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Santanemesis

Santanemesis

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Santanemesis
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  • I had Monitor & Abuse, Gearhead, Grim Embrace and Languid Touch on The Xenomorph.

    Trust me, the survivors stood no chance.

  • MMR is a mistake. This game should've never turned competitive.

  • @fixblitzskin said:

    I really wished myers was enjoyable to play. He’s so iconic and a modern game that lets you play as him and although the stalking is cool and it does feel like him it’s so irritating that hold w is so effective on him and it gets old holding down the joystick on my controller especially how bubba who also insta downs people has slight movement and anti loop without needing to stalk. I hope one day he is looked back and that the tweaks were just the beginning. After seeing what they did to Freddy in the ptb and although he’s a bit undercooked the changes they did on him was pretty substantial and that’s with the Nightmare on elm street chapter which is probably the hardest license holders to work with so maybe we will see something else in a much later time

    The Nemesis.

    No matter how many times I play him, I just don't see The Nemesis or feel like I'm playing or playing against The Nemesis. He is nothing like the Remake or the OG.

    He doesn't know how to sprint. He doesn't have a rocket launcher. The zombies are vastly different. He only has one mori animation when he has multiple different kill animations especially the most popular kill animation is when he grabs them by their head and pierce it with his tentacle.

    I mean the zombies can stop The Nemesis in dead by daylight even though in the RE3 Remake, the zombies get pushed aside by nemesis if they get in his way and nemesis continue to move forward.

    There are no synthesizing machines that can create a vaccine instead you loot them from a crate.

    This chapter is lackluster and doesn't feel interactive enough, so that's why most of the players who joined in on the first release never bothered to stay.

    The 1 thing I really do like is the music.

    He isn't The Nemesis. I don't think I'm the only one who feels this way.

  • @Emeal said:

    giving nemesis like a rush mode on a cooldown of like 45 seconds would be heaven.

    It would be a dream come true...

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871196#Comment_3871196

    Yes, but i'd rather we incorporated either that or make something similar to it as a part of Nemmy's kit in order to deal with zombies instead of bringing in things like combat knives or hand grenades like in RE.

    Okay, that sounds fair. I'll be willing to trade sprint and additional zombies for flashbangs spawned around the map.

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871019#Comment_3871019

    Boring is subjective and i'm pretty sure that unless Nemesis is portrayed in how the video in the bottom portrays him as, there will always be people who don't think it's good enough.

    I don't think Survivors should be able to directly attack the zombies, if anything i would prefer if they just made flashbangs part of Nemmy's kit as something that Survivors can pick from crates that are scattered around the map.

    As far as Xeno goes, the difference is that Xeno's mobility only exist in the tunnels to get around the map. It's not really similar to Nemmy's as it cannot sprint + attack on the map like Nemesis can in RE3 and bringing that aspect into his DBD gameplay would (unless heavily restricted in some way or form) be way too strong of an ability for repeated use during chases.

    I also don't think flame turrets is comparable to things such as direct handheld weaponry for offense use, since the turrets functionality is solely for that of defense since the killer has to approach it first for it to activate.

    https://www.youtube.com/watch?v=wtnO2y7uiBI

    Isn't there a perk that make flashbangs?

    @Emeal said:

    I agree that Nemesis needs more, if you play RE3 Remake and then switch to DBD. You will see an absolute tonal shift.

    RE3 Remake Nemesis:

    • Nemesis has a diverse arsenal, including a rocket launcher, flamethrower, and his iconic tentacle attacks.
    • His movements are fluid and dynamic, allowing him to leap or burst through environments to chase the player.
    • Nemesis is highly aggressive, relentless, and terrifying. His AI is designed to pressure the player constantly, making him a daunting adversary. He dynamically stalks Jill and adapts to her movements, creating an intense cat-and-mouse experience.

