Feedback and Suggestions
Our team will be happy to read these!
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We all know that Thanataphobia is already a must for Legion and that Legion as it stands isn't exactly the most invigorating killer to face. As much as I love having to mend for five minutes every match, I don't want to spend half an hour repairing gens because Thana now slows the speeds by 22% and gens take ten seconds longer to repair. Not to mention that everytime you get ran off a gen you'll10 comments 171 views last activity
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I mean, 5 seconds of free BT is nice, but killer can easily try to bodyblock you and wait out the timer that way, like this ain't helping against basement if the killer decides to stand in your way. Even when this works, this is more of an anti tunneling change. Why is there no Anti Camp change? This ain't stopping Basement Bubba/Hag/Trapper from camping and with generator speed increase, this ha9 comments 112 views last activity
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Looking through the developer update, I like the changes to make a weaker version of Guardian/BT basekit. There's still one issue though when it comes to facecamping. Killers can still just grab a person while they are unhooking and the person on the hook is stuck there. As this patch is meant to address some of the more unsavory aspects of facecamping and generator speeds are being reduced, I t11 comments 51 views last activity
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6 comments 51 views last activity
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A really underrated and sneaky buff to Ghostface, Myers, and any applicable future Killers would be a menu option to lock Stalks at 99.99% until the Killer presses a secondary button (like X) to truly 100% their Stalk/Evil Within. This would allow both Killers to better control their powers and never accidentally pop it on too early, which actually happens very often sadly. Plus, both Killers a2 comments 31 views last activity
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Just wanted to throw out a more measured response to the reward for P3-ing a character before the rework. To be clear, I think most people expected the unique frame for each P3 character done before the rework, since that was the easy thing that would be unique to that character without being a cosmetic. That being said, I know a lot of people, myself included, were hoping for something that wo0 comments 31 views last activity
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4 comments 101 views last activity
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Can we make the new map less dark, survivors run into buildings and I can't see them anymore as its just too dark, my tv brightness is fine with every other map and outside but not in these buikdings0 comments 21 views last activity
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The new update brought many good changes, but one I am uncertain about is the new Monstrous Shrine, which turns basement into Scourge Hooks and reduces hook timer if the killer is 24M away. I believe this is problematic for some killers such as the following: For Nurse, 24M is nothing to her, especially with range addons. She can hook a survivor in basement, blink away immediately, harass other0 comments 211 views last activity
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BHVR, you're bleeding players because you're pushing MMR in a casual game that had a fine rank based system that made every game a toss up. Now you only see meta perks not because meta is TOO good (like, there will always be good perks) but because YOU'VE created an environment where you either run meta perks or get your ankles broken because of MMR. I mean, just look at the concurrent0 comments 11 views last activity
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So happy to see some basekit changes to help tunneling, as well as helping out killers a bit more and altering gen speed slightly. These are good changes I believe, obviously we'll have to see how they are in actual gameplay but this is a step in the right direction to address the major issues. I like some perk changes, and don't like others, but it's good to see the meta change just to have som0 comments 11 views last activity
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I'm pretty dissapointed with the Survivor Perk changes. Most of the Perk nerfs deleted the Perks, while the rest got small, almost meaningless buffs. Killer Perks mostly got a slap on the wrist, while also extending base Generator repair times by 10 seconds and kicking Generators will now lose 2.5%. Base changes are good tho1 comments 41 views last activity
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This is exciting news. I'm looking forward to seeing those new Perks updates. And finally there are improvements to the game's longstanding problems. [Generator speed, camping, tunnel 】 The new Dead Hard also helps many players with poor internet connections. I'm Coming, Plunderer's Instinct and Pharmacy.0 comments 21 views last activity
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Hello! Just throwing out some pleased feedback. I just got done reading the blog post and every change feels like a lot of thought and careful planning went into it - I'm super excited to see how it feels! What's most important to me about the post is that it seems clear that the devs have a clear understanding of not just what perks are popular, but why. That degree of awareness gives me a l0 comments 21 views last activity
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How the hell you nerfed ruin that much without addressing ''Hexes getting cleansed to fast issue?'' ruin is already getting cleansed in 30 seconds... Absolute joke. At least bring the old undying back if you wanna butcher ruin...2 comments 71 views last activity
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Everything in the list I am happy with sure off the record maybe its strong, but I think it's fine, though endgame might need to be looked at when someone has this perk if it can be used multiple times, but other than that great changes all around. Lots of perks got buffed the meta is gonna die rest in peace. No more being farmed instantly off the hooks yay, next can't wait for the solo survivo1 comments 21 views last activity
