babayagasaga
babayagasaga
About
- Username
- babayagasaga
- Joined
- Visits
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Comments
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the wake up change is dumb, sorry. novody had a problem with the live version. it seems like you just nerfed a perk nobody uses into the ground for no clear reason.
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Yeah i hope they reduce the requirements, I feel like this happens every event
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i agree!!! it looks amazing and almost like a dark souls boss
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@HolyDarky said:
A unique chasemusic for Plague would be so cool. The standard chasetheme doesn't fit her at all and is kinda boring.
In my opinion, every killer should have a unique chasemusic. The developers gave Hag and Nurse a unique chasemusic, so they should also give the other killers a unique one which have still the standard theme.
As of now, the only killers without their own unique theme are Trapper, Wraith, Plague, Bubba, Freddy, and Pig. I totally get if licensing issues prevent more music themes for the latter three, and it makes sense for Trapper to have the default theme as it's unofficially the game theme and he's the face of the game, but Wraith and Plague really have nothing :(
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yeah, it's pretty disappointing. that and haddonfield getting tweaked again before swamp have made me feel a lack of transparency that's kind of uncharacteristic at this point. Feels bad, man
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@OneGoodBoyDemo said:
I guess when people start playing her. She's top 5 best killers in DBD along with artist but people don't play these killers. Being strong doesn't mean Fun to play.
i mean i hear you but also - there are many strong killers who have lower pickrates (like artist, chess merchant, etc) who have their own unique themes. it just feels like an oversight at this point :(
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Hey, I had this issue for a while, what ended up working for me was adding -LANPLAY to my launch options on steam.
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@HUNKAlphaTeam said:
Sadako buff? are you high?
it's weird that you think it's ok to talk to people like that! if you want to continue this conversation, please try again politely.
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@Murgleïs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472763#Comment_3472763
They removed any kind of skill this killer had. It’s all automatic and passive now.
this killer never required skill in the first place. at least she's more interactive now.
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@Tsulan said:
I wouldn´t call the sadako changes a buff though. The condemn feature just gets completely handed over to the control of survivors. As long as they carry a tape, their condemnation wont increase. So everyone will carry a tape at all times, which will also result in less tvs to teleport to, since the cd also increases when survivors turn a tv off.
I'm encouraged by the fact that hitting someone while they carry a tape will add condemned as well!
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this also happened to me!
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380517#Comment_3380517
Then make them do something else, don't make them all incapable of doing what they're meant to. Have CoB reset the usual regression if you drive a Survivor off without needing another kick. Make Overcharge more about skill checks. Lots more.
If you don't want direct regression, change perks that do that to do something else. And stop making them too bad to use instead.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380513#Comment_3380513
Conversely, SWF could coordinate easily to take advantage of CoH and avoid being interrupted and let everyone know to stay on their gen perfectly.
And if a team-buffing perk was being used because it let solo players heal like they have Self Care, you can immediately spot the problem with it.
so we should buff solo queue, right?
rIgHT?
(don't mind me i'm currently sleepy as hell)
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@RainehDaze said:
Circle of Healing should still allow survivors to self-heal within its radius
No. That is literally the problem with it. That has always been the problem with it: one survivor and 14s in an isolated area of the map, now everyone has old self-care.
The overcharge and CoB changes aren't really okay, because even if they hadn't touched Pain Res, the only halfway functional regression perks are pain res (semi-unreliable scourge hook perk) and Jolt (half the Killers can't use it). Every regression perk has either been nerfed in 6.1.0, or de facto deleted afterwards. <_>
I respectfully disagree regarding Circle of Healing! Again, these changes will make literally no difference to swf, who can coordinate easily to heal, but absolutely kills solo queue players' ability to reset on their own, which you often have to do.
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This isn't exactly in answer to your question, but have you tried flicking your camera up quickly to bait out the dh? it looks like you're starting to swing, so often survivors will panic-dh in response!
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/360115/slugging-for-the-4k-needs-to-go
95% of the survivors have no problem spending 2 minutes at the exit gate game, after game, after game, day in and day out.
- Why is another 4 minutes such a big issue??
These two issues are completely unrelated. If survivors are waiting at the gate, there are still actions a killer can take. You can walk around, kick things, and most importantly, go to the gate to force them out. If a killer is determined to slug for the 4k, unless you had the foresight to bring an anti-slugging perk, there is literally nothing you can do except have four minutes of your time wasted. It seems like you're considering this issue from an emotional perspective instead of a logical one.
