors being able to throw exploding pallets
Dreamworld
From feedback and suggestions and videos on the PTB every survivor had a yellow grace period all the time. It is too easy to wake up and keep immunity
1- Remove the sleep immunity part but interacting with the clock survivors gain 30 seconds of non sleep to their timer to 90 seconds. This would make it still worth interacting with the clocks just that Freddy can actually do something by trying to chip away at the sleep with snares and pallets
2- Add back time adding up every time you wake up in incentivize going to the clock
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Honestly a dash ability would be so in character for nemesis and make him more fun to play.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871019#Comment_3871019
Boring is subjective and i'm pretty sure that unless Nemesis is portrayed in how the video in the bottom portrays him as, there will always be people who don't think it's good enough.
I don't think Survivors should be able to directly attack the zombies, if anything i would prefer if they just made flashbangs part of Nemmy's kit as something that Survivors can pick from crates that are scattered around the map.
As far as Xeno goes, the difference is that Xeno's mobility only exist in the tunnels to get around the map. It's not really similar to Nemmy's as it cannot sprint + attack on the map like Nemesis can in RE3 and bringing that aspect into his DBD gameplay would (unless heavily restricted in some way or form) be way too strong of an ability for repeated use during chases.
I also don't think flame turrets is comparable to things such as direct handheld weaponry for offense use, since the turrets functionality is solely for that of defense since the killer has to approach it first for it to activate.
Of course a lore accurate nemsis cannot truly exist in dbd but i find him to be the 2nd most boring use of an ip in the game. The first is xeno. DBD balance is important but i hope stuff like i mentioned could be added to him. We got killers like Dracula and vecna who have multiple stuff going on in their powers so be nice if the bare minimum nemesis gets a sprint added one day. Yeah the flame throwers are not a direct comparison but its the closest and would be cool if zombies were a little like Resident evil 2 remake where they bite you and are dangerous unlike dbd where they look like TWD weak zombies
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@Santanemesis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870948#Comment_3870948
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870949#Comment_3870949
An additional note, survivors should be able to cycle between vaccines or hand grenades. It's like having a attaché case from Resident Evil.
The grenades can’t be so powerful or plentiful it’s got to be like a limited item or something. How about a grenade gives you hindered. Of course there will be buffs to nemesis like having a run ability + 1 more zombies. This would be a lot more interesting than what we have rn