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Howdy folks! With BHVR teasing the perks that are about to get adjusted in an upcoming patch, I figured I'd throw out a mix of predictiony guesses as to what I think might change! I've listed whether I think the perk will be buffed, nerfed, or 'reworked' as well as bullet points with ideas for what might be adjusted, ranging from exact mechanics to just10 comments 231 views last activity
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2 comments 31 views last activity
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i cant see much at all with dredge darkening screen ability, it makes it unplayable for me. Does anyone else have this issue?2 comments 31 views last activity
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DBD has changed a lot since I started playing in 2018 around the Legion chapter. The meta on both sides has shifted substantially and a lot of the previous, silly and unfair things are out of the game. For better, or for worse, many things have changed like holding W has, largely, substituted looping etc Now the new perks rework is designed to shift this even more and, if this is done for real12 comments 261 views last activity
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OMG, a lot of buffs for basekit on killers. If already difficult play with Solo, imagine now. im worried about these changes.3 comments 61 views last activity
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Listen, when do you offten use dead hard? When you approaching a pallet / window and just before you are about to reach it you press E to dash / dodge, where killer can't bait it out. Well now, if the killer hits you right before you each pallet / window, you will get bigger speed boost (literaly 3rd health state lol) and just run to a next loop safely without droping the pallet. Or lets say you7 comments 121 views last activity
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It gives you Endurance for 80 seconds after being unhooked at tier III, which is insane in the end game, you basically cannot do anything about it if the exit gates are open, but at least this Perk will be used now so that's a plus I can look forward to.3 comments 111 views last activity
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The cooldown should activate on successful sabotages and not on failed attempts. Shouldn't need to explain why. If Scourge Hooks are in play, they should be shown in a different coloured aura than regular hooks. Survivors have no way to counter the effects of Scourge Hook perks, as they are the same visually as a normal Hook and there are 4 of them. With two good Scourge Hook perks and the ba14 comments 151 views last activity
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Such an unfun killer to play against. Broken as hell.21 comments 241 views last activity
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It feels like auto-aim has been taking control more often lately! I play on pc and it's super annoying when I whiff a hit due to auto-aim redirecting me. I wish there was a way to turn it off if playing with a keyboard and mouse.0 comments 11 views last activity
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I think standardizing the volume of all survivors (healthy/injured/etc) would make it less appealing to pick someone for quieter sounds and rather just that they like the character, or feel less discouraged at picking a previously louder character.1 comments 21 views last activity
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Now we have many killers and survivors, including his perks and random perks, and we usually take a while to make our own build looking for the perks we want, so I think that can be good add a filter to search the perks that we want to set in our build.3 comments 31 views last activity
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The main problem with Furtive Chase is that being stealthy during a chase is mostly pointless. Stealth is great between chases to help get you close to the survivors, but during a chase they already know where you are so being stealthy basically doesn’t matter. I’d love to see the terror radius reduction during a chase be replaced by something else chase related. One idea would be to make it so y0 comments 11 views last activity
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Example A The survivor only needs to lock one of the two lockers, because they know that regardless of where the Dredge aims at, it doesn’t matter, they will be sucked to the locked locker. And then they just do the same again next time around. Skill does not matter, because the Dredge also has no way to deal with it other than going somewhere completely different, or having broken the lock exte0 comments 41 views last activity
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I feel that it will help this niche perk work a litttle better if it works both ways2 comments 22 views last activity
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David's new story is very lame, and gets ridiculous in the end. First we have him getting much advice from his Barkeeper friend while he bleeds on the ground and none of the trasspassers gives a *mmmh*. That was an interesting kind of narrative when it started, but after the fifth one it got pretty boring. It got interesting again when he got the courage to stand up and fight for his feelings0 comments 21 views last activity
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So one of the 40 perks in dbd is Dead Hard, which i agree needs heavy nerfing. I think it's fair to give up pain resonance for Dead Hard and i'd be happy if they made it less viable. However, even tho i'm a killer main i'm worried about how much of an indirect buff this could be to Nurse. Without DH to worry about she will have practically no weaknesses. I'm sure there are many other killers that2 comments 161 views last activity