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@RaSavage42 said:
@babayagasaga So what about increasing base Gen regression... from .25 to .50 and changing the perks related to it
Now again I said change not buffing nor nerfing but change
what does this have to do with camping? that's what I'm trying to discuss.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3154134#Comment_3154134
Would killer be easier if you got corrupt intervention base kit? The answer is yes. BT base kit makes survivor stronger.
Any resource you get for free that comes with no penalty has a chance to help you.
I don't disagree, but I have to restate my original point: basekit bt doesn't matter if you can't unhook at all.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3150545#Comment_3150545
But in the larger picture survivors are getting +1 perk.
Like Imagine if all killers got corrupt to start the game. IT would be fine now after the nerf.
What makes things bad is that when you take SWF and give them 10 seconds of BT that is really stupid in terms of balance.
see, but a good swf probably don't even need the 10 seconds of bt basekit. I'm not saying it should be nerfed depending on whether you queue up together, I'm just confused as to how it helps someone getting hard camped.
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Survivor: 6
Killer: 6
overall, I think I probably have better game awareness than technical skill. I may not be able to hit a 360 moonrush on Blight, or make a flashlight save compilation, but I have a pretty good idea of what's going on in match and what I should be doing.
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i really like the looping/mindgame aspects of the game! it feels good to outsmart the other side, and it feels like there's something to learn, especially how to use all the killer powers.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3151555#Comment_3151555
Well then we can agree to disagree... I think that's fair enough
this may be the most peaceful conversation the dbd forums have ever seen lol
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@RaSavage42 said:
Hook grapping shouldn't be taken away... it all depends on timing (it's the same thing as Gen grapping)
Best thing to do is to push Gens while the person is being camped (sorry to say)
With camping being the go to strat... it is safe to assume the Devs are looking at how and why it happens
But I can say why... regression is so low right now (.25 charges per second) it needs to be increased... and it'll put a dent in Killers running 4 regression perks (but that isn't a guarantee)
i hear you! I disagree, though. I don't think being able to grab someone off an unhook is healthy for the game as a whole. hook trades I think are fine, but i think the minigame of having to bait unhooks forever is pretty dumb.
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@YOURFRIEND said:
I haven't seen a single post maligning the base BT buff. Anyone who thinks that is in a very small minority.
i definitely have seen people mad about it! i agree, though, it's not a crazy buff at all.
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good
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where on earth is the source for this? did someone say something on the forums?
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@Murgleïs said:
Nah, I can win in soloQ against good killers. Looks like a skill issue tbh. Try to improve instead of asking for free buffs.
"I'm doing fine, therefore everyone else must be bad." Nice.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3086369#Comment_3086369
Yes they will... theres 4 of you so split up on gens, if you arent aware the killer need 400% regression speed to match a single survivor and even then you can just tap the gen to stop it and he cant be in 4places at once.
If you're all going down really fast you shouldn't win.
I don't disagree, but I also don't think the two things are mutually exclusive!
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3082008#Comment_3082008
My experience is not nonsense. It's my experience. It's solo queue, and it's just the same as before besides other survivors behaviours.
Gens are 10% slower. Ten measly percent, and yet you're all refusing to repair them and screwing over the rest of the team, or evidently just refusing to play the game at all. It's petty, entitled and childish.
"B-b-b-but Thanataphobia!" was buffed by TWO PERCENT.
"Killers using slowdown!" All of which besides Thana and Overcharge were nerfed.
We even have super BT now with Off the Record, a ton of buffs to other survivor perks.
The game is not that different, but it IS becoming unbearable, because survivors are sabotaging it.
Your experience isn't the default, either, fam. Your arguments are disingenuous. Killers are still hard stacking slowdowns, hard camping, and hard tunneling, and with longer gens, teammates just can't punish this as well. Talking about percentile buffs is literally not relevant to this conversation.
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@EntitySpawn said:
I'm gonna have to disagree, if actually found it easier now the killer doesnt have the ability to regress insane amounts of my gen quickly.
Sure gens can take longer but their actual regression is far worse so it's not much different imo if anything it's easier.
But as usual the games I lose is because of a DC, players giving up or being so badly mismatched they get like 5k points and have no idea how to play
The killer absolutely has the ability to regress your gen very quickly. If they're lucky enough to get multiple Pain Res hooks very quickly, or they run the new meta of Pop/Call of Brine/Overcharge, that gen is never getting done.