    DBD Nemesis:

    • His primary power is the tentacle strike, which infects survivors with the T-Virus, slowing them down momentarily and making them vulnerable.
    • The inclusion of AI-controlled zombies is unique, but they are often considered inconsistent and lack the menacing presence of Nemesis himself.
    • His behavior in DBD is constrained by the game mechanics. He feels less like a relentless bioweapon and more like a strategic killer who relies on specific abilities (tentacle strikes and zombies). The pacing of DBD also dilutes his "unstoppable" persona, as survivors can outmaneuver him through game mechanics like pallets and loops.

    While everyone agrees that Nemesis in DBD CANNOT be the Nemesis in RE3 Remake, it is beyond clear to anyone who plays those games that DBD Nemesis is lacking. I voted for Nemesis to be next in line for reworks after Twins or Freddy for this reason.

    bHVR did a fine job, but I think its time for them to reopen that chapter and do more.

    Here is a list of improvements that I think would really spice up his gameplay.

    1 His ability to level up is great, it increases the threat as the match goes on. But currently the max potential is reached at like 4 gens and Nemesis is only slightly more oppressive. Also his level up sound is weirdly out of place, I think his new level up should be him screaming at the top of his lungs, even if it takes a small animation to do so, then give him haste right after to catch up.

    https://us.v-cdn.net/6030815/uploads/HJKH85IP498V/sequence-02-copy-1.gif

    2 His levels also need to be improved, Nemesis needs to gain mutation by doing actions through the match and each level needs to do more than just increase his whip. I am thinking like a built in FireUp to do all actions faster and faster, even running faster at the end of the match.

    3 He needs a way to combo m1 attacks continued, make it a mutation level if need be.

    4 after a mutation level has been reached, the nemesis should have temporary increased speed and attack speed.

    5 The AI of the zombies need vast improvements OR he needs more of them, and they need a running animation for that special addon that makes them go super fast.

    6 His footsteps should be louder and slightly shake the environment for Survivors.

    7 He needs to scream/ groan at S.T.A.R.S. members.

    8 He needs an equipable mori, that is him pulling out a rocket launcher from a box and then just blowing up the survivor.

    9 some of the later levels in mutation should via an addon allow nemesis to break walls and dropped pallets by walking into them during mutation temporary buff.

    I hope BHVR is inspired to give Nemesis more than just an addon pass, because Nemesis needs to be an unforgetable Killer, imo.

    Roar animation is already added in albeit a weak one. It occassionally happens when nemesis hit survivors with his fist not his tentacle.

  • @Langweilig said:

    What would you nerf to compensate the new ability and getting an additional zombie?

    @Santanemesis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870948#Comment_3870948

    Another item for survivors. Have you played Resident Evil 3? There is a hand grenade which Jill can throw at zombies or Nemesis. They should bring that in. Nemesis get a couple extra zombies and a sprint ability, survivors get hand grenades.

    An additional note, survivors should be able to cycle between vaccines or hand grenades. It's like having a attaché case from Resident Evil.

  • @fixblitzskin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/436763/nemesis-requires-more-zombies-and-the-ability-to-sprint

    Honestly he needs a sprinting ability so bad. He’s such a boring character for being nemesis. It be cool if it was like fly for vecna but he runs and can jump vaults and pallets. It will Be awesome. A cool item can be a passive item like being able to have counter measures like in the games and knock down the zombies ( not killed since the head is still intact ). You have a flashlight to stun the zombies and it sucks that you need to bring an item before hand to combat the zombies. If they do that he can get a 3rd zombie. He just a missed opportunity the way he is know

    He desperately needs a second activate ability. The tentacle is so lackluster.

  • @Langweilig said:

    What would you nerf to compensate the new ability and getting an additional zombie?

    Another item for survivors. Have you played Resident Evil 3? There is a hand grenade which Jill can throw at zombies or Nemesis. They should bring that in. Nemesis get a couple extra zombies and a sprint ability, survivors get hand grenades.