Feedback and Suggestions
Our team will be happy to read these!
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Since dredge came out, i’ve been playing it a lot and it has come to my attention just how little lockers are on those 2 maps. Pale rose is definitely the larger offender of this, with their being only around 6 lockers (not counting basement). And most of them are resorted on either the docks or the main building with 2 in the shack. But that isn’t to say that the pantry lacks them aswell, s0 comments 12 views last activity
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Specifically Ace and Mikaela's masquerade masks , because they're getting fancy masks but Ace's baseball cap and Mikaela's pilgrim hat kind of kills the theme. It's hard to look at a new event cosmetic (especially when it's a really cool cosmetic piece), when it's clashing with a base outfit design. Even more so when you can't really get any cool outfit combinations because the thematic you're1 comments 21 views last activity
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I think "Almost made it" challenge is really well thought out and well designed so here is more challenge ideas I hope you use in the future that is quite similar to this one "complete a trial with 0 hooks" - Killer Challenge "have 4 survivors escape from your grasp survivors while being held" -Killer challenge "Get hit 5 times in one trial as a survivor" - Survivor challenge "drop a pallet o6 comments 41 views last activity
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At this point in the game, it's kinda shocking to see that Hag still hasn't gotten any kind of touch up or buff. You never see people play jer anymore and for good reason; she's just not viable with her kit and how easily it's destroyed or taken out. She csnt protect her hexes, she's extremely slow I'm general and it's very easy to keep her from teleporting around by destroying her Catalyst traps11 comments 182 views last activity
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This is mostly just a QoL thing, but I find it hard to justify increasing my FoV at the cost of a perk slot, when I could have perks that let me see through walls, defend gens, regress gens, down survivors, or really anything. Monitor & Abuse is less of an issue compared to Shadowborn in that regard, but I think the effects of FoV increase should be dropped for a buff/change, and FoV given a10 comments 111 views last activity
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So deathslinger isn’t in the greatest spot at the moment and the devs haven’t touched him since his nerf. I have thought of some ideas of how to fix him without compromising the nerf he was given. Make his aiming sensitivity the same as his normal one. There’s no need for this at all especially with quick scoping gone Reduce his missed shot cooldown by a small amount. Since you’ll be missing m0 comments 21 views last activity
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Am I the only one who thinks that the cannibal killer is unbalanced?? He can use his chainsaw super easy and with no penalty! He can kill the four survivors, and it is suitable for him to camp! Can anyone give me a weakness of this killer, please!3 comments 101 views last activity
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I know it’s been mentioned a lot but here are some ideas. This game is missing a werewolf 🐺 Werewolf Power Snarling leap attack Causes the survivor injury and to grow hair and howl giving away his position. Perks Bad moon After hooking a survivor 3 times The next hits will cause injury & destroy any item being carried by the survivor. Frightmare You have th3 comments 51 views last activity
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With the enrichment of perks, there comes many problems - searching for them. As an experienced player, I do know approximately where perks are, but it may become more annoying and more annoying after some time to look for perk and its icon. This would surely largely benefit new players, where creating builds won't be dependant on looking for the same icon or as what happened to me - explaining t0 comments 11 views last activity
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As simple as that. I see the dissolution is active so I won't vault the pallet. If I get hit or downed... Ok, I would have got hit anyway if I destroyed the thrown pallet anyway. Most of the times I just loop windows or force pallet break on killer though. Good perk, but held back by giving amount of information.5 comments 81 views last activity
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[Insert Universal Perk Name] Increases the speed at which you pick up downed Survivors or grab vaulting Survivors by 20%/25%/30% . I know it would be kind of garbage, but how do we not have a perk like this in the game that ISN'T the second worst Killer Perk in the game?9 comments 61 views last activity
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Dear BHVR whatever you're paying Easy Anti Cheat to do... you're clearly being ripped off In fact the same would be said even if they were paying you, you'd still be getting ripped off0 comments 11 views last activity
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I know the Canadians have a different month for thanksgiving but I hope theres enough time left in the year to make a turkey outfit for the dredge. He's already got arms articulated like wings, and his head could easily be turned into a turkey neck. Please make turkey costume for dredge and I will give you $$$.2 comments 21 views last activity
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.. Well. dredge skin Big ol Green slime with eyeballs floating around in it watching people. Slight glow. Big ol icecream cone w/ eyeball in it as head.2 comments 21 views last activity
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1. Every hook in the collapse extends the timer by another 30 seconds 2. Extend the Blood warden timer to 160 Secons 3. Token system Every attack hit made in the endgame collapse cause the entity to block the gates for an extra 5 seconds ( up to 5 tokens) Tokens grant a 1%hinder status7 comments 81 views last activity
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Hello everyone, Since the new patch came, literally the 90% of the matches i play (without offerings) is Autohaven Wreckers. I know it was voted for the survivors, but it's literally so messed up that we only get to play this boring map. (Yes, boring because of how survivor sided and simple the map is). We could use offerings, but as every matching game like this, it's more fun if the map is r1 comments 71 views last activity
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Am I the only one who thinks The Dredge is too OP? He needs nerfing32 comments 681 views last activity