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Honestly, solo q feels terrible right now. There's no balance between getting a killer who's exponentially better or exponentially worse than you are. and teammates may honestly be the biggest killer, second only to the stacking of slowdowns this patch was meant to improve. If my 90% gen gets hit with 3 Pain Res in the span of a minute, I don't care that I didn't scream, I care that I've just wasted 80 seconds of time when I know my teammates aren't doing anything helpful. The downfall of this patch for me is that you spend less time doing fun, interactive things (getting chased, helping teammates) and much more time sitting and doing gens, or you just all get slugged and die at four gens. I feel this patch has empowered many more killers to camp and tunnel, since they know for a fact gens can't be done quickly to punish this. SWF can handle this new meta much more ably than solo queue, which makes many solo players feel they've been left in the dust.
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I was surprised at how much longer killer queues have become. I went from instant queues to waiting 5-10 minutes, whereas on survivor my queues are instant.
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@Lio456 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075088#Comment_3075088
He got an unremarkable recolour of a green/purple outfit hybrid but it wasn't a new skin at all. Before that, his last recolour was almost a year ago and his last store cosmetic was march last year.
that's valid! i wasn't aware it was a recolour, just goes to show how infrequently the poor guy gets anything
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didn't he just get one last rift
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@ARTRA said:
Well huntress is an actual instadown.
Clown its a vulnerable for X seconds.
They are not the same.(Insert meme here)
And its harder land with bottles than hatchets.
I guess that's true!
It's just wild to me that a skilled Clown (which is already a wild description) can instadown an entire team if they get lucky.
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3067028#Comment_3067028
Still it wasn't as popular, people were using also Teamspeak back in the day, so what?
If Discord closes tomorrow that's also planned By Behaviour right? They accounted for it since inception too, "anectdotically".
so everyone who disagrees with you is stupid or a cheater and the devs are liars. got it. honestly, dude, i don't think you've ever played in a swf on voice comms because half the time we're making dumb jokes or making a conga line in a far corner of the map. if you seriously believe that talking to your friends while playing a party game is cheating and there's this massive conspiracy by the devs to deny it, you may want to consider going outside.
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tbh, i really love sadako but i just don't play her because her power feels so inconsistent. the condemned status is so nonthreatening as to be a non-issue, and that just leaves you as an M1 killer with a mobility that has a massive cooldown.
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as a ghostface player, I'm confused why anyone would want to be in shroud in line of sight to a dying or hooked survivor. that's like, ghostface 101 "do not do this". it's a free reveal.
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when i play survivor, it's mostly solo. i'm going to give it a chance, because i'd like to believe it won't be as bad as people are saying. but i will say - i'm pretty nervous.
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Yeah, I mean, the anti-tunneling changes are cool, but I can't see that they'll get much use when pretty much anyone can deny the unhook entirely.
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demo is always fun! and i love a good oni. i've never been as terrified as i was playing against an Oni with Plaything on RPD.
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@Jaxton2000 said:
They didn't even give them hatch, they closed it, and let them open the door.
If they're going to kill everyone, but one on the anniversary, where everyones wanting to get bloodpoints, letting just one person live is frustrating for the rest of us to see.
I'm also getting more frustrated with people saying it's entitled to want bloodpoints. Everyone wants bloodpoints, and saying we want bloodpoints isn't entitled! It's a commonly shared want that every wants, especially for the anniversary! It's not entitled or selfish, it's a frustrating game that I wanted to vent about.
https://forum.deadbydaylight.com/en/discussion/comment/3006359#Comment_3006359
Then don't stay to watch. Go next, my guy.
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Off the Record. Protects you from a lot of tracking when you've just come off the hook, which is super underrated!
Self Preservation - Prevents snowball situations
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fewer counters against killers like nurse and blight. maybe the devs will actually have to tune their addons? like, i'm sorry, but some of nurse and blight's stuff is bs
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3004790#Comment_3004790
Ah, sorry if I misread. My English isn't the best so I sometimes read things weirdly.
I agree, I was thinking of finishing the indiviual challenges and go back to contribute to this one but... Let's hope it's getting changed so we can reach the goal.
no you're good!! your english is great. i sometimes also phrase things in strange ways. i also hope something changes, this is really disappointing.
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i'm sorry, but that's kind of silly. there's simply no way we get through all that. why release a bunch of cool rewards it isn't mathematically possible to unlock?
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3004776#Comment_3004776
We can't, it's been confirmed several times by Mandy.
oh no i got that, i just think it's a silly way to run things. of course, i don't have all the data, and the weekend is still coming up, but why on earth shouldn't we be able to contribute more?
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yeah this seems like a big stretch if we can't contribute more than the cap. i'd love to be wrong, but i don't expect these to get done
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@selflessnea said:
I'm sure there will be cakes of some sort.
I hope so!!
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honestly, anything to make her lore less of a slog through misery would be more than welcome
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I really really want a ghostface tome <3