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Hello everyone, I have spent time brainstorming on a few ideas that could improve the Dead by Daylight experience post-trial overall. The points below are a few things the Dev team should consider... Replay system . (Ability to go back and rewatch matches) Match History (Ability to track how many times you escaped, died, and your score) Blood-point break down for Team (Ability to see14 comments 1,001 views last activity
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20 comments 201 views last activity
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Well you're adding sex (nice) in the spin-off game, so when do we get to have fun?2 comments 51 views last activity
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After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow. The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or perform a rushed action to vault a Pallet, a Window, enter or leave the locker: Upon performing a rushed action, the Loud Noise Notification is transferred to a highlighted generator. Red He5 comments 51 views last activity
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Currently Bloodwarden gets countered really hard by 99d gates which is why NWO is so popular compared to it, to somewhat alleviate this issue maybe consider giving bloodwarden the small additional effect of blocking the gates for 15 seconds when the EGC is triggered, that way 99d gates don't completly hard counter the perk.9 comments 81 views last activity
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1 comments 51 views last activity
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Give Freddy 2 instant dream snares in chase, but after the two he gets "exhausted" and you have a small debuff timer of 10 seconds, then buff their slowdown and make them last more than once.1 comments 31 views last activity
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I was just thinking, what if survivors had stats. The survivor side of the meta needs some shaking up, and it could be a way to shake it up without touching perks, and change up what survivors you see. Survivor stats also show some character without having to wait for a tome. I just thought it would be fun to brainstorm. and of course, exact values could be changed for balance reasons, or to keep14 comments 411 views last activity
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is so freaking cool!! I love everything about it, but my favorite thing is the unique sound design and metal sounding effects when you do actions. Y'all seriously knocked this one out of the park.1 comments 31 views last activity
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The Zombies have a tendency to spawn at hooks in the corners of the map, unless occupied by a hooked Survivor. This leads to zombies wandering to the edges and getting stuck more often than actually helping The Nemesis. I'd say, in my opinion, 8 out of every 10 matches has this happen. My suggested fix: •Make Zombies spawn at hooks that are within 24m of any random Survivor when killed •Make Z17 comments 231 views last activity
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For the people who don't know, Corrective Action is a Perk that makes any Skill Check that a cooperating Survivor screws up not do any damage and instead treat it as a great Skill Check. There is an issue, when this Perk triggers, it doesn't give you any cue that it did (other than the number changing), so it doesn't seem that it even does soemthing during a match. (Even tho most of the times it2 comments 31 views last activity
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Hello everyone, yeah, I know, thats a hot take, but lets be real, besides stomping some noobs because they don't understand how the party hats work, the pig is in a pretty rough spot at the moment. While prestiging her I tried out Amanda's Letter a few times and the aura reading while stealth is so fun and adds so much nuance to her gameplay. Its a pretty strong ability, but it would also be s14 comments 91 views last activity
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I'm afraid of the new prestige mechanic, I've leveled several killers to level 40 or 50, at least 75% or 80% of them just missing a few killers to level up at 50 or 40, but I didn't prestige any other than the pyramid head , which is prestige 1, because it was at the beginning, when I met DBD, after a while I saw that it wasn't worth it and I only upgraded my killers to lv 40, the ones I use most19 comments 181 views last activity
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While making my suggesstion on improving Corrective Action by giving it an audio cue, I came up with a rework that would make it at least a bit more fun for the user to use. Corrective Action When a Survivor fails a Skill Check while cooperating with you, the damage will be prevented and the failed Skill Check will be redirected to you instead. If you successfully hit the Skill Check, gain1 comments 11 views last activity
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A little idea i got for making piggy a little more playable first when it comes to stealth, i think she should have the same speed as walking when crouching, crouching should be also bit faster or an add-on to help it every add-on that increases the time to charge the ambush should just get deleted tbh, her original charge is slow and barely usable without add-ons making it even longer just mak0 comments 31 views last activity
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Onryo has so much potential, but currently her only strength is in her incredible sound effects and visual designs. I propose… Ring drawing add on basekit (Condemned survivors who participate in a healing action spread 1 condemned to other survivors healing) This effect is also lore accurate. Bloody fingernails add on basekit: It’s just good, and would force survivors to be more careful aro7 comments 121 views last activity
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There are a lot of events currently occuring and being slowly revealed, and the way they've generally been handled has been an outright middle finger to the players. What should be some exciting changes have been tarnished by bad PR decisions and I can see from the stream of threads on the issue that I'm not the only one who's annoyed about it. To be clear, I'm talking about the following: It18 comments 151 views last activity