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Adding it as soon as possible (even 5 years later) was definitely the right decision, it is immediately making our lives a bit more comfortable. Now that the system is here, it could use some improvements. As it stands right now we truly only have 2 previously saved loadouts while the currently equipped will always overwrite if you change anything, even if you don't want to. My suggestion is, a1 comments 11 views last activity
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And they never learn their lesson. Evident in the Garden of Joy, with the map being entirely too big, with an extremely safe and large main building, connected loops, increased pallet volume, and lack of readability for both sides. The Game is somehow unchanged in DBD, which makes for a mind-numbing experience for killers against a halfway decent team. There must be at least 20 pallets on the m1 comments 41 views last activity
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I have only played against the Dredge once on the Japanese map and Darkness restricts visibility to 3 feet in none illuminated areas (everywhere). This causes myself to just run into objects and is just not fun, This is classed as "true blindness" for the repeated long durations of the Darkness ability. Since i have only played against the Dredge once (and will be the last until addressed), i68 comments 3,571 views last activity
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Just got out a match with the fabled 4man clicky squad (I was playing Sadako, rip) who seemed to be enthralled by the fact they could do the Dead Dawg Saloon locker blind but literally everywhere on the map . Like, I get it, we had to have lockers added because of Dredge, but did we really need double lockers within 2 centimetres of each other so that hooking was a genuine nightmare? Like, I st40 comments 801 views last activity
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Remove Lullaby Cooldown after teleporting to a TV = 100s ---> 60s Cooldown after TV is turned off by Survivors = 60s ----> 30s Condement Status effect now builds up slowly overtime if Survivor gets Condement just once by any means (bit slower rate than holding a video tape) When all Generators are powered, All TVs that are turned off by any means will turn on back again in 15 seconds5 comments 51 views last activity
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I have had people disconnect mid match and essentially throw the game. I should be able to disconnect at that point without penalty because the game isn't balanced as a 3 v 1 game. Someone throwing the game right at the beginning of the match should allow others to disconnect without penalty at that point so they can find a proper match to play. It has been too frequent and if I disconnect at t0 comments 31 views last activity
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I am maining deathslinger at the moment and there is a really unfun dynamic I am noticing. For a ranged killer using a literal gun, aim is almost irrelevant. Between ADS time and projectile lead time, the survivors have so much opportunity to dodge that "aim" plays entirely second fiddle to guessing where the survivor is going to dodge at even close range. To clarify by range, longshots at 18m5 comments 41 views last activity
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I get why BHVR doesn't want hook counts to show on the UI for kilers (to prevent tunneling and so on), However, it's a problem for killers who specifically are trying to actively AVOID tunneling. Some people say "just remember", but it's hard to do so sometimes in a chaotic match or when survivors are dressed the same. I suggest that when the killer has someone on their shoulder, when going up t0 comments 11 views last activity
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I know it's not very "thematic" to make the killer try to communicate somehow, but considering they are all humanoid, they should have the same ability to point and call. If i wanna be friendly and help survivors in their tasks (or helping them find something or whatever), it should be easier than nodding until they realize I don't want to hurt them...3 comments 51 views last activity
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Pretty much fed up with PC players while I'm on console. Anybody saying PC players don't have some advantages are lying to themselves because they probably play on PC. Console vs console is fine. PC players should be matched against PC players. This event has brought every single sweat PC player in the game. That's how it seems at least. Average kills when I'm against all console, 2 - 35 comments 131 views last activity
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The same dump mechanics with the same result and still unfair as hell for survs. I mean you could just do 12 killer matches where you do absolutely nothing and be done with it but why would you do that? And don't act like changing the "you have to escape" to "survive until gates are open", actually does something. Gates don't go open until the last minute and if your on a hook while that happen12 comments 161 views last activity
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Please nerf sprint burst also. Otherwise survivors will just switch to a sb meta. Even though sprint burst may not be in the top ten used perks for surv, 4 people running it would just be annoying and kinda perpetuate the shift w gameplay that's already quite present in dbd. I think a simple but effective method to make sb less annoying to face is make the exhaustion timer for it 60,70, or 80 sec14 comments 191 views last activity
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Never seen such a lopsided balance of power in a game where one side is effectively helpless in achieving the games main objective. Every single match I've had during the anniversary event and just in general against a competent nurse is a guaranteed 4k as not even the better survivors can deal with an uncounterable mechanic. Dead hard is not a counter to nurse as the potential loop it could have16 comments 211 views last activity
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i know he's not the most serious character but this is a classy event and when i saw the preview of the masks i was super excited to see him in it but with his hat it just looks silly. he has other heads without a hat on, can one of those be used instead?5 comments 52 views last activity
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I love nemmy boy, and while I don't think he needs many changes, there is one change that I want him to have so bad. Give Nemesis the ability to damage generators with his tentacle, as well as snuff Boons. The tentacle will work like a normal kick, so Pop, Dragon's Grip, Overcharge, etc. will still activate. If the Devs do this, Nemesis will be the perfect Killer for me, and he'll end up saving14 comments 222 views last activity
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I feel like this event mainly targeted players who have been playing longer. I was looking forward to getting the anniversary items this year, but you had to go and change it up to keep it interesting for the veterans. So now I have this lingering feeling of FOMO about the dumb anniversary crown and previous anniversary items. Not really worth coming back from a break for TBH. Still just as grin3 comments 352 views last activity
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I swear that on two occasions I've heard Legions mixtape add-ons used even though the killer isn't using them. Am I being dumb or has anyone else noticed this?3 comments 31 views last activity
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Hi dev! and thanks for making and developing this wonderful game. i have a suggestion for key settings in dbd, and i hope you guys discuss about this. i bet there are some people using toggle for M1(left mouse) in survivor interacting key because of such as wrist pain, or sweaty mouse or something but actually i think most of the time pressing M1 is when working with the generator. Toggle ke1 comments 61 views last activity
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Fixing generators is getting a bit boring for me. Don’t get me wrong, nothing satisfies me more than scoring those checks and the “ding” sound of finishing a generator. But I really really think the devs could do more for us. It’s starting to feel like I’m playing a “fixing generator sim” with horror elements. I think we could add (at minimum) 2 more types of object to fix in order to power the2 comments 21 views last activity
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Can you make it so that extra load-outs are purchasable in the store? I would also like to see a new "Tool of Secrets or Trade" where items like flashlights and reagents can be bought with blood points instead of always having to rely on the blood web.0 comments 11 views last activity
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I thought why all the survivors are people, but many killers are shrouded in magic and can be non-human beings. Why not add a survivor monster? For example, some kind of demon or other creature, like a faun, an elf, etc. 🤔0 comments 11 views last activity
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I like a lot this event but I think the Invitation mechanic could be made more enjoyable with a couple of tweaks: -Add a proximity sound: they are quite dark and easy to miss unless you're lucky and manage to see their auras behind a wall. This would make finding them less frustrating and overall more fun. -Make them not disappear when someone is close: it happens on average a couple times per0 comments 21 views last activity
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Sincerely? this mystery box is worse than having nothing. They were supposed to give us different things like bp, irridescent fragments, unique amulets... things that would make us want to open up. For Example: Mystery box - 3000 blood points Rewards: BP: 3000/3500/4000 Irridescent: 300/500/7002 comments 31 views last activity
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Can we please finally make it activate when the exits are powered and not when they’re opened? That alone would make it a lot better than it is now and I’m not sure it would even need any more changes after that.0 comments 31 views last activity
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The Event today isn't like the 1 anniversary event in 2017 and it feels like it was better back then. Back then there was clear tasks and goals, there was no question about if you contributed or not, cause there was no selection system of Challenges. Nor was there any Cap on progress that could be made. There were no tapping of the foot, waiting for other players to pull their fair share, when I1 comments 91 views last activity
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Dear devs, Here are some suggestions to make Sadako a better killer. 1) Similar to the doctor, condemned status creates Sadako ilusions pointing out their locations. The illusions can also have terror radius, pursue and walk around survivors depending on the condemnation level. 2) Condemnation may debuff survivors, worsening the gen repair speed, making them blind or oblivious. 3) Condemnatio1 comments 31 views last activity
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Very simple. She's a 110 killer, and can only teleport through pallets and windows. She still has good anti-loop and mobility. Especially now with a movement speed buff. She can still zone and make tons of distance on someone during chase. I'd also like to clarify, you would more than likely be able to angle your blinks from pallets and windows. Having it just be a straight blink would be dumb.30 comments 343 views last activity
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Most slashers have loads of swimsuits in them, so I would like more of those please. Maybe one for vommy mommy. But not for hag, that’s a nope.14 comments 211 views last activity
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Right now the reward mechanic feels unfair where killers can go afk and stare at a wall but survivors have to make it until doors open. Survivors can't deny killers their reward but killers can deny survivors. This also leads to unfun sweaty games where survivors are trying to get gens done as quickly as possible to get to end game while killers try to kill faster. What should be fun event turns0 comments 21 views last activity
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The First Day of the event is over and we are not even 1/3 of the way done with the first challenge. You have to have the Community Challenge Selected to Even Contribute. THIS SHOULD BE CHANGED. Why cant it be just in general how many, hooks, skillchecks, gen breaks. ect. why do you have to have the challenge selected.13 comments 411 views last activity
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Currently it feels like the perk isn't really doing enough to be worth equipping for the majority of killers, which is why i think giving it a speed boost while it's active would fix that. Also it would go along with the theme of Nemesis aswell.0 comments 31 views last activity
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Its Kind of ridiculous how strong this addon is, An Exposed addon should not be so Easy to proc!!!! It teaches really bad habits and I see a lot of people refuse to play trickster without it. HE DOES NOT NEED IT!!! Its really sad that people play trickster with such a boring style. My suggestion is that a survivor is only Exposed if you hit all 5 blades IN A ROW! (No MISSING) would make pr23 comments 211 views last activity